<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6314933556274400185</id><updated>2012-02-17T03:29:44.301+09:00</updated><category term='Ryu ga Gotoku 3'/><category term='龍が如く3'/><category term='FAQ'/><category term='Gamespot'/><category term='攻略'/><category term='Yakuza 3'/><category term='GameFAQs'/><category term='Ryuu ga Gotoku 3'/><title type='text'>The Kamuro District</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://kamuro-cho.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6314933556274400185/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://kamuro-cho.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>ThePatrick</name><uri>http://www.blogger.com/profile/06072870255668235424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://1.bp.blogspot.com/_vBgrn9lBgdE/SZxfURo9YoI/AAAAAAAAAAU/CF9sIU4khNk/S220/dorkikiryu3.JPG'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>3</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6314933556274400185.post-5588921016506825814</id><published>2011-03-18T06:57:00.000+09:00</published><updated>2011-03-18T06:58:12.026+09:00</updated><title type='text'>龍が如く4　伝説を継ぐもの Yakuza 4 FAQ v.0.7</title><content type='html'>&lt;pre&gt;&lt;br /&gt;&lt;font size="2" face="Courier"&gt;&lt;br /&gt;                                RYÛ GA  GOTOKU 4&lt;br /&gt;                             Densetsu wo tsugu mono&lt;br /&gt;&lt;br /&gt;                              F.A.Q. / Walkthrough&lt;br /&gt;                                     by Patrick Coffman&lt;br /&gt;                                     E-mail: ryled [at] yahoo.com&lt;br /&gt;                                     PSN: hatoriki_kai&lt;br /&gt;                                     YouTube: www.youtube.com/user/ryled&lt;br /&gt;&lt;br /&gt;Version 0.7 (March 17th, 2011)--Skeleton.  Bare bones.&lt;br /&gt;&lt;br /&gt;WARNINGS!&lt;br /&gt;  • This document is for the Japanese game.  In the event that they ever do&lt;br /&gt;    release a "Yakuza 4" in the West, the translations will be different.&lt;br /&gt;    Probably, less literal.  Certain names will be different including:&lt;br /&gt;      Hanaya -&gt; Kage (the "Legendary Informant")&lt;br /&gt;      Kazama Shintarô (only mentioned in video recaps) -&gt; Fuma Shintaro&lt;br /&gt;      Sai no Kawara -&gt; Purgatory&lt;br /&gt;    Another problem arose with the localization of Ryû ga Gotoku 3 (Yakuza 3),&lt;br /&gt;    where some 20% of content was removed.  Hopefully in the future I'll make&lt;br /&gt;    changes to that FAQ identifying cut content.  For now, however, if you're&lt;br /&gt;    using this for a European/Australian/American "Yakuza 4," please visit the&lt;br /&gt;    boards on GameFAQs.  The people there are very knowledgable and probably&lt;br /&gt;    going through the same thing as you with cut content.&lt;br /&gt;  • There are a lot of spoilers in this guide!!  Particularly in the reference&lt;br /&gt;    section about the main characters.  IF YOU DO NOT WANT SPOILERS, please&lt;br /&gt;    see the "spoiler-free character guide" at GameFAQs.&lt;br /&gt;  • I talk a LOT.  This is a verbose document full of rambling and pratter.&lt;br /&gt;    If you want to just know where to go, please follow the "step-by-step&lt;br /&gt;    story walkthrough."  If you want to see what to do for each side mission,&lt;br /&gt;    at the end of my text describing the mission and what happens in it, I will&lt;br /&gt;    also list clear, step-by-step instructions with just essential information.&lt;br /&gt;&lt;br /&gt;COPYRIGHT information:  This FAQ is to be hosted only on sites with the author's&lt;br /&gt;consent, such as GameFAQs (www.gamefaqs.com), and IS NOT TO BE SOLD, but&lt;br /&gt;distributed freely.  Full credit to the author must be given for replication of&lt;br /&gt;all or part of this document. The author's expressed written permission is also&lt;br /&gt;needed--just like the NBA!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TABLE of CONTENTS:&lt;br /&gt;1.  INTRODUCTION&lt;br /&gt;  1a.  How to Use This F.A.Q.&lt;br /&gt;  1b.  A Word from the Author&lt;br /&gt;  1c.  Mini-F.A.Q.&lt;br /&gt;  1d.  Japanese Names&lt;br /&gt;2.  The BASICS&lt;br /&gt;  2a.  The Adventure&lt;br /&gt;    2a-I.  Controls&lt;br /&gt;    2a-II.  Display&lt;br /&gt;    2a-III.  Menu Options&lt;br /&gt;    2a-IV.  Building Up&lt;br /&gt;    2a-V.  4 Different Adventures&lt;br /&gt;    2a-VI.  Story Progression&lt;br /&gt;  2b.  Fighting&lt;br /&gt;    2b-I.  Akiyama&lt;br /&gt;    2b-II.  Saejima&lt;br /&gt;    2b-III.  Tanimura&lt;br /&gt;    2b-IV.  Kiryû&lt;br /&gt;    2b-V.  General Battle Advice&lt;br /&gt;    2b-Va.  Easy Reference Commands List&lt;br /&gt;    2b-Vb.  Strategies for Enemies by Type&lt;br /&gt;  2c.  Chase Battle&lt;br /&gt;3.  IN-DEPTH STORY WALKTHROUGH&lt;br /&gt;  3a.  Introduction&lt;br /&gt;  3b.  Part 1:  Akiyama&lt;br /&gt;    3b-I.  Chapter 1:  The Mysterious Moneylender&lt;br /&gt;    3b-II.  Chapter 2:  The Fateful Lady&lt;br /&gt;    3b-III.  Chapter 3:  Trouble in the Tôjô Association&lt;br /&gt;    3b-IV.  Chapter 4:  Promises&lt;br /&gt;  3c.  Part 2:  Saejima&lt;br /&gt;    3c-I.  Chapter 1:  Run to the Truth&lt;br /&gt;    3c-II.  Chapter 2:  The Tiger and the Dragon&lt;br /&gt;    3c-III.  Chapter 3:  Twenty Five Years Wasted&lt;br /&gt;    3c-IV.  Chapter 4:  The Brothers' Oath&lt;br /&gt;  3d.  Part 3:  Tanimura&lt;br /&gt;    3d-I.  Chapter 1:  The Kamuro District Tick&lt;br /&gt;    3d-II.  Chapter 2:  The Real Culprit&lt;br /&gt;    3d-III.  Chapter 3:  The Door to the Truth&lt;br /&gt;    3d-IV.  Chapter 4:  What Makes a Detective&lt;br /&gt;  3e.  Part 4:  Kiryû&lt;br /&gt;    3e-I.  Chapter 1:  Meeting Again&lt;br /&gt;    3e-II.  Chapter 2:  To the Kamuro District&lt;br /&gt;    3e-III.  Chapter 3:  A Chance Encounter&lt;br /&gt;    3e-IV.  Chapter 4:  A Chain of Betrayals&lt;br /&gt;  3f.  The Final Chapter:  Requiem&lt;br /&gt;4.  STEP-BY-STEP STORY WALKTHROUGH&lt;br /&gt;5.  APPENDICES&lt;br /&gt;  5a.  Missions&lt;br /&gt;    5a-I.  Overall Mission List&lt;br /&gt;    5a-II.  Akiyama Missions&lt;br /&gt;    5a-III.  Saejima Missions&lt;br /&gt;    5a-IV.  Tanimura Missions&lt;br /&gt;    5a-V.  Kiryû Missions&lt;br /&gt;  5b.  Extra Skills &amp; Power-Ups&lt;br /&gt;    5b-I.  Revelations&lt;br /&gt;    5b-II.  Training&lt;br /&gt;      5b-IIa.  Saigô Training (Akiyama)&lt;br /&gt;      5b-IIb.  Helping Out the Hermit (Saejima)&lt;br /&gt;      5b-IIc.  Nair Sparring (Tanimura)&lt;br /&gt;      5b-IId.  Komaki Training (Kiryû)&lt;br /&gt;      5b-IIe.  IF7-R&lt;br /&gt;  5c.  The Underground Arena&lt;br /&gt;  5d.  Romancing the Cabaret Club Girls&lt;br /&gt;  5e.  Make the No. 1 Cabaret Club Girl!&lt;br /&gt;  5f.  Make a Fighter!&lt;br /&gt;  5g.  Skill Games &amp; Gambling&lt;br /&gt;  5h.  Spoiling Haruka&lt;br /&gt;  5i.  Coin Locker Keys&lt;br /&gt;  5j.  Maps&lt;br /&gt;  5k.  Shops&lt;br /&gt;  5l.  Items&lt;br /&gt;    5l-I.  Weapons&lt;br /&gt;    5l-II.  Armors&lt;br /&gt;    5l-III.  Accessories&lt;br /&gt;    5l-IV.  Effect/Healing Items&lt;br /&gt;  5m.  Weapons and Armor Modification&lt;br /&gt;  5n.  Main Characters List&lt;br /&gt;  5o.  Completion Lists&lt;br /&gt;    5o-I.  Coin Lockers&lt;br /&gt;    5o-II.  Restaurant Menu Items&lt;br /&gt;    5o-III.  Weapons and Armor Modification&lt;br /&gt;    5o-IV.  Allies&lt;br /&gt;    5o-V.  Revelations&lt;br /&gt;    5o-VI.  Mini-Games&lt;br /&gt;    5o-VII.  Cabaret Club Girls&lt;br /&gt;    5o-VIII.  "Make the No. 1 Girl" Girls&lt;br /&gt;    5o-IX.  Make the No. 1 Cabaret Club Girl!&lt;br /&gt;    5o-X.  Saigô Training&lt;br /&gt;    5o-XI.  Helping Out the Hermit&lt;br /&gt;    5o-XII.  Nair Sparring&lt;br /&gt;    5o-XIII.  Underground Arena&lt;br /&gt;    5o-XIV.  Make a Fighter!&lt;br /&gt;    5o-XV.  Police Dispatch Radio Battles&lt;br /&gt;    5o-XVI.  Team Encounter Battles&lt;br /&gt;    5o-XVII.  IF7-R&lt;br /&gt;    5o-XVIII.  Heat Actions&lt;br /&gt;6.  EXTRAS&lt;br /&gt;  6a.  Unlockables&lt;br /&gt;    6a-I.  Unlockable Items&lt;br /&gt;    6a-II.  Premium Adventure Mode&lt;br /&gt;    6a-III.  Ultimate Fighting Mode&lt;br /&gt;    6a-IV.  "Extra Contents"&lt;br /&gt;      6a-IVa.  Versus Modes&lt;br /&gt;      6a-IVb.  Version Updates (DLC)&lt;br /&gt;  6b.  Trophies&lt;br /&gt;  6c.  Demo Walkthrough&lt;br /&gt;  6d.  Trivia&lt;br /&gt;7.  MAIN STORY CINEMA TRANSLATIONS&lt;br /&gt;8.  GLOSSARY&lt;br /&gt;9.  "THANK-YOU"'S&lt;br /&gt;&lt;br /&gt;----------------&lt;br /&gt;1.  INTRODUCTION&lt;br /&gt;----------------&lt;br /&gt;&lt;br /&gt;---------------------------&lt;br /&gt;1a.  How to Use This F.A.Q.&lt;br /&gt;---------------------------&lt;br /&gt;&lt;br /&gt;I recommend using the "Find" or "Search" function of your browser or word&lt;br /&gt;processor when browsing this voluminous document.  The easiest way to quickly&lt;br /&gt;jump to a section will be to search for the word "contents" with a colon after&lt;br /&gt;it, which will get you to the table of contents, then to look for the index&lt;br /&gt;number/letter I have the particular section (or subsection) filed under.&lt;br /&gt;  Because this FAQ is for the Japanese version, and I realize many people using&lt;br /&gt;this document lack Japanese language skills, there are many instances in which&lt;br /&gt;I will list things more than one time.  For instance, I will describe each item&lt;br /&gt;alphabetically (under the name I've given it based on the original Japanese&lt;br /&gt;name) under "armor" or "weapons."  That way, someone could find it easily if&lt;br /&gt;they chose to print that portion of the FAQ out.  But then, because hunting for&lt;br /&gt;the item might be a little hard in the items box, I've also listed the order&lt;br /&gt;everything is displayed in there to help people try and figure out if they have&lt;br /&gt;something or not.  In those instances, you may have to cycle through the results&lt;br /&gt;of a "Find" or "Search" feature.  I'm sorry for that in advance.&lt;br /&gt;  There is a solution but for the time being it is a little time consuming.&lt;br /&gt;Simply open a new document in a word processor (you can do this with Notepad on&lt;br /&gt;a PC by going to the Start Menu, then to All Programs, then to Accessories,&lt;br /&gt;then to Notepad), then select the tables you might need to search through, then&lt;br /&gt;copy that text and paste it in the new document.  This will be helpful for the&lt;br /&gt;weapons and armor modification aspect of the game.&lt;br /&gt;  I know a lot of people are reading this and laughing like hyenas right now,&lt;br /&gt;like "C'mon, Patrick, WTH you gotta even mention this stuff?"  But you know,&lt;br /&gt;believe it or not, there are a lot of people out there who don't live on their&lt;br /&gt;computers who might want to look up a few things about this game.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------&lt;br /&gt;1b.  A Word from the Author&lt;br /&gt;---------------------------&lt;br /&gt;&lt;br /&gt;Wow, the fifth game!&lt;br /&gt;  That's right, this is the fifth title, and it's my fifth FAQ for this series.&lt;br /&gt;  For five years now, a few months of my year, I've been almost sequestered in&lt;br /&gt;my room with my computer and PlayStation, my scant free time lost completely to&lt;br /&gt;trying to make a document that covers 100% of a game.&lt;br /&gt;  Five years!  Stuck on my eyes!  What a surprise!&lt;br /&gt;  ...My brain hurts a lot!&lt;br /&gt;  *ahem*  Sorry about that.  Anyway, my point was that I've been writing these&lt;br /&gt;guides for some time now and I feel like taking a vacation.  If I feel like&lt;br /&gt;this, how must the development team feel?&lt;br /&gt;  Nagoshi, Yokoyama, and crew all push these games out, one every year.  I know&lt;br /&gt;a lot of people have a lot of criticism to give these guys, and I know that I&lt;br /&gt;have my own problems with the games that I wish they would address, but I do&lt;br /&gt;also think we owe them a little credit.  They really do keep coming out with a&lt;br /&gt;fine product, and they do it quickly.  That's why so much of the game's content&lt;br /&gt;and system remain the same from year to year.  But I think they've made changes&lt;br /&gt;and additions here and there that have honestly made a better product from year&lt;br /&gt;to year, and they've managed to keep engaging and fun stories each time.&lt;br /&gt;  The last game had a mixed reception in the West, but the fact that they&lt;br /&gt;recycled so much content had little to do with it.  Unfortunately, SEGA of&lt;br /&gt;America cut some twenty percent of the game's "side" material.  That material&lt;br /&gt;dwarfs the amount covered in the main story in this series, so it's fair to say&lt;br /&gt;that about twenty percent of the game was lost.&lt;br /&gt;  The upshot of it is that it has made more people want to import than before.&lt;br /&gt;My guides are always written based on the Japanese version.  In fact, Kenzan!,&lt;br /&gt;the one title in the series not set in modern-day Tokyo but in the Edo Period&lt;br /&gt;(1605 a.d.), never even saw a release in any language other than Japanese and I&lt;br /&gt;wrote my FAQ still, hoping importers would be able to play the game and use my&lt;br /&gt;guide to help.&lt;br /&gt;  So if you're wondering why I've done things like list things more than once or&lt;br /&gt;try to keep everything in the order it's displayed on the screen, thus listing&lt;br /&gt;things that are already plainly listed, provided this does one day have an&lt;br /&gt;English-language release....  That's why.  That's why my translations do not&lt;br /&gt;match verbatim.  That's why names of items and people are different.&lt;br /&gt;  I'm sorry for the confusion it creates but I do hope that importers and those&lt;br /&gt;buying domestic, English-language product (if it ever does get made) can use&lt;br /&gt;this guide and get 100% of the game.&lt;br /&gt;  I do have to say, however, as I've always said, that I feel that playing this&lt;br /&gt;game in a language you can understand will be a much better experience than&lt;br /&gt;reading summaries in a text document.&lt;br /&gt;&lt;br /&gt;SUPER CRAZY EDIT!!!&lt;br /&gt;&lt;br /&gt;*thinks of the wrestler, Supercrazy, remembers ECW*&lt;br /&gt;&lt;br /&gt;So, like, it's been an ENTIRE YEAR.&lt;br /&gt;  It's been almost an entire year since I looked at this document.  Since then,&lt;br /&gt;the game has come out in America!  I understand almost nothing was cut this time&lt;br /&gt;just Answer x Answer (the arcade trivia side game) and the "Butterfly City" track&lt;br /&gt;used as the opening theme.  If you get a remix of "For Faith," consider yourself&lt;br /&gt;lucky.  I actually prefer that song and think it fits with the game.&lt;br /&gt;  However, this walkthrough is far from complete!  I'm sorry, but I'll have to&lt;br /&gt;just give the bare-bones version, which is practically nothing.  But, I want to&lt;br /&gt;have something for St. Paddy's Day so Happy Let's-All-Pretend-To-Be-Irish Day!&lt;br /&gt;(ThePatrick is actually only 1/4 Irish, but he's not pretending, folks)&lt;br /&gt;  A better FAQ will be up at some point in the future.  I promise, it's coming.&lt;br /&gt;It'll be on THE SELFLESS DAY (there's no freedom~~)&lt;br /&gt;*ahem*&lt;br /&gt;--ThePatrick 3/17/2011&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;----------------&lt;br /&gt;1c.  Mini-F.A.Q.&lt;br /&gt;----------------&lt;br /&gt;&lt;br /&gt;Q:  What is this series?  Is it GTA in Japan?  Is it Shenmue?&lt;br /&gt;A:  No....  Shenmue does fit more than GTA does, but it's really neither game.&lt;br /&gt;  It's most like an "action/RPG" title, where the setting is a crime/action&lt;br /&gt;  movie, and the random encounters and bosses are handled by brawling (think&lt;br /&gt;  Final Fight, Streets of Rage, or even Def Jam Fight for New York).&lt;br /&gt;&lt;br /&gt;Q:  What's this crap, they don't have full voice?!!?&lt;br /&gt;A:  Did you see how much text you have to swim through in this title??  It's&lt;br /&gt;  actually something I don't like about this series, but there's a huge amount&lt;br /&gt;  of chatter going on.&lt;br /&gt;    I don't just mean in the main story parts.  I mean, when you go to play&lt;br /&gt;  darts, people talk to you.  When you go to modify weapons, Kamiyama talks to&lt;br /&gt;  you.  I know it sounds like a weak argument but there really is a lot they'd&lt;br /&gt;  need to record in a year's development time (that is, assuming they start on&lt;br /&gt;  development immediately after the previous title is finished, which most&lt;br /&gt;  likely is not the case).&lt;br /&gt;    If you can't stand text, then you probably also can't stand the fact that&lt;br /&gt;  there are invisible walls in some places.  You probably also can't stand the&lt;br /&gt;  fact that you have to muck around so much to collect tons of items in various&lt;br /&gt;  mini-games and in the many stores about town to bring them to a location and&lt;br /&gt;  have a guy build you better weapons.  It seems like a tedious and unpolished&lt;br /&gt;  game, yet it's really the lack of polish that keeps these titles from taking&lt;br /&gt;  three years to come out.  By comparison, Final Fantasy XIII had years of&lt;br /&gt;  development and received very vocal complaints about the lack of towns and&lt;br /&gt;  such--the kinds of things that would have complicated the game and delayed it&lt;br /&gt;  even more, if they wanted to keep it polished.&lt;br /&gt;    I understand the complaint about full voice, but I also think it's just a&lt;br /&gt;  cosmetic problem and I believe everyone's put up with this before.  In the&lt;br /&gt;  end it's up to you whether you can stomach a game like this or not.&lt;br /&gt;&lt;br /&gt;Q:  What's the deal with four protagonists?&lt;br /&gt;A:  Up until now, this series has only had one playable character for the main&lt;br /&gt;  story:  Kiryû Kazuma, the "Dragon of Dôjima."  Even in Kenzan!, it was Musashi&lt;br /&gt;  Miyamoto, who went under the alias "Kiryû Kazumanosuke."&lt;br /&gt;    That's not true anymore.  This game has four playable characters, as I'm&lt;br /&gt;  sure people following gaming news may have heard.  I'll explain it all later,&lt;br /&gt;  but the basic idea is that you play through one person's story, then&lt;br /&gt;  another's, then another's, and then finally Kiryû's.  Then, the last chapter&lt;br /&gt;  is basically a "you can tie ends up or just beat the boss" idea, where you can&lt;br /&gt;  switch to whichever character you want so you can go around and take care of&lt;br /&gt;  unfinished business.&lt;br /&gt;    This is good for two reasons:  it breaks up the action by switching between&lt;br /&gt;  four different styles of fighting and it allowed them some freedom in writing&lt;br /&gt;  the narrative.  If it were only Kiryû, we would basically want to focus on&lt;br /&gt;  Kiryû's life and how the events of this game impact him.  However, we now have&lt;br /&gt;  four different perspectives.  Three of those characters were like fresh starts&lt;br /&gt;  to Yokoyama and his writing staff, and I think they were opportunities to&lt;br /&gt;  write new backstories and character designs.&lt;br /&gt;    In a way, the three new characters breathed some life into this series.&lt;br /&gt;    Anyway, as I said before, I'll explain as the FAQ progresses, but each&lt;br /&gt;  character does have his own fight style, and his own specific nuances to the&lt;br /&gt;  activities available about town.&lt;br /&gt;&lt;br /&gt;Q:  Kamuro again??  Is there anywhere else to go in this game??&lt;br /&gt;A:  You've probably already heard that there is the underground shopping area&lt;br /&gt;  (between subway stations...a common thing in Tokyo really), the sewers, and&lt;br /&gt;  the rooftops.  There's also "Asian Alley," an area of back alleys where&lt;br /&gt;  foreigners live and have businesses.&lt;br /&gt;    But the fact is that no, this time, there is no "other city."  Ryû ga Gotoku&lt;br /&gt;  2 had Osaka, 3 had Okinawa's Naha.&lt;br /&gt;    So why no additional city this time?  I can't say for sure.  But why did&lt;br /&gt;  they keep Kamuro?&lt;br /&gt;    I know skeptically it could be said that they want to keep the same map so&lt;br /&gt;  they can lazily recycle material, and that's partly true, but there's another&lt;br /&gt;  reason:  the Kabuki District.&lt;br /&gt;    In real-life Shibuya in Tokyo, there's a district known for its adult&lt;br /&gt;  entertainment, bars, and its yakuza, called the Kabuki District.  The Kamuro&lt;br /&gt;  District, in which all four modern-day Ryû ga Gotoku titles have been set, is&lt;br /&gt;  a lampoon of this area.  Seriously, go to maps.google.com, put in "Kabukicho,"&lt;br /&gt;  and as you type you should see a selection offered that says something like&lt;br /&gt;  "Kabukichô, Shinjuku Ward, Tokyo, Japan."  If it doesn't show up just type&lt;br /&gt;  that thing in.  Zoom in two or three times, then grab the little orange man&lt;br /&gt;  near the zoom in/out gauge and drag him over to the southwest corner of the&lt;br /&gt;  7-11 in the southwest of the map.  Turn so you're facing north.  Look&lt;br /&gt;  familiar?&lt;br /&gt;    So...yeah, I do agree that part of the reason for them reusing the same&lt;br /&gt;  map is because they want to recycle code and designs and churn out sequels&lt;br /&gt;  more easily.  There's good and bad to that philosophy itself, but at the same&lt;br /&gt;  time, what's going on here is that they're just reusing a map based on the&lt;br /&gt;  area most famous for yakuza stuff.  It's like, if you played a series of games&lt;br /&gt;  about swashbuckling pirates...you'd expect every one of them to be set in the&lt;br /&gt;  "Spanish Main" (the Caribbean), right?  I mean, unless it's just a fantasy&lt;br /&gt;  game with a pirate theme, it's not too surprising.  Or how about a World War&lt;br /&gt;  II game, you'd expect they'd pick either the European, Japanese, or African&lt;br /&gt;  theatres, right?&lt;br /&gt;    But this time, there is only the Kamuro District, unfortunately.  Honestly,&lt;br /&gt;  with all the weird restrictions on side materials, though, it did leave a bit&lt;br /&gt;  more finagling when there were two cities you had to switch between.  I think&lt;br /&gt;  in this title, the main idea was to focus on having four protagonists, while&lt;br /&gt;  streamlining the rest of the game and it helps, in that respect, to not have&lt;br /&gt;  to come up with solutions to the problem of jumping from city to city.&lt;br /&gt;&lt;br /&gt;Q:  Is there multiplayer this time?  Online??&lt;br /&gt;A:  So far, there are only offline versus games, just like in Ryû ga Gotoku 3&lt;br /&gt;  (where they were available as updates).  These head-to-head titles are still&lt;br /&gt;  all based on side content; there's no way to fight against, nor alongside,&lt;br /&gt;  another player.&lt;br /&gt;    However, there are now leaderboards for the various side games, so you can&lt;br /&gt;  see how you rate against the rest of the fans.&lt;br /&gt;&lt;br /&gt;Q:  How hard is it to Platinum this game?&lt;br /&gt;A:  Not as bad as it was with #3.  I think it's actually not too hard this&lt;br /&gt;  time around thanks to the removal of the "complete all mini-games" Trophy&lt;br /&gt;  that took a long, long time to achieve in #3.  I will warn you that you will&lt;br /&gt;  need to play through the story mode 3 times, as one Trophy needs you to play&lt;br /&gt;  on Normal without being demoted to Easy by continuing, and another needs you&lt;br /&gt;  to play Ex-Hard, which is unlocked after beating Hard.  So you will need to&lt;br /&gt;  play on Normal, Hard, and EX-Hard.&lt;br /&gt;    Refer to the section on Trophies for more information.&lt;br /&gt;&lt;br /&gt;Q:  I can't speak Japanese--let alone read it!  How hard is this game to play&lt;br /&gt;  for importers?&lt;br /&gt;A:  I can't speak for myself but I know people have completed both Ryû ga Gotoku&lt;br /&gt;  Kenzan! and Ryû ga Gotoku 3 using my guides.&lt;br /&gt;    If those games were possible, this game is definitely possible.  It's much&lt;br /&gt;  easier to get 100% in than the others because it's been streamlined quite a&lt;br /&gt;  bit.  Besides Akiyama's side missions becoming unavailable after you complete&lt;br /&gt;  his part of the story because of a certain character leaving, everything else&lt;br /&gt;  is "get-able" by the end of the story.  After the story, you can just go into&lt;br /&gt;  Premium Adventure and finish up the stuff you didn't do.&lt;br /&gt;    But besides that, there's less side stuff.  Less complications.  There's&lt;br /&gt;  just not as much convoluted things that will demand you know exactly what is&lt;br /&gt;  said at what time--especially because "failing" or "succeeding" at side&lt;br /&gt;  missions no longer matters so much; just that you went through them.  So,&lt;br /&gt;  saying the wrong thing at the wrong time should no longer be too big an&lt;br /&gt;  issue.&lt;br /&gt;    There are only four things you will need to be able to recognize Japanese&lt;br /&gt;  (or Chinese) text in order to complete.  One is mahjong, for which you will&lt;br /&gt;  need to be able to recognize six commands and 9 numbers.  One is the hostess&lt;br /&gt;  creation sidegame, for which you will need to be able to recognize six diff-&lt;br /&gt;  erent words given as clues on how to dress up your girl.  The last one is the&lt;br /&gt;  ability to recognize the names of the various streets around town, which you&lt;br /&gt;  will only need for Tanimura's radio dispatches.  The name of the area with a&lt;br /&gt;  disturbance will appear in a pinkish color, so if you can memorize most of&lt;br /&gt;  the names about town you should be able to recognize the place you're supposed&lt;br /&gt;  to go and figure it out.&lt;br /&gt;    The fourth one may be hard until I can upload enough stuff on YouTube or as&lt;br /&gt;  images at GameFAQs or something.  I'm talking about the items.  You'll need&lt;br /&gt;  to know what items you have and which ones you're using, of course--especially&lt;br /&gt;  if you want to complete the weapons and armor modification list.&lt;br /&gt;    The thing is...if an English version does come out and you speak, read, and&lt;br /&gt;  write English, I believe you will probably find that a much more enjoyable&lt;br /&gt;  experience. &lt;br /&gt;&lt;br /&gt;Q:  Where's the shogi parlor?&lt;br /&gt;A:  You can find answers to questions like this in the Maps section.  Please&lt;br /&gt;  open this file in Notepad or view it online and have a look...looking on Word&lt;br /&gt;  or other programs might switch fonts and destroy the spaces that glue the&lt;br /&gt;  streets and such in place, so to speak.&lt;br /&gt;&lt;br /&gt;Q:  Is there "New Game+?"  Can I carry items over?&lt;br /&gt;A:  All will be revealed in good time.&lt;br /&gt;    Seriously, yeah; there's a mode of mission-like challenges, a new game+-like&lt;br /&gt;  mode in which you keep all your skills and power-ups and items (not the story&lt;br /&gt;  ones, though, of course), levels, experience, and money, and a storyless mode&lt;br /&gt;  in which you can start from scratch or keep literally everything vfrom your&lt;br /&gt;  play through the story.&lt;br /&gt;    If you don't know what that stuff means don't worry about it; you can find&lt;br /&gt;  out all the information in this FAQ.  Near the end, there's a section on stuff&lt;br /&gt;  that unlocks after you beat the game.&lt;br /&gt;&lt;br /&gt;Q:  What the hell's up with Bob Utsunomiya?  And...um, why are there two of&lt;br /&gt;  him?!  I mean, seriously who is this guy?!&lt;br /&gt;A:  Um...he's a totally normal person?  Hello?  You act like you've never seen&lt;br /&gt;  a guy in a white leisure suit with clown makeup on, who's also got a lot of&lt;br /&gt;  other hims hanging around with him before or something!&lt;br /&gt;    Man, I mean, what kind of character would YOU put in a crime story game?&lt;br /&gt;  A cop?  A guy in a regular suit?  Pshh.&lt;br /&gt;&lt;br /&gt;Q:  I wrote you an e-mail, but you never replied.  What gives?&lt;br /&gt;A:  I have tons of e-mails.  If you were just giving me respect, that's awesome,&lt;br /&gt;  and thank you.  I really do appreciate it.  If you were reporting a problem,&lt;br /&gt;  I'm sorry I didn't reply.&lt;br /&gt;    But I'm a very busy man with work and personal issues on top of FAQ writing&lt;br /&gt;  and video games, so I also find myself short on time to respond to e-mails&lt;br /&gt;  and I'm sorry to all those people who had messages fall through the cracks.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------------&lt;br /&gt;1d.  Japanese Names&lt;br /&gt;-------------------&lt;br /&gt;&lt;br /&gt;I know it's the days when everyone and their little brother is taking Japanese&lt;br /&gt;in high school and all that, but there are still people who scratch their heads&lt;br /&gt;over Japanese terms and names.&lt;br /&gt;  First of all, I will almost always state a person's name in the order they&lt;br /&gt;would state it.  In other words, for an American or European name, I'll probably&lt;br /&gt;give their personal name first and their family name last.  That's the accepted&lt;br /&gt;way to do so.&lt;br /&gt;  For East Asian names, I'll give them in the reverse order.  Family names gen-&lt;br /&gt;erally come first in East Asian countries, then comes the personal name.&lt;br /&gt;  Almost all of the time, when I refer to a Japanese character in the game,&lt;br /&gt;since it's awkward to type out their entire name, I will be using their family&lt;br /&gt;name.  So, if you're wondering why I keep calling Kiryû Kazuma "Kiryû" and not&lt;br /&gt;"Kazuma," or if you're wondreing why I call Akiyama Shun "Akiyama," etc, that's&lt;br /&gt;just because that's how they generally do it in that country.  For instance, if&lt;br /&gt;you pay attention to what's being said in Yakuza 2 or Yakuza 3, even though the&lt;br /&gt;subtitles may say "Kazuma," you'll notice that everyone's saying "Kiryû."&lt;br /&gt;  Maybe it'll take a bit of listening because many people still can't pronounce&lt;br /&gt;Japanese, or haven't had much practice hearing it.  I know I, myself, have an&lt;br /&gt;American accent in Japanese, but I think that's mostly because it's hard to go&lt;br /&gt;from speaking English directly into speaking Japanese.  So if you watch my vids,&lt;br /&gt;I might sound a little bad...well besides my horrible voice.&lt;br /&gt;  There are tons of resources online on how to pronounce the words I write here,&lt;br /&gt;including a section in my previous 4 FAQs.  I know that most people skip that&lt;br /&gt;section or roll their eyes at that section but if you're slightly curious about&lt;br /&gt;how to say those words in front of you, it's worth it to look around online.&lt;br /&gt;  Just about all answers can be found online.&lt;br /&gt;  Still I'll give a few little pointers here for those interested:&lt;br /&gt;&lt;br /&gt;"Stress."  There's no "stress" in most words in Japanese, and when there is,&lt;br /&gt;  it's not too heavy.  You generally don't want to go around stressing syllables&lt;br /&gt;  as you do in English.  For instance, the word "yoshimura" is not really&lt;br /&gt;  "yo-shi-MUR-ra," as a lot of native English speakers would like to say, but&lt;br /&gt;  just "yo-shi-mu-ra."&lt;br /&gt;&lt;br /&gt;"Spanish" vowels.  In English, it's often hard to figure out how to say a&lt;br /&gt;  vowel, but in Japanese, it's like in Spanish.  It's easy.  They're generally&lt;br /&gt;  pronounced the same way...almost always, in fact.  And they follow the simi-&lt;br /&gt;  lar pattern of "a" = "ah," "e" = "eh," "i" = "ee," "o" = "oh," and "u" =&lt;br /&gt;  "ooh," you know?  It's usually like this with foreign languages, actually.&lt;br /&gt;&lt;br /&gt;"Long" vowels.  There's a difference between what an English-speaker considers&lt;br /&gt;  a "long" vowel and the "long" vowel found in Japanese.  Any time you see a&lt;br /&gt;  circumflex (that's the little "ˆ") over a word in this document, it means that&lt;br /&gt;  the vowel is said for a longer period of time than usual.  About double the&lt;br /&gt;  time, they usually say.&lt;br /&gt;  There are a couple of problems, though.  It is true that "û" will always be&lt;br /&gt;  "u" + "u," for a longer "u" sound.  But "ô."  This time around, I'm not going&lt;br /&gt;  to use the same Romanization style I used to and include different ways to&lt;br /&gt;  write "ô."  The problem is, sometimes it's "o" + "o," and sometimes it's "o"&lt;br /&gt;  + "u."  It's almost always "o" + "u."  But it's not "ow" as in "cow."  I know&lt;br /&gt;  some people see "shirou" and think it's like "shee-row," where the "ow" is&lt;br /&gt;  like in "cow," but it's not...it's "oh" + "ooh," which comes out sounding&lt;br /&gt;  like an elongated "o" sound anyway.&lt;br /&gt;  The other problem...well, isn't really a problem, but other long vowels do&lt;br /&gt;  exist.  "Ii," for instance, is two "ee" sounds.  Meanwhile, "ee" is two "eh"&lt;br /&gt;  sounds, and "ei" is "eh + ee," but it usually sounds like a long "eh" to&lt;br /&gt;  most people anyway.&lt;br /&gt;  The other diphthongs, you must just read the two sounds, one after the&lt;br /&gt;  other.  "Ai" = "ah" + "ee."  Most people read this as "eye," which isn't a&lt;br /&gt;  bad approximation and works, though it's not 100% perfectly exactly what&lt;br /&gt;  Japanese people say...or whatever *shrug*.&lt;br /&gt;&lt;br /&gt;"Double" consonants.  How do you say "atta?"  Well, you make a bit of a "stop,"&lt;br /&gt;  they say.  You're saying the two "t" sounds...but like, without a break be-&lt;br /&gt;  tween them.  Say the "ah," stop the sound off, hold it for a beat, then say&lt;br /&gt;  "tah."  They say this is "stressing" the sound, but that's actually a little&lt;br /&gt;  different.  Stressing the consonant is what they do in Korean.  But...that's&lt;br /&gt;  neither here nor there, the thing is, it's not just "ata," it's "atta."&lt;br /&gt;&lt;br /&gt;The "r or l??" problem.  It's not just some racist joke, Japanese people have&lt;br /&gt;  difficulty when learning English between "r" and "l."&lt;br /&gt;  Why is that?  Well, it's because Japanese only has one phoneme there.  They&lt;br /&gt;  think of a letter that we would normally write in the Roman alphabet as "r,"&lt;br /&gt;  and they use it to write out both what we would call "r" and what we would&lt;br /&gt;  call "l."&lt;br /&gt;  In reality, they don't have an "r" sound like the English "r."  Most languages&lt;br /&gt;  don't, actually.  They have a "flap," which is where you touch your tongue&lt;br /&gt;  to the little ridge behind your teeth.  It sounds like a soft "d," almost.&lt;br /&gt;  That sound also only comes in the middle of words.  At the start of a word or&lt;br /&gt;  phrase, Japanese uses a sound very much like our "l."  I know it's a bit&lt;br /&gt;  confusing, but because of the way the rules of their language are, they&lt;br /&gt;  "think" of them as the same sound.&lt;br /&gt;&lt;br /&gt;Is the Street Fighter character "RYE-you" or "REE-you??"  Neither.  There is no&lt;br /&gt;  vowel sound before the "y."&lt;br /&gt;  Just like when we say the letter "q," we say "kyoo."  We don't say "kee-yoo."&lt;br /&gt;  It's the same for the Japanese "kyu" an it's the same for the Japanese "ryu."&lt;br /&gt;&lt;br /&gt;Whispered "u."  You may have heard that the word "desu," which comes at the end&lt;br /&gt;  of many Japanese sentences, is pronounced "dess."  Well that's not really&lt;br /&gt;  100% true but if you say it like that it's not going to ruffle too many&lt;br /&gt;  feathers.&lt;br /&gt;  The truth is that the "i" and "u" sounds in the Japanese language are some-&lt;br /&gt;  times muted to the poin that it sounds like they were just whispered, or not&lt;br /&gt;  even said at all.  This happens between "voiceless" consonants (ones you&lt;br /&gt;  don't use your vocal cords for, such as "s" or "k") and at the ends of words.&lt;br /&gt;  You can still distinctly pick up the sound sometimes, especially when someone&lt;br /&gt;  is deliberately speaking properly.&lt;br /&gt;&lt;br /&gt;Nasal "n."  There are really two "n" sounds in Japanese, and they write them&lt;br /&gt;  differently and conceive of them as separate.  But when written in Roman&lt;br /&gt;  letters, "n" is used in both cases.&lt;br /&gt;  First, there is the "n" that sounds much like the English "n," which is always&lt;br /&gt;  at the start of a syllable (really a mora, but that's a little technical).&lt;br /&gt;  It's always followed by a vowel.&lt;br /&gt;  However, there's the other one, the stand-alone, which is the only consonant&lt;br /&gt;  that stands by itself in Japanese.  This "n" is nasalized, like the French&lt;br /&gt;  "n," meaning that you say it through the nose.  The tongue typically does not&lt;br /&gt;  touch the roof of the mouth.&lt;br /&gt;  That sound also occurs in the middle of words.  When followed by a "b" or a&lt;br /&gt;  "p," since those close your mouth, the mouth is also closed during the "n,"&lt;br /&gt;  which basically makes it a "m."  Sometimes, I will write it "m" and sometimes&lt;br /&gt;  I may forget and leave it as "n."  I'm sorry in advance.&lt;br /&gt;  If it occurs in the middle of a word I will put a an apostrophe "'" after it,&lt;br /&gt;  and it should be said as a separate sound.  "Ine" is read "i" + "ne," but&lt;br /&gt;  "In'e" is read "i" + "n" + "e," as three mora/syllables instead of two.&lt;br /&gt;&lt;br /&gt;One final note on Japanese names is that whenever a word is Japanese but it has&lt;br /&gt;a standard spelling in English, I'll use that spelling instead.  For instance,&lt;br /&gt;the capital of Japan is written "Tokyo" commonly, but as it turns out, both "o"&lt;br /&gt;sounds are really long "o" sounds.  I would normally Romanize such a word&lt;br /&gt;"Tôkyô," but since everyone knows it as "Tokyo," I'll just leave it alone.&lt;br /&gt;Similarly, if they're just using their writing system and language rules to say&lt;br /&gt;a non-Japanese word, I'll write out the accepted English spelling.  For&lt;br /&gt;instance, I don't write "geemu" or "ge-mu" or some such thing; I'll just put&lt;br /&gt;the word "game."  I find writing it out, like how they released the Japanese,&lt;br /&gt;original version of "The Ring" as "Ringu" in the U.S., to be ugly, confusing,&lt;br /&gt;unneccessary, and maybe even a bit arrogant or misleading.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;2.  The BASICS&lt;br /&gt;--------------&lt;br /&gt;&lt;br /&gt;------------------&lt;br /&gt;2a.  The Adventure&lt;br /&gt;------------------&lt;br /&gt;&lt;br /&gt;2a-I.  Controls&lt;br /&gt;---------------&lt;br /&gt;&lt;br /&gt;D-Pad:  In battles, use to switch between unarmed or one of the three assigned&lt;br /&gt;  weapons.  You can assign these weapons in the Pause Menu.  Also, pressing&lt;br /&gt;  down will cause you to drop a weapon if you've picked one up during a battle.&lt;br /&gt;  As Kiryû, pressing down will cause him to light a cigarette to taunt the&lt;br /&gt;  enemies.&lt;br /&gt;  Also used to navigate menus and in various mini-games, such as setting the&lt;br /&gt;  area of the ball to strike in golf.&lt;br /&gt;Left Analog Stick:  Use to walk or run.  You can also use this to move the&lt;br /&gt;  cursor in menus.&lt;br /&gt;Right Analog Stick:  Use to move the camera.&lt;br /&gt;Start:  Use to pause the game and bring up the Pause Menu.&lt;br /&gt;Select:  Use to pause the game and bring up the Quit Menu.&lt;br /&gt;Square:  Use for weak attacks.  Rapidly tap this to help your character get up&lt;br /&gt;  when knocked down.&lt;br /&gt;Triangle:  Use for heavy attacks.  Rapidly tap this to help your character get&lt;br /&gt;  up when knocked down.&lt;br /&gt;  Also, this is the button for Heat Actions, when you're in Heat Mode and when&lt;br /&gt;  a Heat Action is available (you'll see a prompt at the top of the screen).&lt;br /&gt;Circle:  Use to confirm selections in menus, talk to people, or to examine&lt;br /&gt;  items.  Press while talking to someone to speed up their text.&lt;br /&gt;  Use to grapple people or pick up objects in battle.  Rapidly tap this to help&lt;br /&gt;  your character get up when knocked down.&lt;br /&gt;  Press during a conversation with R1 held down to skip the entire conversation&lt;br /&gt;X Button:  Use to back out of menus.  Press while talking to someone to speed up &lt;br /&gt;  their text.&lt;br /&gt;  Use to sway (sidestep).  If you don't hold a direction on the Left Analog&lt;br /&gt;  Stick, your character will just step backwards.  If you want to move to the&lt;br /&gt;  side or in front of you, hold down the R1 button to "shift" (lock-on and then&lt;br /&gt;  strafe), and then hit X while holding a direction on the Left Analog.&lt;br /&gt;  Rapidly tap this to help your character get up when knocked down.&lt;br /&gt;  Rapidly tap this when grappled to break the grapple, when prompted.&lt;br /&gt;L1:  Press and hold to guard.&lt;br /&gt;L2:  Use to set the camera behind Kiryuu.&lt;br /&gt;L3 (press the Left Analog Stick in):  Toggles the on-screen mini-map between a&lt;br /&gt;  wider view, a closer view, or no mini-map at all.&lt;br /&gt;R1:  Hold this to target the nearest enemy.  Since the targeting system is not&lt;br /&gt;  clear, this will often just result in having your character "strafe" in one&lt;br /&gt;  direction.&lt;br /&gt;  During a conversation, hold this button and press the Confirm Button to skip&lt;br /&gt;  all dialogue!&lt;br /&gt;R2:  Use to taunt, which will build Heat Gauge.&lt;br /&gt;R3 (press the Right Analog Stick in):  Use to set the camera behind your char-&lt;br /&gt;  acter during battle, or, during adventure mode, to enter First-Person View.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2a-II.  Display&lt;br /&gt;---------------&lt;br /&gt;&lt;br /&gt;During regular gameplay, the screen should look something like this:&lt;br /&gt;&lt;br /&gt;++++++++++++++++++++++++++++++++++++++&lt;br /&gt;+                                    +&lt;br /&gt;+                                    +&lt;br /&gt;+                                    +&lt;br /&gt;+                                    +&lt;br /&gt;+                                    +&lt;br /&gt;+                                    +&lt;br /&gt;+                                    +&lt;br /&gt;+  ,--,                              +&lt;br /&gt;+ |    |                             +&lt;br /&gt;+  '--'                              +&lt;br /&gt;++++++++++++++++++++++++++++++++++++++&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Well..except not a crappy ASCII art attempt, obviously, and hopefully with,&lt;br /&gt;like, your character and the city and stuff.&lt;br /&gt;  Not too much to talk about here, except that the circle in the lower left is&lt;br /&gt;your mini-map.  You're obviously the blue thing, the cone coming out of you&lt;br /&gt;represents your field of vision, and the other stuff is buildings.  The red&lt;br /&gt;dot is telling you where to go...if it's off the map, it will be turned into a&lt;br /&gt;red arrow along the map's edge.  That's the place that advances the story...not&lt;br /&gt;necessarily somewhere you wanna go to wrap up a side quest, or whatever.&lt;br /&gt;  Sometimes there will be a green round thing behind you with an arrow shape&lt;br /&gt;inside.  That's the person following you, plus the direction they're facing.&lt;br /&gt;The red "non" symbols that sometimes appear are obviously places you can't go,&lt;br /&gt;and the red "A" symbol that means "Asia" (don't worry about it too much if you&lt;br /&gt;can't read kanji) is for Asia Alley.  The only other thing I can think of that&lt;br /&gt;shows up on the mini-map while not in battle is the cops, whom you must avoid&lt;br /&gt;when you play as Saejima.  But...there may be a few others.  The name of the&lt;br /&gt;street you're on shows up briefly as you enter that area of the map, too.&lt;br /&gt;  The way the map is situated depends on how you have your options set.  The&lt;br /&gt;default setting has up on the circle representing north on the map, but the&lt;br /&gt;other setting is to have up be the direction you're facing.  I almost always&lt;br /&gt;just stick to the default setting.&lt;br /&gt;  Sometimes you'll see a Circle button and a Japanese word appear in the upper&lt;br /&gt;right.  This is when you can perform an action, such as talking to someone or&lt;br /&gt;investigating a piece of the scenery.&lt;br /&gt;&lt;br /&gt;When you get into battle, however, the screen will look something like this&lt;br /&gt;(well, without all the people and stuff):&lt;br /&gt;&lt;br /&gt;++++++++++++++++++++++++++++++++++++++&lt;br /&gt;+ -----                              +&lt;br /&gt;+ ============                       +&lt;br /&gt;+ ,,,,,, , , ,                       +&lt;br /&gt;+                                    +&lt;br /&gt;+                                    +&lt;br /&gt;+                                    +&lt;br /&gt;+                                    +&lt;br /&gt;+  ,--,                              +&lt;br /&gt;+ |    |                        @@#$ +&lt;br /&gt;+  '--'                   ========== +&lt;br /&gt;++++++++++++++++++++++++++++++++++++++&lt;br /&gt;&lt;br /&gt;The --- in the upper left is your experience gauge.  The === in the upper left&lt;br /&gt;is your health gauge.  The ,,,,, , , is your Heat Gauge.&lt;br /&gt;  In the lower right, you will see your opponent's health gauge as === and his&lt;br /&gt;or her name (@@#$).  Enemies will also appear on the map during a battle.&lt;br /&gt;  Sometimes you will see a Circle button appear in the upper right with a&lt;br /&gt;Japanese word next to it.  That is to pick something up or to grab ahold of an&lt;br /&gt;enemy.&lt;br /&gt;  Sometimes you will also see a Triangle button appear a bit to the left of&lt;br /&gt;where the Circle button does, more to the center of the screen, with a kanji&lt;br /&gt;next to it.  That is your special attack prompt.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2a-III.  Menu Options&lt;br /&gt;---------------------&lt;br /&gt;&lt;br /&gt;First of all, the Main Menu.  I mean, after you hit Start on the title screen,&lt;br /&gt;of course.&lt;br /&gt;  You will see a number of options.  Some will unlock after you play through&lt;br /&gt;the game's story one time.  For more information on these modes, please check&lt;br /&gt;the unlockables section.  Most options will be self-explanatory.&lt;br /&gt;  Here are those options:&lt;br /&gt;&lt;br /&gt;NEW GAME - Self-explanatory.  Starts a new play through the story.  You will&lt;br /&gt;  then be prompted to select a difficulty.  In the beginning, you will only&lt;br /&gt;  have Easy, Normal, and Hard to choose from, but you will unlock EX-Hard if&lt;br /&gt;  you beat the game on Hard.&lt;br /&gt;  EASY - Enemies rarely attack, do little damage.&lt;br /&gt;  NORMAL - The normal A.I. for the game.  If you die and choose to continue a&lt;br /&gt;    certain number of times, you will be asked to play on EASY.&lt;br /&gt;  HARD - Enemies attack often, guard often, and do heavy damage.&lt;br /&gt;  EX-HARD (unlocks after clearing the game on Hard) - Slightly more difficult&lt;br /&gt;  than Hard.  Also in this mode, YOU CANNOT CONTINUE WHEN DEFEATED.&lt;br /&gt;&lt;br /&gt;LOAD GAME - Choose to load a saved game file.  Note that you cannot load a&lt;br /&gt;  Clear Data (the saves with black icons that are created when you clear the&lt;br /&gt;  game's story or when you choose to create such a data in Premium Adventure&lt;br /&gt;  Mode).&lt;br /&gt;&lt;br /&gt;PREMIUM NEW GAME (unlocks after clearing the game once) - Choose to start a new&lt;br /&gt;  game playing through the game's story, but launched from Clear Data.  You&lt;br /&gt;  will keep your items, money, experience, gambling points and casino chips,&lt;br /&gt;  Eco Points, and e-mails from Bob Utsunomiya from checking off all the items in&lt;br /&gt;  the various Completion Lists.  The lists will appear with the "king" mark,&lt;br /&gt;  but if you check them, they'll actually be reset so you can complete them&lt;br /&gt;  again, if you so choose.&lt;br /&gt;  Just like in New Game, you will be able to select a difficulty.&lt;br /&gt;&lt;br /&gt;PREMIUM ADVENTURE (unlocks after clearing the game once) - Choose to start a&lt;br /&gt;  game in Premium Adventure Mode.  After selecting, use the top choice to start&lt;br /&gt;  playing from a Clear Data Save.  Unlike Premium New Game, you will keep just&lt;br /&gt;  about everything, including side missions and Completion List items.&lt;br /&gt;  Make the bottom selection to start from scratch at ground zero.&lt;br /&gt;  Premium Adventure is always set to Normal difficulty so you won't be prompted&lt;br /&gt;  to select your difficulty here.&lt;br /&gt;&lt;br /&gt;ULTIMATE FIGHTING (KYÛKYOKU TÔGI) (unlocks after clearing the game once) - This&lt;br /&gt;  is a separate mode from story or adventure in which you can undertake 35&lt;br /&gt;  challenges.  Please refer to its section under Unlockables for more infor-&lt;br /&gt;  mation.&lt;br /&gt;&lt;br /&gt;REMINISCE (KAISÔ) - Use to view the cut scenes unlocked during the main story.&lt;br /&gt;  The first three selections have cinemas summarizing the stories of the three&lt;br /&gt;  previous modern-day titles.  There's a Trophy for watching all of these recap&lt;br /&gt;  movies, but you can simply select each one and then quit to remove the "NEW"&lt;br /&gt;  mark and get the Trophy.&lt;br /&gt;  Hit Triangle when selecting a set of cut scenes for each chapter, recap, or&lt;br /&gt;  side mission and you can play them all back-to-back automatically.  Hitting&lt;br /&gt;  Start in this mode will skip the scene and move on to the next.&lt;br /&gt;  Hitting the cancel button will go back to the Reminisce menu.&lt;br /&gt;&lt;br /&gt;SPECIAL GAMES - There are two other side modes you can unlock.  The top choice&lt;br /&gt;  is a set of two-player, versus-style games.  These are not online games.  You&lt;br /&gt;  must first obtain the Trophy for each of five side games (Billiards, Darts,&lt;br /&gt;  Answer x Answer, Golf, and Bowling) to unlock them here.  Refer to the Troph-&lt;br /&gt;  ies section for more information.&lt;br /&gt;  The bottom choice is for Special Karaoke.  These are unlocked during system&lt;br /&gt;  updates (DLC).  Before you beat the game, only Haruka singing "Kitto Change&lt;br /&gt;  Myself" will be available.  The others require you to first clear the game.&lt;br /&gt;  AS OF APRIL 22ND, 2010 (v.1.05), here are the three special karaoke games:&lt;br /&gt;    Harkua "Kitto Change Myself" (requires a system save from Ryû ga Gotoku 3&lt;br /&gt;      or online update)&lt;br /&gt;    Hana (Epilogue Version) "rain drops" (unlocked after beating the game)&lt;br /&gt;    Akiyama &amp; Hana (Epilogue Version) "Kamuro True Love Song" (unlocked after&lt;br /&gt;      beating the game and after an update)&lt;br /&gt;  Note that this is just for fun and the score does not seem to be recorded&lt;br /&gt;  anywhere in the game.&lt;br /&gt;&lt;br /&gt;NETWORK - I'm mad as hell and I'm not taking it anymore?  No, no...after each&lt;br /&gt;  update, this mode will explain what got upped.  That's the top choice.  You&lt;br /&gt;  can also choose the bottom selection to manually make it look for updates.&lt;br /&gt;  Below that, in the lower right-hand corner, your version should be displayed.&lt;br /&gt;  Here is a list of updates AS OF APRIL 22ND, 2010 (v.1.05):&lt;br /&gt;    ABOUT THE NETWORK (explains updates)&lt;br /&gt;    HARUKA "KITTO CHANGE MYSELF" - Choose from Special Games in the main menu.&lt;br /&gt;    AKIYAMA &amp; HANA (EPILOGUE VERSION)"KAMURO TRUE LOVE SONG" - Choose from&lt;br /&gt;      Special Games in the main menu.&lt;br /&gt;    ADDITIONAL COSTUME (AKIYAMA) - The fourth outfit for Akiyama in Premium&lt;br /&gt;      Adventure Mode.  Change clothes in hideouts.&lt;br /&gt;    ADDITIONAL COSTUME (KIRYû) - The fourth outfit for Kiryû in Premium Adven-&lt;br /&gt;      ture Mode.  Change clothes in hideouts.&lt;br /&gt;    ADDITIONAL COSTUME (HARUKA) - The fourth outfit for Haruka in Premium&lt;br /&gt;      Adventure Mode.  Change clothes in hideouts.&lt;br /&gt;    UNDERGROUND ARENA SP "INSTANT KILL KING TOURNAMENT" - Talk to Bob Utsuno-&lt;br /&gt;      miya in Naomi's Mansion in Premium Adventure Mode to play.&lt;br /&gt;    UNDERGROUND PARKING SPEED RACE KING TOURNAMENT - Talk to Bob Utsunomiya in&lt;br /&gt;      Naomi's Mansion in Premium Adventure Mode to play.&lt;br /&gt;    SPOILING HARUKA ADDITIONAL RANK "EX" - Haruka's trust can reach level EX-&lt;br /&gt;      SSS in Premium Adventure.&lt;br /&gt;    ITEM PACK 01*&lt;br /&gt;      • Staminan Royale&lt;br /&gt;      • Tauliner ++&lt;br /&gt;      • Toughness Emperor&lt;br /&gt;      • Titan Driver&lt;br /&gt;      • Bulletproof Breastplate&lt;br /&gt;    ITEM PACK 02*&lt;br /&gt;      • Staminan Royale&lt;br /&gt;      • Tauliner ++&lt;br /&gt;      • Toughness Emperor&lt;br /&gt;      • Hyper Stun Gun&lt;br /&gt;      • Gambler's Sarashi&lt;br /&gt;    ITEM PACK 03*&lt;br /&gt;      • Staminan Royale&lt;br /&gt;      • Tauliner ++&lt;br /&gt;      • Toughness Emperor&lt;br /&gt;      • Compact Street Sign&lt;br /&gt;      • Blood-Stained Sarashi&lt;br /&gt;    ITEM PACK 04*&lt;br /&gt;      • Staminan Royale&lt;br /&gt;      • Tauliner ++&lt;br /&gt;      • Toughness Emperor&lt;br /&gt;      • Konpeitô&lt;br /&gt;      • Tourmaline Bracelet&lt;br /&gt;    ITEM PACK 05*&lt;br /&gt;      • Staminan Royale&lt;br /&gt;      • Tauliner ++&lt;br /&gt;      • Toughness Emperor&lt;br /&gt;      • Cherry Blossom Blizzard&lt;br /&gt;      • Payback Ring&lt;br /&gt;    S-ITEM PACK 01*&lt;br /&gt;      • Heart Ring&lt;br /&gt;      • Popularity Bracelet&lt;br /&gt;      • Fine Swiss Wristwatch&lt;br /&gt;    S-ITEM PACK 02*&lt;br /&gt;      • Spiral Amulet&lt;br /&gt;      • One Hit Sit Talisman&lt;br /&gt;      • High Yield Stone&lt;br /&gt;    S-ITEM PACK 03*&lt;br /&gt;      • Tigerskin Belt&lt;br /&gt;      • Staminan Spark&lt;br /&gt;      • Staminan Spark&lt;br /&gt;    S-ITEM PACK 04*&lt;br /&gt;      • Gold Hawk&lt;br /&gt;      • Master's Ball&lt;br /&gt;      • Spiny Lobster&lt;br /&gt;    S-ITEM PACK 05*&lt;br /&gt;      • Triple One Talisman&lt;br /&gt;      • Even Stevens Prayer Beads&lt;br /&gt;      • Bias Brand Cigarettes&lt;br /&gt;  *Note that both regular items packs and "S-Item Packs" are available from&lt;br /&gt;   Bob Utsunomiya in Naomi's Mansion, just like items unlocked from completion&lt;br /&gt;   of side material.  However, "S" packs require you to have beaten the game&lt;br /&gt;   first.&lt;br /&gt;&lt;br /&gt;OPTION(S) - Here are the options you can adjust:&lt;br /&gt;    Camera (Vertical) - Normal / Inverted (default)&lt;br /&gt;    Camera (Horizontal) - Normal / Inverted (default)&lt;br /&gt;    First-Person Camera (Vertical) - Normal / Inverted (default)&lt;br /&gt;    First-Person Camera (Horizontal) - Normal / Inverted (default)&lt;br /&gt;    Mini-Map Display (Up) - North (default) / Straight Ahead&lt;br /&gt;    Subtitles - Off / On (default)&lt;br /&gt;    Event Skip - Off (default) / On&lt;br /&gt;      Once this has been set you can press Start during cut scenes to skip.&lt;br /&gt;      I highly recommend setting this option to "on!"&lt;br /&gt;    Brightness&lt;br /&gt;    Font - Auto (default) / Mincho / Gothic&lt;br /&gt;      If you don't know what these are, don't worry about it.&lt;br /&gt;&lt;br /&gt;Of course, once you start a game, you'll probably want to know what the options&lt;br /&gt;on your pause menu are.  It might help a little.  Thankfully for the non-&lt;br /&gt;Japanese-speaking folk, they put the options in English, too!&lt;br /&gt;  Note that on the top of the screen in all sub-menus of the pause menu, you&lt;br /&gt;will see your current health, experience, and heat meters on the left and your&lt;br /&gt;money on the right.  You will also see the sub-menu you're in on the lower left,&lt;br /&gt;the area you're in to the right of that, and what buttons do what to the right&lt;br /&gt;of that.  If you can't read Japanese and you have the Japanese version, this&lt;br /&gt;may not be of too much interest to you.&lt;br /&gt;  Also appearing on the pause menu's top menu, next to your character's name, is&lt;br /&gt;your current level.  You can go up to level 20.  On the right, you will also see&lt;br /&gt;a map of your current area, with a small dialogue box below telling you what's&lt;br /&gt;going on in the main story.  It may say something like "I'd better head back to&lt;br /&gt;Sky Finance," which is a hint (albeit a very obvious one) as to where to go to&lt;br /&gt;advance the main plot.&lt;br /&gt;&lt;br /&gt;ITEM - Here, you can use the items you are carrying, or change your equipment.&lt;br /&gt;  The right window, obviously, has the 20 items you are carrying.  Select one&lt;br /&gt;  and press the Confirm button (Circle for the Japanese game) to either use or&lt;br /&gt;  equip it.  Press the Square button to select it and move it to a new spot.&lt;br /&gt;  Press the Triangle button to unequip an equipped item, or to throw away an&lt;br /&gt;  item that is not equipped.  It will ask "Yes / No," and the cursor will be on&lt;br /&gt;  "no."&lt;br /&gt;    The three items in the top part of the box on the left ar your equipped&lt;br /&gt;  weapons.  The one on the left in a sky blue is the weapon you have assigned to&lt;br /&gt;  "left" on the D-Pad.  The one in the middle (in green) is the one you have on&lt;br /&gt;  "up" on the D-Pad, and the one on the right in purple is the one assigned to&lt;br /&gt;  "right" on the D-Pad.&lt;br /&gt;    The three items below the weapons slots are where you equip defensive items.&lt;br /&gt;  The box on the left in red is your armor.  You can only have one armor on at a&lt;br /&gt;  time.  The other two boxes are for accessories.  Below those are written&lt;br /&gt;  numbers.  That is the basic defense added per item, and the total written&lt;br /&gt;  below represents the total of those three numbers.  There are two other values&lt;br /&gt;  that can be assigned by defensive items:  defense against blades and defense&lt;br /&gt;  against bullets.  Unfortunately, you can't see those in this display.&lt;br /&gt;    Instead, if you have the cursor over a defensive item, it will display the&lt;br /&gt;  values there in the description window on the bottom of the screen.  The&lt;br /&gt;  left number is the basic defense, the middle is blade defense, and the right&lt;br /&gt;  is bullet defense.&lt;br /&gt;    That window also shows a description for all items, whether they are equip-&lt;br /&gt;  ment, usable items, or just items you can sell or use for weapons and armor&lt;br /&gt;  modifying.  If you have the Japanese version of the game and cannot read&lt;br /&gt;  Japanese, this window may be useless to you.&lt;br /&gt;    On the lower right, next to the description window, you will see a little&lt;br /&gt;  box.  This tells you who can equip the current item.  The top is Kiryû, the&lt;br /&gt;  second is Akiyama, the third is Saejima, and the bottom is Tanimura.  If a&lt;br /&gt;  character can equip an item, a colored orb will appear next to their name&lt;br /&gt;  (white for Kiryû, red for Akiyama, green for Saejima, and blue for Tanimura).&lt;br /&gt;  If he cannot equip it, an "X" will appear.  This is really only for certain&lt;br /&gt;  weapons.&lt;br /&gt;    Hitting R1 will get you to a different set of items.  These are your "prec-"&lt;br /&gt;  ious" items, a term a lot of RPG-ers may be familiar with.  They're story&lt;br /&gt;  items that do not (thankfully) take up a slot in your normal items menu, so&lt;br /&gt;  you can still have them without needing to go to your items box, retrieve&lt;br /&gt;  them, and use them at the right time.  You can select one and hit Circle to&lt;br /&gt;  look at it...that's about all this is for.  Things like card keys to open&lt;br /&gt;  certain doors and glam-shot posters won in the batting cages go here.&lt;br /&gt;    Your points for Japanese-style gambling and chips for Western-style gambling&lt;br /&gt;  also go here, as well as your Eco-Points, but they're not always displayed.&lt;br /&gt;  For instance, if you start a Premium New Game or a Premium Adventure Game,&lt;br /&gt;  although all your points and chips are still there, you curiously might not&lt;br /&gt;  have them listed here because you have not yet bought them with that char-&lt;br /&gt;  acter.  The best way to check that is still to go to their respective places&lt;br /&gt;  of redemption.&lt;br /&gt;&lt;br /&gt;MAP - This will show you the map you're currently in.  If you're indoors, it's&lt;br /&gt;  not going to do much more than just move the map that was already in the&lt;br /&gt;  little window to the right on the pause menu over to the center of the&lt;br /&gt;  screen, but if you're outdoors, you get the map to the city.&lt;br /&gt;    You then have a few options.  You can hit the "Confirm" (Circle on the&lt;br /&gt;  Japanese game) button, L2, or R2 button to zoom in, the Square, L1, or R2&lt;br /&gt;  button to show the four "levels" about town (rooftops, street-level, under-&lt;br /&gt;  ground, and sewers), so you can select different maps, or Triangle to call up&lt;br /&gt;  a list of points of interest in that particular map.&lt;br /&gt;    When you zoom in, Square, "Cancel" (X in the Japanese version), L1, or R1&lt;br /&gt;  will zoom back out.  It will display your current position, if you're on the&lt;br /&gt;  map.  From there, you can move around with the left analog stick or the D-Pad.&lt;br /&gt;  Pass the cursor over a street, area, or a point of interest and its name will&lt;br /&gt;  be displayed in the text box below the map.  You can still press Triangle in&lt;br /&gt;  this mode to bring up the points of interest.&lt;br /&gt;    When you "zoom out" to the four-level map selection, move up and down on the&lt;br /&gt;  D-Pad or left analog stick to cycle through the different maps.  Once you've&lt;br /&gt;  selected the map you want, hit the "Confirm" button (Circle on the Japanese&lt;br /&gt;  version).  Hitting "Cancel" (X in the Japanese game) on this screen will quit&lt;br /&gt;  back to the pause menu.&lt;br /&gt;    The greyed-out buildings are not so important, but the colored ones are your&lt;br /&gt;  points of interest.&lt;br /&gt;    The little taxi icons (with a T below the taxi) are obviously taxis; you can&lt;br /&gt;  take them as shortcuts to other taxis on the map for a fee.  You can also take&lt;br /&gt;  them to reach the Docks and Golf Course areas.&lt;br /&gt;    The blue "S" symbols represent save points.  You can save your game here or&lt;br /&gt;  access your items box to store items on your possession or retrieve items and&lt;br /&gt;  put them in your personal inventory.&lt;br /&gt;    The key icon represents the coin lockers.  All keys for the lockers on the&lt;br /&gt;  street level (the one near the Millennium Tower on Taihei) are found on the&lt;br /&gt;  street level map and its various points of interest, whereas the ones in the&lt;br /&gt;  Kamuro Underground Shopping Area are are found on the other three maps and&lt;br /&gt;  in Cuez Bar.&lt;br /&gt;    The big, blue "up" arrows are ways up to higher levels, the big, red "down"&lt;br /&gt;  arrows lead to a level down, and the smaller, green "down" arrow icons (with&lt;br /&gt;  the little bar over the arrow) represent manholes.  These manholes go to the&lt;br /&gt;  lowest map (sewers).&lt;br /&gt;    The red icons....  There are two of them, depending on where you are in the&lt;br /&gt;  story.  They may be hard to discern at first.  Some of them will be "non"&lt;br /&gt;  symbols--you know, like in a "no smoking" sign.  Those mark dead ends.  You&lt;br /&gt;  cannot go past this area in that part of the story.  The other red icons have&lt;br /&gt;  a Chinese character in them (usually read "ah").  This is the first Chinese&lt;br /&gt;  character in the word "Asia," when they write it out in Chinese characters.&lt;br /&gt;  These represent entry points to the "Asia Alley" area that is unlocked after&lt;br /&gt;  you reach Tanimura's point in the story.&lt;br /&gt;    The glowing, red dot on the map is your objective.  Go to this area to ad-&lt;br /&gt;  vance the main plot.&lt;br /&gt;    When you hit "Triangle," the points of interest will appear as a list on&lt;br /&gt;  the left side of the screen.  The yellow pointer that appears on the map is&lt;br /&gt;  marking the selected point of interest's location.  If you press the "Confirm"&lt;br /&gt;  button here, you can zoom in to show it a little better.&lt;br /&gt;    The orange-colored buildings are restaurants and bars.  The yellow-colored&lt;br /&gt;  buildings are shops.  The violet buildings are mini-game spots, such as the&lt;br /&gt;  bowling alley and pachinko parlor.  The magenta ones are "night spots;"&lt;br /&gt;  places that offer adult entertainment such as cabaret clubs and the massage&lt;br /&gt;  parlor.  The blue areas are story places--except maybe Naomi's Mansion, which&lt;br /&gt;  is mostly used to retrieve bonus items or to play bonus games.&lt;br /&gt;&lt;br /&gt;ABILITY - This is where you spend your souls to buy power-ups and special moves.&lt;br /&gt;  I'll go into more detail about that in the "building up" section, but there&lt;br /&gt;  are a few things I can mention here.&lt;br /&gt;    First of all, the upper left shows you how many souls you have to spend.&lt;br /&gt;  The right gives you a list of skills and moves you can purchase.  Hitting L1&lt;br /&gt;  or R1 will toggle to the left or right of different lists.&lt;br /&gt;    The default list, on the very left, shows you ALL moves and power-ups&lt;br /&gt;  available for that character.  Ones you've already purchased will have their&lt;br /&gt;  orbs filled in.  Otherwise, the orbs will be grey.&lt;br /&gt;    From there, from left to right, it's:  1-Soul Items, 2-Soul Items, 3-Soul&lt;br /&gt;  Items, 4-Soul Items, Mind Items, Technique Items, Body Items, and Extreme&lt;br /&gt;  Items (these are your Heat Moves).&lt;br /&gt;    Use the "Confirm" button (Circle in the Japanese game) to purchase an item&lt;br /&gt;  and the "Cancel" button (X in the Japanese game) to back out of this menu.&lt;br /&gt;    The text below the list explains the selected item, while the little box to&lt;br /&gt;  the left of the text shows you your level, current experience, and experience&lt;br /&gt;  needed to reach the next level.&lt;br /&gt;    Hitting Triangle will bring you a list of all your skills and power-ups for&lt;br /&gt;  that character.  This is not a screen where you purchase power-ups, but just&lt;br /&gt;  a screen that explains everything that character can get.  It's useful for&lt;br /&gt;  two reasons:  it explains moves (even default moves your character had to&lt;br /&gt;  begin with), and it can be used to figure out what you have left to get for&lt;br /&gt;  that character.  I'll list everything in order in the "building up" section&lt;br /&gt;  so you can figure out what you still have left for each character.&lt;br /&gt;&lt;br /&gt;CELLULAR PHONE - This calls up your inbox, so you can check your messages.  The&lt;br /&gt;  red ones are unread.  They are filed by sender.  Select all unread messages&lt;br /&gt;  to get rid of the little envelope icon on the normal game screen.&lt;br /&gt;  (NOTE:  Saejima has no cell phone, so this option is greyed out and is not&lt;br /&gt;  selectable for him)&lt;br /&gt;&lt;br /&gt;CHARACTER - This lists the major players.  You can use the L1 and R1 buttons to&lt;br /&gt;  shift between different factions of the story.  Which characters are avail-&lt;br /&gt;  able, along with what text is displayed for their information, will change&lt;br /&gt;  depending on where you are in the main story.  Press the "Confirm" (Circle in&lt;br /&gt;  the Japanese game) button to call up the character's information, or the&lt;br /&gt;  "Cancel" button (X in the Japanese game) to go back.&lt;br /&gt;&lt;br /&gt;SUB STORY - These are your missions.  The game will call up the missions avail-&lt;br /&gt;  able for the character you're currently playing, but you can check all four&lt;br /&gt;  characters' missions here by pressing left or right on the left analog stick&lt;br /&gt;  or D-Pad.  Place the cursor on a side mission to read some information on it&lt;br /&gt;  that will usually give you a hint such as "The fortune-teller near Stardust on&lt;br /&gt;  Tenkaichi, huh...?  Sounds like nonsense, but I'll go check it out."&lt;br /&gt;    The side missions with white bullets next to them are still unfinished, and&lt;br /&gt;  purple markers mean they're over with.  There's a Chinese character on the&lt;br /&gt;  right to tell you if you've finished it correctly or not.  A "kan"&lt;br /&gt;  ("complete") marker means you finished it "correctly," whereas the "shû"&lt;br /&gt;  ("finished") marker means you didn't get the best ending possible for that&lt;br /&gt;  side story.  If you can't read Chinese characters, don't worry about it.&lt;br /&gt;    That's a trivial piece of information anyway; you can still complete all&lt;br /&gt;  side missions and receive the according Trophies and bonus items regardless of&lt;br /&gt;  whether you did the right thing or not.&lt;br /&gt;    The problem with side missions is that the game does not alert you in any&lt;br /&gt;  way to side missions that you have not completed, but that you also have not&lt;br /&gt;  yet initiated.  This might not be a very useful list, therefor, for someone&lt;br /&gt;  who cannot read Japanese who is playing the Japanese version.  See the&lt;br /&gt;  "missions" sections for more details.&lt;br /&gt;&lt;br /&gt;COMPLETE - These are the completion lists.  You will basically get the special&lt;br /&gt;  items in this game as rewards for completing certain tasks.  As you complete a&lt;br /&gt;  list, a little, gold crown mark will appear next to it.  There are 18 display-&lt;br /&gt;  ed here.  I'll go into detail on each of them more in the completion lists&lt;br /&gt;  section of this document, but for now, I'll let yo know what they are:&lt;br /&gt;&lt;br /&gt;     1  2  3  4  5  6&lt;br /&gt;     7  8  9 10 11 12&lt;br /&gt;    13 14 15 16 17 18&lt;br /&gt;&lt;br /&gt;  1.  Coin Lockers&lt;br /&gt;  2.  Restaurant and Menu Items&lt;br /&gt;  3.  Weapons and Armor Modification&lt;br /&gt;  4.  Allies&lt;br /&gt;  5.  Revelations&lt;br /&gt;  6.  Mini-Games&lt;br /&gt;  7.  Cabaret Club Girls&lt;br /&gt;  8.  "Make the No. 1 Girl" Girls&lt;br /&gt;  9.  Make the No. 1 Cabaret Club Girl!&lt;br /&gt;  10.  Saigô Training&lt;br /&gt;  11.  Helping Out the Hermit&lt;br /&gt;  12.  Nair Sparring&lt;br /&gt;  13.  Underground Arena&lt;br /&gt;  14.  Make a Fighter!&lt;br /&gt;  15.  Police Dispatch Radio Battles&lt;br /&gt;  16.  Team Encounter Battles&lt;br /&gt;  17.  IF7-R&lt;br /&gt;  18.  Heat Actions&lt;br /&gt;&lt;br /&gt;TIPS - This is where the various information in your memo pad is stored.  You&lt;br /&gt;  will find people about town with a blue marker over their head.  Talk to them&lt;br /&gt;  and you will get 500 experience, plus some information on the various things&lt;br /&gt;  to do in the game.&lt;br /&gt;    Once you collect a tip, look at it here in this menu to remove the "NEW!"&lt;br /&gt;  flag.  Once you have collected all of them and removed all of the "NEW!" tags,&lt;br /&gt;  you will get a Trophy.  Refer to the Completion Lists section for more&lt;br /&gt;  details.&lt;br /&gt;&lt;br /&gt;OPTION - Here are the options you can adjust:&lt;br /&gt;    Camera (Vertical) - Normal / Inverted (default)&lt;br /&gt;    Camera (Horizontal) - Normal / Inverted (default)&lt;br /&gt;    First-Person Camera (Vertical) - Normal / Inverted (default)&lt;br /&gt;    First-Person Camera (Horizontal) - Normal / Inverted (default)&lt;br /&gt;    Mini-Map Display (Up) - North (default) / Straight Ahead&lt;br /&gt;    Subtitles - Off / On (default)&lt;br /&gt;    Event Skip - Off (default) / On&lt;br /&gt;      Once this has been set you can press Start during cut scenes to skip.&lt;br /&gt;      I highly recommend setting this option to "on!"&lt;br /&gt;    Brightness&lt;br /&gt;    Font - Auto (default) / Mincho / Gothic&lt;br /&gt;      If you don't know what these are, don't worry about it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2a-IV.  Building Up&lt;br /&gt;-------------------&lt;br /&gt;&lt;br /&gt;As is the fashion these days, you do not start out with a fully-powered guy to&lt;br /&gt;beat dudes' faces in with.  You will need to build your character up as the&lt;br /&gt;story progresses--especially if you want to get all Trophies!&lt;br /&gt;  There are some moves your character will learn by training or by revelation,&lt;br /&gt;but other than that, you will need to build him up naturally by gaining exper-&lt;br /&gt;ience points.&lt;br /&gt;  Every enemy you defeat gives you experience points.  In previous games, land-&lt;br /&gt;ing a Heat Move would grant you an experience bonus, but that does not seem to&lt;br /&gt;be the case anymore.  The other principle way to gain experience points is to&lt;br /&gt;finish side stories, called "missions" in this document.&lt;br /&gt;  There are other ways to get experience, of course.  It's just that the other&lt;br /&gt;methods, with the exception of dating girls and beating tournaments, don't&lt;br /&gt;usually give too much experience.&lt;br /&gt;  Here is a brief list of some of the other ways to get experience:&lt;br /&gt;    • Breaking "found" weapons.  Every weapon lying around the map when you're&lt;br /&gt;      in battle will give you experience when you use up all of its uses and&lt;br /&gt;      destroy it.  You can do this by hitting the weapon when it's on the ground&lt;br /&gt;      (usually done with Triangle, like Kiryû's "Bound Kick" attack) and drop-&lt;br /&gt;      ping it over and over, if you want, rather than hitting enemies.&lt;br /&gt;    • Ordering food or drink from restaurants and bars.  You get a healthy&lt;br /&gt;      bonus the first time you order something from a menu and a pittance every&lt;br /&gt;      time after that.&lt;br /&gt;    • Getting a cabaret club girl's hearts to 20 and then going on their final&lt;br /&gt;      date, then completing it correctly.  Note that Saejima won't visit the&lt;br /&gt;      clubs.&lt;br /&gt;    • Winning a tournament in the arena.  Again, you get a healthy reward the&lt;br /&gt;      first time you win a specific tournament, and then much less each time&lt;br /&gt;      after that.  Only Kiryû and Saejima can enter the tournaments.&lt;br /&gt;    • Beating an opponent in IF7-R.  You must first donate 200,000 yen to the&lt;br /&gt;      IF7-R machine's development in order to get experience points.  You also&lt;br /&gt;      get a nice reward the first time, and then a small reward each consecutive&lt;br /&gt;      time you beat an opponent.&lt;br /&gt;    • Completing a certain training offered by Saigô (Akiyama only).&lt;br /&gt;    • Defeating each gang's boss in Team Encounter Battles (Kiryû only).&lt;br /&gt;    • Completing each of the two special dispatches sent to you over the police&lt;br /&gt;      radio (Tanimura only).&lt;br /&gt;  Once you reach certain amounts of experience points, you will automatically&lt;br /&gt;reach a new level.  You'll see "LEVEL UP!" on the screen, plus it will show 3&lt;br /&gt;"Skill Souls" get added to your total.  You can use these souls to purchase new&lt;br /&gt;techniques, skills, and power-ups in the "Ability" submenu in the start-button&lt;br /&gt;pause menu.&lt;br /&gt;  In the "Ability" menu, you can switch between groupings the game will display&lt;br /&gt;by hitting the L1 and R1 buttons.  From left to right, they are:  All, 1-Soul,&lt;br /&gt;2-Soul, 3-Soul, 4-Soul, Mind, Skill, Body, and Extreme (Heat Moves).  I'll list&lt;br /&gt;them in the order they appear under "all," but the game makes this list by&lt;br /&gt;combining the mind, skill, body, and extreme sorts, one after the other, so&lt;br /&gt;they're still grouped by type, if you're curious.  Not sure if that will help&lt;br /&gt;if you don't read Japanese, but I'll mark the divisions in case you wanna look&lt;br /&gt;at each individual list for whatever reason.&lt;br /&gt;  Here is a list of what items you can purchase and how much they cost:&lt;br /&gt;&lt;br /&gt;= AKIYAMA =&lt;br /&gt;(Mind)&lt;br /&gt;STATUS OF THE WHITE TIGER - 1 Soul&lt;br /&gt;  Akiyama gains Heat Energy when taunting an opponent with R2.&lt;br /&gt;STATUS OF THE RED PHOENIX - 2 Souls  *Status of the White Tiger required&lt;br /&gt;  Akiyama gradually gains Heat Energy automatically when his Health Gauge is&lt;br /&gt;  low and flashing red.&lt;br /&gt;STATUS OF THE DARK TORTOISE - 3 Souls  *Status of the Red Phoenix required&lt;br /&gt;  Akiyama gains Heat Energy when successfully guarding enemy attacks with L1.&lt;br /&gt;STATUS OF THE BLUE DRAGON - 4 Souls  *Status of the Dark Tortoise required&lt;br /&gt;  As long as Akiyama is in Heat Mode, when he runs out of health, he cannot&lt;br /&gt;  die.  NOTE: Akiyama will not enter Blue Dragon Status with the War God Seal&lt;br /&gt;  equipped.&lt;br /&gt;MOCKING CROUCH - 1 Soul  *Status of the White Tiger required&lt;br /&gt;  Akiyama can taunt an opponent who has been knocked to the ground by hitting&lt;br /&gt;  R2 near them.&lt;br /&gt;CHASTISING GLARE - 1 Soul  *Status of the White Tiger required&lt;br /&gt;  Akiyama can taunt with R2 while holding them (after grappling with Circle).&lt;br /&gt;ROUSING RISE - 1 Soul  *Status of the White Tiger required&lt;br /&gt;  When lying on the ground, Akiyama can get up taunting the opponent with R2.&lt;br /&gt;TAUNT MASTER - 3 Souls  *Mocking Crouch, Chastising Glare, and Rousing Rise&lt;br /&gt;    required&lt;br /&gt;  Raises the amount of Heat Energy gained by all taunt abilities.&lt;br /&gt;SECRET OF DRUNKEN POWER - 1 Soul&lt;br /&gt;  Makes all attacks do more damage when Akiyama is in the drunken state.&lt;br /&gt;(Skill)&lt;br /&gt;RISE KICK - 1 Soul&lt;br /&gt;  When lying down, hit Square to get up with an attack.&lt;br /&gt;REVERSAL SLIDING - 1 Soul  *Downed Recovery required&lt;br /&gt;  Hit Triangle while in the air after being hit with an enemy attack to have&lt;br /&gt;  Akiyama recover with an attack rather than end up lying down.&lt;br /&gt;DOUBLE BLOW KICK - 2 Souls&lt;br /&gt;  Hit Triangle again after a Blow Kick (Triangle) for a 2-hit string.&lt;br /&gt;DOUBLE FINISH KICK - 4 Souls&lt;br /&gt;  After ending a Weak Attack string with a Heavy Attack, hit Heavy Attack again&lt;br /&gt;  to extend the combo.&lt;br /&gt;TRIPLE FINISH KICK - 3 Souls  *Double Finish Kick required&lt;br /&gt;  After Square (x 4), Triangle, Triangle string, press Triangle for a final&lt;br /&gt;  attack.&lt;br /&gt;COUNTER KICK - 4 Souls  *Must be Level 12 or higher&lt;br /&gt;  When Shifting and facing an enemy (locked on with R1), press Triangle as they&lt;br /&gt;  attack to counter with a reversal.&lt;br /&gt;SWAY ATTACK - 2 Souls&lt;br /&gt;  Hit Triangle during a Sway for an attack.&lt;br /&gt;COMBO SPEED UP - 3 Souls&lt;br /&gt;  Makes Akiyama's attacks faster.&lt;br /&gt;(Body)&lt;br /&gt;DOWNED RECOVERY - 1 Soul&lt;br /&gt;  Hit X while in the air after being hit with an enemy attack to have Akiyama&lt;br /&gt;  land on his feet and be standing rather than lying down.&lt;br /&gt;REGUARD - 1 Soul&lt;br /&gt;  After your guard has been broken, release L1 and hit L1 again to guard the&lt;br /&gt;  next attack (usually you're defenseless when your guard is broken).&lt;br /&gt;DOUBLE SWAY - 2 Souls&lt;br /&gt;  Press X (plus a direction) to have Akiyama Sway again during a normal Sway.&lt;br /&gt;SWAY EVASION UP - 2 Souls&lt;br /&gt;  Lengthens the distance traveled in a sidestep.&lt;br /&gt;CANCEL SWAY - 2 Souls  *Sway Evasion Up required&lt;br /&gt;  Press X (plus a direction) to have Akiyama Sway during most attack strings&lt;br /&gt;  when not in Heat Mode.&lt;br /&gt;CANCEL SWAY+ - 2 Souls  *Cancel Sway required&lt;br /&gt;  You can use Cancel Sway in or out of Heat Mode.&lt;br /&gt;(Extreme)&lt;br /&gt;ULTIMATE PURSUIT - 1 Soul&lt;br /&gt;  Heat Move:  When near a fallen enemy in Heat Mode, when prompted, hit&lt;br /&gt;  Triangle.&lt;br /&gt;GUARDRAIL CRUSH - 3 Souls&lt;br /&gt;  Heat Move:  When near an enemy who is near a guard rail, when prompted, hit&lt;br /&gt;  Triangle.  AN ADDITIONAL ATTACK CAN BE LEARNED BY USING THIS MOVE OVER AND&lt;br /&gt;  OVER!&lt;br /&gt;POLE CRUSH - 3 Souls  *Guardrail Crush required&lt;br /&gt;  Heat Move:  When near an enemy who is near a lamppost or tree, when prompted,&lt;br /&gt;  hit Triangle.&lt;br /&gt;WALL CRUSH - 3 Souls  *Pole Crush required&lt;br /&gt;  Heat Move:  When near an enemy who is near a wall, when prompted hit Triangle.&lt;br /&gt;  AN ADDITIONAL ATTACK CAN BE LEARNED BY USING THIS MOVE OVER AND OVER!&lt;br /&gt;&lt;br /&gt;= SAEJIMA =&lt;br /&gt;(Mind)&lt;br /&gt;STATUS OF THE WHITE TIGER - 1 Soul&lt;br /&gt;  Saejima gains Heat Energy when taunting an opponent with R2.&lt;br /&gt;STATUS OF THE RED PHOENIX - 2 Souls  *Status of the White Tiger required&lt;br /&gt;  Saejima gradually gains Heat Energy automatically when his Health Gauge is&lt;br /&gt;  low and flashing red.&lt;br /&gt;STATUS OF THE DARK TORTOISE - 3 Souls  *Status of the Red Phoenix required&lt;br /&gt;  Saejima gains Heat Energy when successfully guarding enemy attacks with L1.&lt;br /&gt;STATUS OF THE BLUE DRAGON - 4 Souls  *Status of the Dark Tortoise required&lt;br /&gt;  As long as Saejima is in Heat Mode, when he runs out of health, he cannot&lt;br /&gt;  die.  NOTE: Saejima will not enter Blue Dragon Status with the War God Seal&lt;br /&gt;  equipped.&lt;br /&gt;STATUS OF THE IRON BODY - 1 Soul&lt;br /&gt;  When in Heat Mode, many of the enemy attacks that would normally knock Saejima&lt;br /&gt;  down will cause him to simply stagger instead.&lt;br /&gt;TRUE STATUS OF THE IRON BODY - 2 Souls  *Status of the Iron Body required&lt;br /&gt;  When in Heat Mode, even more enemy attacks that would normally knock Saejima&lt;br /&gt;  down will cause him to simply stagger instead.&lt;br /&gt;STATUS OF THE VAJRA - 4 Souls  *True Status of the Iron Body and Status of the&lt;br /&gt;    Dark Tortoise required, plus must be Lvl 15 or above&lt;br /&gt;  Saejima will continue moving, uninterrupted by enemy attacks, during attacks&lt;br /&gt;  while in Heat Mode. ("Super armor" in fighting games jargon)&lt;br /&gt;STATUS OF THE YELLOW DRAGON - 2 Soul  *Status of the White Tiger required&lt;br /&gt;  Hold R2 to gradually charge Heat Energy.&lt;br /&gt;STATUS OF THE YELLOW DRAGON EXTREME - 2 Souls  *Status of the Yellow Dragon&lt;br /&gt;    required&lt;br /&gt;  After holding R2 to gruadually charge Heat Energy until the vibration kicks&lt;br /&gt;  in on the controller, release to gain an additional boost of Heat Energy.&lt;br /&gt;THE DRAGON GOD'S PROTECTION - 2 Souls  *True Status of the Iron Body and Status&lt;br /&gt;    of the Dark Tortoise required&lt;br /&gt;  When in Heat Mode, Saejima can guard bladed attacks with L1.&lt;br /&gt;(Skill)&lt;br /&gt;DASH TACKLE - 1 Soul&lt;br /&gt;  While running, hit Triangle for an attack.&lt;br /&gt;CHARGE TACKLE - 2 Souls  *Dash Tackle required&lt;br /&gt;  Continue holding Triangle during the Dash Tackle to throw enemies when in&lt;br /&gt;  Heat Mode, at a slight Heat Energy cost.&lt;br /&gt;DOUBLE CHARGE FINISH - 4 Souls&lt;br /&gt;  During a Charge Finish, hit Triangle again for a follow-up attack.&lt;br /&gt;TRIPLE CHARGE FINISH - 2 Souls  *Double Charge Finish required&lt;br /&gt;  After Square (x 3), (hold) Triangle, (release), Triangle, hit Triangle again&lt;br /&gt;  for a final attack.&lt;br /&gt;DOWN GRAPPLE - 1 Soul&lt;br /&gt;  When near an downed enemy, hit Circle to either grab their foot or to stand&lt;br /&gt;  them up.&lt;br /&gt;CHARGE KNEE KICK - 2 Souls&lt;br /&gt;  While grappling an enemy, hold Triangle to charge the knee attack's power.&lt;br /&gt;REPELLING - 2 Souls&lt;br /&gt;  Just after successfully guarding an enemy's attack with L1 (and not having&lt;br /&gt;  your guard broken), hit Triangle for an attack.&lt;br /&gt;COMBO SPEED UP - 3 Souls&lt;br /&gt;  Makes Saejima's attacks faster.&lt;br /&gt;(Body)&lt;br /&gt;REGUARD - 1 Soul&lt;br /&gt;  After your guard has been broken, release L1 and hit L1 again to guard the&lt;br /&gt;  next attack (usually you're defenseless when your guard is broken).&lt;br /&gt;QUICK STAND - 1 Soul&lt;br /&gt;  Less tapping of buttons is required to stand up when lying on your back.&lt;br /&gt;SWAY EVASION UP - 1 Souls&lt;br /&gt;  Lengthens the distance traveled in a sidestep.&lt;br /&gt;GRAPPLE STRENGTHENING - 1 Soul&lt;br /&gt;  Less tapping of Circle is needed to throw enemies.&lt;br /&gt;HERCULEAN GRAPPLE - 1 Soul  *Grapple Strengthening required&lt;br /&gt;  Makes it so enemies who normally would automatically and instantly break your&lt;br /&gt;  grapple can be grappled.&lt;br /&gt;ESCAPE GRADE UP - 1 Soul&lt;br /&gt;  Less tapping of X is required to break enemy grapples.&lt;br /&gt;(Extreme)&lt;br /&gt;ULTIMATE PURSUIT - 1 Soul&lt;br /&gt;  Heat Move:  When near a fallen enemy in Heat Mode, when prompted, hit&lt;br /&gt;  Triangle.&lt;br /&gt;ULTIMATE SWING - 2 Soul  *Requires Down Grapple&lt;br /&gt;  Heat Move:  When holding a fallen enemy by the foot, in Heat Mode, when&lt;br /&gt;  prompted, hit Triangle.&lt;br /&gt;ULTIMATE HERCULEAN STRENGTH - 2 Souls&lt;br /&gt;  Heat Move:  When grappling an enemy, when low on health so the Health Gauge is&lt;br /&gt;  flashing red, when prompted, hit Triangle.&lt;br /&gt;ULTIMATE DOUBLE-HEADER - 2 Souls  *Requires Ultimate Herculean Strength&lt;br /&gt;  Heat Move:  When grappling an enemy, when low on health so the Health Gauge is&lt;br /&gt;  flashing red, near another enemy, when prompted, hit Triangle.&lt;br /&gt;ULTIMATE MOUNT - 2 Souls  *Ultimate Pursuit required&lt;br /&gt;  Heat Move:  When low on health so the Health Guage flashes red, near a fallen&lt;br /&gt;  enemy, when prompted, hit Triangle and then repeatedly tap Square.&lt;br /&gt;ULTIMATE STACKING THROW - 2 Souls  *Ultimate Herculean Strength required&lt;br /&gt;  Heat Move:  When grappling an enemy, near a fallen enemy, when prompted, hit&lt;br /&gt;  Triangle.&lt;br /&gt;&lt;br /&gt;= TANIMURA =&lt;br /&gt;(Mind)&lt;br /&gt;STATUS OF THE WHITE TIGER - 1 Soul&lt;br /&gt;  Tanimura gains Heat Energy when taunting an opponent with R2.&lt;br /&gt;STATUS OF THE RED PHOENIX - 2 Souls  *Status of the White Tiger required&lt;br /&gt;  Tanimura gradually gains Heat Energy automatically when his Health Gauge is&lt;br /&gt;  low and flashing red.&lt;br /&gt;STATUS OF THE DARK TORTOISE - 3 Souls  *Status of the Red Phoenix required&lt;br /&gt;  Tanimura gains Heat Energy when successfully guarding enemy attacks with L1.&lt;br /&gt;STATUS OF THE BLUE DRAGON - 4 Souls  *Status of the Dark Tortoise required&lt;br /&gt;  As long as Tanimura is in Heat Mode, when he runs out of health, he cannot&lt;br /&gt;  die.  NOTE: Tanimura will not enter Blue Dragon Status with the War God Seal&lt;br /&gt;  equipped.&lt;br /&gt;STATUS OF THE YELLOW DRAGON - 2 Soul  *Status of the White Tiger required&lt;br /&gt;  Hold R2 to gradually charge Heat Energy.&lt;br /&gt;STATUS OF THE BODHISATTVA - 3 Souls  *Lvl. 10 &amp; up&lt;br /&gt;  When standing still during battle mode or an action stage, Tanimura will&lt;br /&gt;  gradually regain Health.&lt;br /&gt;STATUS OF THE YAKSHA - 3 Souls  *Lvl. 12 &amp; up PLUS Status of the Yellow Dragon&lt;br /&gt;    required&lt;br /&gt;  When parrying an enemy with L1, Tanimura gains Heat Energy.&lt;br /&gt;(Skill)&lt;br /&gt;SWAY ATTACK - 2 Souls&lt;br /&gt;  Tanimura can attack while Swaying with Triangle.&lt;br /&gt;DROP KICK - 1 Soul&lt;br /&gt;  While running, hit Triangle to perform a drop kick.&lt;br /&gt;ARM HYPEREXTENSION - 2 Souls&lt;br /&gt;  When grappling a foe in the Armlock, hit Square to pull on their arm, damaging&lt;br /&gt;  them.&lt;br /&gt;RISE KICK - 1 Soul&lt;br /&gt;  When lying on the ground, hit Square to get up with a sweep.&lt;br /&gt;ADDITIONAL COMBO ATTACK - 4 Souls&lt;br /&gt;  Adds a fifth attack to Tanimura's weak attack string, and an additional heavy&lt;br /&gt;  attack after that.&lt;br /&gt;COMBO SPEED UP - 3 Souls&lt;br /&gt;  Makes Tanimura's attacks faster.&lt;br /&gt;(Body)&lt;br /&gt;DOWNED RECOVERY - 1 Soul&lt;br /&gt;  Hit X while in the air after being hit with an enemy attack to have Tanimura&lt;br /&gt;  land on his feet and be standing rather than lying down.&lt;br /&gt;REGUARD - 1 Soul&lt;br /&gt;  After your guard has been broken, release L1 and hit L1 again to guard the&lt;br /&gt;  next attack (usually you're defenseless when your guard is broken).&lt;br /&gt;DOUBLE EVASION - 2 Souls&lt;br /&gt;  While Swaying, hit X (plus a direction) to roll.&lt;br /&gt;QUICK STAND - 1 Soul&lt;br /&gt;  Less tapping of buttons is required to stand up when lying on your back.&lt;br /&gt;SWAY EVASION UP - 2 Souls&lt;br /&gt;  Lengthens the distance traveled in a sidestep.&lt;br /&gt;GRAPPLE POWER UP - 2 Souls&lt;br /&gt;  Raises the damage of grapple attacks.&lt;br /&gt;THROWN ENEMY STRENTHENING - 2 Souls&lt;br /&gt;  Makes it so normal enemies hit when you throw another enemy at them will get&lt;br /&gt;  knocked down.&lt;br /&gt;PARRY STRENGTHENING - 3 Souls&lt;br /&gt;  Makes Tanimura invulnerable to other enemy attacks when he is successfully&lt;br /&gt;  parrying an enemy's attack.&lt;br /&gt;(Extreme)&lt;br /&gt;ULTIMATE PURSUIT - 1 Soul&lt;br /&gt;  Heat Move:  When near a fallen enemy in Heat Mode, when prompted, hit&lt;br /&gt;  Triangle.&lt;br /&gt;ULTIMATE ARREST - 3 Souls  *Ultimate Pursuit required&lt;br /&gt;  Heat Move:  When near a fallen enemy writhing in pain on the ground in Heat&lt;br /&gt;  Mode, when prompted, hit Triangle, then follow on-screen prompt.&lt;br /&gt;ULTIMATE ADDITIONAL COMBO ATTACK - 4 Souls&lt;br /&gt;  Heat Move:  When in Heat Mode, hit Triangle after a heavy-attack-finish to a&lt;br /&gt;  weak attack string.  ADDITIONAL ATTACKS (for each combo ender except the&lt;br /&gt;  final one!) CAN BE LEARNED BY USING THIS MOVE OVER AND OVER!&lt;br /&gt;ULTIMATE ARREST DIFFICULTY DOWN - 2 Souls  *Ultimate Arrest required&lt;br /&gt;  When performing the Ultimate Arrest Heat Move, the time the button prompt&lt;br /&gt;  stays on the screen is increased, making it easier to do.&lt;br /&gt;ULTIMATE ARMBAR - 2 Souls&lt;br /&gt;  Heat Move:  When in Heat Mode, facing an enemy who is rising from the ground&lt;br /&gt;  after being knocked down, hit Triangle when prompted.&lt;br /&gt;&lt;br /&gt;= KIRYÛ =&lt;br /&gt;  NOTE:  Kiryû has some power-ups and moves already purchased when you reach&lt;br /&gt;  his part of the story.  I'll mark those as "Already purchased."&lt;br /&gt;(Mind)&lt;br /&gt;STATUS OF THE WHITE TIGER - 1 Soul  (Already purchased)&lt;br /&gt;  Kiryû gains Heat Energy when taunting an opponent with R2.&lt;br /&gt;STATUS OF THE RED PHOENIX - 2 Souls  (Already purchased)&lt;br /&gt;  Kiryû gradually gains Heat Energy automatically when his Health Gauge is&lt;br /&gt;  low and flashing red.&lt;br /&gt;STATUS OF THE DARK TORTOISE - 1 Soul&lt;br /&gt;  Kiryû gains Heat Energy when successfully guarding enemy attacks with L1.&lt;br /&gt;STATUS OF THE BLUE DRAGON - 1 Soul  *Status of the Dark Tortoise required&lt;br /&gt;  As long as Kiryû is in Heat Mode, when he runs out of health, he cannot&lt;br /&gt;  die.  NOTE: Kiryû will not enter Blue Dragon Status with the War God Seal&lt;br /&gt;  equipped.&lt;br /&gt;STATUS OF THE IRON BODY - 1 Soul&lt;br /&gt;  When in Heat Mode, many of the enemy attacks that would normally knock Kiryû&lt;br /&gt;  down will cause him to simply stagger instead.&lt;br /&gt;TRUE STATUS OF THE IRON BODY - 1 Soul  *Status of the Iron Body required&lt;br /&gt;  When in Heat Mode, even more enemy attacks that would normally knock Kiryû&lt;br /&gt;  down will cause him to simply stagger instead.&lt;br /&gt;THE DRAGON GOD'S PROTECTION - 1 Soul  *True Status of the Iron Body and Status&lt;br /&gt;    of the Dark Tortoise required&lt;br /&gt;  When in Heat Mode, Kiryû can guard bladed attacks with L1.&lt;br /&gt;STATUS OF THE YELLOW DRAGON - 1 Soul&lt;br /&gt;  Hold R2 to gradually charge Heat Energy.&lt;br /&gt;SECRET OF THE WIND GOD - 4 Souls&lt;br /&gt;  When not in Heat--and unarmed--the Sway's distance is increased.&lt;br /&gt;SECRET OF THE THUNDER GOD - 4 Souls  *Secret of the Wind God required&lt;br /&gt;  When running while in Heat Mode, enemy attacks will not cause Kiryuu to flinch&lt;br /&gt;  or to be knocked down.&lt;br /&gt;STATUS OF ASURA - 4 Souls  *Status of the Yellow Dragon required&lt;br /&gt;  When Kiryû's health is low and the gauge is flashing red, when in Heat Mode,&lt;br /&gt;  hit L3 and R3 to restore a small amount of Health in exchange for Heat Energy.&lt;br /&gt;(Skill)&lt;br /&gt;DROP KICK - 1 Soul  (Already purchased)&lt;br /&gt;  While running, hit Triangle to perform a drop kick.&lt;br /&gt;COMBO SPEED UP - 1 Soul  (Already purchased)&lt;br /&gt;  Makes Kiryû's attacks faster.&lt;br /&gt;LOTUS HOUSE FLASHING ENERGY PALM - 1 Soul&lt;br /&gt;  Hold Triangle longer than the charge for the Charge Kick and release for a&lt;br /&gt;  different attack.&lt;br /&gt;DOUBLE FINISH BLOW - 1 Soul&lt;br /&gt;  Hit Triangle during a Finish Blow (Heavy Attack at the end of a Weak Attack&lt;br /&gt;  string) for an additional attack.&lt;br /&gt;DOWN REVERSAL - 1 Soul&lt;br /&gt;  Hit Triangle while in the air after being hit with an enemy attack to have&lt;br /&gt;  Kiryû recover with an attack rather than end up lying down.&lt;br /&gt;BOUND HOLD - 1  Soul&lt;br /&gt;  In Heat Mode, after a Finish Blow (after ending a Weak Attack string with a&lt;br /&gt;  Heavy Attack), hit Circle to grab the enemy at a slight cost of Heat Energy.&lt;br /&gt;KOMAKI-STYLE PUNISHING STRIKE - 1 Soul&lt;br /&gt;  Kiryû can attack while Swaying with Triangle.&lt;br /&gt;BREAKING THROW - 1 Soul&lt;br /&gt;  When grappled by an enemy, hit the Circle button to reverse and throw&lt;br /&gt;  them instead.&lt;br /&gt;KOMAKI-STYLE REPELLING - 4 Souls  *Must be Level 10 or higher&lt;br /&gt;  Just after successfully guarding an enemy's attack with L1 (and not having&lt;br /&gt;  your guard broken), hit Triangle for an attack.&lt;br /&gt;KOMAKI-STYLE TIGER KILLER - 4 Souls  *Komaki-Style Repelling required&lt;br /&gt;  When Shifting and facing an enemy (locked on with R1), press Triangle as they&lt;br /&gt;  attack to counter with a reversal.&lt;br /&gt;KOMAKI-STYLE FLOWING CATCH - 4 Souls  *Komaki-Style Tiger Killer required&lt;br /&gt;  When Shifting and facing an enemy (locked on with R1), press Circle as they&lt;br /&gt;  attack with a weapon or with a punch to counter with a reversal.&lt;br /&gt;(Body)&lt;br /&gt;SWAY EVASION UP - 1 Soul  (Already purchased)&lt;br /&gt;  Lengthens the distance traveled in a sidestep.&lt;br /&gt;KOMAKI-STYLE CATFLIP - 1 Soul  (Already purchased)&lt;br /&gt;  Hit X while in the air after being hit with an enemy attack to have Kiryû&lt;br /&gt;  land on his feet and be standing rather than lying down.&lt;br /&gt;KOMAKI-STYLE DHARMA EVASION - 1 Souls  (Already purchased)&lt;br /&gt;  While Swaying, hit X (plus a direction) to roll.&lt;br /&gt;GRAPPLE POWER UP - 2 Souls  (Already purchased)&lt;br /&gt;  Raises the damage of grapple attacks.&lt;br /&gt;THROWN ENEMY STRENTHENING - 3 Souls  (Already purchased)&lt;br /&gt;  Makes it so normal enemies hit when you throw another enemy at them will get&lt;br /&gt;  knocked down.&lt;br /&gt;QUICK STAND - 1 Soul  (Already purchased)&lt;br /&gt;  Less tapping of buttons is required to stand up when lying on your back.&lt;br /&gt;REGUARD - 1 Soul  (Already purchased)&lt;br /&gt;  After your guard has been broken, release L1 and hit L1 again to guard the&lt;br /&gt;  next attack (usually you're defenseless when your guard is broken).&lt;br /&gt;ESCAPE GRADE UP - 2 Souls  (Already purchased)&lt;br /&gt;  Less tapping of X is required to break enemy grapples.&lt;br /&gt;GRAPPLE STRENGTHENING - 2 Souls  (Already purchased)&lt;br /&gt;  Less tapping of Circle is needed to throw enemies.&lt;br /&gt;CANCEL SWAY - 3 Souls  (Already purchased)&lt;br /&gt;  Press X (plus a direction) to have Kiryû Sway during most attack strings when&lt;br /&gt;  not in Heat Mode.&lt;br /&gt;(Extreme)&lt;br /&gt;ULTIMATE PURSUIT - 1 Soul  (Already purchased)&lt;br /&gt;  Heat Move:  When near a fallen enemy in Heat Mode, when prompted, hit&lt;br /&gt;  Triangle.&lt;br /&gt;ULTIMATE HERCULEAN STRENGTH - 2 Souls  (Already purchased)&lt;br /&gt;  Heat Move:  When grappling an enemy, when low on health so the Health Gauge is&lt;br /&gt;  flashing red, when prompted, hit Triangle.&lt;br /&gt;ULTIMATE STACKING THROW - 2 Souls  (Already purchased)&lt;br /&gt;  Heat Move:  When grappling an enemy, near a fallen enemy, when prompted, hit&lt;br /&gt;  Triangle.&lt;br /&gt;ULTIMATE SWING - 3 Souls  (Already purchased)&lt;br /&gt;  Heat Move:  When holding a fallen enemy by the foot, in Heat Mode, when&lt;br /&gt;  prompted, hit Triangle.&lt;br /&gt;ULTIMATE MOUNT - 3 Souls  (Already purchased)&lt;br /&gt;  Heat Move:  When low on health so the Health Guage flashes red, near a fallen&lt;br /&gt;  enemy, when prompted, hit Triangle and then repeatedly tap Square.&lt;br /&gt;ULTIMATE SMOKING - 1 Soul  (Already purchased)&lt;br /&gt;  Heat Move:  After lighting a cigarette by pressing down on the D-Pad when un-&lt;br /&gt;  armed, facing an enemy in Heat Mode, when prompted, press Triangle.&lt;br /&gt;ULTIMATE DOUBLE-HEADER - 1 Soul  (Already purchased)&lt;br /&gt;  Heat Move:  When grappling an enemy, when low on health so the Health Gauge is&lt;br /&gt;  flashing red, near another enemy, when prompted, hit Triangle.&lt;br /&gt;KOMAKI-STYLE UNARMED REVERSAL - 1 Soul&lt;br /&gt;  Heat Move:  When unarmed, while not Shifting (not holding R1), when an enemy&lt;br /&gt;  attacks, in Heat Mode, when prompted, hit Triangle.&lt;br /&gt;KOMAKI-STYLE SWORDLESS REVERSAL - 1 Soul  *Komaki-Style Unarmed Reversal&lt;br /&gt;    required&lt;br /&gt;  Heat Move:  When unarmed, when attacked by an enemy Kiryû is facing who is&lt;br /&gt;  armed with a sword, in Heat Mode, when prompted, hit Triangle.&lt;br /&gt;KOMAKI-STYLE HARQUEBUS MUFFLER - 1 Soul  *Komaki-Style Swordless Reversal&lt;br /&gt;    required&lt;br /&gt;  Heat Move:  When unarmed, near an opponent armed with a firearm in Heat Mode,&lt;br /&gt;  when prompted, hit Triangle.&lt;br /&gt;ULTIMATE KOMAKI-STYLE DRAGON KING - 4 Souls  *Komaki-Style Flowing Catch&lt;br /&gt;    required, also must be Level 15 or higher&lt;br /&gt;  Heat Move:  In Heat Mode, after stunning an opponent by successfully hitting&lt;br /&gt;  them with the Komaki-Style Flowing Catch, when prompted, hit Triangle.&lt;br /&gt;ULTIMATE EXTREMENESS - 4 Souls  *Must be Level 15 or higher&lt;br /&gt;  Heat Move:  In Heat Mode, in front of a stunned enemy (except those stunned by&lt;br /&gt;  the Komaki-Style Flowing Catch), when prompted, hit Triangle.&lt;br /&gt;ULTIMATE VAULTING - 1 Soul&lt;br /&gt;  Heat Move:  In Heat Mode, when facing an enemy standing with a guardrail&lt;br /&gt;  between you and him, when prompted, press Triangle.&lt;br /&gt;ULTIMATE BREAKING GRAPPLE - 1 Soul&lt;br /&gt;  Heat Move:  In Heat Mode, when grappled by an enemy, when prompted, hit&lt;br /&gt;  Triangle.&lt;br /&gt;ULTIMATE POLE DANCE - 1 Soul&lt;br /&gt;  Heat Move:  When drunk and in Heat Mode, near an enemy, when prompted, hit&lt;br /&gt;  Triangle.&lt;br /&gt;ULTIMATE FORWARD ROLL - 1 Soul&lt;br /&gt;  Heat Move:  While rolling forward with an enemy in front of you, in Heat Mode,&lt;br /&gt;  when prompted, hit Triangle.&lt;br /&gt;ULTIMATE SELF-DESTRUCTION - 1 Soul&lt;br /&gt;  Heat Move:  When facing an enemy attacking with a heavy, two-handed weapon,&lt;br /&gt;  when in Heat Mode, when prompted, hit Triangle.&lt;br /&gt;ULTIMATE REVERSAL - 1 Soul &lt;br /&gt;  Heat Move:  When lying on the ground, near an enemy, in Heat Mode, when&lt;br /&gt;  prompted, hit Triangle.&lt;br /&gt;ULTIMATE FACE SMASHING - 1 Soul&lt;br /&gt;  Heat Move:  When in Heat Mode, facing an enemy who is rising from the ground&lt;br /&gt;  after being knocked down, hit Triangle when prompted.&lt;br /&gt;ULTIMATE HUMAN TEN-PIN - 1 Soul&lt;br /&gt;  Heat Move:  When in Heat Mode, while your life is low and the gauge flashes&lt;br /&gt;  red, while grappling an enemy and facing 3 or more enemies, when prompted,&lt;br /&gt;  hit Triangle.&lt;br /&gt;ULTIMATE SURPRISE - 1 Soul&lt;br /&gt;  Heat Move:  When in Heat Mode, running towards a group of 4 or more enemies,&lt;br /&gt;  when prompted, hit Triangle.&lt;br /&gt;ULTIMATE DRUNKEN IRON MOUNTAIN - 1 Soul&lt;br /&gt;  Heat Move:  When in Heat Mode and drunk, while Shifting towards an enemy&lt;br /&gt;  (locked on with R1), when prompted, hit Triangle.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In addition to using Skill Souls to buy moves and power-ups, there are two other&lt;br /&gt;principle ways to get moves for your characters.  One is by the "Revelation"&lt;br /&gt;system, in which you enter the third-person mode to look at a specific event,&lt;br /&gt;hit the appropriate buttons to receive the appropriate enlightenment, and then&lt;br /&gt;choose the right revelation to have.  This gets you some more Heat Moves.&lt;br /&gt;  The other way is training.  Generally speaking, training tempers some of your&lt;br /&gt;skills and normal moves.  Each character has a master they can train with.&lt;br /&gt;  Kiryû and Saejima actually get some more moves from items bought at Ebisuya,&lt;br /&gt;and the three "new" guys can learn some of Kiryû's stuff from IF7-R, a game-&lt;br /&gt;within-the-game, but for the most part, you'll be training or having Revel-&lt;br /&gt;ations.&lt;br /&gt;  I'll cover specifics on getting each one in the Extra Skills &amp; Power-Ups&lt;br /&gt;section, but since I've already listed the skill-purchasing part of the Ability&lt;br /&gt;submenu, I might as well list all moves here so you know how to fully build up&lt;br /&gt;your characters.&lt;br /&gt;  THE LAST FEW OPTIONS ON THE MOVES LIST ACCESSED BY HITTING TRIANGLE ON THE&lt;br /&gt;ABILITY MENU ARE THE ONLY ONES I WILL LIST HERE!  The first seven or so are&lt;br /&gt;basic techniques and basically re-listings of the moves I've already written up&lt;br /&gt;there under "Mind," "Skill," etc. so I don't want to really waste space with&lt;br /&gt;them.  Giving you the last 5 lists here will let you see what moves, if any,&lt;br /&gt;you still haven't gotten for your character. If you haven't gotten the move or&lt;br /&gt;power-up I've listed here, it will appear as "???"'s on the in-game list.&lt;br /&gt;  So, I'll list them now, along with the method to get them so you can reference&lt;br /&gt;the appropriate section of this FAQ to figure out how to get the move.  Note&lt;br /&gt;that there are also power-ups involving your Heat Gauge for all characters as&lt;br /&gt;you defeat specific enemies in IF7-R that will not be listed here.  Refer to the&lt;br /&gt;IF7-R section for more info...or, just remember that you should play all levels&lt;br /&gt;of IF7-R with all characters to get all your stuff maxed out.&lt;br /&gt;&lt;br /&gt;= AKIYAMA =&lt;br /&gt;8.  SAIGÔ TRAINING&lt;br /&gt;  DASH KICK&lt;br /&gt;  SLASH KICK (alpha)&lt;br /&gt;  DASH KICK DOUBLE&lt;br /&gt;  SLASH KICK (beta)&lt;br /&gt;  DASH KICK TRIPLE&lt;br /&gt;  ATTACK POWER UP&lt;br /&gt;9.  REVELATION SKILLS&lt;br /&gt;  ULTIMATE ADVERSITY&lt;br /&gt;  ULTIMATE BULL'S-EYE&lt;br /&gt;  ULTIMATE WALL JUMP&lt;br /&gt;10.  SKILLS FROM IF7-R&lt;br /&gt;  ULTIMATE POLE DANCE&lt;br /&gt;  ULTIMATE VAULTING&lt;br /&gt;11.  LIST OF SUPER ARTS THAT CAN BE IMPROVED THROUGH USAGE&lt;br /&gt;  ULTIMATE PURSUIT&lt;br /&gt;  GUARD RAIL CRUSH&lt;br /&gt;  WALL CRUSH&lt;br /&gt;12.  LIST OF SUPER ARTS&lt;br /&gt;  ULTIMATE ENVIRONMENT ATTACK&lt;br /&gt;  ULTIMATE WEAPON&lt;br /&gt;  ULTIMATE PURSUIT&lt;br /&gt;  GUARD RAIL CRUSH&lt;br /&gt;  POLE CRUSH&lt;br /&gt;  WALL CRUSH&lt;br /&gt;  ULTIMATE ADVERSITY&lt;br /&gt;  ULTIMATE BULL'S-EYE&lt;br /&gt;  ULTIMATE WALL JUMP&lt;br /&gt;  ULTIMATE POLE DANCE&lt;br /&gt;  ULTIMATE VAULTING&lt;br /&gt;&lt;br /&gt;= SAEJIMA =&lt;br /&gt;8.  HERMIT TRAINING&lt;br /&gt;  FOCUS: WIND-UP TOP&lt;br /&gt;  UNARMED ATTACK POWER UP&lt;br /&gt;  ULTIMATE FOCUS: GREAT MT. FUJI&lt;br /&gt;  ARMED ATTACK POWER UP&lt;br /&gt;  HEAT ACTION ATTACK POWER UP&lt;br /&gt;9.  REVELATION SKILLS&lt;br /&gt;  ULTIMATE PIERCING CRUSH&lt;br /&gt;  ULTIMATE TEMPLE BELL RINGER&lt;br /&gt;  ULTIMATE POWER LARIAT&lt;br /&gt;  ULTIMATE SUPER-HEAVY WEAPON&lt;br /&gt;10.  ANTIQUES SKILLS (Learn by buying the Wooden Musashi Figurine at Ebisuya)&lt;br /&gt;  SECRET SWORD: ENSNARING KITE SLASH&lt;br /&gt;  SECRET SWORD: RAGING BULL&lt;br /&gt;  MIGHTY SWORD: MAKING FLIES CRY&lt;br /&gt;11.  SKILLS FROM IF7-R&lt;br /&gt;  ULTIMATE HUMAN TEN-PIN&lt;br /&gt;  ULTIMATE FACE SMASHING&lt;br /&gt;12.  LIST OF SUPER ARTS THAT CAN BE IMPROVED THROUGH USAGE&lt;br /&gt;  ULTIMATE WALL TOSS&lt;br /&gt;  ULTIMATE POWER LARIAT&lt;br /&gt;  ULTIMATE TEMPLE BELL RINGER&lt;br /&gt;13.  LIST OF SUPER ARTS&lt;br /&gt;  ULTIMATE ENVIRONMENT ATTACK&lt;br /&gt;  ULTIMATE WALL TOSS&lt;br /&gt;  ULTIMATE WEAPON&lt;br /&gt;  ULTIMATE PURSUIT&lt;br /&gt;  ULTIMATE SWING&lt;br /&gt;  ULTIMATE HERCULEAN STRENGTH&lt;br /&gt;  ULTIMATE DOUBLE-HEADER&lt;br /&gt;  ULTIMATE MOUNT&lt;br /&gt;  ULTIMATE STACKING THROW&lt;br /&gt;  ULTIMATE PIERCING CRUSH&lt;br /&gt;  ULTIMATE TEMPLE BELL RINGER&lt;br /&gt;  ULTIMATE POWER LARIAT&lt;br /&gt;  ULTIMATE SUPER-HEAVY WEAPON&lt;br /&gt;  SECRET SWORD: ENSNARING KITE SLASH&lt;br /&gt;  SECRET SWORD: RAGING BULL&lt;br /&gt;  MIGHTY SWORD: MAKING FLIES CRY&lt;br /&gt;  ULTIMATE HUMAN TEN-PIN&lt;br /&gt;  ULTIMATE FACE SMASHING&lt;br /&gt;&lt;br /&gt;= TANIMURA =&lt;br /&gt;8.  NAIR TRAINING&lt;br /&gt;  PARRYING TIME LENGTHENING&lt;br /&gt;  ULTIMATE PARRYING ARM LOCK&lt;br /&gt;  BREAKING THROW&lt;br /&gt;  ULTIMATE FORCIBLE SEIZURE&lt;br /&gt;  KOMAKI-STYLE HARQUEBUS MUFFLER&lt;br /&gt;9.  REVELATION SKILLS&lt;br /&gt;  ULTIMATE THROWN LEG DROP&lt;br /&gt;  ULTIMATE CROTCH-REACHING THROW&lt;br /&gt;  ULTIMATE STUN&lt;br /&gt;10.  SKILLS FROM IF7-R&lt;br /&gt;  ULTIMATE BREAKING GRAPPLE&lt;br /&gt;  ULTIMATE REVERSAL&lt;br /&gt;11.  LIST OF SUPER ARTS THAT CAN BE IMPROVED THROUGH USAGE&lt;br /&gt;  ULTIMATE CROTCH-REACHING THROW&lt;br /&gt;  ULTIMATE ADDITIONAL COMBO ATTACK - 1&lt;br /&gt;  ULTIMATE ADDITIONAL COMBO ATTACK - 2&lt;br /&gt;  ULTIMATE ADDITIONAL COMBO ATTACK - 3&lt;br /&gt;  ULTIMATE ADDITIONAL COMBO ATTACK - 4&lt;br /&gt;12.  LIST OF SUPER ARTS&lt;br /&gt;  ULTIMATE ENVIRONMENT ATTACK&lt;br /&gt;  ULTIMATE WEAPON&lt;br /&gt;  ULTIMATE PURSUIT&lt;br /&gt;  ULTIMATE ARREST&lt;br /&gt;  ULTIMATE ADDITIONAL COMBO ATTACK - 1&lt;br /&gt;  ULTIMATE ADDITIONAL COMBO ATTACK - 2&lt;br /&gt;  ULTIMATE ADDITIONAL COMBO ATTACK - 3&lt;br /&gt;  ULTIMATE ADDITIONAL COMBO ATTACK - 4&lt;br /&gt;  ULTIMATE ADDITIONAL COMBO ATTACK - 5&lt;br /&gt;  ULTIMATE ARMBAR&lt;br /&gt;  ULTIMATE PARRYING ARM LOCK&lt;br /&gt;  ULTIMATE FORCIBLE SEIZURE&lt;br /&gt;  KOMAKI-STYLE HARQUEBUS MUFFLER&lt;br /&gt;  ULTIMATE THROWN LEG DROP&lt;br /&gt;  ULTIMATE CROTCH-REACHING THROW&lt;br /&gt;  ULTIMATE STUN&lt;br /&gt;  ULTIMATE BREAKING GRAPPLE&lt;br /&gt;  ULTIMATE REVERSAL&lt;br /&gt;&lt;br /&gt;= KIRYÛ =&lt;br /&gt;8.  KOMAKI TRAINING&lt;br /&gt;  UNARMED ATTACK POWER UP&lt;br /&gt;  ARMED ATTACK POWER UP&lt;br /&gt;  HEAT ACTION ATTACK POWER UP&lt;br /&gt;9.  REVELATION SKILLS&lt;br /&gt;  ULTIMATE PROVOCATION&lt;br /&gt;  ULTIMATE PICK UP&lt;br /&gt;10.  CLASSICAL TEXT SKILLS (Some texts are given by Komaki after completing&lt;br /&gt;    each training, the rest are bought from Ebisuya)&lt;br /&gt;  SURE-KILL SWORDS: DANCING CAT&lt;br /&gt;  SURE-KILL SWORDS: TWIN HEAVENS&lt;br /&gt;  MIGHTY SWORD: MAKING FLIES CRY&lt;br /&gt;  KODACHI COMBINATION: ILLUSORY WOLF&lt;br /&gt;  SECRET SWORD: ENSNARING KITE SLASH&lt;br /&gt;  SECRET SWORD: RAGING BULL&lt;br /&gt;11.  LIST OF SUPER ARTS THAT CAN BE IMPROVED THROUGH USAGE&lt;br /&gt;  WALL CRUSH&lt;br /&gt;  ULTIMATE PURSUIT&lt;br /&gt;12.  LIST OF SUPER ARTS&lt;br /&gt;  ULTIMATE ENVIRONMENT ATTACK&lt;br /&gt;  WALL CRUSH&lt;br /&gt;  ULTIMATE WEAPON&lt;br /&gt;  ULTIMATE PURSUIT&lt;br /&gt;  ULTIMATE STACKING THROW&lt;br /&gt;  ULTIMATE SWING&lt;br /&gt;  ULTIMATE DOUBLE-HEADER&lt;br /&gt;  KOMAKI-STYLE UNARMED REVERSAL&lt;br /&gt;  KOMAKI-STYLE HARQUEBUS MUFFLER&lt;br /&gt;  ULTIMATE MOUNT&lt;br /&gt;  ULTIMATE EXTREMENESS&lt;br /&gt;  ULTIMATE HERCULEAN STRENGTH&lt;br /&gt;  ULTIMATE SMOKING&lt;br /&gt;  KOMAKI-STYLE POT SMASH&lt;br /&gt;  KOMAKI-STYLE SWORDLESS REVERSAL&lt;br /&gt;  ULTIMATE KOMAKI-STYLE DRAGON KING&lt;br /&gt;  ULTIMATE VAULTING&lt;br /&gt;  ULTIMATE BREAKING GRAPPLE&lt;br /&gt;  ULTIMATE SELF-DESTRUCTION&lt;br /&gt;  ULTIMATE POLE DANCE&lt;br /&gt;  ULTIMATE SURPRISE&lt;br /&gt;  ULTIMATE REVERSAL&lt;br /&gt;  ULTIMATE FORWARD ROLL&lt;br /&gt;  ULTIMATE DRUNKEN IRON MOUNTAIN&lt;br /&gt;  ULTIMATE FACE SMASHING&lt;br /&gt;  ULTIMATE HUMAN TEN-PIN&lt;br /&gt;  ULTIMATE PROVOCATION&lt;br /&gt;  ULTIMATE PICK UP&lt;br /&gt;  SECRET SWORD: ENSNARING KITE SLASH&lt;br /&gt;  SECRET SWORD: RAGING BULL&lt;br /&gt;  SURE-KILL SWORDS: DANCING CAT&lt;br /&gt;  SURE-KILL SWORDS: TWIN HEAVENS&lt;br /&gt;  MIGHTY SWORD: MAKING FLIES CRY&lt;br /&gt;  COMBINED KODACHI - ILLUSORY WOLF&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2a-V.  4 Different Adventures&lt;br /&gt;-----------------------------&lt;br /&gt;&lt;br /&gt;This game opened with a record-breaking 1st week of sales in Japan, if Nagoshi's&lt;br /&gt;blog is to be believed.  I don't have the raw figures in front of me to back up&lt;br /&gt;his claim, and sites like vgcharts are always coming under scrutinous attack,&lt;br /&gt;so I don't even know if I could offer them if I had them.&lt;br /&gt;  The setting is the same.  Kamuro.  In fact, where Ryû ga Gotoku 2 and 3 each&lt;br /&gt;had a different city to play around in BESIDES Kamuro, this game has a smaller&lt;br /&gt;environment--and a very familiar one.  So it's not exactly Kenzan!, in the sense&lt;br /&gt;that we don't get a whole new world to play around in.&lt;br /&gt;  So what makes this game special?  It's the fact that you now can play as four&lt;br /&gt;different characters.  Except for some of Kenzan!'s "battle mission" side&lt;br /&gt;games (which are nowhere near as interesting as they sound), this is the first&lt;br /&gt;time we get to control someone other than Kiryû Kazuma in the game.&lt;br /&gt;  With those four characters come four separate stories, that unite in the end.&lt;br /&gt;You will play the characters' stories sequentially; each part of the story&lt;br /&gt;focuses on one character for four chapters, and then culminates in a "final,"&lt;br /&gt;seventeenth chapter in which you basically can play around in the world until&lt;br /&gt;you feel like challenging the final battle to wrap things up.&lt;br /&gt;  Besides the difference in fighting, each character has his own unique set of&lt;br /&gt;things to experience about town.  This was obviously to make it so you could&lt;br /&gt;feel more like you were playing four games--or the same game but from four&lt;br /&gt;different perspectives.&lt;br /&gt;  Here is a brief rundown on each character's experience around Kamuro:&lt;br /&gt;&lt;br /&gt;AKIYAMA - Akiyama is a rich moneylender who owns a cabaret (hostess) club.  His&lt;br /&gt;  charisma and his interest in the goings-on about town make him a relatively&lt;br /&gt;  well-known face in Kamuro.&lt;br /&gt;    So, one of his special gameplay aspects is that he can "make friends" with&lt;br /&gt;  people about town.  Playing as Akiyama you can befriend a few targets around&lt;br /&gt;  the city by doing things like buying from certain merchants.  You will know&lt;br /&gt;  which ones you can befriend because when you get close enough to talk to them&lt;br /&gt;  and the little speech balloon appears over their head, you will see a special&lt;br /&gt;  balloon that shows their mood.  A ":|" will show someone you haven't yet&lt;br /&gt;  befriended, and a ":)" will show in the speech balloon of the ones you've won&lt;br /&gt;  over.  They will help you out in some way.  I will go more into detail on this&lt;br /&gt;  in the appropriate section in the FAQ.&lt;br /&gt;    The other thing unique to Akiyama is his club.  After a certain point in the&lt;br /&gt;  story, the manager of the club calls Akiyama and asks for his help in managing&lt;br /&gt;  the place.  This is the "create a hostess" side game I put in the "Make the&lt;br /&gt;  No. 1 Cabaret Club Girl!" section.&lt;br /&gt;    Although he can't visit the three girls in that mini-game and woo them, he&lt;br /&gt;  can still see three girls--Noa and Elena at JeweL and Rio at Shine.  He can&lt;br /&gt;  visit Karaoke-Kan with them, but he can also go by himself if you'd like.&lt;br /&gt;  Since he can visit Karaoke-Kan, 3 songs are available to him:  Rain Drops,&lt;br /&gt;  Get to the Top!, and Kamuro True Love Song.  At the Weapons Shop and Works&lt;br /&gt;  Kamiyama, nunchakus and kali sticks are only available for purchase if you're&lt;br /&gt;  playing as Akiyama.&lt;br /&gt;&lt;br /&gt;SAEJIMA - Saejima's story starts in a daring jail break.  As an escaped con, his&lt;br /&gt;  stay in Kamuro will be hampered by the need to avoid police.  At first, it&lt;br /&gt;  won't be too big a deal--there will only be a few police around, and running&lt;br /&gt;  into them will initiate a short, relatively easy Chase Battle sequence.  But&lt;br /&gt;  it does make it so he has some trouble in a couple of story moments.  You will&lt;br /&gt;  need to head towards the rooftops and sewers and parking garage all over town&lt;br /&gt;  just to navigate about the map--but don't worry; it's only really at a couple&lt;br /&gt;  of points in his story, and your route is mapped clearly on your mini-map.&lt;br /&gt;  Getting caught when there are a lot of police does result in a "Game Over,"&lt;br /&gt;  however.&lt;br /&gt;    Besides trying to avoid the cops and being able to lift the heavy manhole&lt;br /&gt;  covers about town to access underground areas, there are two other things that&lt;br /&gt;  Saejima gets to do.  First, he gets to participate in the underground fighting&lt;br /&gt;  arena in the Sai no Kawara underground pleasure district area.  Only he and&lt;br /&gt;  Kiryû can do this.&lt;br /&gt;    He can also help train arena entrants, who will both appear as opponents in&lt;br /&gt;  the arena and as tag team partners.  This is something unique to Saejima;&lt;br /&gt;  while Kiryû can fight against the trained fighters and use them as partners,&lt;br /&gt;  he does not get Saejima's opportunity to train them.&lt;br /&gt;    If you try to go into cabaret clubs, Saejima will say he's not interested&lt;br /&gt;  and won't even go in.  He'll do the same with Karaoke-Kan.  At Works Kamiyama&lt;br /&gt;  and the Weapons Shop, only Saejima can buy brass knuckles, swords, and hammer&lt;br /&gt;  type weapons.  He also has two guns available to him, but they're also avail-&lt;br /&gt;  able to Kiryû.  There are two swords only Saejima can buy at Ebisuya Pawn&lt;br /&gt;  Shop.&lt;br /&gt;&lt;br /&gt;TANIMURA - Tanimura is a police detective who has strong ties with immigrants&lt;br /&gt;  from other East Asian countries.  Since he can speak many languages, and since&lt;br /&gt;  he likes to stick his nose in the affairs of the immigrant community, he has&lt;br /&gt;  access to the "Asia Alley" are of the map.  Until you reach his part of the&lt;br /&gt;  story, you will see alleys blocked by people who say things to you in Chinese&lt;br /&gt;  about how you can't enter unless you can speak their language.  Just ignore&lt;br /&gt;  those until you get to Tanimura's part of the story.&lt;br /&gt;    The main unique "Tanimuraism" to the game is that as a cop, he receives&lt;br /&gt;  dispatches over his radio he keeps plugged in his ear.  You can go to the&lt;br /&gt;  areas about town, find the disturbance in question, and then resolve it, one&lt;br /&gt;  way or another (it'll usually end in you either running a criminal down in&lt;br /&gt;  Chase Battle or beating him up).  This will mostly just give you some extra&lt;br /&gt;  money to play around with, but a few special events will also happen as you&lt;br /&gt;  do more and more police dispatches, so check that section for more details.&lt;br /&gt;  Note that you also need to take care of dispatches to complete Tanimura's&lt;br /&gt;  training.&lt;br /&gt;    Tanimura can visit the cabaret club girls Chihiro at JeweL and Himeka at&lt;br /&gt;  Shine.  He can also see Nanami at Elise, but you have to first make her reach&lt;br /&gt;  the No. 1 rank as Akiyama's side game.  Since you can visit Karaoke-Kan with&lt;br /&gt;  them, Tanimura has 3 songs he can sing there.  You can visit alone if you'd&lt;br /&gt;  like.  The songs are Rain Drops, Get to the Top!, and Kamuro True Love Song.&lt;br /&gt;  At the Weapons Shop and Works Kamiyama, only Tanimura is offered staff/spear&lt;br /&gt;  and tonfa type weapons.&lt;br /&gt;&lt;br /&gt;KIRYÛ - The original badass, Kiryû was called "The Dragon of Dôjima" for a rea-&lt;br /&gt;  son.  As the hero of the previous 4 games, he basically went around as a one-&lt;br /&gt;  man army, cleaning up all the messes of the entire town.  He was even made&lt;br /&gt;  head of the powerful Tôjô Association of yakuza, but is now retired and living&lt;br /&gt;  in Okinawa, taking care of Haruka, a girl like his own daughter, and a bunch&lt;br /&gt;  of other orphans.&lt;br /&gt;    Like Saejima, Kiryû can also fight in the underground arena at the Sai no&lt;br /&gt;  Kawara pleasure district.  To fight in tag tournaments, you will need to first&lt;br /&gt;  complete training for characters as part of Saejima's side game.&lt;br /&gt;    Kiryû's unique experience around town is against gangs.  They call it the&lt;br /&gt;  "Team Encounter Battles."  Those familiar with the old games may remember the&lt;br /&gt;  "Encounter Bosses" in the second title.  This is their new form.  You fight&lt;br /&gt;  random encounters belonging to special gangs about town during the game and&lt;br /&gt;  as you fight them, they will reveal their boss's locations.  Beat their boss&lt;br /&gt;  for more experience, and then the next time you see the gang in question,&lt;br /&gt;  you'll get an Emblem from them as a reward.  You can trade these in with a man&lt;br /&gt;  named Akaishi, who wears a red Robin Hood hat and hangs around at Theater&lt;br /&gt;  Square.  He runs a neighborhood watch association of sorts around town called&lt;br /&gt;  "Kamuro District Shield."&lt;br /&gt;    Kiryû can also romance girls at the three cabaret clubs.  He can see Maya at&lt;br /&gt;  JeweL and Shizuka at Shine.  In addition, he can date Hiyori and Kyôko at&lt;br /&gt;  Elise, but you must first raise them to No. 1 rank in Akiyama's side game.&lt;br /&gt;  He can sing all 11 songs at Karaoke-Kan.  At the Weapons Shop and Works Kami-&lt;br /&gt;  yama, there are guns that are only offered to Kiryû for purchase.&lt;br /&gt;&lt;br /&gt;For those of you who don't want to wade through that sea of text:&lt;br /&gt;&lt;br /&gt;AKIYAMA:&lt;br /&gt;  • "Make Friends" side game&lt;br /&gt;  • "Make the No. 1 Cabaret Club Girl" side game&lt;br /&gt;  • can romance girls at Shine and JeweL&lt;br /&gt;  • can buy nunchakus and kali sticks&lt;br /&gt;&lt;br /&gt;SAEJIMA:&lt;br /&gt;  • has to avoid cops&lt;br /&gt;  • "Make a Fighter" side game&lt;br /&gt;  • can fight in the arena&lt;br /&gt;  • cannot romance girls&lt;br /&gt;  • can buy swords, guns, brass knuckles, and hammers&lt;br /&gt;&lt;br /&gt;TANIMURA:&lt;br /&gt;  • can respond to calls about disturbances on his police radio&lt;br /&gt;  • can romance girls at Shine, JeweL, and Elise&lt;br /&gt;  • can buy tonfa and staff/spears&lt;br /&gt;&lt;br /&gt;KIRYÛ:&lt;br /&gt;  • "Team Encounter" side missions&lt;br /&gt;  • can fight in the arena&lt;br /&gt;  • can romance girls at Shine, JeweL, and Elise&lt;br /&gt;  • can buy guns&lt;br /&gt;&lt;br /&gt;I should make one final note--that you cannot access the "Dragon Palace" area&lt;br /&gt;until satisfying certain requirements.  The Dragon Palace is located in the&lt;br /&gt;middle of the northern end of the map, on Kôenmae Street, between the Hotel&lt;br /&gt;District and Kamuro Bathhouse (it's pretty much to the north of JeweL on the&lt;br /&gt;map).  Kiryû can visit his master, Komaki Sôtarô, there, but the main attraction&lt;br /&gt;will be the casino and gambling hall.  The gambling hall is where you can play&lt;br /&gt;all of the Japanese-style gambling games.&lt;br /&gt;  Here is how to gain access to the Dragon Palace:&lt;br /&gt;&lt;br /&gt;AKIYAMA - Befriend the homeless man near the West Park (on the north side of&lt;br /&gt;  Kôenmae near its eastern end--near where you spy on Arai meeting with Shibata&lt;br /&gt;  in Chapter 1)&lt;br /&gt;&lt;br /&gt;SAEJIMA - Complete the side mission "Dragon Palace Bodyguard" made available in&lt;br /&gt;  Part 2's Chapter 3, which requires you to have first completed "Brother and&lt;br /&gt;  Sister 1," another side mission availabe in the same chapter.&lt;br /&gt;&lt;br /&gt;TANIMURA - Complete the side mission "Gambleholic Blues" made available in Part&lt;br /&gt;  3's Chapter 1.&lt;br /&gt;&lt;br /&gt;KIRYÛ - Kiryû can enter the Dragon Palace after receiving a message from Komaki&lt;br /&gt;  when he leaves New Serena after first arriving in Tokyo.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2a-VI.  Story Progression&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;The basic concept of this game is to head towards the blinking red dot on your&lt;br /&gt;map.  That will be your next story point.&lt;br /&gt;  But now that you know where you're going, why not take some time and mosey&lt;br /&gt;around picking fights, romancing girls, playing mini-games, and taking care of&lt;br /&gt;side stories?  There is no "real time" in this game, meaning that the "time of&lt;br /&gt;day" is actually fixed by the point of the narrative you're at.  So, don't worry&lt;br /&gt;if Kiryû says something like "Egad!  I better run back to New Serena right now!"&lt;br /&gt;You still have time to mess around, it's just that your next goal is to get&lt;br /&gt;back to New Serena to move the story.&lt;br /&gt;  Speaking of the story, since you play as four protagonists, it is divided into&lt;br /&gt;four parts.  Unlike games like Suikoden III, which allows you to choose the&lt;br /&gt;character you'd like to focus on for the next part, you basically are forced to&lt;br /&gt;play the four characters' stories in order.  You must first play Akiyama, then&lt;br /&gt;Saejima, then Tanimura, and then Kiryû.&lt;br /&gt;  To avoid spoilers, they've crafted the story so that the four parts actually&lt;br /&gt;come sequentially.  In other words, you won't see the whole story as Akiyama,&lt;br /&gt;then see the same events as Saejima, then again as Tanimura, or whatever.&lt;br /&gt;You'll see the first part of the story as Akiyama, then the second as Saejima,&lt;br /&gt;and so on.  In the end, our four heroes will find themselves together with a&lt;br /&gt;common goal in a moment not unlike a "standard" JRPG's world opening up because&lt;br /&gt;you have the airship.  You can end the story in the final part, or you can&lt;br /&gt;go around and take care of everything you didn't do before.&lt;br /&gt;  If you're going for 100% of everything in your play through the story, I must&lt;br /&gt;warn you that they have, once again, made an error here, and crafted the story&lt;br /&gt;so that it interferes with side material.  This time, thankfully, it only&lt;br /&gt;effected Akiyama.  Because a major character leaves at the last bit of Akiyama's&lt;br /&gt;part of the story, you MUST COMPLETE AKIYAMA'S SIDE MISSIONS BEFORE FINISHING&lt;br /&gt;HIS PART OF THE STORY.  Otherwise, in the end, when you can select all four&lt;br /&gt;characters, you'll probably find that some of his side missions still can't be&lt;br /&gt;done because a major character involved in them is missing!  You'll have to&lt;br /&gt;wait until Premium Adventure or Premium New Game plays to complete those side&lt;br /&gt;missions.&lt;br /&gt;&lt;br /&gt;• Go to the red dot to progress story, but remember not to rush it if you want&lt;br /&gt;  to do side stuff.  Don't worry about time running out to reach the red dot.&lt;br /&gt;&lt;br /&gt;• Five parts to the story.  You're locked with one protagonist until the last&lt;br /&gt;  part.&lt;br /&gt;&lt;br /&gt;• Time of day is locked at a set time depending on point of the story.  If you&lt;br /&gt;  need to do something at a certain time of day like golf, and you're able to&lt;br /&gt;  golf, you might not want to advance the story.  You can change the time of day&lt;br /&gt;  in Premium Adventure and in the last part of the story manually.&lt;br /&gt;    Things to note about time of day:&lt;br /&gt;   = Golf is only available in "Morning" time.&lt;br /&gt;   = Caffé Pronto has two different menus: one for "Morning" and "Evening," one&lt;br /&gt;     for "Night."&lt;br /&gt;&lt;br /&gt;• Weather is locked, depending on your point in the story.  If it's raining,&lt;br /&gt;  some things will be unavailable:&lt;br /&gt;   = Rooftop areas&lt;br /&gt;   = Cabaret Girl "dates," apparently&lt;br /&gt;   = Some characters for side missions will not appear&lt;br /&gt;&lt;br /&gt;• If you miss side material you can take care of it at the final part of the&lt;br /&gt;  story or in Premium Adventure.  MAKE SURE YOU DO AKIYAMA'S SIDE STORIES BE-&lt;br /&gt;  FORE THE FINAL PART OF HIS FINAL CHAPTER, THOUGH!&lt;br /&gt;&lt;br /&gt;• Your inventories are locked for your protagonist until the final part or a&lt;br /&gt;  Premium New Game playthrough.  THIS INCLUDES COIN LOCKER KEYS.  If you want a&lt;br /&gt;  certain character to have the item in the locker during his story part, you&lt;br /&gt;  must leave that key on the map until you are playing as that character.&lt;br /&gt;  In the final part and in a Premium New Game or Premium Adventure play, all&lt;br /&gt;  four characters share items in storage, including Coin Locker Keys and this is&lt;br /&gt;  a non-issue.  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-------------&lt;br /&gt;2b.  Fighting&lt;br /&gt;-------------&lt;br /&gt;&lt;br /&gt;The fighting in this game is something close to a hybrid of a traditional&lt;br /&gt;brawler like Final Fight, where you face many enemies at once, and a wrestling&lt;br /&gt;game like Def Jam: Fight for New York, where you have limited options and&lt;br /&gt;environment and try to wear guys down and defeat them with special moves.&lt;br /&gt;  Controlwise, it's a lot like a "Musô/Warriors" game.  You have a basic, weak&lt;br /&gt;attack string, and you can end it with a strong attack that varies depending on&lt;br /&gt;which point of the string you were at.  The various string enders have different&lt;br /&gt;properties and effects.&lt;br /&gt;  Your basic goal in combat is, of course, to get your enemy's health gauge down&lt;br /&gt;to nothing and not get yours knocked down to nothing.  You gain Heat Energy&lt;br /&gt;from hitting opponents and through various conditions and actions as you build&lt;br /&gt;your character up, such as taunting.  While avoiding enemy attacks and success-&lt;br /&gt;fully landing your own, you'll want to get the enemy into a position where you&lt;br /&gt;can spend your Heat Energy to perform Heat Moves, which do considerable damage.&lt;br /&gt;  Besides barefisted striking, you can grapple enemies or use weapons to defeat&lt;br /&gt;them.  One general thing to keep in mind with grapples is you will need to tap&lt;br /&gt;the "throw" button a lot to successfully throw many of the heavier enemies.  You&lt;br /&gt;will want to break opponent's grapples by tapping buttons immediately, too.&lt;br /&gt;  As for weapons, I personally don't care too much for them usually but they&lt;br /&gt;do offer you some benefits which vary from weapon to weapon.  For instance,&lt;br /&gt;bladed weapons can't be guarded by most unarmed enemies--and you can similarly&lt;br /&gt;pick up a weapon and use it to defend against an enemy's sword.&lt;br /&gt;  Let me offer some information on the various techniques in the game:&lt;br /&gt;&lt;br /&gt;WEAK ATTACK STRING ENDERS.  It's of the utmost importance that you understand&lt;br /&gt;  your character's weak attack string enders...because this is your "bread and&lt;br /&gt;  butter."  You'll be using these techniques the most.  Does the move make&lt;br /&gt;  enemies collapse?  Does it knock them down?  Do they seem unable to guard it?&lt;br /&gt;  If they do guard it, does it break their guard?  Does it "bound" enemies?&lt;br /&gt;  If you're unsure what those mean, don't worry; I'll explain more later.&lt;br /&gt;  One last thing to mention about weak string enders is that if you find enemies&lt;br /&gt;  interrupting you often, keep in mind that you don't HAVE to finish a string&lt;br /&gt;  with a heavy attack.  You can just stop at any time.  A lot of enemies will&lt;br /&gt;  wait until you hit the heavy attack button and use that split second to hit&lt;br /&gt;  you.  This is especially important to understand when fighting bosses or&lt;br /&gt;  arena entrants, who often have moves that go right through attacks and must&lt;br /&gt;  be guarded.  You'll usually hear a bell sound when they use them, and they'll&lt;br /&gt;  usually unleash them when they're guarding your attack string.  Basically,&lt;br /&gt;  you'll want to stop attacking and deal with their attack as it comes out be-&lt;br /&gt;  cause if you go into your string ender, you'll probably get caught by the&lt;br /&gt;  attack.&lt;br /&gt;&lt;br /&gt;GUARD.  The most important thing to learn in any game with a combat engine is&lt;br /&gt;  how to defend.  Learning great attacks is fine but learn to defend and you&lt;br /&gt;  will learn to prepare for fights against many different enemies with many&lt;br /&gt;  different strategies.&lt;br /&gt;  In the Ryû ga Gotoku/Yakuza series, there are two main ways to defend:  to&lt;br /&gt;  evade and to guard.  Here are a few pointers on the guard system:&lt;br /&gt;    • You can generally only guard from the front.  When he has "Kali Stick"&lt;br /&gt;      weapons equipped, Kiryû can guard from all directions. &lt;br /&gt;    • One of the first things you should purchase for each character is the&lt;br /&gt;      ability to reguard.  When your guard is broken by a heavy attack, you&lt;br /&gt;      are susceptible to an attack unless you have the ability to guard again.&lt;br /&gt;      Make sure you let go of the guard button and then press it again to&lt;br /&gt;      guard the next attack.&lt;br /&gt;    • Another thing to buy early on is the Status of the Dark Tortoise.  This&lt;br /&gt;      will cause you to generate Heat Energy when successfully guarding.&lt;br /&gt;    • Weapons can help you guard other weapons or attacks that normally break&lt;br /&gt;      your guard, but they do lose a "use" every time they are used to guard an&lt;br /&gt;      attack.&lt;br /&gt;    • Some attacks just cannot be guarded.  This includes all "low" attacks,&lt;br /&gt;      such as sweep kicks.&lt;br /&gt;    • Tanimura is unique.  For a short time at the beginning of his guard ani-&lt;br /&gt;      mation, he'll have an aura about him.  If he is attacked in this state, he&lt;br /&gt;      will parry the enemy, shoving them off in the direction they were attack-&lt;br /&gt;      ing.  Should they hit a wall, they'll be Wall Bound, take damage, and&lt;br /&gt;      collapse.  If they hit other enemies, they'll damage the other enemy.&lt;br /&gt;      He can even do this against mêlée-weapon-based attacks.&lt;br /&gt;      After that brief, initial period, however, he guards just like everyone&lt;br /&gt;      else.&lt;br /&gt;&lt;br /&gt;EVADE.  The evasion system in this game is called "Swaying."  It basically lets&lt;br /&gt;   you take a quick sidestep in one of the four cardinal directions.  If you&lt;br /&gt;   time it right, you'll avoid almost every enemy attack if you Sway right when&lt;br /&gt;   they're trying to hit you.  The good thing about this is that you can con-&lt;br /&gt;   ceivably get behind your opponent and mess 'em up as they're left open.&lt;br /&gt;   However, an important thing to note in Ryû ga GotokuLand is that most enemy&lt;br /&gt;   attacks charge up before the attack comes out, and that during that time,&lt;br /&gt;   they "track" you.  In other words, if an enemy comes running up with his head&lt;br /&gt;   down and you know he's going for a shoulder charge, the time he's running up,&lt;br /&gt;   he'll follow you as you sidestep!  The same goes for enemy attack strings.&lt;br /&gt;   On the flip side, though, just so you know, the bulk of YOUR attacks will NOT&lt;br /&gt;   track enemies.  You'll often notice that as you attack, enemies barely move&lt;br /&gt;   to the side, without even a special technique like a Sway, and evade your&lt;br /&gt;   attacks willy-nilly.  Don't worry, there are ways around it and the game is&lt;br /&gt;   generally quite easy.&lt;br /&gt;   What you want to do is to focus on swaying just as an enemy attacks to avoid&lt;br /&gt;   the attack properly.  That doesn't include wind-up for moves that have one.&lt;br /&gt;   You can avoid unblockables with Sway, too--including gunshots.&lt;br /&gt;&lt;br /&gt;"SHIFTING."  Another thing about this game is the "Shifting" system, also known&lt;br /&gt;  as the "Is there a lock-on or isn't there??" system.&lt;br /&gt;  Shifting supposedly locks onto the nearest guy.  When pressing towards the&lt;br /&gt;  guy during weak attack strings, you'll pretty much be achieving the same goal&lt;br /&gt;  (even if you're not shifting) with the game's "soft lock-on" system.&lt;br /&gt;  However, it's pretty poor.  Generally speaking, you WILL want to Shift with&lt;br /&gt;  your one opponent in mind, especially if you want to reverse them.  But it's&lt;br /&gt;  so bad that enemies can barely move and avoid your lock-on, making this more&lt;br /&gt;  of a "strafe" system than anything else.&lt;br /&gt;  So...just be prepared for enemies getting behind you.  When they do, you will&lt;br /&gt;  pretty much have to let go of the Shift button and press towards and attack.&lt;br /&gt;  Note that some moves only work while Shifting, and others when you are NOT&lt;br /&gt;  Shifting.  So bear that in mind.&lt;br /&gt;  This is one of the most aggravating points of the game's design.  It seems&lt;br /&gt;  like one of the ways they make some enemies more difficult than others is to&lt;br /&gt;  make them harder to lock onto.  Boxers, martial arts experts, and enemies with&lt;br /&gt;  weapons are the most common offenders here.  You will often find it very hard&lt;br /&gt;  to force your guy to attack the guy you want, and I'm positive it's by design.&lt;br /&gt;  The best plan of attack is to do a big move that stuns, collapses, or knocks&lt;br /&gt;  enemies down and clear the crowd a little before approaching enemies that are&lt;br /&gt;  hard to focus on.&lt;br /&gt;&lt;br /&gt;HEAT MOVES.  Your goal is to land Heat Moves, especially against bosses.  Heat&lt;br /&gt;  Moves are basically your "super moves" and score big damage.  They also take&lt;br /&gt;  you out of the action and into a small cut-scene-esque animation, during&lt;br /&gt;  which time you are invulnerable.  I've actually used Heat Moves to get out of&lt;br /&gt;  situations before.  The best is that even if opponents were attacking, when&lt;br /&gt;  you come back from your Heat Move, you'll find that everyone's pretty much&lt;br /&gt;  back to "just set on the map" status and their actions will be canceled.&lt;br /&gt;  Here are some tips about Heat Moves:&lt;br /&gt;    • Wait for the prompt.  It's possible to hit the Triangle button before you&lt;br /&gt;      are prompted and just do a heavy attack.  For instance, when you throw an&lt;br /&gt;      enemy down and want to stomp on his face with the Ultimate Pursuit move,&lt;br /&gt;      if you mash the Triangle button, it's possible to get a normal stomp, or&lt;br /&gt;      even a heavy attack that will just sail over their body.&lt;br /&gt;    • ENEMIES IN MOTIONS OF ATTACKS, WIND-UPS, AND SWAYS CANNOT BE HIT WITH HEAT&lt;br /&gt;      MOVES (except "reversal" type moves, of course).  You'll notice this most&lt;br /&gt;      when you're going for weapon-based Heat Moves or Akiyama's Wall, Pole, and&lt;br /&gt;      Rail Crush moves.&lt;br /&gt;    • If you can't hit an enemy with a Heat Action because they were moving or&lt;br /&gt;      you weren't prompted, you will not get a "missed" animation (like you do&lt;br /&gt;      in fighting games when you miss a throw).  You will not use your Heat&lt;br /&gt;      Energy.  Instead, you'll do a Triangle-button-based attack.  This is a&lt;br /&gt;      relatively good thing about sharing the button with heavy attack.&lt;br /&gt;    • If you want to do a Triangle-based attack instead of a Heat Action but a&lt;br /&gt;      Heat Action is available, too bad.  This is the bad thing about sharing&lt;br /&gt;      the button with heavy attack.  For instance, if you just want to stomp a&lt;br /&gt;      guy to get him to stop lying on the ground all day long, and you don't&lt;br /&gt;      want to waste your Heat Gauge on him, well...there's no way to different-&lt;br /&gt;      iate the two attacks.&lt;br /&gt;    • Certain Heat Actions can be followed up with an additonal attack when&lt;br /&gt;      prompted on the screen.  Note that this uses up more Heat Energy, so it's&lt;br /&gt;      not always advisable.&lt;br /&gt;    • It's very rare, but certain boss-like enemies have Heat-Move-like attacks.&lt;br /&gt;      You can sometimes avoid at least some of their effects by pressing the&lt;br /&gt;      buttons that show up on screen, but you'll sometimes have to take the&lt;br /&gt;      whole attack.  The characters who use these generally must be in certain&lt;br /&gt;      ersatz Heat Modes, where they have auras about their bodies.  After they&lt;br /&gt;      hit you with their Heat Move, they will generally lose the aura and&lt;br /&gt;      status effects.&lt;br /&gt;      Of course, almost all bosses have special actions that show up once per&lt;br /&gt;      fight.  That's slightly different from what I was talking about, but the&lt;br /&gt;      general principle is the same:  press the buttons as they appear on the&lt;br /&gt;      screen.&lt;br /&gt;    • Different Heat Moves do different damage, and they also take different&lt;br /&gt;      amounts of Heat Energy.&lt;br /&gt;    • Enemies have different hidden defense stats for Heat Moves than they do&lt;br /&gt;      for regular moves.  Most common enemies are obliterated by one Heat Move,&lt;br /&gt;      but you'll notice some of the harder bosses don't seem to take too much&lt;br /&gt;      damage from that same Heat Move.&lt;br /&gt;      Enemies also seem to have a second hidden stat:  defense against consec-&lt;br /&gt;      utive uses of Heat Moves.  In other words, bosses tend to have a "vs.&lt;br /&gt;      Heat Move" defense stat, and then a (much higher) "vs. 2nd time they use&lt;br /&gt;      that move on me again" stat.&lt;br /&gt;      IN ORDER TO DEFEAT BOSSES EASILY, IT'S ESSENTIAL TO VARY HEAT MOVES USED&lt;br /&gt;      AGAINST THEM.  Against a tough boss?  Grab him, get him near a wall, use&lt;br /&gt;      the Wall Smash Heat Action.  Is he down?  Use the Ultimate Pursuit.  Got&lt;br /&gt;      him down again, and you're using someone with a Heat Move against rising&lt;br /&gt;      opponents?  Wait for him to start to get up again and use that Heat Move&lt;br /&gt;      rather than the Ultimate Pursuit.&lt;br /&gt;      Otherwise, you'll notice the damage yielded by your Heat Move will drop&lt;br /&gt;      dramatically.  Using the same Heat Action again and again after you've&lt;br /&gt;      already hit with it before will still hit the enemy, but it's almost like&lt;br /&gt;      throwing Heat Energy away if you can figure a way to use a different Heat&lt;br /&gt;      Action.  Using different weapons is useful for this.&lt;br /&gt;    • For fans of the series, I should note that although the first two titles&lt;br /&gt;      gave you experience bumps for using Heat Actions, they kinda removed that&lt;br /&gt;      in Kenzan!  It seems like you still are not rewarded in this way for using&lt;br /&gt;      Heat Moves.&lt;br /&gt;&lt;br /&gt;HEAT MODE.  When you fill your Heat Gauge to a certain point, you'll hear a&lt;br /&gt;  "ding" and you'll get an aura about you.  You are now in Heat Mode, and you&lt;br /&gt;  can use Heat Moves.&lt;br /&gt;  Of course, you may want to refrain from Heat Moves, since they spend Heat&lt;br /&gt;  Energy, and stay in Heat Mode, depending on the circumstances.  As you build&lt;br /&gt;  up, your character will gain benefits from being in Heat Mode.  Generally&lt;br /&gt;  speaking, you will be harder to knock down.  Fully built-up characters will&lt;br /&gt;  not die when in Heat Mode, though be warned that when you are hit, you lose&lt;br /&gt;  some Heat Energy and can potentially fall back out of Heat Mode (then, the&lt;br /&gt;  next hit will kill you).&lt;br /&gt;  It's rare, but some boss-like enemies have an ersatz Heat Mode (or two).  At&lt;br /&gt;  certain points in fights against them, you will hear the tell-tale "ding" and&lt;br /&gt;  see them get an aura about their body that will bestow some effects on them.&lt;br /&gt;  This varies from boss to boss, of course, but they generally will lose the&lt;br /&gt;  aura when they perform a certain powerful move or Heat-Move-like attack.  They&lt;br /&gt;  can usually also lose the aura naturally after a certain amount of time has&lt;br /&gt;  passed, so you can usually just stay away from them and see if it goes away&lt;br /&gt;  by itself.&lt;br /&gt;  Kiryû has a special "Red Heat" he can enter when he gets his Heat Gauge filled&lt;br /&gt;  to the last two little bars.  This basically lets him use a few more, heavy-&lt;br /&gt;  hitting Heat Moves.&lt;br /&gt;&lt;br /&gt;REVERSALS.  There are a lot of moves that I'll write "with opponent's attack,"&lt;br /&gt;  or "as opponent attacks," or something.  Just like evading enemy attacks with&lt;br /&gt;  Sway, you will want to time these with an enemy attack.  Anyone who plays a&lt;br /&gt;  lot of action games will probably be familiar with this concept.&lt;br /&gt;&lt;br /&gt;RUNNING.  You will often be asked to "run" towards enemies.  Since pressing&lt;br /&gt;  firmly on the analog stick makes you run, it just basically means you have to&lt;br /&gt;  start moving towards them, so don't think you need to take a number of steps&lt;br /&gt;  or anything.&lt;br /&gt;&lt;br /&gt;GRAPPLES.  When you grab someone, you don't immediately throw them.  Instead,&lt;br /&gt;  you hold them by the lapels (or whatever) and can drag them around and stuff.&lt;br /&gt;  You can hit them with heavy attacks to knock them down, weak attacks to hit&lt;br /&gt;  with a string, or with the grapple button to throw them.  Note that bigger&lt;br /&gt;  enemies will require you to tap the button quickly when you try to throw them,&lt;br /&gt;  or they'll fall on you, causing damage.  If you can't handle that, you might&lt;br /&gt;  want to just hit them with heavy attack, or something, instead.&lt;br /&gt;  Enemies can break your hold, just like you can break out with repeated tapping&lt;br /&gt;  of the "X" button.  Some enemies can pop right out of it rather quickly.&lt;br /&gt;  Some enemies are big strong brutes and will break your holds immediately with&lt;br /&gt;  a special animation.  This is annoying, but Saejima is a big ol' bruiser him-&lt;br /&gt;  self and can still grab almost all of these guys.&lt;br /&gt;  One key thing to remember about being grabbed:  WHEN YOU ARE GRAPPLED BY AN&lt;br /&gt;  ENEMY, EVEN IF THE ENEMY FAILS TO EXECUTE A THROW, YOU LOSE HEAT ENERGY&lt;br /&gt;  RAPIDLY.&lt;br /&gt;  You should also be aware of grapple reversals.  Kiryû and Tanimura can reverse&lt;br /&gt;  grapples by either tapping the circle button for the Breaking Grapple move or&lt;br /&gt;  hitting Triangle when in Heat Mode to execute the Ultimate Breaking Grapple&lt;br /&gt;  Heat Move.&lt;br /&gt;&lt;br /&gt;WEAPONS.  There are two types of weapons in this game:  items sitting around on&lt;br /&gt;  the ground and items you already have in your inventory.  For the ones in&lt;br /&gt;  your inventory, you'll have to equip those and assign them to either up,&lt;br /&gt;  left, or right on the D-Pad so you can "ready" them.&lt;br /&gt;  Pressing down on the D-Pad will put your weapon away or drop a weapon you&lt;br /&gt;  picked up off the ground.&lt;br /&gt;  I won't list the many, many different moves weapons have in the characters'&lt;br /&gt;  sections.  All weapons are pretty much the same, in essence:  you hit Square&lt;br /&gt;  to do weak attack strings, you hit Triangle to do a Heavy Attack, and you&lt;br /&gt;  hit Triangle when prompted to do a Heat Action.  Circle will either do a&lt;br /&gt;  special attack for equipped weapons or throw found weapons at opponents.&lt;br /&gt;  For some weapons, you can hold down Triangle to charge the heavy attack, and&lt;br /&gt;  others such as guns or sprays will have a special attack with Triangle that&lt;br /&gt;  will exhaust their ammo.&lt;br /&gt;&lt;br /&gt;COMBO-EXTENDING "BOUND" SYSTEM.  One of the biggest improvements to the battle&lt;br /&gt;  system in Ryû ga Gotoku 3 was the addition of the "Bound" system.  I'll&lt;br /&gt;  explain more when I talk about statuses below, but basically, when a body is&lt;br /&gt;  being juggled/combo'ed, they can be struck with "Bound" moves that keep them&lt;br /&gt;  combo-able.  A struck victim is either bounced off the ground slightly or&lt;br /&gt;  thrown against a wall, which causes them to collapse.  This is a great addit-&lt;br /&gt;  ion because before, you could stun someone, have them collapse in front of&lt;br /&gt;  you, and you wouldn't really have much to do except maybe sneak in a kick.&lt;br /&gt;  Since Ryû ga Gotoku 3, you can hit them while they collapse and bounce them&lt;br /&gt;  slightly, and try to hit them so they fall againt a wall and start comboing&lt;br /&gt;  over again.&lt;br /&gt;&lt;br /&gt;KICKING STUFF.  See all the weapons around the stage you're fighting at?  Or,&lt;br /&gt;  see, like, all those little rocks and cans and stuff that pop into existence&lt;br /&gt;  when a fight starts?&lt;br /&gt;  You can hit those with attacks that Bound or hit low...or just most attacks&lt;br /&gt;  that don't aim high like jabs.  Primareily, you'll use your standing Triangle&lt;br /&gt;  attack to hit these.&lt;br /&gt;  Why?  Because you can knock items into enemies.  The item striking them is&lt;br /&gt;  unblockable, and even though it can sometimes mess up set-ups, it can be very&lt;br /&gt;  valuable against block-happy foes or to add damage to wall bound juggles.&lt;br /&gt;&lt;br /&gt;STATUS.  There are several different "statuses" enemies and player characters&lt;br /&gt;  are in during combat.  For instance, you can be collapsing, standing, Swaying,&lt;br /&gt;  etc.  I'll give a brief run-down of them:&lt;br /&gt;   • DOWNED.  Simply, a character lying on the ground.  You know, after you hit&lt;br /&gt;     them with a heavy attack, or grab 'em and throw them down.  Characters can&lt;br /&gt;     get from this, sometimes with attacks, but they can opt to just lie there&lt;br /&gt;     for a while, too.  They won't stay down forever, though.&lt;br /&gt;     Downed characters are basically only open to pursuit attacks and Ultimate&lt;br /&gt;     Pursuit Heat Actions.&lt;br /&gt;     A quick rule of thumb is if you hit 'em when they're down, they'll get up.&lt;br /&gt;     Do a pursuit attack to make people get up.&lt;br /&gt;   • KNOCKED DOWN.  This use of "down" is a bit confusing but I couldn't think&lt;br /&gt;     of a better way to put it off the top of my head.  This is when someone&lt;br /&gt;     is hit by something that sends them sailing through the air--a "knockdown."&lt;br /&gt;     All playable characters except Saejima can learn ways to recover as they&lt;br /&gt;     land from this state, otherwise they'll just end up downed.  Characters in&lt;br /&gt;     "knocked down" state are airborn and susceptible to "Bound" attacks, which&lt;br /&gt;     will basically leave them open for more attacks they will not be able to&lt;br /&gt;     defend.  In other words, you can be knocked down, hit a wall, and then&lt;br /&gt;     enter a collapse, during which time you are open to attacks that will make&lt;br /&gt;     you back in a "knocked down" state.&lt;br /&gt;   • RISING.  After a character has been knocked down, and they roll around and&lt;br /&gt;     all that, then they get up.  During this time, they are invulnerable,&lt;br /&gt;     except for certain Heat Moves against rising enemies.  Everyone except&lt;br /&gt;     Akiyama can learn a Heat Move like this.  Note that enemies who automat-&lt;br /&gt;     ically rise after eating a Heat Move or enemies who stand up from a nor-&lt;br /&gt;     mal pursuit attack are not vulnerable to such Heat Moves, however.&lt;br /&gt;   • COLLAPSE.  Gut punches and being smashed against walls will cause charac-&lt;br /&gt;     ters to slowly slump over.  They'll eventually end up downed, but if they&lt;br /&gt;     are hit (including your character) while like this, they will be "juggled,"&lt;br /&gt;     and kinda bounced a bit through the air as though they suffered a knock-&lt;br /&gt;     down.&lt;br /&gt;   • BOUND.  There are two ways a character is "Bound:"  a ground bounce when&lt;br /&gt;     they're hit with certain attacks when they've been knocked into the air&lt;br /&gt;     and when they've been knocked down and hit a wall.  The latter is called&lt;br /&gt;     "Wall Bound."  This basically extends the "airborn" or "knocked down"&lt;br /&gt;     state and makes combos possible as characters have no defense when in the&lt;br /&gt;     air.&lt;br /&gt;   • STUN.  There are two different ways characters can be stunned or dizzied.&lt;br /&gt;     They can be just stunned so that they are standing and open to another&lt;br /&gt;     attack, or they can be stunned on the ground.  You'll notice that after&lt;br /&gt;     enemies are in the "downed" state, they'll sometimes grab their stomach or&lt;br /&gt;     whatever and roll around a bit.  That's the "downed stun" state.  In this&lt;br /&gt;     state, they can usually not be hit with pursuit attacks, but bound attacks&lt;br /&gt;     will work.&lt;br /&gt;   • GUARD BREAK.  When guard is broken, the character staggers a bit.  When it&lt;br /&gt;     happens to you, be sure to release the guard button and press it again, so&lt;br /&gt;     long as you have the ability to re-guard.  Otherwise, characters are ren-&lt;br /&gt;     dered helpless to a follow-up attack.&lt;br /&gt;   • COWERING.  I hate this.  There are two types:  standing cowering and fall-&lt;br /&gt;     ing cowering.  Standing enemies who cower are basically defenseless, while&lt;br /&gt;     ones who fall down to the ground, annoyingly, are in a downed state and&lt;br /&gt;     can only be hit with pursuit attacks or grabbed by Saejima or Kiryû.&lt;br /&gt;&lt;br /&gt;RANDOM ENCOUNTERS.  Most of your fights will be confined to a small space.&lt;br /&gt;  As you walk around town, guys will be all "OMG dude let's go!" and come run-&lt;br /&gt;  ning up to get you.  Unlike true action titles like GTA or Darksiders or&lt;br /&gt;  whatever, you cannot attack people until you're in "battle mode," so I think&lt;br /&gt;  this aspect of random encounters makes the game more like an "action-RPG" than&lt;br /&gt;  an action title.&lt;br /&gt;&lt;br /&gt;ACTION STAGES.  The other way you'll be fighting is in certain points of each&lt;br /&gt;  characters' story, when youwill be called to certain locations and have to&lt;br /&gt;  make your way from one point of a special map to another.  These stages are&lt;br /&gt;  few and far between (too few for my personal tastes), and even though they&lt;br /&gt;  have healing items littered about them, you'll probably want to bring some&lt;br /&gt;  with you.  Generally speaking, they have gates you'll have to break, waves of&lt;br /&gt;  guys you'll have to beat, and a boss at the end.&lt;br /&gt;&lt;br /&gt;DRUNKENNESS.  Unlike most games, you pretty much want to be inebriated.  When&lt;br /&gt;  you order an alcoholic beverage at a restaurant/bar or at a cabaret club--or&lt;br /&gt;  when you drink one you bought from a convenience store, or whatever--you get&lt;br /&gt;  a little bottle symbol on the upper left-hand corner of the screen.  See it?&lt;br /&gt;  It should be flashing red.  It flashes more as you get more drunk.&lt;br /&gt;  When you reach maximum sloshed-icity, you will not be able to order drinks at&lt;br /&gt;  a bar, but…other than that?  No big deal.  You won't end up spilling your guts&lt;br /&gt;  all over the place like in most "sandbox" titles, you won't lose control of&lt;br /&gt;  your dude (except it does blur your vision for billiards and darts).&lt;br /&gt;  So what are the effects?  Oh, you'll get much, much more Heat Energy for hit-&lt;br /&gt;  ting enemies.  Seriously, try fights sober and fights all drunked up.  I'll&lt;br /&gt;  bet it's like 30% more, or something.  You can use drunkenness to abuse Heat&lt;br /&gt;  Moves.  I've seen strategies for taking out the supposedly super-hard "extra&lt;br /&gt;  bosses" involving bringing a lot of Japanese Sake with you.&lt;br /&gt;  On top of that, it causes random encounters to appear more frequently!  If&lt;br /&gt;  you wanna level up or just feel like busting some heads, being drunk sure&lt;br /&gt;  helps.&lt;br /&gt;&lt;br /&gt;ITEMS.  The last thing I wanted to mention about fighting is that if you want to&lt;br /&gt;  use items such as Staminan, or you want to adjust your equipment, note that&lt;br /&gt;  you cannot call up the pause menu unless you are standing still, downed, or&lt;br /&gt;  rising.  That means if an enemy's hitting you with some crazy combo or what-&lt;br /&gt;  ever, you will have to wait until it's over to use a healing item!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2b-I.  Akiyama&lt;br /&gt;--------------&lt;br /&gt;&lt;br /&gt;Called a "speedster" (or "speed star," rather) by the designers, Akiyama is a&lt;br /&gt;pressure character.  He can unleash an almost unending string of attacks on his&lt;br /&gt;enemies.&lt;br /&gt;  Generally speaking, as Akiyama, you'll want to get his ability to cancel sway.&lt;br /&gt;You can improve him so that he can cancel even in Heat Mode, unlike Kiryû, which&lt;br /&gt;will let you attack, dodge, attack, dodge, attack almost ad infinitum with very&lt;br /&gt;little window for enemies to interrupt.&lt;br /&gt;  He's built for "zoning" enemies.  Using the rapid kicks at the end of his&lt;br /&gt;weak attack string and cancels to keep it going, you can force enemies up&lt;br /&gt;against "hazards" of the environment.  His Heat Actions generally focus on get-&lt;br /&gt;ting enemies to stand at certain places.  For instance, his Wall Crush, Pole&lt;br /&gt;Crush, and Rail Crush all demand that you get the enemy near one of those&lt;br /&gt;respective hazards.  The Ultimate Wall Leap needs you to get a bunch of enemies&lt;br /&gt;relatively grouped together.  The Ultimate Vaulting has a rail between you and&lt;br /&gt;the enemy.  The Ultimate Bull's-Eye requires an enemy attack you from behind.&lt;br /&gt;  All of these mean you want to situate yourself and the enemy in various locat-&lt;br /&gt;ions.  So luckily, his seemingly endless strings can be used to force people in&lt;br /&gt;certain directions.&lt;br /&gt;  Another great thing about Akiyama is that he can get Heat Energy very quickly&lt;br /&gt;once you've built him up some.  He can taunt in various situations, and he gets&lt;br /&gt;a substantial boost for doing certain taunts.  The most useful is probably the&lt;br /&gt;Chastising Glare, which is performed while grappling an enemy.  This gives him a&lt;br /&gt;nice boost, but it also lets him throw enemies against hazards.  You have to&lt;br /&gt;wait a second to grab them again or perform a Heat Action, tho', so they can get&lt;br /&gt;out of the animation from being pushed back.&lt;br /&gt;&lt;br /&gt;Here is a brief sketch of good moves for Akiyama:&lt;br /&gt;&lt;br /&gt; • SLASH KICK (alpha, beta).  Akiyama can unleash a huge flurry of kicks on his&lt;br /&gt;   opponents.  After stunning or bounding enemies with the second or third&lt;br /&gt;   Finish Kick to his combo and getting them over to a wall, it's great to&lt;br /&gt;   unleash the Slash Kick (especially when you've powered it up with Saigô&lt;br /&gt;   training) and hit them a kajillion and a half times (give or take).  You&lt;br /&gt;   can end the Slash Kicks with the final Finish Kick, too, of course.&lt;br /&gt; • RIGHT HORIZONTAL EXTENDED SPIN KICK.  Or, the Finish Kick after his first&lt;br /&gt;   weak attack.  This has a wide range and makes enemies collapse.  Essential&lt;br /&gt;   when trying to get good combos.  Enemies also rarely guard against this when&lt;br /&gt;   they're getting off the ground.  You can beat almost any character once&lt;br /&gt;   they've been knocked on their back by starting the combo while they're in-&lt;br /&gt;   vulnerably rising from the ground and then using this attack right when they&lt;br /&gt;   get up.&lt;br /&gt; • LEFT NAERYEO CH'AGI.  This is the Finish Kick after the second attack in his&lt;br /&gt;   weak string.  It basically bounds foes by knocking them to the ground in a&lt;br /&gt;   special way, which leaves their feet up in the air.  During this time, they&lt;br /&gt;   can still be combo'd.&lt;br /&gt; • RIGHT HEEL LANCE, RIGHT OVERHEAD KICK, RIGHT SIDE KICK.  This is his Triple&lt;br /&gt;   Finish Kick.  When juggling a guy against a wall with a Slash Kick combo,&lt;br /&gt;   this is a fitting end.  You can pause it at the Right Overhead Kick to Bound&lt;br /&gt;   the enemy.&lt;br /&gt; • COUNTER KICK - This didn't come into play as much as I would have thought&lt;br /&gt;   when I played the game, but it's worth mention that Akiyama is the only one&lt;br /&gt;   of the "new guys" to get a move that's basically the same as Kiryû's Tiger&lt;br /&gt;   Killer reversal.&lt;br /&gt; • CANCEL SWAY, CANCEL SWAY+.  When he learns Cancel Sway+, the "you must not be&lt;br /&gt;   in Heat Mode" restriction is removed and Akiyama can cancel attacks at almost&lt;br /&gt;   any time to sidestep and start over again, making him ridiculously powerful.&lt;br /&gt; • WALL CRUSH, GUARDRAIL CRUSH, POLE CRUSH.  These three Heat Moves are great&lt;br /&gt;   weapons.  Akiyama can force people against hazards in a few ways, and so long&lt;br /&gt;   as you hit the Triangle button right as the enemy is not performing an action&lt;br /&gt;   and they're against a hazard, you can drain a lot of health.  This is great&lt;br /&gt;   for "big guys" who instantly break throws because you don't need to grapple&lt;br /&gt;   them to use the environment against them for Heat Actions.&lt;br /&gt; • ULTIMATE WALL JUMP.  Got a bunch of chowderheads in your way?  Run towards&lt;br /&gt;   them in Heat Mode and hit Triangle to hit three opponents at once.  It's not&lt;br /&gt;   the most damaging Heat Move on the planet, but it's nice to take care of some&lt;br /&gt;   of the rabble.&lt;br /&gt; • ULTIMATE BULL'S-EYE.  Trying to think of a way to keep damaging a boss now&lt;br /&gt;   that you've already used the Ultimate Pursuit?  Consider this move.  It works&lt;br /&gt;   wonders against Minami.&lt;br /&gt;&lt;br /&gt;Here is a list of Akiyama's moves:&lt;br /&gt;&lt;br /&gt;- Strikes -&lt;br /&gt;Move:  Left Side Kick&lt;br /&gt;Command:  Square&lt;br /&gt;&lt;br /&gt;Move:  Right Horizontal Extended Spin Kick&lt;br /&gt;Command:  Square, Triangle&lt;br /&gt;Collapses foes.&lt;br /&gt;&lt;br /&gt;Move:  Right Knee&lt;br /&gt;Command:  Square, Triangle, Triangle&lt;br /&gt;Knock-down.  Guard Break.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Right Side Kick&lt;br /&gt;Command:  Square, Square&lt;br /&gt;&lt;br /&gt;Move:  Left Naeryeo Ch'agi&lt;br /&gt;Command:  Square, Square, Triangle&lt;br /&gt;Special Knock-Down (like a Bound).&lt;br /&gt;&lt;br /&gt;Move:  Rising Right Spinning Back Kick&lt;br /&gt;Command:  Square, Square, Triangle, Triangle&lt;br /&gt;Special Knock-Down (like a Bound).&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Right Naeryeo Ch'agi&lt;br /&gt;Command:  Square, Square, Square&lt;br /&gt;&lt;br /&gt;Move:  Turning Right Side Kick&lt;br /&gt;Command:  Square, Square, Square, Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;&lt;br /&gt;Move:  Jumping Right Naeryeo Ch'agi&lt;br /&gt;Command:  Square, Square, Square, Triangle, Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  First Slash Kick&lt;br /&gt;Command:  Square, Square, Square, Square&lt;br /&gt;&lt;br /&gt;Move:  Slash Kick&lt;br /&gt;Command:  Square, Square, Square, Square, (tap Square)&lt;br /&gt;More hits can be done after learning alpha and beta versions by Saigô Training.&lt;br /&gt;&lt;br /&gt;Move:  Right Heel Lance&lt;br /&gt;Command:  (During First Slash Kick or Slash Kick), Triangle&lt;br /&gt;Special Knock-Down (like a Bound).&lt;br /&gt;&lt;br /&gt;Move:  Right Overhead Kick&lt;br /&gt;Command:  (During First Slash Kick or Slash Kick), Triangle, Triangle&lt;br /&gt;Bound.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Right Side Kick&lt;br /&gt;Command:  (During First Slash Kick or Slash Kick), Triangle, Triangle, Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Rise Kick&lt;br /&gt;Command:  When downed Square&lt;br /&gt;Knock-down.  Unblockable.&lt;br /&gt;&lt;br /&gt;Move:  Blow Kick&lt;br /&gt;Command:  Triangle&lt;br /&gt;Bound.&lt;br /&gt;&lt;br /&gt;Move:  Double Blow Kick&lt;br /&gt;Command:  Triangle, Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Turn Kick&lt;br /&gt;Command:  While Shifting, Back + Triangle&lt;br /&gt;&lt;br /&gt;Move:  Kick Counter&lt;br /&gt;Command:  While Shifting, Triangle with enemy attack from the front&lt;br /&gt;Knock-down.  Invulnerable.&lt;br /&gt;&lt;br /&gt;Move:  Dash Kick&lt;br /&gt;Command:  While running Triangle&lt;br /&gt;Must be learned through Saigô Training.&lt;br /&gt;&lt;br /&gt;Move:  Dash Kick Double&lt;br /&gt;Command:  While running Triangle, Triangle&lt;br /&gt;Special Knock-Down (like a Bound)&lt;br /&gt;Must be learned through Saigô Training.&lt;br /&gt;&lt;br /&gt;Move:  Dash Kick Triple&lt;br /&gt;Command:  While running Triangle, Triangle, Triangle&lt;br /&gt;Bound.&lt;br /&gt;Must be learned through Saigô Training.&lt;br /&gt;&lt;br /&gt;Move:  Face Stomp&lt;br /&gt;Command:  Near downed foe Triangle (not in Heat Mode)&lt;br /&gt;&lt;br /&gt;Move:  Reversal Sliding&lt;br /&gt;Command:  When landing from a knock-down Triangle&lt;br /&gt;Knock-down.  Invulnerable.  Unblockable.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Sway&lt;br /&gt;Command:  (direction, neutral) + X&lt;br /&gt;&lt;br /&gt;Move:  Double Sway&lt;br /&gt;Command:  (direction, neutral) + X, (direction, neutral) + X&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Shoulder Charge&lt;br /&gt;Command:  Forward + X, Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Horizontal Spin Kick&lt;br /&gt;Command:  (Left or Right) + X, Triangle&lt;br /&gt;Must be purchased wiht Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Retreating Straight Kick&lt;br /&gt;Command:  Back + X, Triangle&lt;br /&gt;Standing Stuns.&lt;br /&gt;&lt;br /&gt;Move:  Cancel Sway&lt;br /&gt;Command:  during most strikes, (direction, neutral) + X&lt;br /&gt;Purchase with Skill Souls when powering up.  First purchase will allow you to&lt;br /&gt;use move only when NOT in Heat Mode; purchase of Cancel Sway+ grants ability to&lt;br /&gt;use move whenever.&lt;br /&gt;&lt;br /&gt;Move:  Downed Recovery&lt;br /&gt;Command:  When landing from a knock-down X&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Taunt&lt;br /&gt;Command:  R2&lt;br /&gt;&lt;br /&gt;Move:  Heat Charge&lt;br /&gt;Command:  Hold R2&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Mocking Crouch&lt;br /&gt;Command:  Near downed foe R2&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Rousing Rise&lt;br /&gt;Command:  When downed R2&lt;br /&gt;&lt;br /&gt;- Grapples -&lt;br /&gt;Move:  Grapple&lt;br /&gt;Command:  Circle&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Elbow&lt;br /&gt;Command:  Grappling Square&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Stomach Punch&lt;br /&gt;Command:  Grappling Square, Square&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Wild Hook&lt;br /&gt;Command:  Grappling Square, Square, Square&lt;br /&gt;Knock-down.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Turn Kick&lt;br /&gt;Command:  Grappling Back + Square&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Side Kick&lt;br /&gt;Command:  Grappling Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;&lt;br /&gt;Move:  Shoulder Throw&lt;br /&gt;Command:  Grappling Circle&lt;br /&gt;Downs foe.&lt;br /&gt;&lt;br /&gt;Move:  Chastising Glare&lt;br /&gt;Command:  Grappling R2&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Throw Break&lt;br /&gt;Command:  When grappled rapidly tap X&lt;br /&gt;&lt;br /&gt;- Heat Moves -&lt;br /&gt;NOTE:  You must be in Heat Mode to use these attacks.  They cost Heat Energy.&lt;br /&gt;Move:  Ultimate Environment Attack&lt;br /&gt;Command:  Grappling near hazard, Triangle&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Weapon&lt;br /&gt;Command:  With weapon equipped, Triangle&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Pursuit&lt;br /&gt;Command:  Near downed foe, Triangle&lt;br /&gt;Use a certain amount of times to learn follow-up attack, which is performed by&lt;br /&gt;following button prompt on screen and costs more Heat Energy.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Guardrail Crush&lt;br /&gt;Command:  Near enemy who is standing near guardrail, Triangle&lt;br /&gt;Use a certain amount of times to learn follow-up attack, which is performed by&lt;br /&gt;following button prompt on screen and costs more Heat Energy.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Pole Crush&lt;br /&gt;Command:  Near enemy who is standing near pole or tree, Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Wall Crush&lt;br /&gt;Command:  Near enemy who is standing near wall, Triangle&lt;br /&gt;Use a certain amount of times to learn follow-up attack, which is performed by&lt;br /&gt;following button prompt on screen and costs more Heat Energy.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Adversity&lt;br /&gt;Command:  When guard is broken, Triangle&lt;br /&gt;Learn through Revelation.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Bull's-Eye&lt;br /&gt;Command:  As enemy attacks from behind, Triangle&lt;br /&gt;Learn through Revelation.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Wall Jump&lt;br /&gt;Command:  Running towards 3 or more enemies, Triangle&lt;br /&gt;Learn through Revelation.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Pole Dance&lt;br /&gt;Command:  When drunk, running towards enemy, Triangle&lt;br /&gt;Sobers up about 1/2 maximum possible drunkennness.&lt;br /&gt;Learn by beating final stage of IF7-R.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Vaulting&lt;br /&gt;Command:  When standing with guardrail between you and enemy, Triangle&lt;br /&gt;Learn by beating final stage of IF7-R.&lt;br /&gt;&lt;br /&gt;- Weapons -&lt;br /&gt;Here are the character-specific weapons Akiyama can and cannot use:&lt;br /&gt;Heavy Objects (such as motorcycles, oil drums):  No&lt;br /&gt;Hammer:  No&lt;br /&gt;Sword:  Yes&lt;br /&gt;Knife:  Yes&lt;br /&gt;Kali Sticks:  Yes&lt;br /&gt;Nunchaku:  Yes&lt;br /&gt;Tonfa:  No&lt;br /&gt;Brass Knuckles:  No&lt;br /&gt;Spear:  No&lt;br /&gt;Gun:  No (except Golden Gun)&lt;br /&gt;Shotgun:  No&lt;br /&gt;Machine Gun:  No&lt;br /&gt;&lt;br /&gt;Character-Specific Weapon Heat Actions:&lt;br /&gt;Heavy Objects (such as motorcycles, oil drums):  No&lt;br /&gt;Hammer:  No&lt;br /&gt;Sword:  Same as "single-handed weapon"&lt;br /&gt;Knife:  Yes&lt;br /&gt;Kali Sticks:  Yes (unique)&lt;br /&gt;Nunchaku:  No&lt;br /&gt;Tonfa:  No&lt;br /&gt;Brass Knuckles:  No&lt;br /&gt;Found Weapon Pole:  Yes, same as Saejima&lt;br /&gt;Spear:  No&lt;br /&gt;Portable Stove:  No&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2b-II.  Saejima&lt;br /&gt;---------------&lt;br /&gt;&lt;br /&gt;Saejima is the "big dude."  He's what the Japanese would call "chikara makase;"&lt;br /&gt;he's an overpowering bruiser rather than a technical wizard.  His greatest&lt;br /&gt;assets are being able to pick up huge objects and huge enemies (including those&lt;br /&gt;"auto-throw-break" enemies), and his "super-armor"-like ability to take hits&lt;br /&gt;and not be interrupted if he's attacking or charging attacks.  The latter is, of&lt;br /&gt;course, only available after building him up a bit.&lt;br /&gt;  He does have some big weaknesses you may find yourself struggling with, how-&lt;br /&gt;ever.  For one thing, he's very slow.  Especially after playing as Akiyama, you&lt;br /&gt;will probably feel like you're floating on the moon or fighting underwater, or&lt;br /&gt;something.  This really doesn't matter as much once you can "absorb" hits with&lt;br /&gt;your "super armor," though.&lt;br /&gt;  Another problem with Saejima is his Heat Gauge is relatively short.  You'll&lt;br /&gt;definitely want to play IF7-R with him to extend his gauge as much as possible.&lt;br /&gt;The good thing is that he seems to build Heat Energy quickly with his heavy&lt;br /&gt;hits, so even if you use up your Heat to bust out some crazy super move, you'll&lt;br /&gt;probably be able to get it back rather quickly.  He also has an extra little&lt;br /&gt;burst, once you've built him up, at the end of his "hold R2 to charge Heat"&lt;br /&gt;thing that gives him a healthy boost of Heat Energy.&lt;br /&gt;  The final really handicap I'd like to point out in his design is that he has&lt;br /&gt;no "recovery" options from falling.  Other guys can land on their feet or even&lt;br /&gt;retaliate with an attack, but he just has to fall flat on his back.&lt;br /&gt;  Even with his shortcomings, I think his "pluses" are actually ridiculously&lt;br /&gt;powerful.  I'd go so far as to say Saejima has the easiest time fighting in the&lt;br /&gt;game.  I think the best tip is probably to go ahead and make use of his Status&lt;br /&gt;of the Vajra and just combo the snot out of groups of guys, or use the Wind-Up&lt;br /&gt;Top to clear out groups of them, and when people are bounding around maybe throw&lt;br /&gt;out an Ultimate Power Lariat or Ultimate Temple Bell Ringer.  Against powerful&lt;br /&gt;single enemies such as bosses or in the arena, Wind-Up Top and Great Mt. Fuji&lt;br /&gt;are indispensible attacks.&lt;br /&gt;  Saejima has a lot of Kiryû's moves.  This is because both are basically big&lt;br /&gt;bruisers, when it comes down to it.  I did find the Ultimate Stacking Throw and&lt;br /&gt;Ultimate Face Smashing fairly useful, but for some reason I didn't end up using&lt;br /&gt;the foot grab or pick-up ground throws as much with him.  The Ultimate Herculean&lt;br /&gt;Strength and Ultimate Double-Header are not as useful as Kiryû's versions be-&lt;br /&gt;cause, rather than build to Red Heat, you must be low on health to use them.&lt;br /&gt;&lt;br /&gt;Here is a brief sketch of good moves for Saejima:&lt;br /&gt;&lt;br /&gt; • WILD OVERHEAD HOOK PUNCH.  This is his charged heavy attack ender after the&lt;br /&gt;   first weak attack.  It bound enemies, so you can easily use the Ultimate&lt;br /&gt;   Power Lariat Heat Move as a follow-up.&lt;br /&gt; • RISING KNEE, DOUBLE HAMMER HOOK, DOUBLE HAMMER UPPERCUT.  This is his&lt;br /&gt;   Triple Charge Finish.  Great when you have a crowd, since with the Status of&lt;br /&gt;   the Vajra he will not be interrupted and complete the combo, generally, and&lt;br /&gt;   it knocks down.  After the second hit (Double Hammer Hook), you can pause and&lt;br /&gt;   follow with the Ultimate Power Lariat, but you must be facing them so it&lt;br /&gt;   sometimes is a little hard to get the game to recognize what you're doing.&lt;br /&gt; • FACE ELBOW, BODY STRIKE, RIGHT KNEE.  These are his "uncharged" heavy attack&lt;br /&gt;   string enders.  Each is useful in their own way and if you have a crowd of&lt;br /&gt;   people, it's not a bad idea to throw out Right Knees or Face Elbows to keep&lt;br /&gt;   moving without pausing to charge an attack.&lt;br /&gt; • FOCUS: WIND-UP TOP.  A great move that has relatively short charge time, the&lt;br /&gt;   Wind-Up Top is useful for cutting through multiple enemies.  Smaller enemies&lt;br /&gt;   will stagger around.  It's possible to get multiple hits on the same enemy&lt;br /&gt;   with this great move.&lt;br /&gt; • ULTIMATE FOCUS: GREAT MT. FUJI.  Tiger Uppercopyright infringement!  This is&lt;br /&gt;   unblockable and knocks enemies down.  It also yields a lot of Heat Energy.&lt;br /&gt;   A nice thing to do is to follow up with an Ultimate Pursuit.  Great against&lt;br /&gt;   tough single enemies like Adabana.&lt;br /&gt; • REPELLING.  Simply a great move, part of Kiryû's repertoire, this offers&lt;br /&gt;   Saejima some options when people come charging in with attack strings.&lt;br /&gt; • CHARGE KNEE KICK.  This is a great move that can be followed up with two&lt;br /&gt;   attacks just like the normal Rising Knee.  It's just as useful.  You can use&lt;br /&gt;   it to set up Ultimate Temple Bell Ringers, too.  Just take the guy a step or&lt;br /&gt;   so away from a wall so it doesn't do a normal Ultimate Wall Toss, face it,&lt;br /&gt;   and Charge Knee Kick him into it.  Press towards him if you have to, and&lt;br /&gt;   hit the Triangle Button as he collapses from the Wall Bound.&lt;br /&gt; • ULTIMATE POWER LARIAT.  Besides just throwing guys, smashing their faces&lt;br /&gt;   with the Ultimate Pursuit, and bashing them with weapon Heat Actions, this is&lt;br /&gt;   Saejima's "go to" super move.  There are a number of ways to Bound opponents,&lt;br /&gt;   just…it's a little hard to land the super afterwards sometimes because he'll&lt;br /&gt;   end up staggering past them if they are near a wall or another enemy often.&lt;br /&gt;   To correct this, pick a move that really bounces them high, and then press&lt;br /&gt;   towards them just a litle to turn towards them and wait until they are just&lt;br /&gt;   about to hit the ground.&lt;br /&gt; • ULTIMATE TEMPLE BELL RINGER.  This is almost a variant of the Ultimate Power&lt;br /&gt;   Lariat, only it's a bit harder to set up as you need to Wall Bound them.&lt;br /&gt;   Again, press towards them a little and wait for them to almost hit the ground&lt;br /&gt;   from the collapse and it should work out OK.&lt;br /&gt; • ULTIMATE SUPER-HEAVY WEAPON.  Well, this and using super-heavy weapons at&lt;br /&gt;   all.  Other characters have to try kicking heavy items at enemies, but he can&lt;br /&gt;   just pick 'em up and abuse them.  If there's a crowd around you and an oil&lt;br /&gt;   drum is just sitting around, pick it up and swing away to clear 'em out.&lt;br /&gt;   Use the Ultimate Super-Heavy Weapon Heat Move for a ton of damage.&lt;br /&gt; • ULTIMATE PIERCING CRUSH.  Originally, I thought this would be a bad move&lt;br /&gt;   because most enemies that guard a lot only did so when you were attacking&lt;br /&gt;   them in previous games, it seemed.  But this is a great move actually; you'd&lt;br /&gt;   probably be surprised to see how many guys want to come up to Saejima's face&lt;br /&gt;   and just start guarding.&lt;br /&gt; • ULTIMATE FACE SMASHING.  As with the other three guys with a similar move,&lt;br /&gt;   the ability to hit rising foes with a Heat Move is great because it gives you&lt;br /&gt;   another option besides just Ultimate Pursuit.&lt;br /&gt; • ULTIMATE STACKING THROW.  This is a nice way to damage two guys at once.&lt;br /&gt; • DOWN GRAPPLE.  It's worth mentioning that Saejima has the Down Grapple, just&lt;br /&gt;   like Kiryû.  Knocked a guy down but don't want to Ultimate Pursuit him?  Just&lt;br /&gt;   grab his foot and toss him back down--or pick him up by goin to his head's&lt;br /&gt;   side, if he's a boss.  Bosses and many stronger enemies break the foot grab&lt;br /&gt;   automatically.&lt;br /&gt; • ULTIMATE SWING.  In addition to having various Heat Actions from swinging&lt;br /&gt;   the guy into various hazards, you can also clear crowds by doing an Ultimate&lt;br /&gt;   Swing out in the open.&lt;br /&gt;&lt;br /&gt;Here is a list of Saejima's moves:&lt;br /&gt;&lt;br /&gt;- Strikes -&lt;br /&gt;Move:  Right Body Blow&lt;br /&gt;Command:  Square&lt;br /&gt;&lt;br /&gt;Move:  Face Elbow&lt;br /&gt;Command:  Square, Triangle&lt;br /&gt;Collapse.&lt;br /&gt;&lt;br /&gt;Move:  Wild Overhead Hook&lt;br /&gt;Command:  Square, hold Triangle, release&lt;br /&gt;Bound.&lt;br /&gt;&lt;br /&gt;Move:  Right Uppercut&lt;br /&gt;Command:  Square, hold Triangle, release, Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Left Body Blow&lt;br /&gt;Command:  Square, Square&lt;br /&gt;&lt;br /&gt;Move:  Body Strike&lt;br /&gt;Command:  Square, Square, Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;&lt;br /&gt;Move:  Right Body Hook&lt;br /&gt;Command:  Square, Square, hold Triangle, release&lt;br /&gt;Collapse.&lt;br /&gt;&lt;br /&gt;Move:  Straight Kick&lt;br /&gt;Command:  Square, Square, hold Triangle, release, Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Right Hook&lt;br /&gt;Command:  Square, Square, Square&lt;br /&gt;&lt;br /&gt;Move:  Right Knee&lt;br /&gt;Command:  Square, Square, Square, Triangle&lt;br /&gt;Collapse.&lt;br /&gt;&lt;br /&gt;Move:  Rising Knee&lt;br /&gt;Command:  Square, Square, Square, hold Triangle, release&lt;br /&gt;Bound.&lt;br /&gt;&lt;br /&gt;Move:  Double Hammer Hook&lt;br /&gt;Command:  Square, Square, Square, hold Triangle, release, Triangle&lt;br /&gt;Knock-down, Bounds air foes.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Double Hammer Uppercut&lt;br /&gt;Command:  Square, Square, Square, hold Triangle, release, Triangle, Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Bound Kick&lt;br /&gt;Command:  Triangle&lt;br /&gt;Bound.&lt;br /&gt;&lt;br /&gt;Move:  Turn Kick&lt;br /&gt;Command:  While shifting Back + Triangle&lt;br /&gt;&lt;br /&gt;Move:  Focus: Wind-Up Top&lt;br /&gt;Command:  Hold Triangle until Saejima grunts, release&lt;br /&gt;Mutli-hit.  Knocks down.&lt;br /&gt;Must be learned through Hermit Training.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Focus: Great Mt. Fuji&lt;br /&gt;Command:  Hold Triangle until Saejima changes stance, release&lt;br /&gt;Knock-down.  Unblockable.&lt;br /&gt;Must be learned through Hermit Training.&lt;br /&gt;&lt;br /&gt;Move:  Dash Tackle&lt;br /&gt;Command:  While running Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;Knock-down.&lt;br /&gt;&lt;br /&gt;Move:  Charge Tackle&lt;br /&gt;Command:  In Heat Mode, while running hold Triangle&lt;br /&gt;Throws opponent down.  Heat cost.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Pursuit Stomp&lt;br /&gt;Command:  Near fallen enemy, Triangle (not in Heat Mode)&lt;br /&gt;Makes opponent rise after hit.&lt;br /&gt;&lt;br /&gt;Move:  Repelling&lt;br /&gt;Command:  Holding R1, after successful guard without guard break, Triangle&lt;br /&gt;&lt;br /&gt;Move:  Roll (or Hop Back)&lt;br /&gt;Command:  (direction or neutral) + X&lt;br /&gt;&lt;br /&gt;Move:  Taunt&lt;br /&gt;Command:  R2&lt;br /&gt;&lt;br /&gt;Move:  Heat Charge&lt;br /&gt;Command:  Hold R2&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Heat Boost&lt;br /&gt;Command:  Hold R2 until Saejima grunts, release&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;- Grapples -&lt;br /&gt;Move:  Grapple&lt;br /&gt;Command:  Circle&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Elbow&lt;br /&gt;Command:  Grappling Square&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Stomach Punch&lt;br /&gt;Command:  Grappling Square, Square&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Wild Hook&lt;br /&gt;Command:  Grappling Square, Square, Square&lt;br /&gt;Knock-down.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Turn Kick&lt;br /&gt;Command:  Grappling Back + Square&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Right Knee&lt;br /&gt;Command:  Grappling Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;&lt;br /&gt;Move:  Charge Knee Kick&lt;br /&gt;Command:  Grappling hold Triangle, release&lt;br /&gt;Bound.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Double Hammer Hook&lt;br /&gt;Command:  Grappling hold Triangle, release, Triangle&lt;br /&gt;Knock-down, Bounds air foes.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Double Hammer Uppercut&lt;br /&gt;Command:  Grappling hold Triangle, release, Triangle, Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Military Press to Body Slam&lt;br /&gt;Command:  Grappling Circle&lt;br /&gt;Downs foe.&lt;br /&gt;&lt;br /&gt;Move:  Grappled Backfist&lt;br /&gt;Command:  When grappled from the front, Square&lt;br /&gt;&lt;br /&gt;Move:  Grappled Face Kick&lt;br /&gt;Command:  When grappled from behind, Square&lt;br /&gt;&lt;br /&gt;Move:  Throw Break&lt;br /&gt;Command:  When grappled rapidly tap X&lt;br /&gt;&lt;br /&gt;Move:  Down Grapple - Ankle Hold&lt;br /&gt;Command:  Near downed foe's feet, Circle&lt;br /&gt;Ends in Ankle Hold.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Down Grapple - Pick-Up&lt;br /&gt;Command:  Near downed foe's head, Circle&lt;br /&gt;Makes foe stand up.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ankle Hold Back Kick&lt;br /&gt;Command:  Holding enemy's foot, Back + Square&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Stomach Hip Kick&lt;br /&gt;Command:  Holding enemy's foot, Triangle (not in Heat Mode)&lt;br /&gt;Knocks-down.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ankle Hold Flapjack&lt;br /&gt;Command:  Holding enemy's foot, Circle&lt;br /&gt;Downs foe.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;- Heat Moves -&lt;br /&gt;NOTE:  You must be in Heat Mode to use these attacks.  They cost Heat Energy.&lt;br /&gt;Move:  Ultimate Environment Attack&lt;br /&gt;Command:  Grappling near hazard, Triangle&lt;br /&gt;&lt;br /&gt;Move:  Wall Toss&lt;br /&gt;Command:  Grappling near wall, Triangle&lt;br /&gt;Use a certain amount of times to learn follow-up attack, which is performed by&lt;br /&gt;following button prompt on screen and costs more Heat Energy.&lt;br /&gt;Specific Heat Action, part of Ultimate Environment Attack Heat Move, listed&lt;br /&gt;twice because of follow-up.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Weapon&lt;br /&gt;Command:  With weapon equipped, Triangle&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Pursuit&lt;br /&gt;Command:  Near downed foe, Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Swing&lt;br /&gt;Command:  Holding enemy's foot, Triangle&lt;br /&gt;Normal version hits nearby enemies, can be performed near hazard for various&lt;br /&gt;Heat Actions.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Herculean Strength&lt;br /&gt;Command:  When life is low so bar flashes red, Grappling Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Double-Header&lt;br /&gt;Command:  When life is low so bar flashes red, Grappling near other foe Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Mount&lt;br /&gt;Command:  When life is low so bar flashes red, near downed foe Triangle&lt;br /&gt;Follow button-tapping prompt to prolongue attack.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Stacking Throw&lt;br /&gt;Command:  Grappling near downed fow Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Piercing Crush&lt;br /&gt;Command:  Near guarding opponent, Triangle&lt;br /&gt;Learn through Revelation.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Temple Bell Ringer&lt;br /&gt;Command:  Near opponent hitting the ground from collapse of a Wall Bound,&lt;br /&gt;  Triangle&lt;br /&gt;Use a certain amount of times to learn follow-up attack, which is performed by&lt;br /&gt;following button prompt on screen and costs more Heat Energy.&lt;br /&gt;Learn through Revelation.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Power Lariat&lt;br /&gt;Command:  Near opponent hitting hte gruond from a Bound status, Triangle&lt;br /&gt;Use a certain amount of times to learn follow-up attack, which is performed by&lt;br /&gt;following button prompt on screen and costs more Heat Energy.&lt;br /&gt;Learn through Revelation.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Super-Heavy Weapon&lt;br /&gt;Command:  With super-heavy weapon equipped, Triangle&lt;br /&gt;Learn through Revelation.&lt;br /&gt;&lt;br /&gt;Move:  Secret Sword: Ensnaring Kite Slash&lt;br /&gt;Command:  With sword weapon equipped, as enemy attacks from the front, Triangle&lt;br /&gt;Learn by purchasing Wooden Musashi Figurine at Ebisuya.&lt;br /&gt;&lt;br /&gt;Move:  Secret Sword: Raging Bull&lt;br /&gt;Command:  With sword weapon equipped, shifting, facing a far away enemy,&lt;br /&gt;  Triangle&lt;br /&gt;Follow up by tapping Square when prompted.&lt;br /&gt;Learn by purchasing Wooden Musashi Figurine at Ebisuya.&lt;br /&gt;&lt;br /&gt;Move:  Mighty Sword: Making Flies Cry&lt;br /&gt;Command:  With hammer weapon equipped, near opponent near a wall, Triangle&lt;br /&gt;Learn by purchasing Wooden Musashi Figurine at Ebisuya.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Human Ten-Pin&lt;br /&gt;Command:  When life is low so bar flashes red, grappling facing 3 more enemies,&lt;br /&gt;  Triangle&lt;br /&gt;Learn by beating final stage of IF7-R.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Face Smashing&lt;br /&gt;Command:  As opponent rises from downed, Triangle&lt;br /&gt;Learn by beating final stage of IF7-R.&lt;br /&gt;&lt;br /&gt;- Weapons -&lt;br /&gt;Here are the character-specific weapons Saejima can and cannot use:&lt;br /&gt;Heavy Objects (such as motorcycles, oil drums):  Yes&lt;br /&gt;Hammer:  Yes&lt;br /&gt;Sword:  Yes, unique style&lt;br /&gt;Knife:  Yes&lt;br /&gt;Kali Sticks:  No&lt;br /&gt;Nunchaku:  No&lt;br /&gt;Tonfa:  No&lt;br /&gt;Brass Knuckles:  Yes&lt;br /&gt;Spear:  No&lt;br /&gt;Gun:  Yes&lt;br /&gt;Shotgun:  Yes&lt;br /&gt;Machine Gun:  No&lt;br /&gt;&lt;br /&gt;Character-Specific Weapon Heat Actions:&lt;br /&gt;Heavy Objects (such as motorcycles, oil drums):  Yes (unique)&lt;br /&gt;Hammer:  Yes&lt;br /&gt;Sword:  Same as "single-handed weapon," plus 2 "Secret Sword" Heat Action&lt;br /&gt;Knife:  Yes&lt;br /&gt;Kali Sticks:  No&lt;br /&gt;Nunchaku:  No&lt;br /&gt;Tonfa:  No&lt;br /&gt;Brass Knuckles:  Yes (unique Heat Action against standing enemies)&lt;br /&gt;Found Weapon Pole:  Yes, same as Akiyama&lt;br /&gt;Spear:  No&lt;br /&gt;Portable Stove:  Yes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2b-III.  Tanimura&lt;br /&gt;-----------------&lt;br /&gt;&lt;br /&gt;Tanimura is a technical character.  His basic premise is to reverse people and&lt;br /&gt;tangle them up in locks and holds to break their bones and make them submit.&lt;br /&gt;  At the start of his guard animation, there is a rather generous window (that&lt;br /&gt;can be lengthened) in which he glows a bluish white.  In this defensive mode, he&lt;br /&gt;parries any attack that comes to him except gunshots.  He will push the attacker&lt;br /&gt;forward while turning to face them as they race past.  While staggering, the&lt;br /&gt;parried character will hit into others in his path to damage them, or against&lt;br /&gt;walls and hazards for a wall bound collapse.  When you unlock Parry Strengthen-&lt;br /&gt;ing, Tanimura can parry enemies without fear of other enemies hitting him in&lt;br /&gt;the second or so he recovers.&lt;br /&gt;  Successfully parrying will grant a built-up Tanimura Heat Energy and make the&lt;br /&gt;enemy back-turned.  He can also initiate a Heat Move at this point (Ultimate&lt;br /&gt;Parrying Arm Lock) and might be able to get a Wall Bound, which he can follow&lt;br /&gt;with Bound attacks or a quick Jumping Knee combo (Square, Square, Triangle).&lt;br /&gt;When an opponent is back-turned, Tanimura has a good chance to grapple the&lt;br /&gt;victim from behind and initiate the Ultimate Stun Heat Move.  A fully built-up&lt;br /&gt;Tanimura has a long Heat Gauge and can then Ultimate Arrest the sunned foe,&lt;br /&gt;basically killing them.&lt;br /&gt;  But even with that very powerful defensive technique, Tanimura's attack string&lt;br /&gt;is quite powerful.  That's because once he has purchased the Ultimate Additional&lt;br /&gt;Attack Heat Move, he can quickly and easily go into Heat Moves at the end of his&lt;br /&gt;normal combo strings.  Since the Heat Move at the end of each heavy attack&lt;br /&gt;combo ender is considered its own Heat Action, he has a lot of options.&lt;br /&gt;&lt;br /&gt;Here is a brief sketch of good moves for Tanimura:&lt;br /&gt;&lt;br /&gt; • BACKHAND CHOP.  This is the heavy attack finisher after his first weak&lt;br /&gt;   attack.  It has decent range and stuns enemies, plus with the button held&lt;br /&gt;   down, he will use the "Lingering Mind" technique to charge up his Heat Gauge.&lt;br /&gt;   On block-happy opponents, making the first attack whiff and then landing the&lt;br /&gt;   chop is a good way to get the Ultimate Additional Combo Attack Heat Move in.&lt;br /&gt; • JUMPING KNEE.  This is the heavy attack finisher after his second attack in&lt;br /&gt;   his weak attack string.  A quick and effective knock-down, it's fairly safe&lt;br /&gt;   to use this when enemies have been parried into a wall, generally speaking.&lt;br /&gt;   Since many enemies don't guard this move very well, this is a very easy way&lt;br /&gt;   to sneak in the Ultimate Additional Combo Attack Heat Move.&lt;br /&gt; • JUMPING RIGHT SIDE KICK.  Or, the Additional Combo Attack.  The heavy attack&lt;br /&gt;   ender to Tanimura's built-up string.  What's so great about it?  If you can&lt;br /&gt;   start his string and guide it towards enemies, the whole string is a pretty&lt;br /&gt;   reliable way to build up from 0 Heat Energy to Heat Mode, and then you can&lt;br /&gt;   toss out an extra Triangle to go into the Ultimate Additional Attack Combo&lt;br /&gt;   Heat Move for a very damaging string.&lt;br /&gt; • PARRY.  One of his greatest combat features, he can parry just about all&lt;br /&gt;   mêlée attacks.  As I discussed above, send people into walls or into each&lt;br /&gt;   other...or, just use this for a defensive maneuver!  It's great when you're&lt;br /&gt;   surrounded by enemies because he can parry an attack from any direction and&lt;br /&gt;   easily deal with weapon-wielding foes or sweeping attacks.&lt;br /&gt; • RETREATING STRAIGHT KICK.  This is his "Sway Attack" while retreating (back&lt;br /&gt;   or neutral + X).&lt;br /&gt;   What's so great about that, you ask?  Well, the move dizzies opponents,&lt;br /&gt;   which basically sets them up for AN INSTANT KILL IN HEAT MODE (provided you&lt;br /&gt;   purchase the "Ultimate Arrest" Heat Move).&lt;br /&gt; • BREAKING THROW.  A great move from Kiryû's repertoire, you can reverse any&lt;br /&gt;   enemy grapple just about by tapping Circle.  It feels good to give the&lt;br /&gt;   computer a taste of its own medicine, considering a lot of bosses and arena&lt;br /&gt;   entrants auto-reverse throws.&lt;br /&gt; • ARM LOCK.  I should note that Tanimura doesn't throw people when you hit (or&lt;br /&gt;   tap, with big guys) the Circle button.  Instead, he switches to another hold,&lt;br /&gt;   which has its own set of attacks.  The most useful is the throw, a directed&lt;br /&gt;   wrist lock (kotegaeshi).  During the attack, Tanimura is invulnerable and&lt;br /&gt;   the enemy being jostled and eventually toppled can hit other enemies and&lt;br /&gt;   knock them down once you've built it up.&lt;br /&gt; • ULTIMATE ADDITIONAL COMBO ATTACK.  Right next to parrying, this is Tanimura's&lt;br /&gt;   second-best weapon.  Why?  Because it's almost a sure thing!  I'm sure you&lt;br /&gt;   will get on the offense sometimes and start wailing on guys with weak attack&lt;br /&gt;   strings, even if you intend to use Tanimura as a defensive tactician.  But&lt;br /&gt;   don't let that bother you!  You can use the Ultimate Additional Combo Attack&lt;br /&gt;   to score huge damage.  Another great thing about this Heat Move?  Since there&lt;br /&gt;   are five variants, you can use it on tough enemies, such as bosses, to vary&lt;br /&gt;   your Heat Actions.  You know, if you use the same Heat Action on the same&lt;br /&gt;   boss more than once, it does way less damage than the first time, right?&lt;br /&gt; • ULTIMATE ARREST.  This is a way to kill a foe in one hit.  You'd be amazed at&lt;br /&gt;   how easy it is to stun enemies with the Retreating Straight Kick.  A lot of&lt;br /&gt;   big, tough guys with long life bars actually can be stunned by that move, and&lt;br /&gt;   since Ultimate Arrest works both on standing and downed stunned opponents,&lt;br /&gt;   you can take care of some pretty tough customers easily this way.  It's great&lt;br /&gt;   against down stunned foes, too, of course, but they usually have such low&lt;br /&gt;   health that a normal Ultimate Pursuit would have killed them, anyway.&lt;br /&gt;   It costs a little more to make the window for the QTE-esque button prompt&lt;br /&gt;   long enough that you'll have a really easy time using this move, but it's&lt;br /&gt;   definitely worthwhile to do so.&lt;br /&gt; • ULTIMATE THROWN LEG DROP.  This is useful against crowds of people since it&lt;br /&gt;   damages two opponents at once.&lt;br /&gt; • ULTIMATE PARRYING ARM LOCK.  This is a nice option from parrying an opponent&lt;br /&gt;   because if you have a lot of Heat Energy (and Tanimura gets the longest Heat&lt;br /&gt;   Gauge, by the way), you can perform this Heat Move and then end up in the&lt;br /&gt;   arm lock position.  From there, you can do the Ultimate Crotch-Reaching&lt;br /&gt;   Throw, but be warned that enemies who normally instantly break your grapple&lt;br /&gt;   will just pull their arm out of the lock once you hit them with this Heat&lt;br /&gt;   Action.&lt;br /&gt; • ULTIMATE CROTCH-REACHING THROW.  Really, the greatest thing about this is the&lt;br /&gt;   fact that you can do it after the Ultimate Parrying Arm Lock and basically&lt;br /&gt;   combo two Heat Moves together--provided you have a lot of Heat Energy to&lt;br /&gt;   spare.&lt;br /&gt; • ULTIMATE ARMBAR.  This basically offers another way to damage downed foes.&lt;br /&gt;   Use it as an alternative to Ultimate Pursuit against boss-like enemies that&lt;br /&gt;   take way less damage from a Heat Action's consecutive uses.&lt;br /&gt; • ULTIMATE FORCIBLE SEIZURE.  The nice thing about this move is that you steal&lt;br /&gt;   the opponent's weapon on a successful hit.  I mean, it won't work for fire-&lt;br /&gt;   arms or two-handed weapons, but there are some enemies that love their&lt;br /&gt;   weapons and it's nice to just take 'em from them willy-nilly and leave them&lt;br /&gt;   to come up with new strategies.  Kiryû used to be able to do this to most&lt;br /&gt;   sword-wielding enemies in KENZAN!, and I used to use it to really mess up the&lt;br /&gt;   boss-like wanted criminals.  Nice to see a total badass reduced to "generic&lt;br /&gt;   brawler."  Ah...memories.&lt;br /&gt; • ULTIMATE BREAKING THROW.  Tanimura gets one of Kiryû's best Heat Actions, in&lt;br /&gt;   my opinion, in this move.  When an opponent tries to grab you and you're in&lt;br /&gt;   Heat Mode?  Whoops, looks like they're eating a bunch of damage.&lt;br /&gt;&lt;br /&gt;Here is a list of Tanimura's moves:&lt;br /&gt;&lt;br /&gt;- Strikes -&lt;br /&gt;Move:  Left Jab&lt;br /&gt;Command:  Square&lt;br /&gt;&lt;br /&gt;Move:  Backhand Chop&lt;br /&gt;Command:  Square, Triangle&lt;br /&gt;Collapse.  Hold Triangle for "Lingering Mind" (charges Heat Gauge).&lt;br /&gt;&lt;br /&gt;Move:  Right Overhead Hook&lt;br /&gt;Command:  Square, Square&lt;br /&gt;&lt;br /&gt;Move:  Jumping Knee&lt;br /&gt;Command:  Square, Square, Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;&lt;br /&gt;Move:  Left Body Blow&lt;br /&gt;Command:  Square, Square, Square&lt;br /&gt;&lt;br /&gt;Move:  Left Side Kick&lt;br /&gt;Command:  Square, Square, Square, Triangle&lt;br /&gt;Collapse.  Hold Triangle for "Lingering Mind" (charges Heat Gauge).&lt;br /&gt;&lt;br /&gt;Move:  Left Hook&lt;br /&gt;Command:  Square, Square, Square, Square&lt;br /&gt;&lt;br /&gt;Move:  Jumping Right Overhead Punch&lt;br /&gt;Command:  Square, Square, Square, Square, Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;&lt;br /&gt;Move:  Right Roundhouse&lt;br /&gt;Command:  Square, Square, Square, Square, Square&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Jumping Right Side Kick&lt;br /&gt;Command:  Square, Square, Square, Square, Square, Triangle&lt;br /&gt;Knock-down.  Hold Triangle for "Lingering Mind" (charges Heat Gauge).&lt;br /&gt;Must be purchasd with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Rise Kick&lt;br /&gt;Command:  When downed Square&lt;br /&gt;Knock-down.  Unblockable.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Bound Kick&lt;br /&gt;Command:  Triangle&lt;br /&gt;Bound.&lt;br /&gt;&lt;br /&gt;Move:  Drop Kick&lt;br /&gt;Command:  Running Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Pursuit Attack&lt;br /&gt;Command:  Near downed foe Triangle&lt;br /&gt;Makes opponent rise from downed.&lt;br /&gt;&lt;br /&gt;Move:  Sway&lt;br /&gt;Command:  (direction or neutral) + X&lt;br /&gt;&lt;br /&gt;Move:  Shoulder Charge&lt;br /&gt;Command:  Forward + X, Triangle&lt;br /&gt;&lt;br /&gt;Move:  Hook&lt;br /&gt;Command:  (Left or Right) + X, Triangle&lt;br /&gt;&lt;br /&gt;Move:  Retreating Forward Kick&lt;br /&gt;Command:  (Back or neutral) + X, Triangle&lt;br /&gt;Stuns.&lt;br /&gt;&lt;br /&gt;Move:  Downed Recovery&lt;br /&gt;Command:  While landing from a knock-down, X&lt;br /&gt;&lt;br /&gt;Move:  Parry&lt;br /&gt;Command:  Tap or Hold R1 (only for the first few moments of animation)&lt;br /&gt;&lt;br /&gt;Move:  Taunt&lt;br /&gt;Command:  R2&lt;br /&gt;&lt;br /&gt;Move:  Heat Charge&lt;br /&gt;Command:  Hold R2&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;- Grapples -&lt;br /&gt;Move:  Grapple&lt;br /&gt;Command:  Circle&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Elbow&lt;br /&gt;Command:  Grappling Square&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Stomach Punch&lt;br /&gt;Command:  Grappling Square, Square&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Wild Hook&lt;br /&gt;Command:  Grappling Square, Square, Square&lt;br /&gt;Knock-down.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Turn Kick&lt;br /&gt;Command:  Grappling Back + Square&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Side Kick&lt;br /&gt;Command:  Grappling Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;&lt;br /&gt;Move:  Arm Lock&lt;br /&gt;Command:  Grappling Circle&lt;br /&gt;Ends in arm lock.&lt;br /&gt;&lt;br /&gt;Move:  Arm Hyperextension&lt;br /&gt;Command:  In arm lock Square&lt;br /&gt;Ends in arm lock.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Double Arm Hyperextension&lt;br /&gt;Command:  In arm lock Square, Square&lt;br /&gt;Ends in arm lock.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Final Arm Hyperextension&lt;br /&gt;Command:  In arm lock Square, Square, Square&lt;br /&gt;Downs foe.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Arm Lock to Hook Kick&lt;br /&gt;Command:  In arm lock Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;&lt;br /&gt;Move:  Breaking Kotegaeshi&lt;br /&gt;Command:  In arm lock Circle&lt;br /&gt;Downs foe.&lt;br /&gt;&lt;br /&gt;Move:  Grappled Backfist&lt;br /&gt;Command:  When grappled from the front, Square&lt;br /&gt;&lt;br /&gt;Move:  Grappled Face Kick&lt;br /&gt;Command:  When grappled from behind, Square&lt;br /&gt;&lt;br /&gt;Move:  Throw Break&lt;br /&gt;Command:  When grappled rapidly tap X&lt;br /&gt;&lt;br /&gt;Move:  Breaking Throw&lt;br /&gt;Command:  When grappled rapidly tap Circle&lt;br /&gt;Downs foe.&lt;br /&gt;Learn through Nair Training.&lt;br /&gt;&lt;br /&gt;- Heat Moves -&lt;br /&gt;NOTE:  You must be in Heat Mode to use these attacks.  They cost Heat Energy.&lt;br /&gt;Move:  Ultimate Environment Attack&lt;br /&gt;Command:  Grappling near hazard, Triangle&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Weapon&lt;br /&gt;Command:  With weapon equipped, Triangle&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Pursuit&lt;br /&gt;Command:  Near downed foe, Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Arrest&lt;br /&gt;Command:  Near stunned or down stunned foe, Triangle, follow prompt&lt;br /&gt;Removes foe from battle (kills foe).&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Additional Combo Attack - 1&lt;br /&gt;Command:  Square, Triangle, Triangle&lt;br /&gt;Use a certain amount of times to learn follow-up attack, which is performed by&lt;br /&gt;following button prompt on screen and costs more Heat Energy.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Additional Combo Attack - 2&lt;br /&gt;Command:  Square, Square, Triangle, Triangle&lt;br /&gt;Use a certain amount of times to learn follow-up attack, which is performed by&lt;br /&gt;following button prompt on screen and costs more Heat Energy.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Additional Combo Attack - 3&lt;br /&gt;Command:  Square, Square, Square, Triangle, Triangle&lt;br /&gt;Use a certain amount of times to learn follow-up attack, which is performed by&lt;br /&gt;following button prompt on screen and costs more Heat Energy.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Additional Combo Attack - 4&lt;br /&gt;Command:  Square, Square, Square, Square, Triangle, Triangle&lt;br /&gt;Use a certain amount of times to learn follow-up attack, which is performed by&lt;br /&gt;following button prompt on screen and costs more Heat Energy.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Additional Combo Attack - 5&lt;br /&gt;Command:  Square, Square, Square, Square, Square, Triangle, Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Armbar&lt;br /&gt;Command:  As opponent rises from downed, Triangle&lt;br /&gt;Must be purchasd with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Parrying Arm Lock&lt;br /&gt;Command:  After successful parry, Triangle&lt;br /&gt;Learn through Nair training.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Forcible Seizure&lt;br /&gt;Command:  As opponent armed with one-handed weapon attacks, Triangle&lt;br /&gt;Learn through Nair training.&lt;br /&gt;&lt;br /&gt;Move:  Komaki-Style Harquebus Muffler&lt;br /&gt;Command:  Near opponent armed with firearm, Triangle&lt;br /&gt;Learn through Nair training.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Thrown Leg Drop&lt;br /&gt;Command:  Grappling near another enemy, Triangle&lt;br /&gt;Learn by Revelation.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Crotch-Reaching Throw&lt;br /&gt;Command:  In arm lock Triangle&lt;br /&gt;Use a certain amount of times to learn follow-up attack, which is performed by&lt;br /&gt;following button prompt on screen and costs more Heat Energy.&lt;br /&gt;Learn by Revelation.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Stun&lt;br /&gt;Command:  Grappling opponent from behind Triangle&lt;br /&gt;Stuns.&lt;br /&gt;Learn by Revelation.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Breaking Grapple&lt;br /&gt;Command:  When grappled Triangle&lt;br /&gt;Learn by defeating final level of IF7-R.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Reversal&lt;br /&gt;Command:  Downed near opponent Triangle&lt;br /&gt;Learn by defeating final level of IF7-R.&lt;br /&gt;&lt;br /&gt;- Weapons -&lt;br /&gt;Here are the character-specific weapons Tanimura can and cannot use:&lt;br /&gt;Heavy Objects (such as motorcycles, oil drums):  No&lt;br /&gt;Hammer:  No&lt;br /&gt;Sword:  Yes&lt;br /&gt;Knife:  Yes&lt;br /&gt;Kali Sticks:  Yes&lt;br /&gt;Nunchaku:  No&lt;br /&gt;Tonfa:  Yes&lt;br /&gt;Brass Knuckles:  No&lt;br /&gt;Spear:  Yes&lt;br /&gt;Gun:  No (except Golden Gun)&lt;br /&gt;Shotgun:  No&lt;br /&gt;Machine Gun:  No&lt;br /&gt;&lt;br /&gt;Character-Specific Weapon Heat Actions:&lt;br /&gt;Heavy Objects (such as motorcycles, oil drums):  No&lt;br /&gt;Hammer:  No&lt;br /&gt;Sword:  Same as "single-handed weapon"&lt;br /&gt;Knife:  Yes&lt;br /&gt;Kali Sticks:  No&lt;br /&gt;Nunchaku:  No&lt;br /&gt;Tonfa:  Yes (unique)&lt;br /&gt;Brass Knuckles:  No&lt;br /&gt;Found Weapon Pole:  Yes (unique)&lt;br /&gt;Spear:  Yes&lt;br /&gt;Portable Stove:  No&lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;2b-IV.  Kiryû&lt;br /&gt;-------------&lt;br /&gt;&lt;br /&gt;Anyone who has played the other Ryû ga Gotoku/Yakuza games has played as Kiryû.&lt;br /&gt;If you played the other three modern-day titles, you'll already be kinda famil-&lt;br /&gt;iar with his techniques.  In fact, if you played 3, you'll pretty much only&lt;br /&gt;notice that two of his "when prompted during boss fights" moves are now avail-&lt;br /&gt;able during normal battles with slightly different parameters, and that he's&lt;br /&gt;lost two moves, but gained two Heat Moves.&lt;br /&gt;  That, and it's easier to completely build him up.  Getting moves took a bit&lt;br /&gt;more effort in the previous titles.  A lot of Kiryû's abilities you'd have to&lt;br /&gt;purchase with other characters are already purchased for Kiryû, which is nice.&lt;br /&gt;His cavalcade of Heat Moves generally cost a single Skill Soul, too.&lt;br /&gt;  If Saejima is supposed to be the "powerhouse" wrestler, Kiryû's a bit more of&lt;br /&gt;a well-rounded, brawling wrestler type.  He doesn't have as many ways to dis-&lt;br /&gt;miss crowds of people as Saejima does, nor does he have the ability to hoit&lt;br /&gt;hefty motorbikes and such, but he's still a bruiser who retains an awful lot of&lt;br /&gt;power moves.  On top of that, he can use all weapons and has the great ability&lt;br /&gt;to reverse throws you might have experienced as Tanimura.&lt;br /&gt;  The king of Kiryû's attacks is the Hammer Hook.  Square x 3, Triangle, Tri-&lt;br /&gt;angle.  The computer A.I. often finds it indefensible, and if both Triangles hit&lt;br /&gt;(which is usually the case), most enemies will Bound and be ready for a Bound&lt;br /&gt;Kick or two, or a Shoulder Charge to push them towards a wall.  Hit a wall?&lt;br /&gt;Start comboing again.  Landed on the ground?  Pick 'em up from their head's&lt;br /&gt;side and you'll be behind them.  You can generally just start comboin again&lt;br /&gt;right there.&lt;br /&gt;  Kiryû has another great weapon--or rather, set of weapons:  reversals.  He can&lt;br /&gt;Tiger Killer people for a quick and devastating knock-down that shoves them so&lt;br /&gt;far back they usually wall bound.  He's invulnerable during it and can hit just&lt;br /&gt;about any kind of mêlée attack with it.  Against punches and mêlée weapon&lt;br /&gt;attacks (not lows, tho'), he can generally use the Flowing Catch.  This stuns&lt;br /&gt;the foe and leaves them open for one of his most devastating Heat Moves, if he's&lt;br /&gt;in Red Heat.  Someone going crazy on Kiryû and attacking like a madman?  Spam-&lt;br /&gt;ming attacks while you stand there, guarding?  Repel 'em with Triangle after a&lt;br /&gt;successful guard to stop 'em.  And against a group of peons, just stop Shifting&lt;br /&gt;and stand there.  In Heat Mode, when they attack, you can reverse them with&lt;br /&gt;Triangle for a nice chunk of health with the Ultimate Unarmed Reversal.&lt;br /&gt;  Kiryû has the unique ability to get into an extra Heat Mode, the Red Heat.&lt;br /&gt;The last two segments of his Heat Gauge will cause him to enter it, and the&lt;br /&gt;bluish aura of regular Heat Mode will be replaced with a red one.  This basic-&lt;br /&gt;ally gives him a few more Heat Moves--Heat Moves that do a LOT of damage.&lt;br /&gt;Two of them involve stunning enemies, making the Flowing Catch, Retreating&lt;br /&gt;Forward Kick, and Down Reversal indispensible attacks.&lt;br /&gt;  Incidentally, in case you were wondering, the two moves they removed from him&lt;br /&gt;this time are the Rise Kick (why?--not that it really makes that much a differ-&lt;br /&gt;ence) and the Hell on the Floor move, a Heat Action that was only available&lt;br /&gt;against bosses and involved him chaining various holds together à la mixed&lt;br /&gt;martial arts.&lt;br /&gt;&lt;br /&gt;Here is a brief sketch of good moves for Kiryû:&lt;br /&gt;&lt;br /&gt; • HAMMER HOOK.  This is seriously his bread-and-butter.  I think you could&lt;br /&gt;   actually beat most opponents in the game by just spamming this over and over.&lt;br /&gt;   This is the Double Finish Blow to his third attack in his weak attack string.&lt;br /&gt;   The first hit is a knock-down; the second bounds the opponent.  For some&lt;br /&gt;   reason the computer doesn't seem to be able to guard the second hit.&lt;br /&gt;   Follow the bound up with Bound Kicks or by Shoulder Charging them into a&lt;br /&gt;   wall to continue the combo, or just pick them up when they land, standing at&lt;br /&gt;   their head's side, to be behind them.&lt;br /&gt; • RIGHT BODY HOOK.  This is the heavy attack finisher to his attack string&lt;br /&gt;   after two weak attacks.  It has decent range and collapses guys so you can&lt;br /&gt;   step forward and combo 'em again to juggle.  Or, you could just Bound Kick&lt;br /&gt;   'em.&lt;br /&gt; • LEFT UPPERCUT.  This is the Double Finish Blow after a single weak attack.&lt;br /&gt;   I usually step forward and do this after a collapse move to juggle the&lt;br /&gt;   opponent, then hold the Triangle button to use the "Lingering Mind" tech-&lt;br /&gt;   nique and charge Heat Energy.&lt;br /&gt; • ABISEGERI.  This is his final Double Finish Blow.  A bound attack, this is&lt;br /&gt;   very useful in areas where you'll be juggling people up, like the arena (with&lt;br /&gt;   its cramped walls).&lt;br /&gt; • KOMAKI-STYLE TIGER KILLER.  A reversal with Triangle, Kiryû is invulnerable&lt;br /&gt;   during its animation and counters all mêlée attacks with it.  This is a great&lt;br /&gt;   knock-down that can blast opponents into a wall since it quickly knocks them&lt;br /&gt;   pretty far away.  It gives Kiryû a considerable amount of Heat Energy, too.&lt;br /&gt; • KOMAKI-STYLE FLOWING CATCH.  I use this more than the Tiger-Killer, person-&lt;br /&gt;   ally, because it has a bigger window and stuns foes, setting them up for&lt;br /&gt;   more comboing or the Ultimate Komaki-Style Dragon King Heat Move, which does&lt;br /&gt;   a ton of damage.  It won't counter kicks, low attacks, or missile attacks&lt;br /&gt;   (naturally) but most enemies charge in with punches, anyway.&lt;br /&gt; • KOMAKI-STYLE REPELLING.  When you successfully guard an attack, hit Triangle&lt;br /&gt;   to punish the attacker.  Great for times it seems like there's a hail storm&lt;br /&gt;   of attacks raining down on you.&lt;br /&gt; • BREAKING THROW.  Tap Circle to throw people who grapple you.  This is great&lt;br /&gt;   because enemies are often very grab-happy, and it feels good to give boss-&lt;br /&gt;   like characters who automatically reverse your throws a taste of their own&lt;br /&gt;   medicine.  Pretty much the only guy who grabs you you won't be able to use&lt;br /&gt;   this on is Komaki, as he goes into his throw really quickly and you won't&lt;br /&gt;   have time to respond.&lt;br /&gt; • BOUND HOLD.  This costs Heat Energy, but it's worth mentioning because it's&lt;br /&gt;   a sure-fire way to get those silly big guys down (you know, the guys you&lt;br /&gt;   can't normally grapple).&lt;br /&gt; • ULTIMATE FORWARD ROLL.  Got Heat Energy?  Some guy driving you crazy?  Roll&lt;br /&gt;   towards them and mash Triangle.  Sure, it won't work while they're in their&lt;br /&gt;   attack animation, but the animation for the roll is invulnerable and actual-&lt;br /&gt;   ly pretty lengthy and you're almost sure to hit every enemy with this attack.&lt;br /&gt; • ULTIMATE UNARMED REVERSAL.  When attacked by an unarmed opponent while you&lt;br /&gt;   are not Shifting, hit Triangle in Heat Mode to land one of four Heat Actions&lt;br /&gt;   against them, depending on where they're standing in relation to you.  Great&lt;br /&gt;   for crowds.&lt;br /&gt; • ULTIMATE SURPRISE.  Run towards a group of enemies in Heat Mode and hit&lt;br /&gt;   Triangle, then follow the on-screen prompts to attack them all.  Good for&lt;br /&gt;   crowds.&lt;br /&gt; • ULTIMATE STACKING THROW.  Grab an enemy and drag him to a downed one and hit&lt;br /&gt;   Triangle in Heat Mode to kill two birds with one stone.  Thin the herd out a&lt;br /&gt;   little.&lt;br /&gt; • ULTIMATE DOUBLE-HEADER.  Same as above, but the other guy doesn't need to be&lt;br /&gt;   on the ground, which makes it easier to land.&lt;br /&gt; • ULTIMATE HERCULEAN STRENGTH.  If you're in Red Heat, just grab a guy and hit&lt;br /&gt;   Triangle.  So long as you aren't near a hazard, so you don't get the Ultimate&lt;br /&gt;   Environment Attack, you'll do a lot of damage to him.&lt;br /&gt; • ULTIMATE BREAKING GRAPPLE.  Kiryû can use Heat Energy when in Heat Mode to&lt;br /&gt;   counter any opponent grappling him and cause them a great deal of pain.&lt;br /&gt; • ULTIMATE SMOKING.  This is a fun way to take care of an enemy and, like the&lt;br /&gt;   Ultimate Weapon Heat Move, doesn't require you to grapple the enemy, or any-&lt;br /&gt;   thing like that.  Just stand near them smoking.&lt;br /&gt; • ULTIMATE PROVOCATION.  Same as above but easier to land.&lt;br /&gt; • ULTIMATE PICK UP.  Picking up a face-up opponent with the Down Grapple at&lt;br /&gt;   their head's side is actually quite easy to do, considering they land that&lt;br /&gt;   way from most bound combos.  If they're landing face-down, try and hit a&lt;br /&gt;   Sway Hook to make them flip over onto their back.  Then, with Heat Energy,&lt;br /&gt;   just pick 'em up and use your Heat Move to do a lot of damage.&lt;br /&gt; • ULTIMATE KOMAKI-STYLE DRAGON KING.  You'll be landing a lot of Flowing Catch&lt;br /&gt;   moves, I think.  If you're in Red Heat after landing one, stand in front of&lt;br /&gt;   the dizzied guy and use this move to do a LOT of damage.&lt;br /&gt; • ULTIMATE EXTREMENESS.  This move is so great it used to be hard to unlock!&lt;br /&gt;   Standing stun an enemy.  You can do this by the Down Reversal, Retreating&lt;br /&gt;   Forward Kick (sway back + Triangle), a lot of weapon attacks, or just by&lt;br /&gt;   beating them until they're down stunned and then picking them up.  Then,&lt;br /&gt;   stand in front of them in Red Heat and hit Triangle to really let 'em have&lt;br /&gt;   it.  This is a very damaging move.&lt;br /&gt;&lt;br /&gt;Here is a list of Kiryû's moves:&lt;br /&gt;&lt;br /&gt;- Strikes -&lt;br /&gt;Move:  Lead Jab&lt;br /&gt;Command:  Square&lt;br /&gt;&lt;br /&gt;Move:  Right Overhead Hook&lt;br /&gt;Command:  Square, Triangle&lt;br /&gt;Knock-down.  Guard break.&lt;br /&gt;&lt;br /&gt;Move:  Left Uppercut&lt;br /&gt;Command:  Square, Triangle, Triangle&lt;br /&gt;Knock-down.  Hold Triangle for "Lingering Mind," which charges Heat Energy.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Flapjack&lt;br /&gt;Command:  In Heat Mode Square, Triangle, Circle&lt;br /&gt;Throws opponent down.  Costs Heat Energy.  Triangle must hit.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Right Hook&lt;br /&gt;Command:  Square, Square&lt;br /&gt;&lt;br /&gt;Move:  Right Body Hook&lt;br /&gt;Command:  Square, Square, Triangle&lt;br /&gt;Collapse.&lt;br /&gt;&lt;br /&gt;Move:  Right Knee&lt;br /&gt;Command:  Square, Square, Triangle, Triangle&lt;br /&gt;Knock-down.  Guard Break.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Fireman Carry to Bodyslam&lt;br /&gt;Command:  Square, Square, Triangle, Circle&lt;br /&gt;Throws opponent down.  Costs Heat Energy.  Triangle must hit.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Left Overhead Hook&lt;br /&gt;Command:  Square, Square, Square&lt;br /&gt;&lt;br /&gt;Move:  Double Hammer Uppercut&lt;br /&gt;Command:  Square, Square, Square, Triangle&lt;br /&gt;Knock-down.  Hold Triangle for "Lingering Mind," which charges Heat Energy.&lt;br /&gt;&lt;br /&gt;Move:  Hammer Hook&lt;br /&gt;Command:  Square, Square, Square, Triangle, Triangle&lt;br /&gt;Bound.  Hold Triangle for "Lingering Mind," which charges Heat Energy.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Mini Giant Swing&lt;br /&gt;Command:  Square, Square, Square, Triangle, Circle&lt;br /&gt;Throws opponent down.  Costs Heat Energy.  Triangle must hit.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Right Kick&lt;br /&gt;Command:  Square, Square, Square, Square&lt;br /&gt;&lt;br /&gt;Move:  Left Side Kick&lt;br /&gt;Command:  Square, Square, Square, Square, Triangle&lt;br /&gt;Knock-down.  Hold Triangle for "Lingering Mind," whcih charges Heat Energy.&lt;br /&gt;&lt;br /&gt;Move:  Abisegeri&lt;br /&gt;Command:  Square, Square, Square, Square, Triangle, Triangle&lt;br /&gt;Bound.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Bound Kick&lt;br /&gt;Command:  Triangle&lt;br /&gt;Bound.&lt;br /&gt;&lt;br /&gt;Move:  Charge Kick&lt;br /&gt;Command:  Hold Triangle until Kiryû grunts, release&lt;br /&gt;Special knock-down (like a bound).&lt;br /&gt;&lt;br /&gt;Move:  Lotus House Flashing Energy Palm&lt;br /&gt;Command:  Hold Triangle until Kiryû changes stance, release&lt;br /&gt;Collapse.  Unblockable.  Invulnerable.  Kiryû charges Heat while charging and&lt;br /&gt;  also does not break out of the charge when hit during it.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Forward Kick&lt;br /&gt;Command:  Shifting Triangle&lt;br /&gt;&lt;br /&gt;Move:  Turn Kick&lt;br /&gt;Command:  Shifting Back + Triangle&lt;br /&gt;&lt;br /&gt;Move:  Drop Kick&lt;br /&gt;Command:  Runing Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;&lt;br /&gt;Move:  Komaki-Style Tiger Killer&lt;br /&gt;Command:  Shifting towards enemy, with enemy's attack Triangle&lt;br /&gt;Knock-down.  Invulnerable.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Pursuit Attack&lt;br /&gt;Command:  Near downed foe Triangle&lt;br /&gt;Makes opponent rise.&lt;br /&gt;&lt;br /&gt;Move:  Down Reversal&lt;br /&gt;Command:  When landing from a knock-down, Triangle&lt;br /&gt;Invulnerable.  Stuns.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Komaki-Style Flowing Catch&lt;br /&gt;Command:  Shifting towards enemy, with enemy's punch or weapon attack Triangle&lt;br /&gt;Special standing stun.  Invulnerable at the start.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Sway&lt;br /&gt;Command:  (direction or neutral) + X&lt;br /&gt;&lt;br /&gt;Move:  Cancel Sway&lt;br /&gt;Command:  during most strikes, (direction, neutral) + X&lt;br /&gt;Can only be performed when NOT in Heat Mode.&lt;br /&gt;&lt;br /&gt;Move:  Shoulder Charge&lt;br /&gt;Command:  Forward + X, Triangle&lt;br /&gt;Must be purchased with Skill Souls&lt;br /&gt;&lt;br /&gt;Move:  Sway Hook&lt;br /&gt;Command:  (Left or Right) + X, Triangle&lt;br /&gt;Must be purchased with Skill Souls&lt;br /&gt;&lt;br /&gt;Move:  Retreating Forward Kick&lt;br /&gt;Command:  (Back or neutral) + X, Triangle&lt;br /&gt;Stuns.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Komaki-Style Dharma Evasion&lt;br /&gt;Command:  (Direction) + X during Sway&lt;br /&gt;&lt;br /&gt;Move:  Komaki-Style Catflip&lt;br /&gt;Command:  When landing from a knock-down, X&lt;br /&gt;&lt;br /&gt;Move:  Taunt&lt;br /&gt;Command:  R2&lt;br /&gt;&lt;br /&gt;Move:  Heat Charge&lt;br /&gt;Command:  Hold R2&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Cigarette Lighting&lt;br /&gt;Command:  Down on the D-Pad&lt;br /&gt;&lt;br /&gt;- Grapples -&lt;br /&gt;Move:  Grapple&lt;br /&gt;Command:  Circle&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Elbow&lt;br /&gt;Command:  Grappling Square&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Stomach Punch&lt;br /&gt;Command:  Grappling Square, Square&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Wild Hook&lt;br /&gt;Command:  Grappling Square, Square, Square&lt;br /&gt;Knock-down.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Turn Kick&lt;br /&gt;Command:  Grappling Back + Square&lt;br /&gt;Ends in grappling state.&lt;br /&gt;&lt;br /&gt;Move:  Grapple Side Kick&lt;br /&gt;Command:  Grappling Triangle&lt;br /&gt;Knock-down.&lt;br /&gt;&lt;br /&gt;Move:  Seoinage&lt;br /&gt;Command:  Grappling Circle&lt;br /&gt;Throws opponent down.&lt;br /&gt;&lt;br /&gt;Move:  Grappled Backfist&lt;br /&gt;Command:  When grappled from the front, Square&lt;br /&gt;&lt;br /&gt;Move:  Grappled Face Kick&lt;br /&gt;Command:  When grappled from behind, Square&lt;br /&gt;&lt;br /&gt;Move:  Breaking Throw&lt;br /&gt;Command:  When grappled rapidly tap Circle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Throw Break&lt;br /&gt;Command:  When grappled rapidly tap X&lt;br /&gt;&lt;br /&gt;Move:  Down Grapple - Ankle Hold&lt;br /&gt;Command:  Near downed foe's feet, Circle&lt;br /&gt;Ends in Ankle Hold.&lt;br /&gt;&lt;br /&gt;Move:  Down Grapple - Pick-Up&lt;br /&gt;Command:  Near downed foe's head, Circle&lt;br /&gt;Makes foe stand up.&lt;br /&gt;&lt;br /&gt;Move:  Ankle Hold Back Kick&lt;br /&gt;Command:  Holding enemy's foot, Back + Square&lt;br /&gt;&lt;br /&gt;Move:  Stomach Hip Kick&lt;br /&gt;Command:  Holding enemy's foot, Triangle (not in Heat Mode)&lt;br /&gt;Knocks-down.&lt;br /&gt;&lt;br /&gt;Move:  Ankle Hold Flapjack&lt;br /&gt;Command:  Holding enemy's foot, Circle&lt;br /&gt;Downs foe.&lt;br /&gt;&lt;br /&gt;- Heat Moves -&lt;br /&gt;NOTE:  You must be in Heat Mode to use these attacks.  They cost Heat Energy.&lt;br /&gt;Move:  Ultimate Environment Attack&lt;br /&gt;Command:  Grappling near hazard, Triangle&lt;br /&gt;&lt;br /&gt;Move:  Wall Crush&lt;br /&gt;Command:  Grappling near wall, Triangle&lt;br /&gt;Use a certain amount of times to learn follow-up attack, which is performed by&lt;br /&gt;following button prompt on screen and costs more Heat Energy.&lt;br /&gt;Specific Heat Action, part of Ultimate Environment Attack Heat Move, listed&lt;br /&gt;twice because of follow-up.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Weapon&lt;br /&gt;Command:  With weapon equipped, Triangle&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Pursuit&lt;br /&gt;Command:  Near downed foe, Triangle&lt;br /&gt;Use a certain amount of times to learn follow-up attack, which is performed by&lt;br /&gt;following button prompt on screen and costs more Heat Energy.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Stacking Throw&lt;br /&gt;Command:  Grappling near downed fow Triangle&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Swing&lt;br /&gt;Command:  Holding enemy's foot, Triangle&lt;br /&gt;Normal version hits nearby enemies, can be performed near hazard for various&lt;br /&gt;Heat Actions.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Double-Header&lt;br /&gt;Command:  When in Red Heat Mode, Grappling near other foe Triangle&lt;br /&gt;&lt;br /&gt;Move:  Komaki-Style Unarmed Reversal&lt;br /&gt;Command:  When not Shifting, as unarmed opponent attacks, Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Komaki-Style Harquebus Muffler&lt;br /&gt;Command:  Near opponent armed with firearm, Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Mount&lt;br /&gt;Command:  When life is low so bar flashes red, near downed foe Triangle&lt;br /&gt;Follow button-tapping prompt to prolongue attack.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Extremeness&lt;br /&gt;Command:  In Red Heat Mode, in front of a standing stunned enemy, Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Herculean Strength&lt;br /&gt;Command:  When in Red Heat Mode, Grappling Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Smoking&lt;br /&gt;Command:  With cigarette in mouth from Cigarette Lighting, Triangle&lt;br /&gt;&lt;br /&gt;Move:  Komaki-Style Pot Smash&lt;br /&gt;Command:  Grappling foe near bench-height platform hazard, Triangle&lt;br /&gt;Basically Ultimate Environment Attack Heat Action, but listed twice.&lt;br /&gt;&lt;br /&gt;Move:  Komaki-Style Swordless Reversal&lt;br /&gt;Command:  As enemy armed with a sword attacks from the front, Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Komaki-Style Dragon King&lt;br /&gt;Command:  In Red Heat Mode, in front of enemy stunned by Flowing Catch, Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Vaulting&lt;br /&gt;Command:  When standing with guardrail between you and enemy, Triangle&lt;br /&gt;Must be purchased with Skill Soiuls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Breaking Grapple&lt;br /&gt;Command:  When grappled Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Self-Destruction&lt;br /&gt;Command:  As enemy with super-heavy weapon attacks, Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Pole Dance&lt;br /&gt;Command:  When drunk, running towards enemy, Triangle&lt;br /&gt;Sobers up about 1/2 maximum possible drunkennness.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Surprise&lt;br /&gt;Command:  Running towards a group of 3 or more enemies, Triangle&lt;br /&gt;Follow button prompts to complete move.&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Reversal&lt;br /&gt;Command:  Downed near opponent Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Forward Roll&lt;br /&gt;Command:  (direction or neutral) + X, (forward or neutral) + X, Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Drunken Iron Mountain&lt;br /&gt;Command:  When drunk, Shifting, Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Face Smashing&lt;br /&gt;Command:  As opponent rises from downed, Triangle&lt;br /&gt;Must be purchased with Skill Souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Human Ten-Pin&lt;br /&gt;Command:  When in Red Heat Mode, grappling facing 3 more enemies, Triangle&lt;br /&gt;Must be purchased with Skill souls.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Provocation&lt;br /&gt;Command:  R2, Triangle&lt;br /&gt;Does not work on boss-like enemies.&lt;br /&gt;Learn by Revelation.&lt;br /&gt;&lt;br /&gt;Move:  Ultimate Pick Up&lt;br /&gt;Command:  Near face-up downed foe's head, Circle, Triangle&lt;br /&gt;Learn by Revelation.&lt;br /&gt;&lt;br /&gt;Move:  Secret Sword: Ensnaring Kite Slash&lt;br /&gt;Command:  With sword weapon equipped, as enemy attacks from the front, Triangle&lt;br /&gt;Learn by clearing the Second Komaki Training and receiving Black Text.&lt;br /&gt;&lt;br /&gt;Move:  Secret Sword: Raging Bull&lt;br /&gt;Command:  With sword weapon equipped, shifting, facing a far away enemy,&lt;br /&gt;  Triangle&lt;br /&gt;Follow up by tapping Square when prompted.&lt;br /&gt;Learn by clearing the Second Komaki Training and receiving Black Text.&lt;br /&gt;&lt;br /&gt;Move:  Sure-Kill Swords: Dancing Cat&lt;br /&gt;Command:  With kali sticks weapon equipped, shifting, facing a far away enemy,&lt;br /&gt;  Triangle&lt;br /&gt;Learn by buying Red Text at Ebisuya after clearing Komaki training.&lt;br /&gt;&lt;br /&gt;Move:  Sure-Kill Swords: Twin Heavens&lt;br /&gt;Command:  With kali sticks weapon equipped, in Red Heat, Triangle&lt;br /&gt;Learn by buying Red Text at Ebisuya after clearing Komaki training.&lt;br /&gt;&lt;br /&gt;Move:  Mighty Sword: Making Flies Cry&lt;br /&gt;Command:  With hammer weapon equipped, near opponent near a wall, Triangle&lt;br /&gt;Learn by buying Blue Text at Ebisuya after clearing Komaki training.&lt;br /&gt;&lt;br /&gt;Move:  Combined Kodachi - Illusory Wolf&lt;br /&gt;Command:  With knife weaponn equipped, running towards 4 enemies, Triangle&lt;br /&gt;Follow button prompts to complete move.&lt;br /&gt;Learn by clearing the Third Komaki Training and receiving White Text.&lt;br /&gt;&lt;br /&gt;- Weapons -&lt;br /&gt;Here are the character-specific weapons Tanimura can and cannot use:&lt;br /&gt;Heavy Objects (such as motorcycles, oil drums):  No&lt;br /&gt;Hammer:  Yes&lt;br /&gt;Sword:  Yes&lt;br /&gt;Knife:  Yes&lt;br /&gt;Kali Sticks:  Yes&lt;br /&gt;Nunchaku:  Yes&lt;br /&gt;Tonfa:  Yes&lt;br /&gt;Brass Knuckles:  Yes&lt;br /&gt;Spear:  Yes&lt;br /&gt;Gun:  Yes&lt;br /&gt;Shotgun:  Yes&lt;br /&gt;Machine Gun:  Yes&lt;br /&gt;&lt;br /&gt;Character-Specific Weapon Heat Actions:&lt;br /&gt;Heavy Objects (such as motorcycles, oil drums):  No&lt;br /&gt;Hammer:  Yes&lt;br /&gt;Sword:  Yes (unique)&lt;br /&gt;Knife:  Yes (plus special Actions against wall and against platforms)&lt;br /&gt;Kali Sticks:  Yes&lt;br /&gt;Nunchaku:  Yes&lt;br /&gt;Tonfa:  Yes&lt;br /&gt;Brass Knuckles:  Yes (Pursuit version only)&lt;br /&gt;Found Weapon Pole:  Same as Spear&lt;br /&gt;Spear:  Yes (unique)&lt;br /&gt;Portable Stove:  Yes&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2b-V.  General Battle Advice&lt;br /&gt;----------------------------&lt;br /&gt;&lt;br /&gt;== 2b-Va.  Easy Reference Commands List ==&lt;br /&gt;&lt;br /&gt;Character Differences:&lt;br /&gt;Technique                     Akiyama    Saejima   Tanimura   Kiryû&lt;br /&gt;Various Taunts                  Yes         No        No        No&lt;br /&gt;Super-Heavy Weapons              No        Yes        No        No&lt;br /&gt;Parry                            No         No       Yes        No&lt;br /&gt;Red Heat                         No         No        No       Yes&lt;br /&gt;Inventory Guns                   No        Yes        No       Yes&lt;br /&gt;Inventory Spears                 No         No       Yes       Yes&lt;br /&gt;Kali Sticks                     Yes         No        No       Yes&lt;br /&gt;Nunchakus                       Yes         No        No       Yes&lt;br /&gt;Tonfa                            No         No       Yes       Yes&lt;br /&gt;Grappled Turn Kick               No        Yes       Yes       Yes&lt;br /&gt;Rise Kick                       Yes         No       Yes        No&lt;br /&gt;Downed Recovery                 Yes         No       Yes       Yes&lt;br /&gt;Downed Reversal                 Yes         No        No       Yes&lt;br /&gt;Turn Kick                       Yes        Yes        No       Yes&lt;br /&gt;Downed Grapple                   No        Yes        No        No&lt;br /&gt;Throw Reversal                   No         No       Yes       Yes&lt;br /&gt;Cancel Sway                     Yes         No        No       Yes&lt;br /&gt;&lt;br /&gt;LEGEND:  S = Square, T = Triangle, X = X, O = Circle, (H) = in Heat Mode,&lt;br /&gt;  (R) = in Red Heat Mode, (L) = Low Health, (S) = Shifting (locked on)&lt;br /&gt;  Downed Foe = Near a downed enemy.  Falling = While landing from being knocked&lt;br /&gt;  down.  Hazard = Near a hazard.  2nd Foe = Near another enemy.&lt;br /&gt;  2nd Downed Foe = near another enemy who is downed.  3 Foes = facing 3&lt;br /&gt;  enemies.  4 Foes = facing 4 foes.  Attack = reverses an enemy's attack.&lt;br /&gt;  * = There are more button prompts after the move is initiated.&lt;br /&gt;&lt;br /&gt;Akiyama                               Saejima&lt;br /&gt;S                                     S&lt;br /&gt;S,T,T                                 S,T&lt;br /&gt;S,S                                   S, hold T,T&lt;br /&gt;S,S,T,T                               S,S&lt;br /&gt;S,S,S                                 S,S,T&lt;br /&gt;S,S,S,T,T                             S,S, hold T,T&lt;br /&gt;S,S,S,S,(Sx12)                        S,S,S&lt;br /&gt;S,S,S,S,T,T,T                         S,S,S,T&lt;br /&gt;S,S,S,S,(Sx12),T,T,T                  S,S,S, hold T,T,T&lt;br /&gt;Downed S                              T&lt;br /&gt;T                                     Hold T&lt;br /&gt;T,T                                   Hold T (longer)&lt;br /&gt;Run T,T,T                             Run T&lt;br /&gt;(S)Back + T                           (H)Run hold &lt;br /&gt;Near Downed Foe T                     (S)Back + T&lt;br /&gt;Falling T                             Near Downed Foe T&lt;br /&gt;(S)Attacked T                         X&lt;br /&gt;X                                     R2&lt;br /&gt;X,T                                   Hold R2&lt;br /&gt;X,X                                   Hold R2 (longer)&lt;br /&gt;during attack X                       O&lt;br /&gt;Falling X                             O,S,S,S&lt;br /&gt;R2                                    O,Back + S&lt;br /&gt;Hold R2                               O,T&lt;br /&gt;Downed R2                             O,hold T&lt;br /&gt;Near Downed Foe R2                    O,hold T,T,T&lt;br /&gt;O                                     Near Downed Foe's head O&lt;br /&gt;O,S,S,S                               Near Downed Foe's feet O,Back + S&lt;br /&gt;O,Back + S                            Near Downed Foe's feet O,Back + S&lt;br /&gt;O,T                                   Near Downed Foe's feet O,T&lt;br /&gt;O,O                                   Near Downed Foe's feet O,O&lt;br /&gt;O,R2                                  Grappled S&lt;br /&gt;(H)O, near Hazard T                   (H)O, near Hazard T&lt;br /&gt;(H)Armed T                            (H)O, near Wall T*&lt;br /&gt;(H)Near Downed Foe T*                 (H)Armed T&lt;br /&gt;(H)Foe near Wall T*                   (H)Armed w/Super-Heavy Weapon T&lt;br /&gt;(H)Foe near Pole T                    (H)Near Downed Foe T&lt;br /&gt;(H)Foe near Rail T*                   (H)(L)Near Downed Foe T*&lt;br /&gt;(H)Attacked from rear T               (H)(L)O,T&lt;br /&gt;(H)3 Foes, Run T                      (H)(L)O, Near 2nd Downed Foe T&lt;br /&gt;(H)Guard broken T                     (H)Near Downed Foe's feet O,T&lt;br /&gt;(H)Drunk Run T                        (H)Near Guarding Foe T&lt;br /&gt;(H)Foe on other side of rail T        (H)Bound T*&lt;br /&gt;                                      (H)Wall Collapse T*&lt;br /&gt;                                      (H)(L)O,3 Foes T&lt;br /&gt;                                      (H)Rising Foe T&lt;br /&gt;                                      (H)Armed w/Sword, Attacked by Sword T&lt;br /&gt;                                      (H)Armed w/Sword, (S) Far T*&lt;br /&gt;                                      (H)Armed w/Hammer, foe near Wall, T&lt;br /&gt;                                      After successful guard with L1, T&lt;br /&gt;&lt;br /&gt;Tanimura                              Kiryû&lt;br /&gt;S                                     S&lt;br /&gt;S,T (+ hold T)                        S,T&lt;br /&gt;S,S                                   S,T,T (+ hold T)&lt;br /&gt;S,S,T                                 (H)S,T,O&lt;br /&gt;S,S,S,T (+ hold T)                    S,S,T&lt;br /&gt;S,S,S,S,T                             S,S,T,T&lt;br /&gt;S,S,S,S,S,T (+ hold T)                (H)S,S,T,O&lt;br /&gt;Downed S                              S,S,S,T (+ hold T)&lt;br /&gt;T                                     S,S,S,T,T (+ hold T)&lt;br /&gt;Run T                                 (H)S,S,S,T,O&lt;br /&gt;Near Downed Foe T                     S,S,S,S,T (+ hold T)&lt;br /&gt;X                                     S,S,S,S,T,T&lt;br /&gt;X,T                                   T&lt;br /&gt;Downed X                              Hold T&lt;br /&gt;Attacked L1                           Hold T (longer)&lt;br /&gt;R2                                    (S) T&lt;br /&gt;Hold R2                               (S) Back + T&lt;br /&gt;O                                     Run T&lt;br /&gt;O,S,S,S                               Near Downed foe T&lt;br /&gt;O,Back + S                            X&lt;br /&gt;O,T                                   X,T&lt;br /&gt;O,O                                   X,X&lt;br /&gt;O,O,S,S,S                             during most attacks X&lt;br /&gt;O,O,T                                 R2&lt;br /&gt;Grappled tap O                        Hold R2&lt;br /&gt;(H)O, near Hazard T                   After successful guard with L1, T&lt;br /&gt;(H)O, near 2nd Foe T                  Falling X&lt;br /&gt;(H)Armed T                            Falling T&lt;br /&gt;(H)Near Downed Foe T                  (S)Attacked T&lt;br /&gt;(H)Near Stunned Foe T*                (S)Attacked by punch or weapon O&lt;br /&gt;(H)Behind foe O,T                     O&lt;br /&gt;(H)O,O,T*                             O,S,S,S&lt;br /&gt;(H)Attacked L1 T                      O,Back + S&lt;br /&gt;(H)Attacked L1 T,S,S,S                O,T&lt;br /&gt;(H)Attacked L1 T,T                    O,O&lt;br /&gt;(H)Attacked L1 T,O                    Near Downed Foe's head O&lt;br /&gt;(H)Attacked L1 T,(H) T*               Near Downed Foe's feet O&lt;br /&gt;(H)S,T,T*                             Near Downed Foe's feet O,Back + S&lt;br /&gt;(H)S,S,T,T*                           Near Downed Foe's feet O,T&lt;br /&gt;(H)S,S,S,T,T*                         Near Downed Foe's feet O,O&lt;br /&gt;(H)S,S,S,S,T,T*                       Grappled tap O&lt;br /&gt;(H)S,S,S,S,S,T,T                      (H)O, near Hazard T&lt;br /&gt;(H)Attacked by armed foe T            (R)O, near 2nd Foe T&lt;br /&gt;(H)Near Foe Armed w/gun T             (H)O, near Wall T*&lt;br /&gt;(H)Rising Foe T                       (H)O, near bench-height Hazard T&lt;br /&gt;(H)Grappled T                         (H)Armed T&lt;br /&gt;(H)Downed near foe T                  (H)Armed w/sword (S) far T&lt;br /&gt;                                      (H)Armed w/sword attacked by sword T&lt;br /&gt;                                      (H)Armed w/Kali Sticks (S) far T&lt;br /&gt;                                      (R)Armed w/Kali Sticks T&lt;br /&gt;                                      (R)O,T&lt;br /&gt;                                      D-Pad Down&lt;br /&gt;                                      (H)D-Pad Down,T&lt;br /&gt;                                      (H)R2,T&lt;br /&gt;                                      (H)Run 4 Foes T*&lt;br /&gt;                                      (H)Drunk run T&lt;br /&gt;                                      (H)O, near 2nd Downed Foe T&lt;br /&gt;                                      (H)Near Downed Foe's feet O,T&lt;br /&gt;                                      (H)X,Forward + X,T&lt;br /&gt;                                      (H)Unarmed attacked T (not Shifting)&lt;br /&gt;                                      (H)Armed w/knife run 4 Foes T*&lt;br /&gt;                                      (H)Near Downed Foe T*&lt;br /&gt;                                      (H)Near Downed Foe's head O,T&lt;br /&gt;                                      (H)Downed near foe T&lt;br /&gt;                                      (H)Grappled T&lt;br /&gt;                                      (H)Rising Foe T&lt;br /&gt;                                      (H)Attacked by sword T&lt;br /&gt;                                      (H)Near Foe armed w/gun T&lt;br /&gt;                                      (R)Near Stunned foe T&lt;br /&gt;                                      (R)(S)Attacked w/weapon, punch O,T&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;== 2b-Vb.  Strategies for Enemies by Type ==&lt;br /&gt;&lt;br /&gt;Here are the main types of enemies you'll face and a few notes on how to hand&lt;br /&gt;'em their butts:&lt;br /&gt;&lt;br /&gt;THREE-HIT THUG.  This is your "standard" foe.  He kinda hunches down a bit with&lt;br /&gt;  his arms at his side, folded so his fists are near his face.  There are both&lt;br /&gt;  big and small guys with this fighting style, so, as usual, be ready to tap&lt;br /&gt;  the Circle button like mad if you wanna hurl him.&lt;br /&gt;    I call these guys "three-hit thugs" because they do this canned, three-hit&lt;br /&gt;  combo almost all the time.  It's an overhead punch, a turning face kick, and&lt;br /&gt;  another wild overhead hook that makes them stagger a bit.  Note that durin&lt;br /&gt;  their attack string they duck like mad so you might not hit them too easily&lt;br /&gt;  with your normal Square-button moves.&lt;br /&gt;    The other thing they like to do is grab you.  I think they're almost mainly&lt;br /&gt;  put in the game as cannon fodder to just grab you so you'll lose Heat Energy&lt;br /&gt;  real fast and so that other guys will have a chance to whup you one upside&lt;br /&gt;  your defenseless little head.&lt;br /&gt;    They like to slowly circle you.  Even on EX Hard difficulty, they don't&lt;br /&gt;  really attack too often.  Their string is slow, but that also makes it a&lt;br /&gt;  little annoying to counter sometimes because there's an awful lot of wind-up&lt;br /&gt;  involved and so you have to wait to time reversals or side-steps.&lt;br /&gt;    But overall these are the easiest guys in the game.  You'll encounter a LOT&lt;br /&gt;  of them.  You can almost just lay into 'em and combo away, or just grab 'em&lt;br /&gt;  and huck 'em around.&lt;br /&gt;    When you do shocking things like beat everyone else in the encounter, this&lt;br /&gt;  type of enemy will grovel in fear.&lt;br /&gt;&lt;br /&gt;BRAWLERS.  These are pretty much boxers.  They stand with their left side&lt;br /&gt;  towards you and kinda hop in place with their hands near their face.  I've&lt;br /&gt;  lumped boxers and the bigger guys together in one because most of the time,&lt;br /&gt;  boxers are big dudes in this game, and big dudes seem to have a lot of the&lt;br /&gt;  boxing moveset anyway.&lt;br /&gt;    Almost all of their attacks are punches, so you can reverse them with Kiryû&lt;br /&gt;  fairly easily with Circle.&lt;br /&gt;    Since these guys are almost all big, it's annoying because they don't&lt;br /&gt;  generally get knocked down.  They just stagger a bit.  However, that does&lt;br /&gt;  mean you can shove them against walls and combo their faces off, generally.&lt;br /&gt;  Boxers will duck under Square attacks often, but you can use your stun move&lt;br /&gt;  (usually Square, Square, Triangle, but just one Square then Triangle for&lt;br /&gt;  Akiyama) to hit at a wide range and interrupt them.&lt;br /&gt;    Perhaps the best thing to do to these guys, tho', is to just grab 'em.  Hit&lt;br /&gt;  'em with the three-hit Square combo to get a good amount of Heat Energy.  Un-&lt;br /&gt;  like HUGE rikishi-esque guys, they normally won't automatically break your&lt;br /&gt;  grapple.&lt;br /&gt;    They like to rush towards you, too, and do a shoulder charge.  The only&lt;br /&gt;  real thing to keep in mind about this is that you must sidestep or counter as&lt;br /&gt;  their shoulder attack comes out; if you counter too early while they're run-&lt;br /&gt;  ing up, you'll mess up and get hit.&lt;br /&gt;    When you do something shocking like beat everyone else in the encounter or&lt;br /&gt;  taunt these guys, they get angry and start constantly attacking.  It's hard to&lt;br /&gt;  hit them with a lot of Heat Actions if they're constantly moving around, but&lt;br /&gt;  you can sidestep or reverse them just fine.&lt;br /&gt;&lt;br /&gt;RIKISHI (SUMO WRESTLER).  These guys aren't really ALL sumo wrestlers, of&lt;br /&gt;  course.  I just call them this because they were rikishi in Ryû ga Gotoku&lt;br /&gt;  KENZAN!&lt;br /&gt;    They're really, really big.  Because of this, only Saejima can grab them.&lt;br /&gt;  Having played the old games, though, it's great to have a character who can&lt;br /&gt;  grab them finally as they usually just do this automatic throw-break move!&lt;br /&gt;    They have three main attacks:  headbutts, punch rush combos, and a strange&lt;br /&gt;  charge move that ends in a kabuki pose.&lt;br /&gt;    The headbutts are slow wind-up attacks.  You might notice your jabs just&lt;br /&gt;  sail right over their heads as they do this.  You'll probably want to refrain&lt;br /&gt;  from attacking them and watching for this move so you can counter it and not&lt;br /&gt;  get caught.  Heabutts will often make your character slowly collapse, so don't&lt;br /&gt;  get hit by 'em.&lt;br /&gt;    The punch rush is basically the same thing enemies with Brass Knuckles do.&lt;br /&gt;  Each punch can break guards so be careful and re-guard after you see your&lt;br /&gt;  character stagger.  After the initial flurry of attacks, they wind up and toss&lt;br /&gt;  out a big ol' haymaker.  So long as you pause and pay attention so you don't&lt;br /&gt;  counter too soon, you can exploit this to get around 'em or reversal them.&lt;br /&gt;    The kabuki charge isn't really worth mentioning almost.  It's similar to the&lt;br /&gt;  one the big dudes use, but they linger in a strange kabuki pose for a while&lt;br /&gt;  after the attack in a defenseless stagger.&lt;br /&gt;    The main strategy with these guys is to pummel them.  You'll just make 'em&lt;br /&gt;  stagger with your attacks; you won't knock 'em down so much.  However, they&lt;br /&gt;  generally aren't too defensive and (except for ones in the arena, maybe), they&lt;br /&gt;  won't counter you too well.  Getting them down is nice, and it does take a&lt;br /&gt;  little more than other enemies, but it is possible.  For instance, Kiryû can&lt;br /&gt;  use the Bound Hold attacks to throw 'em down at the ends of combos.  Reversals&lt;br /&gt;  can wall Bound 'em or knock 'em down.  Be aware that many of their attacks are&lt;br /&gt;  actually not interruptable; you will not make them flinch as you attack them&lt;br /&gt;  if they're doing things, so try and get behind them and unleash your combos.&lt;br /&gt;    I mean, they really are much easier this time around.  In KENZAN!, some of&lt;br /&gt;  these guys could reverse you as you attacked, but they also had a quick reach&lt;br /&gt;  that resulted in a uwatenage throw.  YOU COULD NOT DEFEND OR BREAK THIS&lt;br /&gt;  TECHNIQUE.  Man, that was annoying…I used to Shift with my back to them so&lt;br /&gt;  they'd end in a back throw, instead, which could be defended (or reversed).&lt;br /&gt;    These guys also get angry and attack more if you do something like taunt&lt;br /&gt;  them or beat all other enemies.&lt;br /&gt;&lt;br /&gt;KICKBOXERS.  You don't see many of these guys, unless you fight in the arena.&lt;br /&gt;  They basically act like normal big brawler types, but one thing you should&lt;br /&gt;  bear in mind about them is that they have a roundhouse kick that will leave&lt;br /&gt;  you standing stunned.&lt;br /&gt;    They also have a couple of low attacks, and a rush that ends with a low, so&lt;br /&gt;  be aware that you will have to counter that some way othe than guarding (ex-&lt;br /&gt;  cept for Tanimura's parry guard, of course).&lt;br /&gt;    These guys generally get angry when you defeat other enemies.&lt;br /&gt;&lt;br /&gt;MARTIAL ARTS EXPERTS.  These are mostly karate guys, but there are a few notable&lt;br /&gt;  wu-shu-esque kung fu fighters in the arena, too.  Those guys generally just&lt;br /&gt;  flip around a lot and evade, so you'll have to keep the pressure on them or&lt;br /&gt;  grapple them.&lt;br /&gt;    But the karate guys will be a little tougher.  You'll notice them slowly&lt;br /&gt;  walking sometimes, in a slightly different stance.  Do not attack them during&lt;br /&gt;  this time.  They will reverse your attacks--even your throws, generally!&lt;br /&gt;    Another annoying thing these guys do is to use "combo breakers."  If you see&lt;br /&gt;  them guarding during a weak string--or when you use a heavy string finisher--&lt;br /&gt;  you'll probably hear a "ding!" sound and see a reddish aura about them as they&lt;br /&gt;  do an attack.  This attack is generally invulnerable.  They use this when you&lt;br /&gt;  are pressuring them.  Although it sounds bad, this is actually their biggest&lt;br /&gt;  weak point because you can do a couple of weak hits and wait for the sound,&lt;br /&gt;  then sidestep or counter the attack and they'll be open.&lt;br /&gt;    Note that these guys generally do not flinch when you land attacks during&lt;br /&gt;  their attacks, so you'll probably want to make sure you keep moving and get&lt;br /&gt;  behind them.&lt;br /&gt;    These guys generally get angry when you defeat all other enemies or taunt&lt;br /&gt;  them.&lt;br /&gt;&lt;br /&gt;LUCHADORES.  These guys are very similar to kickboxers but be aware that they&lt;br /&gt;  will do a charge with a plancha/body splash at the end.  And be aware that if&lt;br /&gt;  this move connects, you will be auto-thrown in a kind of a swing DDT.  They&lt;br /&gt;  also leap towards you and do a frankensteiner throw with their legs.  So avoid&lt;br /&gt;  those two attacks.&lt;br /&gt;&lt;br /&gt;GUNMEN.  Besides Tanimura's final battle?&lt;br /&gt;    Kill these guys first.&lt;br /&gt;    Kill these guys first.&lt;br /&gt;    All work and no play makes Patrick a dull boy. &lt;br /&gt;    KILL THESE GUYS FIRST.&lt;br /&gt;    Don't even be like Schwarzenegger and be all like "You're a funny guy I'll&lt;br /&gt;  kill you last, heh heh heh" just kill them.  It's annoying to keep listening&lt;br /&gt;  for vocal cues and sidestepping during fights, which is what you basically&lt;br /&gt;  have to do.&lt;br /&gt;&lt;br /&gt;BASEBALL BAT DUDES.  I know enemies grab all sorts of items around the stages,&lt;br /&gt;  and that's cool and all, but I thought I'd point out one particular weapon you&lt;br /&gt;  should be careful with.&lt;br /&gt;    When enemies have baseball bats, they have a combo that stuns you.  It stuns&lt;br /&gt;  you, and then they hit you with a powerful homerun swing. &lt;br /&gt;    The problem?  It's much more common to not hit you with the last swing, but&lt;br /&gt;  to end with you stunned.  Then, they'll do it again.  And again.  They can&lt;br /&gt;  conceivably just do that until you die (don't worry, they usually won't).&lt;br /&gt;    So my solution is to take care of these guys first!  Or…second, after gun-&lt;br /&gt;  men.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-----------------&lt;br /&gt;2c.  Chase Battle&lt;br /&gt;-----------------&lt;br /&gt;&lt;br /&gt;In the last title, they inroduced a new element to the game called "Chase&lt;br /&gt;Battle."  This is basically an homage to all those old-school detective/cop/&lt;br /&gt;action films and whos, where the detective has to chase down the informant or&lt;br /&gt;criminal or run from a threat.&lt;br /&gt;  Fortunately, it's become much easier.  In the old game, you could easily get&lt;br /&gt;stuck on things.  You had to press a "gas pedal" button to run faster and use up&lt;br /&gt;your meter.  There was a particularly annoying Chase Battle inserted in the&lt;br /&gt;middle of an action stage, which took place before you could build your gauge up&lt;br /&gt;at all.  Oh yeah--you had to build your gauge up.&lt;br /&gt;  Lots of annoyances in Chase Battle's first appearance, but they've largely&lt;br /&gt;been fixed!  People who groaned at Chase Battle in the last installment will be&lt;br /&gt;happy to know it's been made quite easy this time around.  Others who want a&lt;br /&gt;challenge might not be so glad to hear that, considering this game is actually&lt;br /&gt;pretty easy except for completing the "mini-games" list, but…that's the way the&lt;br /&gt;cookie crumbles?&lt;br /&gt;  Anyway, there are two types of chase battle (ignoring a unique action mode in&lt;br /&gt;Tanimura's story):  running after someone and running from someone, basically.&lt;br /&gt;You'll almost always be running after someone.&lt;br /&gt;  Here's the basic premise:  you have a Chase Endurance Gauge.  This builds up&lt;br /&gt;as you level up.  If it runs out, you're pretty much out of luck and lose.&lt;br /&gt;  On the right side of the screen is a little gauge showing you how far away&lt;br /&gt;you are from your target or those pursuing you.&lt;br /&gt;  On the ground, you'll see a path drawn out.  It turns red as you get farther&lt;br /&gt;away from your quarry or your goal and turns green as you get closer.  Follow&lt;br /&gt;and generally make sure you take corners tightly.  Jump over obstacles with X.&lt;br /&gt;Grab stuff on the ground with the blue aura around it to recharge your Chase&lt;br /&gt;Endurance Gauge.&lt;br /&gt;&lt;br /&gt;WHEN RUNNIN' DOWN THE TRASH.&lt;br /&gt;  When you chase guys, you can do shoulder checks with Square.  Hit them with&lt;br /&gt;  this to damage their Endurance Gauge.  The basic idea is to get close to them,&lt;br /&gt;  hit 'em with Square, and then empty their gauge and tackle 'em with Square.&lt;br /&gt;    You can also hit them with thrown weapons.  These are the things all over&lt;br /&gt;  the ground with orange auras around them.  As you run over them, your charac-&lt;br /&gt;  ter will automatically pick 'em up (unless he already has one in his hand).&lt;br /&gt;  Press Circle to throw the weapon at your enemy.  It's best to do this on a&lt;br /&gt;  straightaway because if there's a corner, they can usually take it and avoid&lt;br /&gt;  the object.  As it strikes, they'll lose some Endurance Gauge.&lt;br /&gt;    You can even knock guys out with a weapon throw, provided their Gauge has&lt;br /&gt;  been exhausted and they're just kinda staggering around.&lt;br /&gt;    Another thing to be aware of while chasing guys down is that you can take&lt;br /&gt;  corners with a tight, 90-degree leap by pressing left or right on the Left&lt;br /&gt;  Analog and htiting R1.  This is your way to close in on guys.  Seriously, take&lt;br /&gt;  a step or forward instead of turning with the corner, and then do this so you&lt;br /&gt;  leap towards the enemy.  You'll close the distance a bit.&lt;br /&gt;    Oh one last thing--when you bring a guy down to 50% energy, he'll almost&lt;br /&gt;  always trigger a cut scene.  This is always the same.  Hit the buttons on the&lt;br /&gt;  screen as they appear.  It's supposed to be fast, but if you know what buttons&lt;br /&gt;  are coming, it's no big deal right?  Hit X, Square, Square, Square, Triangle,&lt;br /&gt;  Triangle.  When you're done, the guy will stagger around a bit for a brief&lt;br /&gt;  moment and if you're close enough you can get in a shoulder charge.&lt;br /&gt;&lt;br /&gt;WHEN THE MAN'S PESTERIN' YOU.&lt;br /&gt;  People tryin' to run you down, eh?  You scamp.&lt;br /&gt;    When you're running from guys, you can jump with X as usual, but your&lt;br /&gt;  Square no longer does a shoulder charge.  Instead, you roll.  This is so you&lt;br /&gt;  can try to avoid guys as they tackle you from behind.&lt;br /&gt;    The other action you have in "run from the guys OMG" mode is the "Heat&lt;br /&gt;  Action"-esque move by hitting Triangle if someone's right on your tail.  Hit&lt;br /&gt;  the button on the screen to punch the guy and delay him.&lt;br /&gt;    You can only use your special, Triangle attack ONCE PER CHASE BATTLE.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------&lt;br /&gt;3.  IN-DEPTH STORY WALKTHROUGH&lt;br /&gt;------------------------------&lt;br /&gt;&lt;br /&gt;-----------------&lt;br /&gt;3a.  Introduction&lt;br /&gt;-----------------&lt;br /&gt;&lt;br /&gt;NOTE:  BEFORE YOU BEGIN, unless you like watching the same cut scene like 300&lt;br /&gt;  times when you die or whatever, go to the options menu and turn the "Skip&lt;br /&gt;  Cinemas" option on.  Then you can skip them with Start.  You can also race&lt;br /&gt;  through dialogue by holding R1 and the "Confirm" button (Circle in the Japan-&lt;br /&gt;  ese version, probably X in the U.S. version).  You can't skip animation, tho',&lt;br /&gt;  so a cut scene with Akiyama in the beginning of his story and a rather lengthy&lt;br /&gt;  one with Tanimura cannot be skipped.  Sorry about that.&lt;br /&gt;&lt;br /&gt;Here is a bit of background information for those who did not play the first&lt;br /&gt;three modern-day Ryû ga Gotoku/Yakuza titles.&lt;br /&gt;  You are in Kamuro, a fictional district in Tokyo based very closely upon the&lt;br /&gt;real life Kabuki District of Shibuya, Tokyo.  There's all sorts of dirty deal-&lt;br /&gt;ings going on, as this is the town of "night life" such as hostess clubs, where&lt;br /&gt;you basically pay to drink and eat with a female companion (employed by the&lt;br /&gt;club).  A lot of stuff going on here is adult entertainment and is, therefore,&lt;br /&gt;run by the yakuza.  So, it's a bit of a yakuza metropolis.&lt;br /&gt;  This game takes place 25 years after an incident with two rival gangs of the&lt;br /&gt;area, the Tôjô Association (a large collective of yakuza families) and the&lt;br /&gt;Ueno Seiwa Association, a smaller group.  After being discharged from prison,&lt;br /&gt;Ueno Yoshiharu, the association's chairman, went to eat ramen with some 17 of&lt;br /&gt;his top-ranking yakuza underlings.  These 18 men were then shot in an assault by&lt;br /&gt;Saejima Taiga, lieutenant of the Tôjô Association's Sasai Group.&lt;br /&gt;  In the 25 years Saejima has been in prison, a lot has happened in Kamuro.  A&lt;br /&gt;young orphan entered the Tôjô under the wing of a man who had become a father to&lt;br /&gt;him, Kazama Shintarô.  Kazama belonged to the Dôjima Group, led by Dôjima Sôhei,&lt;br /&gt;who eventually became chairman of the entire association.&lt;br /&gt;  The orphan's name was Kiryû Kazuma, and he became one of the most promising&lt;br /&gt;young members of the association--and one of the most revered yakuza of all&lt;br /&gt;time.  A folk hero who took care of his association and who understood the needs&lt;br /&gt;of the people in his area, Kiryû was on his way to becoming lieutenant--or&lt;br /&gt;more--when his childhood friend, Nishikiyama Akira, got in a dispute with Chair-&lt;br /&gt;man Dôjima because Dôjima assaulted the target of his affections, Sawamura Yumi.&lt;br /&gt;  During the confrontation, Nishikiyama shot the chairman to death.  Kiryû, who&lt;br /&gt;cared deeply both for Yumi and Nishikiyama, decided to take the blame for the&lt;br /&gt;shooting so that Nishikiyama could still make a name for himself.  He was&lt;br /&gt;sentenced to jail for 10 years, despite protests by one of the main detectives&lt;br /&gt;on the case, Date Makoto.  Date's career was basically destroyed as he would not&lt;br /&gt;let the case alone and always suspected what was truly behind the shooting.&lt;br /&gt;  After 10 years in prison, Kiryû returned to the streets of Kamuro to find that&lt;br /&gt;the Tôjô Association had once again been thrown into turmoil after the assassin-&lt;br /&gt;ation of then-chairman Sera Masaru and the theft of 10 billion yen (roughly&lt;br /&gt;a hundred million U.S. dollars) from its banks.  Despised as a "father-killer"&lt;br /&gt;for killing the chairman, Kiryû became a target for the warring Tôjô factions,&lt;br /&gt;who were at the same time trying to chase down the money and to find a success-&lt;br /&gt;or, since Sera seemed to have left no will.&lt;br /&gt;  Kiryû found a reason to keep going:  a young girl named Haruka.  The rival&lt;br /&gt;yakuza factions were after this child, who was apparently involved in the theft.&lt;br /&gt;  In the end, it turned out that the reason the money was missing was because&lt;br /&gt;Chairman Sera and Kazama Shintarô (Kiryû's father figure) were laundering it for&lt;br /&gt;a mysterious shadow government military man named Jingu Kyôhei.  Jingu, as it&lt;br /&gt;turned out, had married Kiryû's childhood love, Sawamura Yumi, and the two had&lt;br /&gt;a daughter--Haruka.&lt;br /&gt;  Jingu was not an honorable man.  Fearing Jingu, Yumi conspired with Kazama&lt;br /&gt;Shintarô to abscond with the money.  She left the key to the vault with the&lt;br /&gt;cash with Haruka and had her placed in the same orphanage that reared Kiryû,&lt;br /&gt;the Sunflower.  Sera knew of this and realized that the association might fall&lt;br /&gt;into the wrong hands, such as Jingu's, and decided to write a will before he&lt;br /&gt;ended up getting shot.  This will was given to Kiryû, who showed it to all atop&lt;br /&gt;the town's towering landmark, the Milennium Tower.  It stated that Kiryû was to&lt;br /&gt;be the fourth chairman of the Tôjô Association.&lt;br /&gt;  After a bloody battle, Kiryû defeated Jingu and the Tôjô groups against him.&lt;br /&gt;Standing in front of the money itself in the Milennium Tower, he had to fight&lt;br /&gt;one last foe:  his old friend, Nishikiyama, who had turned against him because&lt;br /&gt;he felt that Kiryû had forced him to live the live he was living.  When Jingu&lt;br /&gt;showed up wounded at the scene and tried to shoot Kiryû, Yumi stood to protect&lt;br /&gt;him and was shot.  Nishikiyama detonated a bomb attached to the money and the&lt;br /&gt;result was that Haruka and Kiryû were the only ones left alive on scene, while&lt;br /&gt;the money rained down on the people of the Kamuro District.&lt;br /&gt;  Kiryû almost immediately resigned from the post of chairman so he could live&lt;br /&gt;the good life with Haruka.  With Date's help, he was able to leave the scene&lt;br /&gt;without going to jail.  He eventually moved with Haruka to Okinawa and opened&lt;br /&gt;an orphanage there, the Morninglory, to take care of fellow orphans as the&lt;br /&gt;Sunflower had taken care of him.  Although there were more plots against the&lt;br /&gt;Tôjô Association that required Kiryû to step in and take care of business, he&lt;br /&gt;basically left things in the hands of Dôjima Daigo, son of the old chairman,&lt;br /&gt;Dôjima Sôhei.&lt;br /&gt;  Also during this time, the Tôjô Association seems to have become allies with&lt;br /&gt;the Ueno Seiwa Association whose leader their member, Saejima, had shot so many&lt;br /&gt;years ago.&lt;br /&gt;  After the shooting, one of the major detectives on the team was shot to death.&lt;br /&gt;His son, Tanimura Masayoshi, spends his life looking for his killer as a detec-&lt;br /&gt;tive in the Tokyo Police's Public Safety Division.  He is based in the Kamuro&lt;br /&gt;area.&lt;br /&gt;  All of these events are somehow connected to a mystery woman, Lili.  When&lt;br /&gt;this woman shows up at the office of a former-homeless loan shark named Akiyama&lt;br /&gt;Shun, it looks like the events of the past will surely be stirred up in another&lt;br /&gt;caper looming on the horizon.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--------------------------&lt;br /&gt;3b.  Part 1:  Akiyama Shun&lt;br /&gt;--------------------------&lt;br /&gt;&lt;br /&gt;Akiyama is a loan shark.&lt;br /&gt;  Well, he wouldn't use those words to describe himself, but that's basically&lt;br /&gt;what he is.&lt;br /&gt;  He's a moneylender.  There are a lot of these guys in Japan who make small&lt;br /&gt;loans and come visiting you to collect.  It's a little more informal than "pay-&lt;br /&gt;day" loans here, but it's basically the same thing, plus they'll come around to&lt;br /&gt;your place and stick their noses in to see if you'll pay them back.&lt;br /&gt;  A former homeless man, Akiyama lends money out to whomever he sees fit.  He&lt;br /&gt;lends to people who others wouldn't, but makes them pass unique tests and gives&lt;br /&gt;them special conditions on their loans.  This is the way the writers paint him&lt;br /&gt;as a kind of hero of the streets, showing that he does what he can for people&lt;br /&gt;who have little hope to help them out, but also tries to help people reform and&lt;br /&gt;be better.  They even say he has the nickname "The Refuge of Kamuro.  He still&lt;br /&gt;hangs out with homeless people and displays bizarre work ethics, often leaving&lt;br /&gt;all the work to his assistant/secretary/office manager, a chubby young woman&lt;br /&gt;named Hana.&lt;br /&gt;  A smooth talker, he's quick to approach women.  That's not a bad trait, con-&lt;br /&gt;sidering he owns a cabaret club in town, Elise, and often takes a personal hand&lt;br /&gt;in management of the place.&lt;br /&gt;  They don't explain how he has fighting prowess but it's mostly kicking, like&lt;br /&gt;Taegweondo.  He also uses his jocular nature in fights, since he can taunt in a&lt;br /&gt;few more ways than other characters.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3b-I.  Chapter 1:  The Mysterious Moneylender&lt;br /&gt;---------------------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;The game starts with an aerial view of the "entrance" to the Kamuro District.&lt;br /&gt;You're at the soutwest of the map, on Tenkaichi Street ("Tenkaichi," incident-&lt;br /&gt;ally, means "Best in the World").  The Kamuro District is a fictional district&lt;br /&gt;in Tokyo, based off the real-life neighborhood called "Kabuki" in the Shibuya&lt;br /&gt;area of Tokyo.  It's March 1st, 2010, and the building we're looking at in our&lt;br /&gt;nice little establishing shot contains the Sky Finance office.  This is where&lt;br /&gt;our intrepid hero works.&lt;br /&gt;  Of course the term is used loosely as you can see.  That's Akiyama there,&lt;br /&gt;reading a local gossip rag.  There's an article about a serial killer in the&lt;br /&gt;Kamuro District.  "Scary stuff!" remarks Akiyama, who tosses it on the table and&lt;br /&gt;rolls over to nap.&lt;br /&gt;  In fact, he naps right through the phone ringing.  And yes, he's supposed to&lt;br /&gt;be at work.&lt;br /&gt;  For some reason his personal cell phone on vibrate is enough to rouse him.&lt;br /&gt;It's Hana, his assistant--the same person, of course, who was trying to call the&lt;br /&gt;office phone just a few seconds earlier.&lt;br /&gt;  Hana ain't so happy with Akiyama lazily sleeping all over the sofa (go&lt;br /&gt;figure!) during business hours.  So she berates him and asks if he's even out&lt;br /&gt;of the office, like he should be, on that day.&lt;br /&gt;  She asks, "You DO remember what day this is, right?"&lt;br /&gt;  Akiyama guesses, "Um…is it, like, your birthday, or somethin'…?"&lt;br /&gt;  "NO!" shouts Hana.  "Look at the wall calendar!!"&lt;br /&gt;  Ahh!  Collections day!  Today's the day Akiyama has to go around the neighbor-&lt;br /&gt;hood and knock on doors to see if anyone's gonna finally give him the money they&lt;br /&gt;owe him.&lt;br /&gt;  "Well," he says, "I was GONNA go out, but…you know, something came up."&lt;br /&gt;  "'Something came up?'  Such as…?" asks Hana.&lt;br /&gt;  "Well, I mean, it's raining today!" says Akiyama, who looks out the window and&lt;br /&gt;sees that it must have stopped raining some time ago.&lt;br /&gt;  With no more excuses, he agrees to go out and collect while Hana stays out,&lt;br /&gt;picking up some special kalbi lunch sets from the Tokyo-style Korean BBQ res-&lt;br /&gt;taurant, Han Rae.  She likes that fatty food (maybe a little too much, as you'll&lt;br /&gt;see).&lt;br /&gt;  So out he steps, looking like the Joker with the purple jacket and black hair&lt;br /&gt;that looks green because of the weird graphics.  And guess what?  It starts to&lt;br /&gt;rain again.  It figures, right?&lt;br /&gt;  Akiyama figures he'll go north to the Hotel District.  It'll appear on your&lt;br /&gt;map as the flashing red dot.  That dot is your friend.  For almost the entire&lt;br /&gt;game, it will guide you.  Don't know where to go for the main story?  Follow&lt;br /&gt;that dude--he knows what's up.&lt;br /&gt;  On your first playthrough, you get the self-musings of Akiyama and away you&lt;br /&gt;go.  On consecutive ones, tho', if you got mail from Bob by completing lists,&lt;br /&gt;you'll get interrupted by those mails again now.  All you can do is wait for&lt;br /&gt;them to shut up.  If you have a lot of them to go through, try running to your&lt;br /&gt;first event while they're going off!  I've only made it as far as Volcano be-&lt;br /&gt;fore.  You can enter Poppo and Matsuya along the way and get one mail, then the&lt;br /&gt;barrage will stop for a bit, if you want.  Nothing too interesting but…getting&lt;br /&gt;24 messages to your phone takes a while and is kinda uninteresting as it is.&lt;br /&gt;  Also on your first playthrough, you'll see a weird dude hanging out with his&lt;br /&gt;arms folded in the middle of the street just north of Sky Finance.  He has a&lt;br /&gt;workout towel on his shoulders (even in the rain), wears fingerless gloves, and&lt;br /&gt;has a ponytail and bizarre goatee.  This is Komaki Sôtarô, someone who will&lt;br /&gt;come up again in Kiryû's part of the story.  For now, he just randomly stops you&lt;br /&gt;to tell you that you look like you have physical prowess and mentions he runs a&lt;br /&gt;dojo.  Joining a dojo doesn't really sound like Akiyama's cup of tea, but Komaki&lt;br /&gt;gives him a Memo Pad with some stuff about fighting jotted down in it.  If you&lt;br /&gt;find people with blue arrows over their head (as opposed to the normal, green&lt;br /&gt;arrow people get when you can talk to them), talking to them will give you tips&lt;br /&gt;on how to play the game that will go down on that pad.  You'll also get exper-&lt;br /&gt;ience points, and there's a Trophy for getting all the tips around town.&lt;br /&gt;  So off you go towards the Hotel District.  Run past Matsuya at the end of&lt;br /&gt;Tenkaichi and you'll have to turn right onto Taihei Street for a bit, then turn&lt;br /&gt;left to go north again in the southern part of Theater Street.  This is the&lt;br /&gt;southeast part of the Theater Square area.&lt;br /&gt;  Go north past Volcanic Volcano (a pachinko parlor) and you'll automatically&lt;br /&gt;be approached by three goons hanging out near the railing of Theater Square.&lt;br /&gt;  These guys are rival moneylenders from an organization called "Loans Kamuro."&lt;br /&gt;They're gonna get in your way and claim Akiyama has unfair business practices.&lt;br /&gt;&lt;br /&gt;*Fight Music:  "Speed Star" by Shôji Hidenori, off soundtrack vol. 1*&lt;br /&gt;&lt;br /&gt;  Basically, you gotta resolve this with your fists.  This is your first fight,&lt;br /&gt;and it's a tutorial.  Follow the directions on the screen and you'll get exper-&lt;br /&gt;ience for each goal.  First, you have to hit them with weak attacks (the Square&lt;br /&gt;button).  You can link together weak attacks to make an attack string, and you&lt;br /&gt;can end it with a Triangle (heavy attack).  What point of the string you are at&lt;br /&gt;when you hit Triangle changes the end attack.&lt;br /&gt;  That's your second goal:  land Heavy Attack Finishes.&lt;br /&gt;  Your third goal is to grab an enemy with Circle and then land grapple attacks.&lt;br /&gt;Square gives you a 3-hit string, Triangle a knock-down heavy hit, and Circle&lt;br /&gt;throws the guy.  I recommend using the Square button to finish it quickly.&lt;br /&gt;  Your final goal is to pick up a weapon lying about the stage with Circle and&lt;br /&gt;hit the enemy with it, using Square for an attack string, Triangle for a heavy&lt;br /&gt;hit, or Circle to toss it.  I recommend the bicycles as you can hit more than&lt;br /&gt;one enemy at once with their swings (which counts for more than one hit), but&lt;br /&gt;you can also pick up the pylons and such.&lt;br /&gt;  Then, beat those three chowderheads the heck up.&lt;br /&gt;  Start to go north along Theater Street and you'll come to a big fat dude in&lt;br /&gt;the middle of the street.  This is Kamiyama Renji, a guy who modifies weapons in&lt;br /&gt;his little shop in the northeast.  Don't worry about him yet; you can't go over&lt;br /&gt;there just now.  He gives you a catalog.  This has "recipes" for equipment.&lt;br /&gt;When you want to build equipment with him you will need recipes and ingredients&lt;br /&gt;so you can have him make something for you.  Again, this isn't too important at&lt;br /&gt;this stage of the game.&lt;br /&gt;  Now, continue north to Shichifuku, then slight west a little and north some&lt;br /&gt;more.  This is the Hotel District's west alley, and it houses M Store and the&lt;br /&gt;Yoshida Batting Cages.&lt;br /&gt;  It also houses Kanemura Industries, which sounds like a nice business but is&lt;br /&gt;actually a lesser yakuza family in the Tôjô Association that owns the streets in&lt;br /&gt;the Kamuro area.&lt;br /&gt;  As you approach, a guy named Kido Takeshi runs past Akiyama.  Akiyama seems to&lt;br /&gt;know him, so he figures he'll follow him to their headquarters to have a look-&lt;br /&gt;see.&lt;br /&gt;  Inside the office we see Kido in a foul mood.  He's looking for his superior,&lt;br /&gt;the second-in-command of Kanemura Industries, a man named Arai Hiroaki, who is&lt;br /&gt;unfortunately out with the head of their parent yakuza organization, Shibata&lt;br /&gt;Kazuo.  Seems they're inspecting the progress of the construction of a building&lt;br /&gt;they have interests in, the Kamuro Hills building.&lt;br /&gt;  One of his subordinates asks what's wrong.  It seems some guys from a rival&lt;br /&gt;organization, the Ueno Seiwa Association, are drinking at a cabaret club in&lt;br /&gt;their turf called "Elnard."  I'm not sure what the significance of it all is,&lt;br /&gt;but Elnard is the name of an old Enix RPG on the Super Famicom.  Maybe they&lt;br /&gt;named it that as some kind of hommage…?&lt;br /&gt;  His underling doesn't see the problem.  I mean, they're not necessarily there&lt;br /&gt;to cause trouble or anything!  Maybe they're just there for a drink!&lt;br /&gt;  Of course, a rival group drinking on your turf is, itself, a problem.  Kido&lt;br /&gt;tries to explain it to his underling.  The Ueno Seiwa Association is allied with&lt;br /&gt;the Tôjô Association, the umbrella organization over the Shibata Group, which is&lt;br /&gt;in turn over the Kanemura Industries family.  But they aren't really equals.  In&lt;br /&gt;exchange for not invading the Ueno land and taking over, Ueno pays the Tôjô,&lt;br /&gt;just the same as Shibata or Kanemura does.  But then, here they are coming into&lt;br /&gt;the Tôjô land themselves.&lt;br /&gt;  Kido says the relationship between the Tôjô and Ueno is kinda like the Tôjô&lt;br /&gt;Association is the U.S., while Ueno is like Japan.&lt;br /&gt;  The underling really isn't following very well, and interrupts Kido, who yells&lt;br /&gt;at him.  But then he regains his composure a bit and shrugs it off, saying that&lt;br /&gt;even if they know about the Ueno men being there, there's not much a little&lt;br /&gt;organization like them can do about it.&lt;br /&gt;  So the underling thinks about it.  "Aniki," he says, using a term that means&lt;br /&gt;"big brother" but is said to people you respect of higher rank in yakuza terms,&lt;br /&gt;"so, if the Tôjô and Ueno have this relationship you're talking about...then,&lt;br /&gt;well, if they come and drink here, then it's no problem, right?"&lt;br /&gt;  Kido is less than impressed with this logic.&lt;br /&gt;  "Well I mean, if the Tôjô and Ueno are allied, they can come in our land and&lt;br /&gt;drink in our clubs, right?"&lt;br /&gt;  Kido kicks the table.  "Are you an imbecile?!?  This is why you're useless to&lt;br /&gt;us!"&lt;br /&gt;  And then along came Akiyama….&lt;br /&gt;  "Yo!" he says.&lt;br /&gt;  "Oh…Akiyama-san."&lt;br /&gt;  Akiyama wonders if he came at a bad time?  Of course, to be polite, Kido tells&lt;br /&gt;him it's OK and invites him in.  As he's collecting right now, Akiyama figured&lt;br /&gt;he should come by and see how things are with Kanemura.  Kido tells him that&lt;br /&gt;Kanemura's not in, and Akiyama guesses his lieutenant, Arai, is out, too, which&lt;br /&gt;Kido confirms.&lt;br /&gt;  Akiyama leans back in the couch.  "Well?  Aren't we going to continue that&lt;br /&gt;conversation?  Aren't you going to teach your underlings why you can't have&lt;br /&gt;others come drinking on your turf?"&lt;br /&gt;  Kido asks if Akiyama was eavesdropping and Akiyama explains that anyone could&lt;br /&gt;hear them, they were shouting so loud!  He then addresses the clueless underling&lt;br /&gt;and asks him about himself.  Hearing the guy has only been there three months,&lt;br /&gt;he quickly sizes him up as a punk who was just pulling petty crimes around town&lt;br /&gt;and saw how cool Arai was and thought he would like a taste of that life, so he&lt;br /&gt;joined.&lt;br /&gt;  Kido tells Akiyama they're busy and Akiyama nods.  "Yeah, I see….  'Really&lt;br /&gt;busy,' huh…?" he says, and gets up to leave.&lt;br /&gt;  As he gets to the door, he pauses in front of the clueless underling.  "Man,&lt;br /&gt;you guys are really in trouble!"  he notes.  The underling seems confused still&lt;br /&gt;by his comment, so he starts to explain.&lt;br /&gt;  "Don't you know what it means in your line of work when the 'lower guys' come&lt;br /&gt;into the territory of the higher-ups?  Whether it's a direct relationship or an&lt;br /&gt;allied relationship--it's the same thing!  I mean, say you wanted to get a&lt;br /&gt;drink.  You wouldn't go off to Shibata land to do it--the land of the boss of&lt;br /&gt;your boss, would you?  Like some big shot?"&lt;br /&gt;  The underling responds, "N-No, that's crazy!"&lt;br /&gt;  "That's right!" says Akiyama.  "That's crazy.  I mean, it would cause a lot of&lt;br /&gt;embarrassment for Kanemura--and then, I don't think I need to tell you what a&lt;br /&gt;chewing out you'd get from Arai, right?"&lt;br /&gt;  "This is the same," he explains.  "I mean, Ueno guys coming in, waving their&lt;br /&gt;Ueno lapel pins around like some big shots, breaking promises and invading the&lt;br /&gt;Tôjô land like that--this is, in itself, a funny story!  Do you know what that&lt;br /&gt;means?"&lt;br /&gt;  Kido tries to stop Akiyama, but the underling asks, "What…what does it mean?"&lt;br /&gt;  "Well," says Akiyama, "it means you Kanemura guys are really the lowest of&lt;br /&gt;the low!"&lt;br /&gt;  "What?" asks the underling.&lt;br /&gt;  "I mean, I'm sure the Ueno guys are saying 'Oh that's Kanemura turf, so, it's&lt;br /&gt;OK!'  Man, even for a third-rate organization like you guys--who are not only&lt;br /&gt;under the Tôjô, but even farther below that, under the Shibata--that's going a&lt;br /&gt;little too far.  Man!"&lt;br /&gt;  The underling gets mad.  "Hey, *****, you making fun of us?!"&lt;br /&gt;  Akiyama smiles.  "Finally, you get it.  This is the way it should be!  Being a&lt;br /&gt;yakuza isn't just about how big that family crest pin is on your lapel.  There's&lt;br /&gt;no use for a yakuza who doesn't get mad at anyone who makes fun of that crest!"&lt;br /&gt;  "So, you know, give it your best shot, man!" he says.  "If you guys don't do&lt;br /&gt;your job, then people like me can't do ours, you know?"&lt;br /&gt;  As he goes to leave, he suddenly pauses again.  "Oh, Kido-chan!  Could you&lt;br /&gt;give your boss a message for me?"&lt;br /&gt;  He then steps back into the room and speaks loudly to the back door.  "If you&lt;br /&gt;let people mock you and your organization without responding, your life as a&lt;br /&gt;gangster is over!  I won't lend any more money to a guy who's a gangster only&lt;br /&gt;in name like that!  Please remember to uphold the 'terms' you agreed to when I&lt;br /&gt;lent you money!"&lt;br /&gt;  Then he leaves.&lt;br /&gt;  Out of the back office comes Kanemura, to the surprise of the confused under-&lt;br /&gt;ling.  "That little punk, Akiyama, clear outta here?" he asks.  "Well, we do&lt;br /&gt;have a problem.  What're we gonna do?"&lt;br /&gt;  Kido promises to call up Arai and keep leaving messages.  He's sure that Arai&lt;br /&gt;can handle it in a peaceful way; it'd be best to avoid trouble.&lt;br /&gt;  After Kanemura goes back into his office, the underling asks Kido who on earth&lt;br /&gt;this Akiyama dude is, anyway, and Kido explains.&lt;br /&gt;  "He's a 32-year-old guy running a moneylending businss called 'Sky Finance.'&lt;br /&gt;People call him the 'Kamuro District Refuge.'  You could say he's a loan shark,&lt;br /&gt;but he doesn't see it that way.  He does differ from other moneylenders with his&lt;br /&gt;tests and special terms he makes people agree to."&lt;br /&gt;  "Where's the merit in that kind of action?" asks the underling, but Kido has&lt;br /&gt;no idea.  He doesn't even understand how Akiyama makes loans like that!  He also&lt;br /&gt;notes that people who borrow money from him never do it again, though he doesn't&lt;br /&gt;know why that is, either.&lt;br /&gt;  He ends by warning the underling it's best to stay away from that weirdo.&lt;br /&gt;  As he explains, we see Akiyama buying beer and such.  He pays a visit to some&lt;br /&gt;of his old homeless buddies, drinking with them at the eastern end of Kôenmae&lt;br /&gt;("In Front of the Park") Street, near the entrance to the West Park, where the&lt;br /&gt;future Kamuro Hills building is under construction.&lt;br /&gt;  Out of the site come Arai and Shibata.  Arai's cell phone rings, but Shibata&lt;br /&gt;doesn't seem upset.  Instead, he gives Arai some money and tells him to get&lt;br /&gt;something to eat for his hard work.  Arai answers the phone as Shibata leaves,&lt;br /&gt;frowns, and says "Elnard, right?  I'll handle it."&lt;br /&gt;  You're now back in control.  Yes, this is a cut-scene-heavy game.  That's why&lt;br /&gt;I told you to turn on the "event skip" option in the options menu, because if&lt;br /&gt;you ever mess up, you'll have to swim through all this stuff again.&lt;br /&gt;  So Akiyama decides to head on over to Elnard and stick his nose in this busi-&lt;br /&gt;ness.  The area is marked on your map, on east Shichifuku.  Go west down Kôen-&lt;br /&gt;mae and then south down the alley between Han Rae and the Shichifuku Parking&lt;br /&gt;Lot.&lt;br /&gt;  When you come to the corner of the back alley and Kôenmae, guess what?  Those&lt;br /&gt;three moneylenders you beat up earlier?  They're back, but with their big&lt;br /&gt;brother!  He'll learn you!&lt;br /&gt;  This is another tutorial.  First, hold down R1 and move around to "Shift,"&lt;br /&gt;which is an ersatz lock-on that ends up being more like a "strafe" button most&lt;br /&gt;of the time.  Next, use L1 to guard enemy attacks.  Hit X and you can "Sway,"&lt;br /&gt;which is basically a semi-invincible side step.  You can direct the Sway with&lt;br /&gt;the left analog stick.&lt;br /&gt;  Now, the game prompts you to build up Heat Energy until you are in Heat Mode.&lt;br /&gt;Heat builds principally by taunting and attacking.  If you're playing after&lt;br /&gt;beating the game with the War God Talisman equipped and have infinite Heat, you&lt;br /&gt;should take it off before this part.  If you waited too long, do a Heat Move&lt;br /&gt;to waste your energy after removing it.  Then, once you have no Heat Energy,&lt;br /&gt;simply equip it again to get in Heat Mode.  Don't worry about that if you don't&lt;br /&gt;know what I'm talking about.&lt;br /&gt;  Lastly, do Heat Moves.  When you first start off, you pretty much only have&lt;br /&gt;the Heat Move where you grab a guy, get near an environmental hazard such as a&lt;br /&gt;wall or railing, and hit Triangle when prompted, and the one where you pick up a&lt;br /&gt;weapon and get near a guy and hit Triangle when prompted.&lt;br /&gt;  Now beat the last guys up.&lt;br /&gt;  So, it's time to finally get down to Elnard.  You guys wanna cruise over to&lt;br /&gt;Elnard?  Get some Elnard action?&lt;br /&gt;  …&lt;br /&gt;  As you get to the club, one of the waiters there stops you as you enter.  He&lt;br /&gt;apologizes for the inconvenience, but it seems that some yakuza are in there&lt;br /&gt;causing trouble.  Unfazed, Akiyama goes right ahead on in.&lt;br /&gt;  In the club, the two Ueno Seiwa Association members are, indeed, causing&lt;br /&gt;trouble.  They've drunk a considerable amount of alcohol and are treating the&lt;br /&gt;girls roughly.  The more ridiculous-looking of the two, the guy with sunglasses&lt;br /&gt;on his head and an outlandish purple suit with ugly shirt underneath, yells at&lt;br /&gt;the waiter.  "Where are those 100 bottles of champagne we ordered??  It's been&lt;br /&gt;ten minutes!"&lt;br /&gt;  This annoying fellow is Ihara Masaru.  The other guy, with blonde hair, is&lt;br /&gt;Mishima Yutaka.&lt;br /&gt;  Mishima mocks the waiter.  "What, does this club wait until people order&lt;br /&gt;drinks before getting 'em in stock?"&lt;br /&gt;  Akiyama approaches.  He coolly dismisses the two, looking at the empty&lt;br /&gt;bottles with scrutiny.  He complains that they just wasted the precious, fine&lt;br /&gt;alcohol just gobbling it down like glutons, instead of savoring them.&lt;br /&gt;  Ihara asks who he is, but Akiyama ignores him.  Mishima gets up and yells at&lt;br /&gt;him at this, but Akiyama further ignores him!  He takes a swipe at Akiyama, who&lt;br /&gt;deftly ducks out of the way and responds by breaking an empty bottle over Mi-&lt;br /&gt;shima's head.&lt;br /&gt;  Ihara looks confused.  "What??  This isn't the way it was supposed to go&lt;br /&gt;down!" he says, to which Akiyama gives a puzzled look.&lt;br /&gt;  Just then, in comes Kido.  Seems Arai's still on his way.  Ihara suddenly&lt;br /&gt;bursts out, "So!  You're trying to start a war with us, huh?"&lt;br /&gt;  Akiyama asks him "What's all this weird stuff you keep saying, man?"&lt;br /&gt;  But Ihara seems unflappable.  He says, "If you hurt us here, we'll strike&lt;br /&gt;back!  We'll kill your whole gang!!"&lt;br /&gt;  So, Kido steps in.  "Who do you think you are, *****, coming around to other&lt;br /&gt;peoples' turf and saying **** like that??"&lt;br /&gt;  Akiyama stops him from getting into the fight, though.  He explains, "This is&lt;br /&gt;my fight.  I'm a moneylender, running Sky Finance.  I have nothing to do with&lt;br /&gt;any yakuza family.  If it's a fight, it's just me and these guys, go tit?"&lt;br /&gt;  Ihara doesn't seem to have a problem with that.&lt;br /&gt;&lt;br /&gt;*Fight music:  "Rebellions" by Takagi Yasuhiro off soundtrack vol. 1* &lt;br /&gt;&lt;br /&gt;  Welcome to your first boss fight!  Aren't you thrilled?  Eh, this guy's not&lt;br /&gt;exactly enthralling, I know.  If you're struggling, don't forget you can kick&lt;br /&gt;the items around the floor at him with Triangle, or you can pick 'em up and&lt;br /&gt;smash his face in.  When you get him low enough, you'll trigger your first&lt;br /&gt;special Heat Action, a "Quick-Time-Event"-like cinema where you must hit the&lt;br /&gt;buttons as they appear on screen to finish it properly.  After you get to a&lt;br /&gt;certain point, the game will explain these special moments to you and give you&lt;br /&gt;a certain amount of time to build up Heat Energy, which is done, in this case,&lt;br /&gt;by following the button prompts as they appear on the screen.  Once you've got a&lt;br /&gt;full gauge, it will prompt you with Triangle to perform a devastating attack.&lt;br /&gt;  So you beat him up, and in comes Arai.  Akiyama gives him an almost-disturbing&lt;br /&gt;look of admiration.  He tells him, "Arai…seems you're a little late!" to which&lt;br /&gt;Arai responds, "Yeah, and I see you're as tough as ever."&lt;br /&gt;  Akiyama apologizes for beating up someone that was their business, offering&lt;br /&gt;the rather lame excuse that they just rubbed him the wrong way.  He reaches to&lt;br /&gt;get a cigarette, and there's Arai, offering him one of his own.  Akiyama praises&lt;br /&gt;Arai, saying that he always understands him, but Arai says it was just a matter&lt;br /&gt;of habit, since he had it beaten into him by his superiors when he was younger&lt;br /&gt;to always have a cig or lighter handy when they needed one.&lt;br /&gt;  Akiyama tells him that's not what he was talking about.  He meant that Arai&lt;br /&gt;didn't even ask him why he picked a fight with those guys.  Arai responds that&lt;br /&gt;he figured it had something to do with the special terms he set for the loan to&lt;br /&gt;their boss, Kanemura, which it did.  After all, Akiyama doesn't make loans with-&lt;br /&gt;out special terms.  Akiyama asks if he knows what the special term is this time&lt;br /&gt;and Arai says that although Kanemura didn't tell him directly, he thinks it must&lt;br /&gt;have been a request that Kanemura retire.&lt;br /&gt;  It was such a request.  It seems that Akiyama wants Arai to inherit the Kane-&lt;br /&gt;mura Industries family and make a name for himself.  He believes Arai can be as&lt;br /&gt;famous a yakuza as the former fourth chairman of the Tôjô Association, Kiryû&lt;br /&gt;Kazuma.&lt;br /&gt;  But Arai's not so sure.  After all, he and Kiryû have completely different&lt;br /&gt;circumstances.  Kiryû was formerly in the Dôjima Group, whose boss was actually&lt;br /&gt;chairman at the time, while as for himself, he's just in the lowly Kanemura&lt;br /&gt;Industries family.&lt;br /&gt;  Akiyama thinks he's mistaken.  He points out that he became all that he is now&lt;br /&gt;because money literally fell down on him from the sky when he was homeless.  He&lt;br /&gt;believes people have chances just rain down upon them randomly by fate, and&lt;br /&gt;what is necessary in life is to just take those chances, make the most of them,&lt;br /&gt;and rise up.&lt;br /&gt;  He says even if it's from a lower-league group such as the Kanemura, being a&lt;br /&gt;Group Head in the yakuza is still being a Group Head.  If you're going to one&lt;br /&gt;day make something of yourself in that world, it's not such a bad thing, really.&lt;br /&gt;  Just then, Ihara props himself up and draws his pistol.  Akiyama curses at&lt;br /&gt;him, but Arai reminds him that this is, after all, his business.  He asks Ihara&lt;br /&gt;if he has the courage to pull that trigger, knowing that there will definitely&lt;br /&gt;be a response from his family.  Ihara tells him it's a matter of the Ueno Seiwa&lt;br /&gt;Association's pride, and Arai says he understands, but if Ihara shoots, then he&lt;br /&gt;will shoot back.  He tells Ihara that if he hands over the gun they'll let them&lt;br /&gt;leave, no questions asked.&lt;br /&gt;  Ihara starts to lower his gun and Arai walks forward and puts his hand on it,&lt;br /&gt;too.  As the gun lowers, it goes off, shooting Arai in the stomach.  As Akiyama&lt;br /&gt;and Kido come to Arai's aid, Ihara grabs Mishima and high-tails it out of there.&lt;br /&gt;  It's just a flesh wound.  Seems the bullet grazed off of Arai's side.  He&lt;br /&gt;sends Kido out after Ihara but tells him not to get carried away if he does find&lt;br /&gt;him.&lt;br /&gt;  Like a split second later, he gets a call from Kido and he's like "What's&lt;br /&gt;that??  Oh, man…well, OK.  I'll go looking for him, too."&lt;br /&gt;  So, what was that, like 10 seconds Kido looked before he calls Arai and tells&lt;br /&gt;him he lost his trail?  Oh well who am I to question the logic of Ryû ga Gotoku&lt;br /&gt;World, right?&lt;br /&gt;  Off he goes, and you're left alone.  I don't know why, but they don't auto-&lt;br /&gt;matically put you out of Elnard.  You're still inside, but…there's, like,&lt;br /&gt;nothing for you to do here.  So go on out!&lt;br /&gt;  Once outside, Akiyama gets yet another call from Hana.  Apparently, she's&lt;br /&gt;tried to call him 30 times!  She asks him to please head on back to the office.&lt;br /&gt;It's already past midnight!  The day's changed!&lt;br /&gt;  It's not fair that she should have to do all the chores, in her opinion, if he&lt;br /&gt;can just come and go as he pleases.  She starts to list off the chores she has&lt;br /&gt;to do like cleaning up the office and ordering supplies, and then she mentions&lt;br /&gt;that she has to go get food and he responds by saying, "Hey, that has nothing to&lt;br /&gt;do with it!  You just want to eat, that's why you go buy food all the time."&lt;br /&gt;  He further explains he doesn't understand why she didn't just go home herself.&lt;br /&gt;I mean, she has a key!  Why did she wait around for him?&lt;br /&gt;  But she says that she couldn't go home because something scary was going on.&lt;br /&gt;Seems some punks were outside in a street fight, and she was afraid!  What if&lt;br /&gt;she was raped?&lt;br /&gt;  Akiyama starts chuckling.  "Raped?  YOU??"&lt;br /&gt;  "Did you laugh just now!?" she asks.&lt;br /&gt;  He apologizes and asks what's so special about these guys.  She says they had&lt;br /&gt;a handgun, and one of them mentioned "Ueno."&lt;br /&gt;  Dun-dun-DUNNNNN!!&lt;br /&gt;&lt;br /&gt;CAPTION:  Head to Sky Finance&lt;br /&gt;&lt;br /&gt;*Background music:  "Nervousness" by Takagi Yasuhiro off soundtrack vol. 1*&lt;br /&gt;&lt;br /&gt;  So head over there.  Along the way, you'll probably notice the game has start-&lt;br /&gt;ed spawning people who will stop you and get into fights.  These are the random&lt;br /&gt;encounters of the game.  You'll want to fight them, probably, as you need to&lt;br /&gt;get lots of experience points to level your dudes up.  I dunno, it's up to you.&lt;br /&gt;If you want to avoid them, just run past them and don't let them get too close.&lt;br /&gt;  As soon as you get close to Sky Finance, an event will automatically happen.&lt;br /&gt;Someone will shoot someone.  Akiyama heads to the back alley near his office,&lt;br /&gt;around the corner, and finds Arai standing above a fallen Ihara, who has a&lt;br /&gt;bullet between his eyes.  "Looks like I won't be able to take that chance you&lt;br /&gt;were trying to give me," he says, and runs away.&lt;br /&gt;  Some guy in a blue "Members-Only"-esque jacket pushes past Akiyama and starts&lt;br /&gt;to investigate Ihara's dead body.  He remarks that one bullet straight to the&lt;br /&gt;head is an execution-style killing, and tells Akiyama to run.  After all, if he&lt;br /&gt;sticks around, the cops will think he's the killer, and he thinks that some of&lt;br /&gt;the bad guys down at the station might beat a confession out of him.&lt;br /&gt;  Hana yells down to Akiyama, but it's too late.  Cops are there.  They arrest&lt;br /&gt;him, and the man in the blue jacket tells him to hang in there.  Sugiuchi's&lt;br /&gt;interrogations are kinda famous.  It seems Akiyama knows this Sugiuchi guy.&lt;br /&gt;  As he's dragged away, he calls to Hana.  Hana calls back to him.  Poor guy.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3b-II.  Chapter 2:  The Fateful Lady&lt;br /&gt;------------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  • The Cost of Restructuring&lt;br /&gt;  • Request to Become an Apprentice&lt;br /&gt;  • Gourmet Reporter&lt;br /&gt;  • A Recruiter's Guide&lt;br /&gt;  • Project Geek Makeover&lt;br /&gt;  • The Way to Use Money&lt;br /&gt;  • Cabaret Club Walkthrough, Akiyama Edition&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  Taihei Lockers keys (46/50):&lt;br /&gt;    A1 through D1, D4 through E2, E4 through H4, I1 through J5&lt;br /&gt;    (basically, all except:  D2, D3, E3, and H5)&lt;br /&gt;  Kamuro Subway Shopping Lockers keys (34/50):&lt;br /&gt;    A1 through A4, B1, B2, B4, C1 through D1, D3 through D5, E2, E3, E5, F1,&lt;br /&gt;    F4 through G1, G5 through H3, I1, I2, I4 through J1, J4, J5&lt;br /&gt;    (all except:  A5, B3, B5, D2, E1, E4, F2, F3, G2 through G4, H4, H5, I3, J2,&lt;br /&gt;     and J3)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  All mini-games and gambling games&lt;br /&gt;  Allies (Befriending system)&lt;br /&gt;  Cabaret club girls Mizutani Noa and Aihara Elena at JeweL, Rio at Shine&lt;br /&gt;&lt;br /&gt;1.  Enter Sky Finance, gain Hideout&lt;br /&gt;2.  Exit Sky Finance, get phone call from Kido&lt;br /&gt;3.  Meet Kido on roof of Club SEGA at Theater Square, defeat Shibata Group&lt;br /&gt;  members&lt;br /&gt;4.  Chase Battle:  run from police to roof of Sky Finance&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3b-III.  Chapter 3:  Trouble in the Tôjô Association&lt;br /&gt;----------------------------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  • The Whereabouts of 300 Billion Yen&lt;br /&gt;  • Hana-chan's Depression&lt;br /&gt;  • The Fake Ticket&lt;br /&gt;  • Defiance of an Apprentice&lt;br /&gt;  • A Wife's Feelings&lt;br /&gt;  • Make Money with FX&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;1.  Head towards Theater Square, defeat men harassing girl&lt;br /&gt;2.  Chase Battle:  catch pickpocket&lt;br /&gt;3.  Talk to Saigô&lt;br /&gt;4.  Enter Sky Finance, conversation with Sugiuchi&lt;br /&gt;5.  Take Lili to Milestone (in Kamuro Subway Shopping Area), talk to worker,&lt;br /&gt;  select a dress&lt;br /&gt;6.  Take Lili to Le Marche, talk to worker, select a necklace&lt;br /&gt;7.  Enter Elise (across the street from the Milennium Tower), dress up Lili&lt;br /&gt;8.  Go to Theater Square, get call from Elise's manager, meet Lili&lt;br /&gt;9.  Go with Lili to the entrance to the Champion Mall from north Senryô,&lt;br /&gt;  event&lt;br /&gt;10.  Defeat Shibata Group yakuza&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3b-IV.  Chapter 4:  Promises&lt;br /&gt;----------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  • Retry&lt;br /&gt;  • Beware of Imitations&lt;br /&gt;  • Cabaret Club Training&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;1.  Phone call with Elise's manager&lt;br /&gt;2.  Take Lili to Elise, receive 100,000 yen business account, dress up Lili,&lt;br /&gt;  walk around Elise until Akiyama says he's heard enough, return to the back&lt;br /&gt;  room, repeat&lt;br /&gt;3.  Go to Marimba, a club in the southwest corner of the Champion Mall,&lt;br /&gt;  event&lt;br /&gt;4.  Talk to transvestite outside Club Deva&lt;br /&gt;5.  Look at points of interest:&lt;br /&gt;  • Clothes&lt;br /&gt;  • Lighter&lt;br /&gt;  • (Corpse)&lt;br /&gt;  • (Floor)&lt;br /&gt;6.  Exit&lt;br /&gt;7.  Enter Sky Finance&lt;br /&gt;8.  Talk to Mack Shinozuka, pass first Revelation by zooming in on the girl&lt;br /&gt;  across on the other roof, correctly hitting the three buttons when prompted,&lt;br /&gt;  then choosing top option&lt;br /&gt;(8A.  Talk to high school students near Sky Finance on Tenkaichi, talk to&lt;br /&gt;  female office worker on the southwest corner of Tenkaichi and Taihei)&lt;br /&gt;9.  Talk to man in front of Coin Lockers near Milennium Tower on Taihei&lt;br /&gt;10.  Talk to bums in front of escalator in Theater Square Underground area&lt;br /&gt;11.  Enter back door to Milennium Tower underground from south side of Shichi-&lt;br /&gt;  fuku&lt;br /&gt;12.  Go left, then up stairs to Milennium Tower Electrical Room&lt;br /&gt;13.  ACTION STAGE:  defeat Hatsushiba Group members, break gate, run upstairs,&lt;br /&gt;  hit X when prompted (the bum named "Sukegawa" joins as an ally), defeat&lt;br /&gt;  enemies until you come to a closed door, examine door, run back to room with&lt;br /&gt;  escalator where you meet Sukegawa, find the bum named "Kakuta," go back to&lt;br /&gt;  door, defeating enemies on the way, examine door, progress up stairs, defeat-&lt;br /&gt;  ing enemies and examining door to call Kakuta over again and again, find&lt;br /&gt;  Hatsushiba members harrassing Minamita, defeat enemies, enter Hatsushiba&lt;br /&gt;  Group Headquarters, DEFEAT BOSS:  MIDORIKAWA TAKUMI phase 1 (gun), defeat&lt;br /&gt;  Hatsushiba Group members, DEFEAT BOSS:  MIDORIKAWA TAKUMI phase 2 (chainsaw)&lt;br /&gt;14.  Return to Sky Finance, Akiyama decides to go to Elise&lt;br /&gt;15.  Enter Elise, train Lili, walk around Elise until Akiyama decides he's heard&lt;br /&gt;  enough, go back to back room, repeat&lt;br /&gt;16.  Return to Sky Finance, get call from Elise's manager&lt;br /&gt;17.  Enter Milennium Tower&lt;br /&gt;18.  Enter elevator, answer "yes"&lt;br /&gt;19.  Cut scene, telephone conversation with Hana, telephone conversation with&lt;br /&gt;  Elise's manager&lt;br /&gt;20.  Return to Sky Finance, talk to Hana&lt;br /&gt;21.  Chase Battle:  pursue Hana (you cannot catch her; just follow her to Jidô&lt;br /&gt;  Park on West Shichifuku)&lt;br /&gt;22.  Telephone conversation with Elise's manager&lt;br /&gt;23.  Enter Elise, DEFEAT BOSS:  MINAMI DAISAKU&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------&lt;br /&gt;3c.  Part 2:  Saejima Taiga&lt;br /&gt;---------------------------&lt;br /&gt;&lt;br /&gt;3c-I.  Chapter 1:  Run to the Truth&lt;br /&gt;-----------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;1.  Defeat inmates&lt;br /&gt;  Tutorial:  Use Charge Heavy Attack Finsher, defeat remaining enemies&lt;br /&gt;2.  Talk to Kamiyama next to save point&lt;br /&gt;3.  Talk to guys in a group of three in the nothwest&lt;br /&gt;4.  Talk to Kataoka, third member of the trio in the northwest&lt;br /&gt;5.  Defeat inmates within 1 minute&lt;br /&gt;6.  Talk to Kamiyama&lt;br /&gt;7.  Talk to group of two men in the east&lt;br /&gt;8.  Talk to Kawana, the man standing more to the east of the two&lt;br /&gt;9.  Talk to man smoking in the south, Ozaki&lt;br /&gt;10.  Talk to Kawana&lt;br /&gt;11.  Talk to guard near gate in the east, walk to the south, pick up lighter&lt;br /&gt;  (flashing light)&lt;br /&gt;12.  Talk to Kawana&lt;br /&gt;13.  Defeat inmates within 1 minute&lt;br /&gt;14.  Talk to Kamiyama&lt;br /&gt;15.  Talk to Hamazaki&lt;br /&gt;16.  Check spot in northeast, place grappling hook under panel&lt;br /&gt;17.  ACTION STAGE:  Defeat prison guards, defeat prison guards, hit Triangle&lt;br /&gt;  when prompted, run up stairs, hit Circle when prompted, hit X when prompted,&lt;br /&gt;  hit X when prompted, DEFEAT BOSS:  SAITÔ, examine body to pick up key, exam-&lt;br /&gt;  ine panel next to exit door to use key, defeat enemies, go to the roof,&lt;br /&gt;  avoid sniper while breaking gates, enter stairwell, go down, defeat enemies,&lt;br /&gt;  go to yard, go to corner with grappling hook, DEFEAT BOSS:  SAITÔ (plus other&lt;br /&gt;  enemies)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3c-II.  Chapter 2:  The Tiger and the Dragon&lt;br /&gt;--------------------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;1.  DEFEAT BOSS:  KIRYÛ KAZUMA  (big chapter, huh…?)&lt;br /&gt;&lt;br /&gt;3c-III.  Chapter 3:  Twenty Five Years Wasted&lt;br /&gt;---------------------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  • Older Sister, Younger Brother 1&lt;br /&gt;  • The Thing Caught When Fishing&lt;br /&gt;  • The Cats and the Homeless Men&lt;br /&gt;  • The Woman With Men After Her&lt;br /&gt;  • Remains of Chivalry&lt;br /&gt;  • Ryûgûjô Bodyguard&lt;br /&gt;  • The Bodyguard&lt;br /&gt;  • Older Sister, Younger Brother 2&lt;br /&gt;  • Cause for Retribution&lt;br /&gt;  • Parent and Child&lt;br /&gt;  • Disturbance at the Address&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;1.  Talk to old man in alley near Works Kamiyama by the east end of Kôenmae&lt;br /&gt;(1A.  Talk to old man near the coin lockers in Kamuro Subway Shopping Area&lt;br /&gt;  without any alcoholic beverages in your possession)&lt;br /&gt;2.  Purchase Japanese Sake or other alcoholic beverage from a convenience store&lt;br /&gt;3.  Talk to old man near the coin lockers in Kauro Subway Shopping Area with&lt;br /&gt;  alcoholic beverage in your possession, choose to give it to him&lt;br /&gt;4.  Enter Champion Mall, event with Kido&lt;br /&gt;5.  Chase Battle:  catch Kido!&lt;br /&gt;6.  Meet Kido at the entrance to the Theater Square Underground Area by the&lt;br /&gt;  coin lockers on Taihei (follow him if you want or wait for him to get there),&lt;br /&gt;  meet Kido at the escalator down to the undergound area (follow him or wait&lt;br /&gt;  for him to get there), go to Hatsushiba Headquarters, enter.  This is now&lt;br /&gt;  your Hideout.&lt;br /&gt;7.  Take escalator to Theater Square Underground area, automatically trigger&lt;br /&gt;  event with Ken (a homeless man) leading you to help The Hermit&lt;br /&gt;8.  Choose to help The Hermit, defeat enemies&lt;br /&gt;9.  Talk to the homeless man across the bridge in the Central Sewer area, on&lt;br /&gt;  the west side&lt;br /&gt;10.  Go north and to the east, take exit from sewer areas&lt;br /&gt;11.  Go to the restrooms in the entrance to the West Park area on east Kôenmae,&lt;br /&gt;  to the last stall in the men's room, event&lt;br /&gt;12.  Talk to Tsurumi, the construction worker on the northeast corner of the&lt;br /&gt;  intersection near M Store and the Yoshida Battin Cages, promise not to tell&lt;br /&gt;13.  Go to the manhole in Jidô Park, defeat gang members&lt;br /&gt;14.  Go into the sewers, take path to the Sai no Kawara underground area&lt;br /&gt;15.  Go to Hanaya's mansion and enter, event&lt;br /&gt;16.  Talk to Hanaya in front of the arena gates, say you're ready&lt;br /&gt;17.  DEFEAT BOSS:  IVAN IBRAHIMOVIC&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3c-IV.  Chapter 4:  The Brothers' Oath&lt;br /&gt;--------------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  • Everyone Had His Own 25 Years&lt;br /&gt;  • Older Sister, Younger Brother 3&lt;br /&gt;  • Older Sister, Younger Brother 4&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;1.  Leave Sai no Kawara underground through manhole to sewers to Jidô Park&lt;br /&gt;2.  Answer Sodachi; either way, you'll end up in his dojo&lt;br /&gt;3.  Leave Sodachi dojo, go to the west end of Theater Square, take staircase to&lt;br /&gt;  roof of Club SEGA, run to exit from West Rooftops to Sky Finance, meeting&lt;br /&gt;  Kamiyama along the way&lt;br /&gt;4.  From outside Sky Finance, go towards the Third Park and enter Kamuro Under-&lt;br /&gt;  ground Parking, run across to exit to Pink Street Back Alley, down the alley&lt;br /&gt;  to the stairs to the East Rooftops, to the exit to the Pink Street Back&lt;br /&gt;  Alley near Kyûshû Ichibanboshi Ramen, north along Senryô to Shichifuku Parking&lt;br /&gt;  Lot, take manhole to the Milennium Tower Underground, take elevator up to&lt;br /&gt;  Milennium Tower Back Entrance on Shichifuku, stay on the south side of the&lt;br /&gt;  street and head to entrance to Theater Square Underground Area, down escalator&lt;br /&gt;  and into Hideout&lt;br /&gt;5.  Enter Hideout again, talk to Kido, choose to rest until night&lt;br /&gt;6.  Exit Hideout, up escalator, north to exit to Shichifuku, east to back&lt;br /&gt;  entrance to Milennium Tower Underground, up to Shichifuku Parking Lot, down&lt;br /&gt;  Senryô to staircase to East Rooftops, down to Underground Parking, manhole to&lt;br /&gt;  Central Sewer, exit to Milennium Tower's gardens, enter Milennium Tower.&lt;br /&gt;7.  Defeat Majima Group members, DEFEAT BOSS:  MINAMI DAISAKU&lt;br /&gt;8.  DEFEAT BOSS:  MAJIMA GORÔ&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--------------------------------&lt;br /&gt;3d.  Part 3:  Tanimura Masayoshi&lt;br /&gt;--------------------------------&lt;br /&gt;&lt;br /&gt;3d-I.  Chapter 1:  The Kamuro District Tick&lt;br /&gt;-------------------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  • Gambling Addiction Blues&lt;br /&gt;  • Be My Boyfriend, Please&lt;br /&gt;  • Cabaret Club Walkthrough, Tanimura Edition&lt;br /&gt;  • Let's Go on a Group Date&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;1.  Enter Luk Laan Jong, talk to shopkeep, talk to young man at mahjong table&lt;br /&gt;2.  Either gain enough points in mahjong to trade them in for 2 Silver Plates,&lt;br /&gt;  or go to nearby Ebisuya Pawn Shop and buy 2 Fake Silver Plates&lt;br /&gt;3.  Give 2 Silver Plates or 2 Fake Silver Plates to young man in Luk Laan Jong&lt;br /&gt;4.  Go to Shichifuku Parking Lot, talk to "Try and Hit Me!" guy, defeat him&lt;br /&gt;  Tutorial:  Parry attacks, defeat remaining enemy&lt;br /&gt;5.  Leave Shichifuku Parking Lot, get dipatch message over radio&lt;br /&gt;6.  Automatically change scenes to Theater Square, defeat thugs, talk to&lt;br /&gt;  Akaishi, get phone call from Zhao&lt;br /&gt;7.  Go to the Chinese restaurant on east Taihei Street, on the north side,&lt;br /&gt;  between Pink and Senryô, cinemas, talk to Zhao, get phone call from Midori's&lt;br /&gt;  manager, gain Hideout&lt;br /&gt;8.  Go to Midori in the alleys to the east of Nakamichi&lt;br /&gt;9.  Defeat Shibata Group Members&lt;br /&gt;10.  Take taxi to the Docks&lt;br /&gt;11.  ACTION STAGE:  Defeat Shibata Group Members, run along path, hit Triangle&lt;br /&gt;  when prompted, defeat enemies, hit X when prompted, defeat enemies, avoid&lt;br /&gt;  slipping on oil by Shifting and not Swaying, hit Square when prompted, defeat&lt;br /&gt;  enemies, break gate, defeat enemies, Hit Circle when prompted, defeat&lt;br /&gt;  Shibata Group Members&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3d-II.  Chapter 2:  The Real Culprit&lt;br /&gt;------------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  • Another Case&lt;br /&gt;  • The Clue&lt;br /&gt;  • Witness&lt;br /&gt;  • A View From Above&lt;br /&gt;  • L'Étranger&lt;br /&gt;  • Auto Break-In&lt;br /&gt;  • The Stolen Bribe&lt;br /&gt;  • The Silent Majority&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;1.  Talk to Yasuko and Zhao, talk to Nair outside, automatically move to aban-&lt;br /&gt;  doned space Nair uses for a base, talk to Nair&lt;br /&gt;2.  Go to Underground Parking&lt;br /&gt;(2A.  Check car in space 101, fight yakuza)&lt;br /&gt;(2B.  Check car in space 402, defeat punks)&lt;br /&gt;3.  Check car in space 307&lt;br /&gt;4.  Exit Underground Parking Lot, get Unknown Number call, get picture message&lt;br /&gt;5.  Go to the East Rooftops, to the western edge where you can see the view in&lt;br /&gt;  the picture and talk to homeless man there&lt;br /&gt;6.  Talk to Katsuragi on the phone&lt;br /&gt;7.  Go back to Hideout in Hometown in Asian Alley&lt;br /&gt;8.  Talk to Zhao in Hometown, agree to rest until morning&lt;br /&gt;9.  Go to the garden in front of the Milennium Tower, strolling conversation&lt;br /&gt;  event with Katsuragi&lt;br /&gt;10.  ACTION STAGE:  (Defeat Ueno Seiwa Association Members), run to where path&lt;br /&gt;  is blocked near Kotobuki Pharmacy, defeat Ueno Seiwa Association Members,&lt;br /&gt;  lose attache case and defeat more Ueno Seiwa Association Members, Chase Bat-&lt;br /&gt;  le:  catch fleeing Ueno Seiwa Association Member, defeat Ueno Seiwa Associat-&lt;br /&gt;  ion Members, Chase Battle:  Flee to west entrance to Asian Alley, defeat&lt;br /&gt;  Ueno Seiwa Association Members&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3d-III.  Chapter 3:  The Door to the Truth&lt;br /&gt;------------------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;1.  Talk to Hisai, agree to go to Police Headquarters&lt;br /&gt;2.  Examine shelves closest to Hisai and read about the case 25 years ago&lt;br /&gt;3.  Return to Hometown, talk to Zhao (NOTE:  If you have not done the side&lt;br /&gt;  mission "Another Case," it will be automatically triggered when you try to&lt;br /&gt;  enter Hometown.  Follow it until you rescue Zhao near Karaoke-Kan and he will&lt;br /&gt;  be back at Hometown so you can continue the story)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3d-IV.  Chapter 4:  What Makes a Detective&lt;br /&gt;------------------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  • Dangerous Play&lt;br /&gt;  • The True Identity of the Bridge&lt;br /&gt;  • That Which Is Inherited&lt;br /&gt;  • Mei-hua's Letter&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;1.  Go to Sky Finance, talk to Akiyama&lt;br /&gt;2.  Take a taxi to the Docks to meet Mishima&lt;br /&gt;3.  Special Chase Battle:  chase down Sugiuchi's boat, ramming it with Square&lt;br /&gt;  and shooting with Triangle when reticle turns red&lt;br /&gt;4.  DEFEAT BOSS:  SUGIUCHI JUNJI&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--------------------------&lt;br /&gt;3e.  Part 4:  Kiryû Kazuma&lt;br /&gt;--------------------------&lt;br /&gt;&lt;br /&gt;3e-I.  Chapter 1:  Meeting Again&lt;br /&gt;--------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;1.  Gain use of Hideout in Morninglory Orphanage, talk to Haruka on the beach&lt;br /&gt;2.  Talk to Hamazaki in front of Morninglory Orphanage, say you're ready to go&lt;br /&gt;3.  ACTION STAGE:  Defeat prison guards including Saitô, go down, defeat guards,&lt;br /&gt;  breaking barriers, go downstairs, hit Circle when prompted, DEFEAT BOSS:&lt;br /&gt;  SAITÔ&lt;br /&gt;&lt;br /&gt;3e-II.  Chapter 2:  To the Kamuro District&lt;br /&gt;------------------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  • Yûya's Way&lt;br /&gt;  • That Incorrigible Guy&lt;br /&gt;  • Color Gangs&lt;br /&gt;  • The Return of a Wily Man&lt;br /&gt;  • Kôtarô Goes Job Hunting&lt;br /&gt;  • Cabaret Club Walkthrough, Kiryû Edition&lt;br /&gt;  • Curry Chase&lt;br /&gt;  • Town Hero (note:  Mission cannot be completed in Part 4, Chapter 2)&lt;br /&gt;  • Duel Between Master and Apprentice&lt;br /&gt;  • The White Lie&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;1.  Go to New Serena, event, enter New Serena&lt;br /&gt;2.  Talk to Date, gain use of Hideout in New Serena, leave New Serena, talk to&lt;br /&gt;  Date&lt;br /&gt;3.  Go near garden in front of Milennium Tower&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3e-III.  Chapter 3:  A Chance Encounter&lt;br /&gt;---------------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;1.  Return to New Serena, enter, talk to Date, exit&lt;br /&gt;2.  Walk north up Tenkaichi, see Yasuko, go to intersection near Matsuya, see&lt;br /&gt;  Yasuko, go to alley running to southwest Theater Square, see Yasuko, go into&lt;br /&gt;  Theater Square, see Yasuko, go to Shichifuku, see Yasuko, enter manhole in&lt;br /&gt;  Jidô Park&lt;br /&gt;3.  DEFEAT BOSSES:  AKIYAMA SHUN and TANIMURA MASAYOSHI&lt;br /&gt;4.  Follow path to Sai no Kawara Underground, told by bum to open manholes&lt;br /&gt;  along the way, gaining access to underground areas, go to Hanaya's Mansion,&lt;br /&gt;  event&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;3e-IV.  Chapter 4:  A Chain of Betrayals&lt;br /&gt;----------------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  • The Condition of Family&lt;br /&gt;  • A Doctor's Soul&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;1.  Talking scenes at New Serena, exit, phone call from Hanaya&lt;br /&gt;2.  Go to the entrance to the West Park through the toilets at the eastern end&lt;br /&gt;  of Kôenmae, enter through last stall in men's room&lt;br /&gt;3.  ACTION STAGE:  Defeat Ueno Seiwa Association Members, enter Kamuro Hills&lt;br /&gt;  building, press Square when prompted, keep moving up and breaking barricades&lt;br /&gt;  and defeating enemies until you get to an elevator and defeat all waves of&lt;br /&gt;  enemies, defeat enemies in the maze of corridors then in a room, then when&lt;br /&gt;  you enter the next room hit X when prompted, defeat enemies, when you come&lt;br /&gt;  to a gap in the floor hit X when prompted, in the dark room hit X when promp-&lt;br /&gt;  ted, defeat enemies, examine glitter of light near fallen enemy to pick up&lt;br /&gt;  key, unlock and exit door, defeat four boss-like enemies, go up stairs&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--------------------------------&lt;br /&gt;3f.  The Final Chapter:  Requiem&lt;br /&gt;--------------------------------&lt;br /&gt;&lt;br /&gt;Missions activated in this chapter:&lt;br /&gt;  • Green-Colored Shadow&lt;br /&gt;  • Kiryû Day Care&lt;br /&gt;  • The Language of Flowers&lt;br /&gt;  • The Hills Rumor&lt;br /&gt;  • Amon&lt;br /&gt;Coin Keys made accessible in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;Side games made available in this chapter:&lt;br /&gt;  (None)&lt;br /&gt;&lt;br /&gt;1.  Talk to Date and say you're ready&lt;br /&gt;2.  DEFEAT BOSS:  ARAI HIROAKI as Akiyama&lt;br /&gt;3.  DEFEAT BOSS:  KIDO TAKESHI as Saejima&lt;br /&gt;4.  DEFEAT BOSS:  DÔJIMA DAIGO as Kiryû&lt;br /&gt;5.  DEFEAT BOSS:  MUNAKATA SEISHIRÔ and underlings (recommended to defeat under-&lt;br /&gt;  lings first) as Tanimura&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;----------------------------------&lt;br /&gt;4.  STEP-BY-STEP STORY WALKTHROUGH&lt;br /&gt;----------------------------------&lt;br /&gt;&lt;br /&gt;Part 1:  Akiyama Shun&lt;br /&gt;---------------------&lt;br /&gt;&lt;br /&gt;Part 1, Chapter 1:  The Mysterious Moneylender&lt;br /&gt;----------------------------------------------&lt;br /&gt;1.  Run north on Tenkaichi&lt;br /&gt;(1A.  Receive Memo Pad from Komaki; only happens first playthrough)&lt;br /&gt;2.  Go to Theater Square, fight three moneylenders&lt;br /&gt;  Tutorial:  use weak attacks, use heavy attack string finishers, use grapple&lt;br /&gt;    attacks, use weapon attacks, defeat remaining enemies&lt;br /&gt;3.  Run north, near Shichifuku, receive "Kamiyama Weapons Catalogue" from&lt;br /&gt;  Kamiyama.&lt;br /&gt;4.  Near M Store, event&lt;br /&gt;5.  (automatically placed on east end of Kôenmae)  Run west then south along&lt;br /&gt;  west edge of Shichifuku Parking, defeat three enemies plus yakuza&lt;br /&gt;  Tutorial:  Shift, Sway, enter Heat Mode, use Heat Actions, defeat remaining&lt;br /&gt;     enemies&lt;br /&gt;6.  Go to Elnard, cabaret club on Shichifuku, enter, DEFEAT BOSS: IHARA MASARU&lt;br /&gt;7.  Telephone conversation with Hana, then go near Sky Finance, automatically&lt;br /&gt;  enter event.&lt;br /&gt;&lt;br /&gt;Part 1, Chapter 2:  The Fateful Lady&lt;br /&gt;------------------------------------&lt;br /&gt;1.  Enter Sky Finance, gain Hideout&lt;br /&gt;2.  Exit Sky Finance, get phone call from Kido&lt;br /&gt;3.  Meet Kido on roof of Club SEGA at Theater Square, defeat Shibata Group&lt;br /&gt;  members&lt;br /&gt;4.  Chase Battle:  run from police to roof of Sky Finance&lt;br /&gt;&lt;br /&gt;Part 1, Chapter 3:  Trouble in the Tôjô Association&lt;br /&gt;---------------------------------------------------&lt;br /&gt;1.  Head towards Theater Square, defeat men harassing girl&lt;br /&gt;2.  Chase Battle:  catch pickpocket&lt;br /&gt;3.  Talk to Saigô&lt;br /&gt;4.  Enter Sky Finance, conversation with Sugiuchi&lt;br /&gt;5.  Take Lili to Milestone (in Kamuro Subway Shopping Area), talk to worker,&lt;br /&gt;  select a dress&lt;br /&gt;6.  Take Lili to Le Marche, talk to worker, select a necklace&lt;br /&gt;7.  Enter Elise (across the street from the Milennium Tower), dress up Lili&lt;br /&gt;8.  Go to Theater Square, get call from Elise's manager, meet Lili&lt;br /&gt;9.  Go with Lili to the entrance to the Champion Mall from north Senryô,&lt;br /&gt;  event&lt;br /&gt;10.  Defeat Shibata Group yakuza&lt;br /&gt;&lt;br /&gt;Part 1, Chapter 4:  Promises&lt;br /&gt;----------------------------&lt;br /&gt;1.  Phone call with Elise's manager&lt;br /&gt;2.  Take Lili to Elise, receive 100,000 yen business account, dress up Lili,&lt;br /&gt;  walk around Elise until Akiyama says he's heard enough, return to the back&lt;br /&gt;  room, repeat&lt;br /&gt;3.  Go to Marimba, a club in the southwest corner of the Champion Mall,&lt;br /&gt;  event&lt;br /&gt;4.  Talk to transvestite outside Club Deva&lt;br /&gt;5.  Look at points of interest:&lt;br /&gt;  • Clothes&lt;br /&gt;  • Lighter&lt;br /&gt;  • (Corpse)&lt;br /&gt;  • (Floor)&lt;br /&gt;6.  Exit&lt;br /&gt;7.  Enter Sky Finance&lt;br /&gt;8.  Talk to Mack Shinozuka, pass first Revelation by zooming in on the girl&lt;br /&gt;  across on the other roof, correctly hitting the three buttons when prompted,&lt;br /&gt;  then choosing top option&lt;br /&gt;(8A.  Talk to high school students near Sky Finance on Tenkaichi, talk to&lt;br /&gt;  female office worker on the southwest corner of Tenkaichi and Taihei)&lt;br /&gt;9.  Talk to man in front of Coin Lockers near Milennium Tower on Taihei&lt;br /&gt;10.  Talk to bums in front of escalator in Theater Square Underground area&lt;br /&gt;11.  Enter back door to Milennium Tower underground from south side of Shichi-&lt;br /&gt;  fuku&lt;br /&gt;12.  Go left, then up stairs to Milennium Tower Electrical Room&lt;br /&gt;13.  ACTION STAGE:  defeat Hatsushiba Group members, break gate, run upstairs,&lt;br /&gt;  hit X when prompted (the bum named "Sukegawa" joins as an ally), defeat&lt;br /&gt;  enemies until you come to a closed door, examine door, run back to room with&lt;br /&gt;  escalator where you meet Sukegawa, find the bum named "Kakuta," go back to&lt;br /&gt;  door, defeating enemies on the way, examine door, progress up stairs, defeat-&lt;br /&gt;  ing enemies and examining door to call Kakuta over again and again, find&lt;br /&gt;  Hatsushiba members harrassing Minamita, defeat enemies, enter Hatsushiba&lt;br /&gt;  Group Headquarters, DEFEAT BOSS:  MIDORIKAWA TAKUMI phase 1 (gun), defeat&lt;br /&gt;  Hatsushiba Group members, DEFEAT BOSS:  MIDORIKAWA TAKUMI phase 2 (chainsaw)&lt;br /&gt;14.  Return to Sky Finance, Akiyama decides to go to Elise&lt;br /&gt;15.  Enter Elise, train Lili, walk around Elise until Akiyama decides he's heard&lt;br /&gt;  enough, go back to back room, repeat&lt;br /&gt;16.  Return to Sky Finance, get call from Elise's manager&lt;br /&gt;17.  Enter Milennium Tower&lt;br /&gt;18.  Enter elevator, answer "yes"&lt;br /&gt;19.  Cut scene, telephone conversation with Hana, telephone conversation with&lt;br /&gt;  Elise's manager&lt;br /&gt;20.  Return to Sky Finance, talk to Hana&lt;br /&gt;21.  Chase Battle:  pursue Hana (you cannot catch her; just follow her to Jidô&lt;br /&gt;  Park on West Shichifuku)&lt;br /&gt;22.  Telephone conversation with Elise's manager&lt;br /&gt;23.  Enter Elise, DEFEAT BOSS:  MINAMI DAISAKU&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Part 2:  Saejima Taiga&lt;br /&gt;----------------------&lt;br /&gt;&lt;br /&gt;Part 2, Chapter 1:  Run to the Truth&lt;br /&gt;------------------------------------&lt;br /&gt;1.  Defeat inmates&lt;br /&gt;  Tutorial:  Use Charge Heavy Attack Finsher, defeat remaining enemies&lt;br /&gt;2.  Talk to Kamiyama next to save point&lt;br /&gt;3.  Talk to guys in a group of three in the nothwest&lt;br /&gt;4.  Talk to Kataoka, third member of the trio in the northwest&lt;br /&gt;5.  Defeat inmates within 1 minute&lt;br /&gt;6.  Talk to Kamiyama&lt;br /&gt;7.  Talk to group of two men in the east&lt;br /&gt;8.  Talk to Kawana, the man standing more to the east of the two&lt;br /&gt;9.  Talk to man smoking in the south, Ozaki&lt;br /&gt;10.  Talk to Kawana&lt;br /&gt;11.  Talk to guard near gate in the east, walk to the south, pick up lighter&lt;br /&gt;  (flashing light)&lt;br /&gt;12.  Talk to Kawana&lt;br /&gt;13.  Defeat inmates within 1 minute&lt;br /&gt;14.  Talk to Kamiyama&lt;br /&gt;15.  Talk to Hamazaki&lt;br /&gt;16.  Check spot in northeast, place grappling hook under panel&lt;br /&gt;17.  ACTION STAGE:  Defeat prison guards, defeat prison guards, hit Triangle&lt;br /&gt;  when prompted, run up stairs, hit Circle when prompted, hit X when prompted,&lt;br /&gt;  hit X when prompted, DEFEAT BOSS:  SAITÔ, examine body to pick up key, exam-&lt;br /&gt;  ine panel next to exit door to use key, defeat enemies, go to the roof,&lt;br /&gt;  avoid sniper while breaking gates, enter stairwell, go down, defeat enemies,&lt;br /&gt;  go to yard, go to corner with grappling hook, DEFEAT BOSS:  SAITÔ (plus other&lt;br /&gt;  enemies)&lt;br /&gt;&lt;br /&gt;Part 2, Chapter 2:  The Tiger and the Dragon&lt;br /&gt;--------------------------------------------&lt;br /&gt;1.  DEFEAT BOSS:  KIRYÛ KAZUMA  (big chapter, huh…?)&lt;br /&gt;&lt;br /&gt;Part 2, Chapter 3:  Twenty Five Years Wasted&lt;br /&gt;--------------------------------------------&lt;br /&gt;1.  Talk to old man in alley near Works Kamiyama by the east end of Kôenmae&lt;br /&gt;(1A.  Talk to old man near the coin lockers in Kamuro Subway Shopping Area&lt;br /&gt;  without any alcoholic beverages in your possession)&lt;br /&gt;2.  Purchase Japanese Sake or other alcoholic beverage from a convenience store&lt;br /&gt;3.  Talk to old man near the coin lockers in Kauro Subway Shopping Area with&lt;br /&gt;  alcoholic beverage in your possession, choose to give it to him&lt;br /&gt;4.  Enter Champion Mall, event with Kido&lt;br /&gt;5.  Chase Battle:  catch Kido!&lt;br /&gt;6.  Meet Kido at the entrance to the Theater Square Underground Area by the&lt;br /&gt;  coin lockers on Taihei (follow him if you want or wait for him to get there),&lt;br /&gt;  meet Kido at the escalator down to the undergound area (follow him or wait&lt;br /&gt;  for him to get there), go to Hatsushiba Headquarters, enter.  This is now&lt;br /&gt;  your Hideout.&lt;br /&gt;7.  Take escalator to Theater Square Underground area, automatically trigger&lt;br /&gt;  event with Ken (a homeless man) leading you to help The Hermit&lt;br /&gt;8.  Choose to help The Hermit, defeat enemies&lt;br /&gt;9.  Talk to the homeless man across the bridge in the Central Sewer area, on&lt;br /&gt;  the west side&lt;br /&gt;10.  Go north and to the east, take exit from sewer areas&lt;br /&gt;11.  Go to the restrooms in the entrance to the West Park area on east Kôenmae,&lt;br /&gt;  to the last stall in the men's room, event&lt;br /&gt;12.  Talk to Tsurumi, the construction worker on the northeast corner of the&lt;br /&gt;  intersection near M Store and the Yoshida Battin Cages, promise not to tell&lt;br /&gt;13.  Go to the manhole in Jidô Park, defeat gang members&lt;br /&gt;14.  Go into the sewers, take path to the Sai no Kawara underground area&lt;br /&gt;15.  Go to Hanaya's mansion and enter, event&lt;br /&gt;16.  Talk to Hanaya in front of the arena gates, say you're ready&lt;br /&gt;17.  DEFEAT BOSS:  IVAN IBRAHIMOVIC&lt;br /&gt;&lt;br /&gt;Part 2, Chapter 4:  The Brothers' Oath&lt;br /&gt;--------------------------------------&lt;br /&gt;1.  Leave Sai no Kawara underground through manhole to sewers to Jidô Park&lt;br /&gt;2.  Answer Sodachi; either way, you'll end up in his dojo&lt;br /&gt;3.  Leave Sodachi dojo, go to the west end of Theater Square, take staircase to&lt;br /&gt;  roof of Club SEGA, run to exit from West Rooftops to Sky Finance, meeting&lt;br /&gt;  Kamiyama along the way&lt;br /&gt;4.  From outside Sky Finance, go towards the Third Park and enter Kamuro Under-&lt;br /&gt;  ground Parking, run across to exit to Pink Street Back Alley, down the alley&lt;br /&gt;  to the stairs to the East Rooftops, to the exit to the Pink Street Back&lt;br /&gt;  Alley near Kyûshû Ichibanboshi Ramen, north along Senryô to Shichifuku Parking&lt;br /&gt;  Lot, take manhole to the Milennium Tower Underground, take elevator up to&lt;br /&gt;  Milennium Tower Back Entrance on Shichifuku, stay on the south side of the&lt;br /&gt;  street and head to entrance to Theater Square Underground Area, down escalator&lt;br /&gt;  and into Hideout&lt;br /&gt;5.  Enter Hideout again, talk to Kido, choose to rest until night&lt;br /&gt;6.  Exit Hideout, up escalator, north to exit to Shichifuku, east to back&lt;br /&gt;  entrance to Milennium Tower Underground, up to Shichifuku Parking Lot, down&lt;br /&gt;  Senryô to staircase to East Rooftops, down to Underground Parking, manhole to&lt;br /&gt;  Central Sewer, exit to Milennium Tower's gardens, enter Milennium Tower.&lt;br /&gt;7.  Defeat Majima Group members, DEFEAT BOSS:  MINAMI DAISAKU&lt;br /&gt;8.  DEFEAT BOSS:  MAJIMA GORÔ&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Part 3:  Tanimura Masayoshi&lt;br /&gt;---------------------------&lt;br /&gt;&lt;br /&gt;Part 3, Chapter 1:  The Kamuro District Tick&lt;br /&gt;--------------------------------------------&lt;br /&gt;1.  Enter Luk Laan Jong, talk to shopkeep, talk to young man at mahjong table&lt;br /&gt;2.  Either gain enough points in mahjong to trade them in for 2 Silver Plates,&lt;br /&gt;  or go to nearby Ebisuya Pawn Shop and buy 2 Fake Silver Plates&lt;br /&gt;3.  Give 2 Silver Plates or 2 Fake Silver Plates to young man in Luk Laan Jong&lt;br /&gt;4.  Go to Shichifuku Parking Lot, talk to "Try and Hit Me!" guy, defeat him&lt;br /&gt;  Tutorial:  Parry attacks, defeat remaining enemy&lt;br /&gt;5.  Leave Shichifuku Parking Lot, get dipatch message over radio&lt;br /&gt;6.  Automatically change scenes to Theater Square, defeat thugs, talk to&lt;br /&gt;  Akaishi, get phone call from Zhao&lt;br /&gt;7.  Go to the Chinese restaurant on east Taihei Street, on the north side,&lt;br /&gt;  between Pink and Senryô, cinemas, talk to Zhao, get phone call from Midori's&lt;br /&gt;  manager, gain Hideout&lt;br /&gt;8.  Go to Midori in the alleys to the east of Nakamichi&lt;br /&gt;9.  Defeat Shibata Group Members&lt;br /&gt;10.  Take taxi to the Docks&lt;br /&gt;11.  ACTION STAGE:  Defeat Shibata Group Members, run along path, hit Triangle&lt;br /&gt;  when prompted, defeat enemies, hit X when prompted, defeat enemies, avoid&lt;br /&gt;  slipping on oil by Shifting and not Swaying, hit Square when prompted, defeat&lt;br /&gt;  enemies, break gate, defeat enemies, Hit Circle when prompted, defeat&lt;br /&gt;  Shibata Group Members&lt;br /&gt;&lt;br /&gt;Part 3, Chapter 2:  The Real Culprit&lt;br /&gt;------------------------------------&lt;br /&gt;1.  Talk to Yasuko and Zhao, talk to Nair outside, automatically move to aban-&lt;br /&gt;  doned space Nair uses for a base, talk to Nair&lt;br /&gt;2.  Go to Underground Parking&lt;br /&gt;(2A.  Check car in space 101, fight yakuza)&lt;br /&gt;(2B.  Check car in space 402, defeat punks)&lt;br /&gt;3.  Check car in space 307&lt;br /&gt;4.  Exit Underground Parking Lot, get Unknown Number call, get picture message&lt;br /&gt;5.  Go to the East Rooftops, to the western edge where you can see the view in&lt;br /&gt;  the picture and talk to homeless man there&lt;br /&gt;6.  Talk to Katsuragi on the phone&lt;br /&gt;7.  Go back to Hideout in Hometown in Asian Alley&lt;br /&gt;8.  Talk to Zhao in Hometown, agree to rest until morning&lt;br /&gt;9.  Go to the garden in front of the Milennium Tower, strolling conversation&lt;br /&gt;  event with Katsuragi&lt;br /&gt;10.  ACTION STAGE:  (Defeat Ueno Seiwa Association Members), run to where path&lt;br /&gt;  is blocked near Kotobuki Pharmacy, defeat Ueno Seiwa Association Members,&lt;br /&gt;  lose attache case and defeat more Ueno Seiwa Association Members, Chase Bat-&lt;br /&gt;  le:  catch fleeing Ueno Seiwa Association Member, defeat Ueno Seiwa Associat-&lt;br /&gt;  ion Members, Chase Battle:  Flee to west entrance to Asian Alley, defeat&lt;br /&gt;  Ueno Seiwa Association Members&lt;br /&gt;&lt;br /&gt;Part 3, Chapter 3:  The Door to the Truth&lt;br /&gt;-----------------------------------------&lt;br /&gt;1.  Talk to Hisai, agree to go to Police Headquarters&lt;br /&gt;2.  Examine shelves closest to Hisai and read about the case 25 years ago&lt;br /&gt;3.  Return to Hometown, talk to Zhao (NOTE:  If you have not done the side&lt;br /&gt;  mission "Another Case," it will be automatically triggered when you try to&lt;br /&gt;  enter Hometown.  Follow it until you rescue Zhao near Karaoke-Kan and he will&lt;br /&gt;  be back at Hometown so you can continue the story)&lt;br /&gt;&lt;br /&gt;Part 3, Chapter 4:  What Makes a Detective&lt;br /&gt;------------------------------------------&lt;br /&gt;1.  Go to Sky Finance, talk to Akiyama&lt;br /&gt;2.  Take a taxi to the Docks to meet Mishima&lt;br /&gt;3.  Special Chase Battle:  chase down Sugiuchi's boat, ramming it with Square&lt;br /&gt;  and shooting with Triangle when reticle turns red&lt;br /&gt;4.  DEFEAT BOSS:  SUGIUCHI JUNJI&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Part 4:  Kiryû Kazuma&lt;br /&gt;---------------------&lt;br /&gt;&lt;br /&gt;Part 4, Chapter 1:  Meeting Again&lt;br /&gt;---------------------------------&lt;br /&gt;1.  Gain use of Hideout in Morninglory Orphanage, talk to Haruka on the beach&lt;br /&gt;2.  Talk to Hamazaki in front of Morninglory Orphanage, say you're ready to go&lt;br /&gt;3.  ACTION STAGE:  Defeat prison guards including Saitô, go down, defeat guards,&lt;br /&gt;  breaking barriers, go downstairs, hit Circle when prompted, DEFEAT BOSS:&lt;br /&gt;  SAITÔ&lt;br /&gt;&lt;br /&gt;Part 4, Chapter 2:  To the Kamuro District&lt;br /&gt;------------------------------------------&lt;br /&gt;1.  Go to New Serena, event, enter New Serena&lt;br /&gt;2.  Talk to Date, gain use of Hideout in New Serena, leave New Serena, talk to&lt;br /&gt;  Date&lt;br /&gt;3.  Go near garden in front of Milennium Tower&lt;br /&gt;&lt;br /&gt;Part 4, Chapter 3:  A Chance Encounter&lt;br /&gt;--------------------------------------&lt;br /&gt;1.  Return to New Serena, enter, talk to Date, exit&lt;br /&gt;2.  Walk north up Tenkaichi, see Yasuko, go to intersection near Matsuya, see&lt;br /&gt;  Yasuko, go to alley running to southwest Theater Square, see Yasuko, go into&lt;br /&gt;  Theater Square, see Yasuko, go to Shichifuku, see Yasuko, enter manhole in&lt;br /&gt;  Jidô Park&lt;br /&gt;3.  DEFEAT BOSSES:  AKIYAMA SHUN and TANIMURA MASAYOSHI&lt;br /&gt;4.  Follow path to Sai no Kawara Underground, told by bum to open manholes&lt;br /&gt;  along the way, gaining access to underground areas, go to Hanaya's Mansion,&lt;br /&gt;  event&lt;br /&gt;&lt;br /&gt;Part 4, Chapter 4:  A Chain of Betrayals&lt;br /&gt;----------------------------------------&lt;br /&gt;1.  Talking scenes at New Serena, exit, phone call from Hanaya&lt;br /&gt;2.  Go to the entrance to the West Park through the toilets at the eastern end&lt;br /&gt;  of Kôenmae, enter through last stall in men's room&lt;br /&gt;3.  ACTION STAGE:  Defeat Ueno Seiwa Association Members, enter Kamuro Hills&lt;br /&gt;  building, press Square when prompted, keep moving up and breaking barricades&lt;br /&gt;  and defeating enemies until you get to an elevator and defeat all waves of&lt;br /&gt;  enemies, defeat enemies in the maze of corridors then in a room, then when&lt;br /&gt;  you enter the next room hit X when prompted, defeat enemies, when you come&lt;br /&gt;  to a gap in the floor hit X when prompted, in the dark room hit X when promp-&lt;br /&gt;  ted, defeat enemies, examine glitter of light near fallen enemy to pick up&lt;br /&gt;  key, unlock and exit door, defeat four boss-like enemies, go up stairs&lt;br /&gt;&lt;br /&gt;The Final Chapter:  Requiem&lt;br /&gt;---------------------------&lt;br /&gt;1.  Talk to Date and say you're ready&lt;br /&gt;2.  DEFEAT BOSS:  ARAI HIROAKI as Akiyama&lt;br /&gt;3.  DEFEAT BOSS:  KIDO TAKESHI as Saejima&lt;br /&gt;4.  DEFEAT BOSS:  DÔJIMA DAIGO as Kiryû&lt;br /&gt;5.  DEFEAT BOSS:  MUNAKATA SEISHIRÔ and underlings (recommended to defeat under-&lt;br /&gt;  lings first) as Tanimura&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;5.  APPENDICES&lt;br /&gt;--------------&lt;br /&gt;&lt;br /&gt;-------------&lt;br /&gt;5a.  Missions&lt;br /&gt;-------------&lt;br /&gt;&lt;br /&gt;What would an action-RPG-esque game be without a lot of side quests, right?&lt;br /&gt;  Well, this series is kinda famous for having lots of side quests to do.  I&lt;br /&gt;mean, besides the other side material like all the messing around town with&lt;br /&gt;cabaret club girls and playing darts and such, your characters will run into a&lt;br /&gt;bunch of people around town who need you to do something for them.  In this&lt;br /&gt;installment, there are the lowest number of side missions in the entire series.&lt;br /&gt;Having said that, there are still more side missions than in most games out&lt;br /&gt;there, by far.&lt;br /&gt;  In the past, they made it pretty convoluted.  You had to activate missions by&lt;br /&gt;being at exact points in the story or by using a taxi service a certain number&lt;br /&gt;of times and you had to make sure to have certain things in your inventory and&lt;br /&gt;that it was the right time of day and all this.&lt;br /&gt;  Well, the time of day is back, but that's neither here nor there….&lt;br /&gt;  My point is, they very obviously did TRY this time to get rid of that stuff.&lt;br /&gt;In the final chapter, since you can freely roam around as whatever character you&lt;br /&gt;please and change the time of day by resting on the couch, and since missions&lt;br /&gt;with requirements such as "win at billiards X number of times" were removed, I&lt;br /&gt;think it's pretty clear they wanted to make it so that you could race up to the&lt;br /&gt;very end and then take care of business as you pleased.&lt;br /&gt;  In that light, just so you know, I'm going to list these missions first in the&lt;br /&gt;order they appear in the list from the various characters' start-button-pause&lt;br /&gt;menu, then I'm going to give you how to do them in order they occur.  The thing&lt;br /&gt;is, when they're presented in relation to the main story's chronology, it's a&lt;br /&gt;bit misleading because it can be interpreted that you HAVE to do them AT THAT&lt;br /&gt;SPECIFIC POINT.  YOU DO NOT.  You can do the missions later on if you wish.&lt;br /&gt;  With ONE EXCEPTION.  AKIYAMA.  IF YOU WANT TO DO ALL OF AKIYAMA'S SIDE&lt;br /&gt;MISSIONS IN THE MAIN STORY INSTEAD OF WAITING UNTIL YOU CAN USE YOUR SAVE DATA&lt;br /&gt;IN PREMIUM ADVENTURE, YOU MUST DO ALL OF HIS SIDE MISSIONS BEFORE GETTING THE&lt;br /&gt;MONEY TO LILI IN PART 1, CHAPTER 4.  I guess they didn't quite work out all the&lt;br /&gt;kinks, but, well…"A-" for effort?&lt;br /&gt;  Another thing to note is that side missions probably will not be available&lt;br /&gt;when it rains, and that they almost always require you to be going around alone.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5a-I.  Overall Mission List&lt;br /&gt;---------------------------&lt;br /&gt;&lt;br /&gt;These are how they appear from the start menus of each of the four characters.&lt;br /&gt;Note that the official English translation will be different.  If you're missing&lt;br /&gt;missions, use this list to figure out what's missing, then look in the follow-&lt;br /&gt;ing, character-specific sections to find them, though those sections will have&lt;br /&gt;them by chapter so be aware you might need to hunt a bit.&lt;br /&gt;&lt;br /&gt;AKIYAMA&lt;br /&gt;-------&lt;br /&gt;The Whereabouts of 300 Billion Yen&lt;br /&gt;The Fake Ticket&lt;br /&gt;The Cost of Restructuring&lt;br /&gt;Request to Become an Apprentice&lt;br /&gt;Defiance of an Apprentice&lt;br /&gt;A Wife's Feelings&lt;br /&gt;Retry&lt;br /&gt;Gourmet Reporter&lt;br /&gt;A Recruiter's Guide&lt;br /&gt;Make Money With FX&lt;br /&gt;Beware of Imitations&lt;br /&gt;Project Geek Makeover&lt;br /&gt;Cabaret Club Training&lt;br /&gt;The Way to Use Money&lt;br /&gt;Hana-chan's Depression&lt;br /&gt;Cabaret Club Walkthrough, Akiyama Edition&lt;br /&gt;&lt;br /&gt;SAEJIMA&lt;br /&gt;-------&lt;br /&gt;Ryûgûjô Bodyguard&lt;br /&gt;Green-Colored Shadow&lt;br /&gt;Older Sister, Younger Brother 1&lt;br /&gt;Older Sister, Younger Brother 2&lt;br /&gt;Older Sister, Younger Brother 3&lt;br /&gt;Older Sister, Younger Brother 4&lt;br /&gt;The Bodyguard&lt;br /&gt;Everyone Had His Own 25 Years&lt;br /&gt;Disturbance at the Address&lt;br /&gt;Parent and Child&lt;br /&gt;The Thing Caught When Fishing&lt;br /&gt;The Cats and the Homeless Men&lt;br /&gt;Cause for Retribution&lt;br /&gt;The Woman With Men After Her&lt;br /&gt;Remains of Chivalry&lt;br /&gt;&lt;br /&gt;TANIMURA&lt;br /&gt;--------&lt;br /&gt;Be My Boyfriend, Please&lt;br /&gt;Dangerous Play&lt;br /&gt;Another Case&lt;br /&gt;The Clue&lt;br /&gt;The True Identity of the Bridge&lt;br /&gt;That Which Is Inherited&lt;br /&gt;A View From Above&lt;br /&gt;Let's Go on a Group Date&lt;br /&gt;Witness&lt;br /&gt;L'Étranger&lt;br /&gt;Auto Break-In&lt;br /&gt;Gambling Addiction Blues&lt;br /&gt;Mei-Hua's Letter&lt;br /&gt;The Stolen Bribe&lt;br /&gt;The Silent Majority&lt;br /&gt;Cabaret Club Walkthrough, Tanimura Edition&lt;br /&gt;&lt;br /&gt;KIRYÛ&lt;br /&gt;-----&lt;br /&gt;The White Lie&lt;br /&gt;Kiryû Day Care&lt;br /&gt;The Condition of Family&lt;br /&gt;Yûya's Way&lt;br /&gt;A Doctor's Soul&lt;br /&gt;Color Gangs&lt;br /&gt;The Language of Flowers&lt;br /&gt;Return of a Wily Man&lt;br /&gt;The Hills Rumor&lt;br /&gt;Kôtarô Goes Job Hunting&lt;br /&gt;Cabaret Club Walkthrough, Kiryû Edition&lt;br /&gt;Town Hero&lt;br /&gt;That Incorrigible Guy&lt;br /&gt;Curry Chase&lt;br /&gt;Duel Between Master and Apprentice&lt;br /&gt;Amon*&lt;br /&gt;&lt;br /&gt;*--The mission "Amon" does not "count" for Kiryû's total as far as the&lt;br /&gt;  Completion Lists aspect goes and does not appear on his list until all other&lt;br /&gt;  missions for all characters have been completed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5a-II.  Akiyama Missions&lt;br /&gt;------------------------&lt;br /&gt;&lt;br /&gt;IMPORTANT NOTE!:  If you're trying to get all of Akiyama's side missions done in&lt;br /&gt;  story mode, you MUST do all of his missions before going to get the money for&lt;br /&gt;  Lili in Chapter 4.  After you get her money, an important character who&lt;br /&gt;  appears in many of Akiyama's missions leaves.&lt;br /&gt;&lt;br /&gt;Part 1, Chapter 2&lt;br /&gt;-----------------&lt;br /&gt;- After talking to Lili at Sky Finance -&lt;br /&gt;THE COST OF RESTRUCTURING&lt;br /&gt;Time of Day:  Daytime&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  Request to Become an Apprentice&lt;br /&gt;1.  Get phone call from Hana outside Sky Finance&lt;br /&gt;2.  Enter Sky Finance, automatically enter event talking to Shiohara&lt;br /&gt;3.  Any response; repeat until out of choices&lt;br /&gt;4.  Go to West Shichifuku, talk to president of Paradise Expansion in front of&lt;br /&gt;  the soba shop "Umamoto"&lt;br /&gt;5.  Talk to Shiohara in Jidô Park&lt;br /&gt;6.  Defeat man&lt;br /&gt;Reward:  Action Star's Posthumous Work, 5,000 Experience&lt;br /&gt;&lt;br /&gt;REQUEST TO BECOME AN APPRENTICE&lt;br /&gt;Time of Day:  Daytime&lt;br /&gt;Required Missions:  The Cost of Restructuring&lt;br /&gt;Activates:  Defiance of an Apprentice (Part 1, Chapter 3 mission)&lt;br /&gt;1.  Go near Naomi's Mansion on Tenkaichi, automatically bump into Shiohara&lt;br /&gt;2.  Defeat man&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;GOURMET REPORTER&lt;br /&gt;Time of Day:  Daytime&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Examine fallen man on east Taihei near Kotobuki Pharmacy&lt;br /&gt;2.  Go to Atenshi in the Champion Mall, talk to Mikawa, answer questions about&lt;br /&gt;  barbecue restaurant:&lt;br /&gt;  • Han Rae&lt;br /&gt;  • Special Top-Quality Roast&lt;br /&gt;  • Special Top-Quality Tender Diaphragm Meat&lt;br /&gt;3.  Leave Champion Mall, return to Atenshi, talk to Mikawa, receive reward&lt;br /&gt;4.  Talk to Mikawa, answer questions about ramen shop:&lt;br /&gt;  • Kyushu Ichibanboshi on the Back Alley Near Pink Street&lt;br /&gt;  • Homestyle Rich Pork Bone&lt;br /&gt;  • Mentaiko straight from Kyushu&lt;br /&gt;5.  Leave Champion Mall, return to Atenshi, talk to Mikawa, receive reward&lt;br /&gt;Reward:  50,000 yen x 2, Diamond, 5,000 Experience&lt;br /&gt;&lt;br /&gt;A RECRUITER'S GUIDE&lt;br /&gt;Time of Day:  Daytime&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Talk to recruiter standing in front of Elise&lt;br /&gt;2.  In 5 minutes, get three or more girls to agree to come to interviews.  Here&lt;br /&gt;  are the five girls who will say "yes:"&lt;br /&gt;  • Sexy, Beautiful Woman (you have to fight a yakuza to get her to agree)&lt;br /&gt;  • Gorgeous Girl&lt;br /&gt;  • Womanly Girl (tell her "You should have an alluring job")&lt;br /&gt;  • Unfaithful Girl (you have to fight a man to get her to agree)&lt;br /&gt;  • Modern Woman ("Because you're attractive!")&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;PROJECT GEEK MAKEOVER&lt;br /&gt;Time of Day:  Daytime&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  Cabaret Club Training (Part 1, Chapter 4 mission)&lt;br /&gt;1.  Get close to nerd hiding near Elise&lt;br /&gt;2.  Meet Taniguchi at garden in front of Milennium Tower (he's in a suit)&lt;br /&gt;3.  Any answer&lt;br /&gt;4.  Any answer&lt;br /&gt;5.  Any answer, but finish with "Read the atmosphere"&lt;br /&gt;Reward:  Sprakling Love Shine!, 5,000 Experience&lt;br /&gt;&lt;br /&gt;THE WAY TO USE MONEY&lt;br /&gt;Time of Day:  Daytime&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  The Whereabouts of 300 Billion Yen (Part 1, Chapter 3 Mission)&lt;br /&gt;1.  Get near the woman near Matsuya Tenkaichi&lt;br /&gt;2.  Talk to woman (Yôko)&lt;br /&gt;3.  Return to Sky Finance, talk to Yôko&lt;br /&gt;4.  Go to Sushiya Gin, see Yôko, enter shop, talk to chef&lt;br /&gt;5.  Go to Le Marche, see Yôko, enter shop, talk to worker&lt;br /&gt;6.  Go to Adam, a host club in the east-west alley in the Hotel District&lt;br /&gt;7.  Defeat Yakuza&lt;br /&gt;8.  Go to Sky Finance and talk to Yôko&lt;br /&gt;Reward:  Amulet, 3,000 Experience&lt;br /&gt;&lt;br /&gt;CABARET CLUB WALKTHROUGH, AKIYAMA EDITION&lt;br /&gt;Time of Day:  Daytime&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Go near couple in front of MEB on Shichifuku&lt;br /&gt;2.  Go to JeweL and Shine, choose "Free," visit all three girls made available&lt;br /&gt;3.  Go to Cuez in Kamuro Subway Shopping Area, talk to Minamisawa, choose which&lt;br /&gt;  girl to give answers for, answer questions properly:&lt;br /&gt;  = RIO =&lt;br /&gt;  • Champagne Rosé&lt;br /&gt;  • A dog&lt;br /&gt;  • Porn actress&lt;br /&gt;  = Mizutani Noa =&lt;br /&gt;  • Ballet&lt;br /&gt;  • Chicken Basket&lt;br /&gt;  • A man who is a good driver&lt;br /&gt;  = Aihara Elena =&lt;br /&gt;  • A rich man with a tough exterior, but who's sweet with women&lt;br /&gt;  • Kyoto&lt;br /&gt;  • Yamazaki 12-Year&lt;br /&gt;4.  Leave, return and talk to Minamisawa, receive reward&lt;br /&gt;5.  Repeat for other two girls&lt;br /&gt;Reward:  30,000 yen x 3, 5,000 Experience&lt;br /&gt;&lt;br /&gt;Part 1, Chapter 3&lt;br /&gt;-----------------&lt;br /&gt;THE WHEREABOUTS OF 300 BILLION YEN&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  The Way to Use Money&lt;br /&gt;Activates:  Hana-chan's Depression&lt;br /&gt;1.  Talk to Nishihama behind New Serena&lt;br /&gt;2.  Choose "OK, I'll hear you out" then "Let's see if you pass a test."&lt;br /&gt;3.  Walk along Tenkaichi, get a phone call from Nishihama&lt;br /&gt;4.  Go back to Sky Finance, pick up attaché case&lt;br /&gt;5.  Meet Nishihama at the Taihei coin lockers, answer "Let's go together"&lt;br /&gt;6.  After event, talk to Miki's friend in Jidô Park&lt;br /&gt;7.  See Miki in front of Le Marche&lt;br /&gt;8.  Talk to witness on Senryô just north of Shôwa&lt;br /&gt;9.  Talk to the two students at Theater Square&lt;br /&gt;10.  Talk to the taxi driver parked on the west side of the street in front of&lt;br /&gt;  Yoshida Batting Center&lt;br /&gt;11.  Enter Red Renga Hotel&lt;br /&gt;12.  Defeat Nishihama&lt;br /&gt;Reward:  Gold Plate, 5,000 Experience&lt;br /&gt;&lt;br /&gt;HANA-CHAN'S DEPRESSION&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  The Whereabouts of 300 Billion Yen&lt;br /&gt;Activates:  The Fake Ticket&lt;br /&gt;1.  Near Han Rae, automatically activate event to buy kalbi lunch sets&lt;br /&gt;2.  Go to Sky Finance, talk to Hana&lt;br /&gt;3.  In any order, choose the four choices and exhaust them:&lt;br /&gt;  • Talk to the man who likes big breasts inside MEB&lt;br /&gt;  • Talk to the nerdy man to the east of Club SEGA from Nakamichi&lt;br /&gt;  • Go to Theater Square, event&lt;br /&gt;  • Talk to the manager in front of Elise&lt;br /&gt;4.  Talk to the man near the place you finished the last choice&lt;br /&gt;5.  Talk to the recruiter on Pink Street&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;THE FAKE TICKET&lt;br /&gt;Time of Day:  Any to activate, but finished in Night&lt;br /&gt;Required Missions:  Hana-chan's Depression&lt;br /&gt;Activates:  Beware of Imitations&lt;br /&gt;1.  Go to Sky Finance, talk to Hayashida&lt;br /&gt;2.  Enter Sushiya Gin, talk to chef&lt;br /&gt;3.  Talk to the manager at Poppo in Nakamichi&lt;br /&gt;4.  Talk to the homeless guy on Kôenmae&lt;br /&gt;5.  Walk around until you get a phone call&lt;br /&gt;6.  Go to Pink Street, talk to man who looks like the sketch, Chase Battle&lt;br /&gt;7.  AT NIGHT, which only happens in Chapter 3 of Part 1, go to the docks on a&lt;br /&gt;  taxi&lt;br /&gt;8.  Defeat Fishy Men&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;DEFIANCE OF AN APPRENTICE&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  Request to Become an Apprentice&lt;br /&gt;Activates:  A Wife's Feelings&lt;br /&gt;1.  Go to Theater Square, talk to Yûma&lt;br /&gt;2.  Go to Sky Finance, talk to Shiohara&lt;br /&gt;3.  Go to the white building across the street from M Store, talk to the&lt;br /&gt;  troubled man&lt;br /&gt;4.  Go into the white bilding and talk to then fight Shiohara&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;A WIFE'S FEELINGS&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  Defiance of an Apprentice&lt;br /&gt;Activates:  Retry&lt;br /&gt;1.  Go to Sky Finance, meet Yûma's wife, Sadako&lt;br /&gt;2.  Event in front of Elise&lt;br /&gt;3.  Defeat Yûma&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;MAKE MONEY WITH FX&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Behind New Serena, get message from FX&lt;br /&gt;2.  Go to the intersection near Karaoke-Kan, talk to salesman, say "I came to&lt;br /&gt;  hear the sales pitch."&lt;br /&gt;3.  Talk to the president of FX, choose "So, I have to give money," "Whatever&lt;br /&gt;  happens," "Sounds like you're swindling me, eh"&lt;br /&gt;4.  Defeat men&lt;br /&gt;Reward:  80,000 yen, 2,000 Experience&lt;br /&gt;&lt;br /&gt;Part 1, Chapter 4&lt;br /&gt;-----------------&lt;br /&gt;RETRY&lt;br /&gt;Time of Day:  Daylight&lt;br /&gt;Required Missions:  A Wife's Feelings&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Talk to Shiohara at the south end of Tenkaichi&lt;br /&gt;2.  Talk to the yakuza across from the Third Park in the back alley area, trade&lt;br /&gt;  for stomach pills&lt;br /&gt;3.  Talk to the old man hunched over with stomach probles on the west side of&lt;br /&gt;  the intersection right near the Third Park at Nakamichi, trade for a pair of&lt;br /&gt;  consert tickets&lt;br /&gt;4.  Talk to the celebrity by the gate at the south end of Tenkaichi, trad for&lt;br /&gt;  name card&lt;br /&gt;5.  Talk to the man in Theater Square, trade for expensive watch&lt;br /&gt;Reward:  10,000 Experience&lt;br /&gt;&lt;br /&gt;BEWARE OF IMITATIONS&lt;br /&gt;Time of Day:  Daylight or Night (not Evening)&lt;br /&gt;Required Missions:  The Fake Ticket&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Near the coin lockers on Taihei, talk to man who was tricked by Sky Finance&lt;br /&gt;2.  Talk to angry woman on Theater Street, hear about fake Sky Finance location&lt;br /&gt;3.  near Works Kamiyama, talk to host&lt;br /&gt;4.  Enter fake Sky Finance&lt;br /&gt;5.  Beat up fake Akiyama&lt;br /&gt;Reward:  Super-Strong Battery, 5,000 Experience&lt;br /&gt;&lt;br /&gt;CABARET CLUB TRAINING&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  Project Geek Makeover&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Talk to Elise's manager in front of the store&lt;br /&gt;2.  Say "Be more frank than in the store," "Order what your partner likes,"&lt;br /&gt;  "Go for a family atmosphere," "Take your wallet out and pretend like you're&lt;br /&gt;  gonna pay"&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5a-III.  Saejima Missions&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Part 2, Chapter 3&lt;br /&gt;-----------------&lt;br /&gt;- After gaining Hideout -&lt;br /&gt;OLDER SISTER, YOUNGER BROTHER 1&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  Ryûgûjô Bodyguard&lt;br /&gt;1.  In the Kamuro Subway Shopping area, have 3,000 yen stolen by a kid&lt;br /&gt;2.  Pay 1,000 yen to the homeless man near the wall to find out the kid's&lt;br /&gt;  location&lt;br /&gt;3.  Go to space 312 in the northeast of the Undergound Parking Lot&lt;br /&gt;4.  Defeat Tadokoro's Minions twice&lt;br /&gt;Reward:  High Yield Stone, 5,000 Experience&lt;br /&gt;&lt;br /&gt;THE THING CAUGHT WHEN FISHING&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Take a taxi to the docks and talk to the man by the water's ege&lt;br /&gt;2.  Talk to the old man by the dock&lt;br /&gt;3.  Successfully fish three times.  The third time will be the attaché case.&lt;br /&gt;4.  Defeat man&lt;br /&gt;5.  Talk to the man by the water's edge, hand case over&lt;br /&gt;Reward:  Ruby, 5,000 Experience&lt;br /&gt;&lt;br /&gt;THE CATS AND THE HOMELESSS MEN&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  Cause for Retribution&lt;br /&gt;1.  Talk to homeless people near Hideout in Theater Square Underground Basement&lt;br /&gt;  Level 1, choose to give it a try&lt;br /&gt;2.  Choose to make a cat's meow, then to get milk&lt;br /&gt;3.  Go to M Store and buy milk&lt;br /&gt;4.  Go back to the cats in Theater Square Underground Basement Level 1, give&lt;br /&gt;  milk, receive pendants&lt;br /&gt;5.  Go to Basement Level 2, in the southwest, examine flashing light on wall&lt;br /&gt;6.  Go back to Basement Level 1 to where the cats were, examine fire extinguish-&lt;br /&gt;  er, get "Cat's Key"&lt;br /&gt;7.  Go to Basement Level 2, to the northeast, examine bookshelves&lt;br /&gt;8.  Defeat homeless men, receive Kamuro Subway Shopping Coin Locker B-3, give&lt;br /&gt;  the two cats names&lt;br /&gt;9.  Go to the lockers and open, choose to hand 50,000 yen over&lt;br /&gt;Reward:  Cat's Key, 5,000 Experience&lt;br /&gt;&lt;br /&gt;THE WOMAN WITH MEN AFTER HER&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  Parent and Child&lt;br /&gt;1.  In the electrical room in the Basement Level 3 of the Theater Square Under-&lt;br /&gt;  ground area, save woman by beating suspicious men&lt;br /&gt;2.  Near the entrance to the underground area from Theater Square, defeat sus-&lt;br /&gt;  picious men&lt;br /&gt;3.  In the back alleys to the east of Pink Street, defeat suspicious men&lt;br /&gt;4.  In the Milennium Tower Underground area, defeat suspicious men&lt;br /&gt;Reward:  Player Chess Piece, 5,000 Experience&lt;br /&gt;&lt;br /&gt;REMAINS OF CHIVALRY&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Approach the people gathered by Jidô Park&lt;br /&gt;2.  At the alley running to the east near Stardust from Tenkaichi, defeat street&lt;br /&gt;  gang and save Katagiri&lt;br /&gt;3.  Leave and come back to the area and talk to Katagiri and Irie&lt;br /&gt;Reward:  Theories of Fighting in the Feudal Era, 2,000 Experience&lt;br /&gt;&lt;br /&gt;- After checking restroom door to West Park -&lt;br /&gt;RYÛGÛJÔ BODYGUARD&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  Older Sister, Younger Brother 1&lt;br /&gt;Activates:  The Bodyguard&lt;br /&gt;1.  Go to your Hideout, event with Tadokoro's messenger&lt;br /&gt;2.  Talk to Tadokoro near the entrance to the Ryûgûjô, receive 300 chips&lt;br /&gt;3.  Exit, defeat punks&lt;br /&gt;Reward:  5,000 Experience plus Saejima becomes able to use the Ryûgûjô&lt;br /&gt;&lt;br /&gt;THE BODYGUARD&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  Ryûgûjô Bodyguard&lt;br /&gt;Activates:  Older Sister, Younger Brother 2&lt;br /&gt;1.  Talk to Tadokoro's messenger in front of your Hideout&lt;br /&gt;2.  Talk to Tadokoro's messenger in the parking spaces behind the Milennium&lt;br /&gt;  Tower&lt;br /&gt;3.  Defeat hitman, protecting target&lt;br /&gt;4.  Defeat suspicious man, protecting target&lt;br /&gt;5.  Defeat hitman, protecting target&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;OLDER SISTER, YOUNGER BROTHER 2&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  The Bodyguard&lt;br /&gt;Activates:  Everyone Had His Own 25 Years&lt;br /&gt;1.  Return to Hideout, event&lt;br /&gt;2.  Go to Luk Laan Jong, defeat punks outside twice&lt;br /&gt;Reward:  Dragon's Iris, 5,000 Experience&lt;br /&gt;&lt;br /&gt;CAUSE FOR RETRIBUTION&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  The Cats and the Homeless Men&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Save homeless man on Theater Street north, defeat Morimoto&lt;br /&gt;2.  On Theater Street, defeat Morimoto&lt;br /&gt;3.  Defeat Iguchi&lt;br /&gt;Reward:  Exquisite Umbrella, Iron Nail, Banker Chess Piece, 5,000 Experience&lt;br /&gt;&lt;br /&gt;PARENT AND CHILD&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  The Woman With Men After Her&lt;br /&gt;Activates:  Disturbance at the Address&lt;br /&gt;1.  In Theater Underground area, just north of the Taihei Coin Lockers, get&lt;br /&gt;  near office worker, give any response and become Makiko's bodyguard&lt;br /&gt;2.  Go to Shichifuku Parking Lot and defeat man&lt;br /&gt;Reward:  Diamond, 5,000 Experience&lt;br /&gt;&lt;br /&gt;DISTURBANCE AT THE ADDRESS&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  Parent and Child&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Rescue Numai in front of the Milennium Tower, say "I'll keep an eye out"&lt;br /&gt;2.  Talk to the pair of hooligans in the west chuckling and saying it's about&lt;br /&gt;  time to go crazy&lt;br /&gt;3.  Defeat punks&lt;br /&gt;Reward:  5,000 experience&lt;br /&gt;&lt;br /&gt;Part 2, Chapter 4&lt;br /&gt;-----------------&lt;br /&gt;EVERYONE HAD HIS OWN 25 YEARS&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  Older Sister, Younger Brother 2&lt;br /&gt;Activates:  Older Sister, Younger Brother 3&lt;br /&gt;1.  Near the north entrance to the Theater Underground from Shichifuku, see&lt;br /&gt;  Tadokoro's messenger&lt;br /&gt;2.  In the northeast of the Hotel District, talk to Motoyama and defeat him&lt;br /&gt;3.  Talk to Tadokoro's messenger in front of Hideout&lt;br /&gt;Reward:  3,000 Experience&lt;br /&gt;&lt;br /&gt;OLDER SISTER, YOUNGER BROTHER 3&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  Everyone Had His Own 25 Years&lt;br /&gt;Activates:  Older Sister, Younger Brother 4&lt;br /&gt;1.  In your Hideout, talk to Tadokoro&lt;br /&gt;2.  Talk to Tadokoro in the underground arena in the Sai no Kawara area, enter&lt;br /&gt;  special Weapon Master Grand Prix tournament, where enemies have weapons but&lt;br /&gt;  you don't&lt;br /&gt;3.  Defeat Grand Chef Cheung&lt;br /&gt;4.  Defeat Headmaster Kariya&lt;br /&gt;5.  Defeat Hunter Ozawa&lt;br /&gt;6.  Take manhole back to Jidô Park&lt;br /&gt;7.  Chase Battle:  catch Tadokoro&lt;br /&gt;8.  Defeat Tadokoro&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;OLDER SISTER, YOUNGER BROTHER 4&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  Older Sister, Younger Brother 3&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Take to Tadashi in Hideout&lt;br /&gt;2.  Go to the back alley to in the southwest of Theater Square, talk to Tadashi&lt;br /&gt;3.  Defeat yakuza three times&lt;br /&gt;Reward:  Dragon Seal, 10,000 Experience&lt;br /&gt;&lt;br /&gt;The Final Chapter&lt;br /&gt;-----------------&lt;br /&gt;GREEN-COLORED SHADOW&lt;br /&gt;Time of Day:  Night&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Talk to angry homeless man in front of escalators in Theater Underground&lt;br /&gt;  Area&lt;br /&gt;2.  Talk to homeless men near staircase down from Basement Level 1&lt;br /&gt;3.  Enter Theater Underground Hideout, event&lt;br /&gt;4.  Talk to man in Jidô Park near manhole&lt;br /&gt;5.  Go to M-Store, buy cucumbers&lt;br /&gt;6.  Go to the manhole, choose to leave cucumbers&lt;br /&gt;7.  Go back to the manhoel and choose to leave cucumbers aga&lt;br /&gt;8.  Go to Sushiya Gin with cucumbers in your possession, spend 750 yen and get&lt;br /&gt;  Kappa Roll&lt;br /&gt;9.  Return to Jidô Park, leave Kappa Roll&lt;br /&gt;10.  Chase Battle:  Catch Kappa?&lt;br /&gt;Reward:  Stun Gun, 5,000 Experience&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5a-IV.  Tanimura Missions&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;Part 3, Chapter 1&lt;br /&gt;-----------------&lt;br /&gt;- After gaining Hideout in Hometown -&lt;br /&gt;GAMBLING ADDICTION BLUES&lt;br /&gt;Time of Day:  Day, Night (not Evening)&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  Be My Boyfriend, Please, The Stolen Bribe (a Part 3, Chapter 2&lt;br /&gt;  Mission), and Dangerous Play (a Part 3, Chapter 4 Mission)&lt;br /&gt;1.  Talk to the couple to the west of Hometown in Asian Alley&lt;br /&gt;2.  Talk to the homeless men in front of the Ryûgûjô&lt;br /&gt;3.  Find the three people in question (in any order):&lt;br /&gt;  • Akune:  Go to parking space 402 in the northwest of the Underground Parking&lt;br /&gt;    Lot, talk to Akune, Chase Battle:  catch Akune&lt;br /&gt;  • Kamei:  Talk to Akune near Shellac in the Champion Arcade, defeat Kamei&lt;br /&gt;  • Maria:  Talk to Maria in the garden in front of the Milennium Tower, defeat&lt;br /&gt;    Bodyguards&lt;br /&gt;Reward:  Huge, Huge, HUGE EXPLOSIVE FISHING!!!, 5,000 Experience, plus allows&lt;br /&gt;  Tanimura to use the Ryûgûjô area&lt;br /&gt;&lt;br /&gt;BE MY BOYFRIEND, PLEASE&lt;br /&gt;Time of Day:  Day, Night (not Evening)&lt;br /&gt;Required Missions:  Gambling Addiction Blues&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Go to Homeland, talk to Fei, answer "OK, I'll be your boyfriend"&lt;br /&gt;2.  Go to Shellac, talk to Fei&lt;br /&gt;3.  Defeat Isawa, receive Insta-Freeze MAX&lt;br /&gt;4.  Go to leave the Champion Mall, defeat Isawa&lt;br /&gt;5.  Follow Isawa to Senryô, talk to ei&lt;br /&gt;6.  Enter Purple Moon clug on north Pink Street&lt;br /&gt;7.  Chase battle:  catch Isawa&lt;br /&gt;Reward:  Insta-Freeze MAX, Sacred Tree Woodchip, 5,000 Experience&lt;br /&gt;&lt;br /&gt;CABARET CLUB WALKTHROUGH, TANIMURA EDITION&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Go near couple in front of MEB on Shichifuku&lt;br /&gt;2.  Go to JeweL and Shine, choose "Free," visit all both girls made available&lt;br /&gt;3.  Go to Cuez in Kamuro Subway Shopping Area, talk to Minamisawa, choose which&lt;br /&gt;  girl to give answers for, answer questions properly:&lt;br /&gt;  = Kawasaki Himeka =&lt;br /&gt;  • Chicken Basket&lt;br /&gt;  • She has a client she hates&lt;br /&gt;  • She likes comedians&lt;br /&gt;  = Ichiki Chihiro =&lt;br /&gt;  • Don't order strong alcohol&lt;br /&gt;  • Kabuki&lt;br /&gt;  • She wants to become an actress&lt;br /&gt;4.  Leave, return and talk to Minamisawa, receive reward&lt;br /&gt;5.  Repeat for other girl&lt;br /&gt;Reward:  30,000 yen x 2, 5,000 Experience&lt;br /&gt;&lt;br /&gt;- After "Find Yasuko" caption (before going to the docks) -&lt;br /&gt;LET'S GO ON A GROUP DATE&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  L'Étranger&lt;br /&gt;1.  Near Watami, talk to two young men, agree to go on date&lt;br /&gt;2.  Answer the following:&lt;br /&gt;  • "Ryûta"&lt;br /&gt;  • "We'll leave this to Yûsuke"&lt;br /&gt;  • "He's really cute"&lt;br /&gt;  • Throw Yûsuke a bone&lt;br /&gt;  • Suggest a shower&lt;br /&gt;  • "Why don't you just leave it to Yûsuke?"&lt;br /&gt;Reward:  50,000 yen, 3,000 Experience&lt;br /&gt;&lt;br /&gt;Part 3, Chapter 2&lt;br /&gt;-----------------&lt;br /&gt;ANOTHER CASE&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  The Clue&lt;br /&gt;1.  Go near Hometown, encounter Mei-hua, receive Staminan X, Toughness Z, auto-&lt;br /&gt;  matically exit Asian Alley&lt;br /&gt;2.  Go to the alley running east off of south Senryô near Karaoke-Kan, defeat&lt;br /&gt;  yakuza&lt;br /&gt;3.  Go to Naomi's Mansion&lt;br /&gt;4.  Go to Pink Street, look for … "woman" with purple muffler named Saki-chan,&lt;br /&gt;  talk to her&lt;br /&gt;5.  Chase Battle:  catch Saki-chan&lt;br /&gt;6.  Take taxi to the docks, defeat suspicious men near warehouses&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;THE CLUE&lt;br /&gt;Time of Day:  Daylight&lt;br /&gt;Required Missions:  Another Case&lt;br /&gt;Activates:  The True Identity of the Bridge&lt;br /&gt;1.  On north Senryô (near the entrance to Asian alley), receive police radio&lt;br /&gt;  dispatch, then phone call from Saki-chan&lt;br /&gt;2.  Go to Shellac, talk to Saki-chan&lt;br /&gt;3.  Go to the building behind Club SEGA on Nakamichi, enter&lt;br /&gt;4.  Defeat yakuza&lt;br /&gt;5.  Go to Naomi's Mansion, talk to Naomi, pay 50,000 yen&lt;br /&gt;6.  Go to Cuez Bar, talk to the bartender&lt;br /&gt;7.  Go to the Kamuro Subway Shopping Area Coin Lockers, talk to strange man,&lt;br /&gt;  defeat him&lt;br /&gt;Reward:  Dragon's Iris, 5,000 Experience&lt;br /&gt;&lt;br /&gt;WITNESS&lt;br /&gt;Time of Day: Daylight&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  A View From Above&lt;br /&gt;1.  Talk to the man on the east side of Theater Square, say you'll catch the&lt;br /&gt;  guy, receive sketch&lt;br /&gt;2.  Talk to the guy in black clothes with blonde hair and defeat men&lt;br /&gt;Reward:  Blackjack Amulet, 5,000 Experience&lt;br /&gt;&lt;br /&gt;A VIEW FROM ABOVE&lt;br /&gt;Time of Day:  Daylight&lt;br /&gt;Required Missions:  Witness&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Talk to the woman on the west side of Theater Square (near Mach Bowl)&lt;br /&gt;2.  Go up the stairs near Volcanic Volcano to the spot where you can look down,&lt;br /&gt;  see other place to go to on West Rooftops area&lt;br /&gt;3.  Go to other spot&lt;br /&gt;4.  Chase Battle:  catch peeping Tom&lt;br /&gt;Reward:  Spy Item Collection, 5,000 Experience&lt;br /&gt;&lt;br /&gt;L'ÉTRANGER&lt;br /&gt;Time of Day:  Daylight&lt;br /&gt;Required Missions:  Let's Go on a Group Date&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Go near Marietta, the club to the east of Shichifuku Parking, save&lt;br /&gt;  foreigner by defeating yakuza&lt;br /&gt;2.  Agree to guide the foreigner&lt;br /&gt;3.  Answer "Shogi, right?" and then "A bathhouse"&lt;br /&gt;Reward:  50,000 yen, 5,000 Experience&lt;br /&gt;&lt;br /&gt;AUTO BREAK-IN&lt;br /&gt;Time of Day:  Daylight&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Hear about auto break-ins at the northwest alley in Theater Square&lt;br /&gt;2.  Get near the two people near a car near Jidô Park&lt;br /&gt;3.  Slowly walk towards them by pressing lightly on the left stick or holding&lt;br /&gt;  L1 to walk instead of run&lt;br /&gt;4.  Ask "Is that the key to this car?"&lt;br /&gt;5.  Defeat criminals&lt;br /&gt;Reward:  Red Gem, 2,000 Experience&lt;br /&gt;&lt;br /&gt;- After dropping off the attaché case with Zhao -&lt;br /&gt;THE STOLEN BRIBE&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  Gambling Addiction Blues&lt;br /&gt;Activates:  The Silent Majority&lt;br /&gt;1.  As you leave Asian Alley from dropping off the attaché case, get call from&lt;br /&gt;  Mei-hua&lt;br /&gt;2.  Go to Hometown, talk to Mei-hua&lt;br /&gt;3.  Go to the vacant back alley space across from the Third Park, talk to Yanagi&lt;br /&gt;4.  Defeat Yanagi&lt;br /&gt;Reward:  Ruby, 5,000 Experience&lt;br /&gt;&lt;br /&gt;THE SILENT MAJORITY&lt;br /&gt;Time of Day:  Day, Night (not Evening)&lt;br /&gt;Required Missions:  The Stolen Bribe&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Talk to Zhao in front of Homeland&lt;br /&gt;2.  Talk to Nguy in the little alley behind Homeland (to the north)&lt;br /&gt;3.  Find Nguy in the shop to the east of Homeland (use first-person view)&lt;br /&gt;4.  Talk to Tao on the second floor, in front of Nair's room&lt;br /&gt;5.  Find Tao under the staircase to the west (use first-person view)&lt;br /&gt;6.  Talk to Myeong by the trash cans in the southern part of Asian Alley&lt;br /&gt;7.  Look up near the Homeland to find Myeong hiding on a catwalk&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;Part 3, Chapter 4&lt;br /&gt;-----------------&lt;br /&gt;DANGEROUS PLAY&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  Gambling Addiction Blues&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Talk to the rich old man in the Ryûgûjô casino, accept challenge&lt;br /&gt;2.  Choose the following:  accept the challenge, pull the trigger with a strong&lt;br /&gt;  feeling, accept the final challenge, pull the trigger with a stoic feeling&lt;br /&gt;Reward:  30,000,000 yen, 5,000 Experience&lt;br /&gt;&lt;br /&gt;THE TRUE IDENTITY OF THE BRIDGE&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  The Clue&lt;br /&gt;Activates:  That Which Is Inherited&lt;br /&gt;1.  Go in front of the Poppo Mart Nakamichi, fight man&lt;br /&gt;2.  Go to Shellac, talk to Saki-chan&lt;br /&gt;3.  Go to Naomi's Mansion, talk to Naomi&lt;br /&gt;4.  Go to the garden on the rooftops above Volcanic Volcano, talk to Saki-chan&lt;br /&gt;5.  Defeat mysterious man&lt;br /&gt;6.  On Tortoise Street, the southern street running off to the west from Tenka-&lt;br /&gt;  ichi, enter building, defeat Tsugawa&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;THAT WHICH IS INHERITED&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  The True Identity of the Bridge&lt;br /&gt;Activates:  None&lt;br /&gt;1.  After clearing The True Identity of the Bridge, go to leave the Champion&lt;br /&gt;  Mall and Naomi will call you&lt;br /&gt;2.  Go to Naomi's Mansion, talk to Naomi&lt;br /&gt;3.  Go to the street runnin to the east from Pink Street and defeat assassin&lt;br /&gt;4.  Defeat yakuza&lt;br /&gt;5.  Chase Battle:  catch Katsuura&lt;br /&gt;Reward:  Dragon's Iris, 10,000 Experience&lt;br /&gt;&lt;br /&gt;MEI-HUA'S LETTER&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Talk to Zhao in front of Homeland&lt;br /&gt;2.  Go to the park area at the east end of Kôenmae Street, defeat punks&lt;br /&gt;3.  Go to the nothwest corner of the Hotel District, defeat yakuza twice&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5a-V.  Kiryû Missions&lt;br /&gt;---------------------&lt;br /&gt;&lt;br /&gt;Part 4, Chapter 2&lt;br /&gt;-----------------&lt;br /&gt;- After visiting Date at New Serena -&lt;br /&gt;YÛYA'S WAY&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  That Incorrigible Guy&lt;br /&gt;1.  Talk to Yûya outside of Stardust (on Tenkaichi, across the street from New&lt;br /&gt;  Serena), talk to Kazuki inside Stardust automatically&lt;br /&gt;2.  Talk to the girl on a cell phone across the street from Smile Burger&lt;br /&gt;3.  Talk to Shin'ya near Watami on Nakamichi, defeat Shin'ya&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;THAT INCORRIGIBLE GUY&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  Yûya's Way&lt;br /&gt;Activates:  Color Gangs&lt;br /&gt;1.  Get near Stardust, automatically talk to Yûya&lt;br /&gt;2.  Go to Club SEGA Theater Square&lt;br /&gt;3.  Go to Smile Burger&lt;br /&gt;4.  Go to east Champion Mall, defeat Fake Kiryû&lt;br /&gt;Reward:  Popular Bracelet, 5,000 Experience&lt;br /&gt;&lt;br /&gt;COLOR GANGS&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  That Incorrigible Guy&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Go near Coffee Baron, the shop next to Jewel, talk to Shiraki&lt;br /&gt;2.  Go near Pronto on Nakamichi, talk to the Akai brothers&lt;br /&gt;3.  Talk to the man talking on the phone to his girlfriend at the intersection&lt;br /&gt;  of Nakamichi and Taihei&lt;br /&gt;4.  Go to the back alley area behind Kotobuki Pharmacy and Poppo Nakamichi,&lt;br /&gt;  defeat Aota&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;THE RETURN OF A WILY MAN&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  Kôtarô goes Job Hunting&lt;br /&gt;1.  As you leave New Serena, you'll get a message&lt;br /&gt;2.  Talk to the representative in front of Yoshida Batting Cages&lt;br /&gt;3.  Hit one of the ten pitches&lt;br /&gt;Reward:  Sacred Tree Woodchip, 5,000 Experience&lt;br /&gt;&lt;br /&gt;KÔTARÔ GOES JOB HUNTING&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  The Return of a Wily Man&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Go near the ramen shop next to Bantam, event with Kôtarô&lt;br /&gt;2.  Go near Han Rae, fight off street punks&lt;br /&gt;3.  After a while, receive a message from Kôtarô&lt;br /&gt;4.  Talk to Kôtarô at the southern end of Nakamichi, defeat, punks&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;CABARET CLUB WALKTHROUGH, KIRYÛ EDITION&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Go near couple in front of MEB on Shichifuku&lt;br /&gt;2.  Go to JeweL and Shine, choose "Free," visit both girls made available&lt;br /&gt;3.  Go to Cuez in Kamuro Subway Shopping Area, talk to Minamisawa, choose which&lt;br /&gt;  girl to give answers for, answer questions properly:&lt;br /&gt;  = Saitô Shizuka =&lt;br /&gt;  • Embalmer&lt;br /&gt;  • Show your back&lt;br /&gt;  • Vegetable Sticks&lt;br /&gt;  = Mori Maya =&lt;br /&gt;  • Model&lt;br /&gt;  • Ask about her work&lt;br /&gt;  • Chocolates&lt;br /&gt;4.  Leave, return and talk to Minamisawa, receive reward&lt;br /&gt;5.  Repeat for other girl&lt;br /&gt;Reward:  30,000 yen x 2, 5,000 Experience&lt;br /&gt;&lt;br /&gt;CURRY CHASE&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  Town Hero&lt;br /&gt;1.  Near the entrance to the Ryûgûjô, talk to man surrounded by construction&lt;br /&gt;  workers&lt;br /&gt;2.  Try to leave twice and then accept his request&lt;br /&gt;3.  Go to Matsuya and order take-out "Very Large Original Curry Pouch"&lt;br /&gt;4.  Go to New Serena, event&lt;br /&gt;5.  Go talk to the man near the entrance to the Ryûgûjô&lt;br /&gt;Reward:  Staminan Spark, 5,000 Experience&lt;br /&gt;&lt;br /&gt;TOWN HERO&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  Curry Chase&lt;br /&gt;Activates:  The Condition of Family&lt;br /&gt;WARNING!!  Finishing this mission requires going near the Millennium Tower,&lt;br /&gt;  which will advance the main story if you are in Chapter 2!!&lt;br /&gt;1.  Near the Third Park, see man in tights&lt;br /&gt;2.  Near Poppo Nakamichi, see man in tights&lt;br /&gt;3.  Save the man in tights at the garden in front of the Millennium Tower&lt;br /&gt;4.  Go to Matsuya, order take-out "Original Curry Pouch"&lt;br /&gt;5.  Talk to man in tights&lt;br /&gt;Reward:  Fitness Gear, 5,000 Experience&lt;br /&gt;&lt;br /&gt;DUEL BETWEEN MASTER AND APPRENTICE&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  The White Lie&lt;br /&gt;1.  Enter Kyushu Ichibanboshi Ramen&lt;br /&gt;2.  Talk to Ueda inside Ichibanboshi, agree to help&lt;br /&gt;3.  Talk to the customer across the street from Kyushu Ichibanboshi&lt;br /&gt;4.  Talk to Matsuyama in the parking lot across the street from the Champion&lt;br /&gt;  Mall's south entrance&lt;br /&gt;5.  Talk to Matsuyama in front of Kyushu Ichibanboshi, exhaust two or three&lt;br /&gt;  options, choose final option "Just go make it normally"&lt;br /&gt;Reward:  5,000 Experience plus you can now order "Black Pork Bone Ramen" from&lt;br /&gt;  Matsuyama inside Kyushu Ichibanboshi (last item on Kyushu Ichibanboshi's list&lt;br /&gt;  in "Complete" section)&lt;br /&gt;&lt;br /&gt;THE WHITE LIE&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  Duel Between Master and Apprentice&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Talk to the bartender in Bantam, event with Chigusa, choose to go out with&lt;br /&gt;  her&lt;br /&gt;2.  Defeat criminal&lt;br /&gt;Reward:  Platinum Pair Rings, 5,000 Experience&lt;br /&gt;&lt;br /&gt;Part 4, Chapter 4&lt;br /&gt;-----------------&lt;br /&gt;THE CONDITION OF FAMILY&lt;br /&gt;Time of Day:  Any&lt;br /&gt;Required Missions:  Town Hero&lt;br /&gt;Activates:  Kiryû Day Care&lt;br /&gt;1.  Talk to Date's daughter, Saya, in front of New Serena&lt;br /&gt;2.  Talk to Minoru in front of the Millennium Tower&lt;br /&gt;3.  Defeat the purse snatcher at Shichifuku Parking Lot&lt;br /&gt;4.  Talk to Minori in front of the Millennium Tower&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;A DOCTOR'S SOUL&lt;br /&gt;Time of Day:  Night&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Go to the docks at nighttime, talk to wounded man&lt;br /&gt;2.  Talk to Tanimura at New Serena&lt;br /&gt;3.  Defeat Se Waa Members&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;The Final Chapter&lt;br /&gt;-----------------&lt;br /&gt;KIRYÛ DAY CARE&lt;br /&gt;Time of Day:  Day or Night (not Evening)&lt;br /&gt;Required Missions:  The Condition of Family&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Go into New Serena, baby event, choose "Did he wet his diaper?"&lt;br /&gt;2.  Talk to witness in front of New Serena&lt;br /&gt;3.  Talk to man looking in back alley at New Serena&lt;br /&gt;4.  Go to parking space 404 in Underground Parking Area, defeat men&lt;br /&gt;5.  Name baby&lt;br /&gt;Reward:  Nothingness Gem, 5,000 Experience&lt;br /&gt;&lt;br /&gt;THE LANGUAGE OF FLOWERS&lt;br /&gt;Time of Day:  Day or Night (not Evening)&lt;br /&gt;Required Missions:  None&lt;br /&gt;Activates:  The Hills Rumor&lt;br /&gt;1.  Talk to Takashi in front of the Millennium Tower, lead him to Hanaya&lt;br /&gt;2.  Talk to Takashi in the Sai no Kawara underground area&lt;br /&gt;3.  Go near Fukkantei, event&lt;br /&gt;4.  Go near Poppo Nakamichi, event&lt;br /&gt;5.  Go to the empty space off to the east of the southern exit of Champion Mall,&lt;br /&gt;  event&lt;br /&gt;6.  Talk to Hanaya at his mansion in the Sai no Kawara underground area&lt;br /&gt;7.  Talk to Takashi in front of the Millennium Tower&lt;br /&gt;Reward:  5,000 Experience&lt;br /&gt;&lt;br /&gt;THE HILLS RUMOR&lt;br /&gt;Time of Day:  Day or Night (not Evening, but Night works best as the mission&lt;br /&gt;  ends in Night)&lt;br /&gt;Required Missions:  The Language of Flowers&lt;br /&gt;Activates:  None&lt;br /&gt;1.  Talk to the lower-ranking Ueno Seiwa Association members in the Third Park&lt;br /&gt;2.  Talk to the gossipers near MEB&lt;br /&gt;3.  At night, enter the West Park area through the toilet at the east end of&lt;br /&gt;  Kôenmae&lt;br /&gt;4.  Examine the Kamuro Hills building, enter&lt;br /&gt;5.  Defeat Gary "Buster" Holmes&lt;br /&gt;Reward:  Dragon Seal, 5,000 Experience&lt;br /&gt;&lt;br /&gt;AMON&lt;br /&gt;Time of Day:  Night&lt;br /&gt;Required Missions:  (All of them)&lt;br /&gt;Activates:  None&lt;br /&gt;NOTE:  "Amon" does not count toward's Kiryû's completing his missions list, but&lt;br /&gt;  it will appear on it once you've activated it.&lt;br /&gt;1.  Clear all 62 other missions (for all four characters)&lt;br /&gt;2.  In New Serena, Tanimura will hand Kiryû a letter from Amon Jô&lt;br /&gt;3.  At night, talk to the driver at parking space 307 of Underground Parking,&lt;br /&gt;  talk to him again and agree to go&lt;br /&gt;4.  DEFEAT BOSS:  AMON KAZUYA (as Akiyama)&lt;br /&gt;5.  DEFEAT BOSS:  AMON JIRÔ (as Saejima)&lt;br /&gt;6.  DEFEAT BOSS:  AMON SANGO (as Tanimura)&lt;br /&gt;7.  DEFEAT BOSS:  AMON JÔ (as Kiryû)&lt;br /&gt;Reward:  Ryûjinmaru, later Amon's Sunglasses (from Bob)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-----------------------------&lt;br /&gt;5b.  Extra Skills &amp; Power-Ups&lt;br /&gt;-----------------------------&lt;br /&gt;&lt;br /&gt;5b-I.  Revelations&lt;br /&gt;------------------&lt;br /&gt;&lt;br /&gt;5b-II.  Training&lt;br /&gt;----------------&lt;br /&gt;&lt;br /&gt;== 5b-IIa.  Saigô Training (Akiyama) ==&lt;br /&gt;&lt;br /&gt;== 5b-IIb.  Helping Out the Hermit (Saejima) ==&lt;br /&gt;&lt;br /&gt;== 5b-IIc.  Nair Sparring (Tanimura) ==&lt;br /&gt;&lt;br /&gt;== 5b-IId.  Komaki Training (Kiryû) ==&lt;br /&gt;&lt;br /&gt;== 5b-IIe.  IF7-R ==&lt;br /&gt;&lt;br /&gt;--------------------------&lt;br /&gt;5c.  The Underground Arena&lt;br /&gt;--------------------------&lt;br /&gt;&lt;br /&gt;-------------------------------------&lt;br /&gt;5d.  Romancing the Cabaret Club Girls&lt;br /&gt;-------------------------------------&lt;br /&gt;&lt;br /&gt;--------------------------------------&lt;br /&gt;5e.  Make the No. 1 Cabaret Club Girl!&lt;br /&gt;--------------------------------------&lt;br /&gt;&lt;br /&gt;--------------------&lt;br /&gt;5f.  Make a Fighter!&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;---------------------------&lt;br /&gt;5g.  Skill Games &amp; Gambling&lt;br /&gt;---------------------------&lt;br /&gt;&lt;br /&gt;--------------------&lt;br /&gt;5h.  Spoiling Haruka&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;---------------------&lt;br /&gt;5i.  Coin Locker Keys&lt;br /&gt;---------------------&lt;br /&gt;&lt;br /&gt;---------&lt;br /&gt;5j.  Maps&lt;br /&gt;---------&lt;br /&gt;&lt;br /&gt;----------&lt;br /&gt;5k.  Shops&lt;br /&gt;----------&lt;br /&gt;&lt;br /&gt;----------&lt;br /&gt;5l.  Items&lt;br /&gt;----------&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;5l-I.  Weapons&lt;br /&gt;--------------&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;5l-II.  Armors&lt;br /&gt;--------------&lt;br /&gt;&lt;br /&gt;--------------------&lt;br /&gt;5l-III.  Accessories&lt;br /&gt;--------------------&lt;br /&gt;&lt;br /&gt;----------------------------&lt;br /&gt;5l-IV.  Effect/Healing Items&lt;br /&gt;----------------------------&lt;br /&gt;&lt;br /&gt;-----------------------------------&lt;br /&gt;5m.  Weapons and Armor Modification&lt;br /&gt;-----------------------------------&lt;br /&gt;&lt;br /&gt;-------------------------&lt;br /&gt;5n.  Main Characters List&lt;br /&gt;-------------------------&lt;br /&gt;&lt;br /&gt;---------------------&lt;br /&gt;5o.  Completion Lists&lt;br /&gt;---------------------&lt;br /&gt;&lt;br /&gt;To get 100%, you'll have to have all four guys each visit both Kamiyama locat-&lt;br /&gt;ions and buy everything available to them at Beam (the video store).  You'll&lt;br /&gt;also need to use all four to buy specific weapons at the Weapons Store, at Works&lt;br /&gt;Kamiyama (the weapons one), and at Ebisuya Pawn Shop.  You'll need to complete&lt;br /&gt;each character's specific side games, including making all three girls available&lt;br /&gt;at Elise with Akiyama and all partners available as Saejima, then completely&lt;br /&gt;romancing every girl available and winning every tournament available.  You'll&lt;br /&gt;also need to eat all the menu items and unlock all coin lockers, which will&lt;br /&gt;basically require getting access to all areas (going through almost the entire&lt;br /&gt;story).  You'll need to "imprint" your memories in IF7-R with all four main&lt;br /&gt;characters, too.  You can complete the "mini-games" list with just about anyone&lt;br /&gt;since they can all play all games except Karaoke.  For that game, you'll need&lt;br /&gt;to have Kiryû available.  You'll need to do all Heat Actions, which will ob-&lt;br /&gt;viously require using all four guys for their own, unique Heat Moves.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5o-I.  Coin Lockers&lt;br /&gt;-------------------&lt;br /&gt;&lt;br /&gt;5o-II.  Restaurant Menu Items&lt;br /&gt;-----------------------------&lt;br /&gt;&lt;br /&gt;5o-III.  Weapons and Armor Modification&lt;br /&gt;---------------------------------------&lt;br /&gt;&lt;br /&gt;5o-IV.  Allies&lt;br /&gt;--------------&lt;br /&gt;&lt;br /&gt;5o-V.  Revelations&lt;br /&gt;------------------&lt;br /&gt;&lt;br /&gt;5o-VI.  Mini-Games&lt;br /&gt;------------------&lt;br /&gt;&lt;br /&gt;5o-VII.  Cabaret Club Girls&lt;br /&gt;---------------------------&lt;br /&gt;&lt;br /&gt;5o-VIII.  "Make the No. 1 Girl" Girls&lt;br /&gt;-------------------------------------&lt;br /&gt;&lt;br /&gt;5o-IX.  Make the No. 1 Cabaret Club Girl!&lt;br /&gt;-----------------------------------------&lt;br /&gt;&lt;br /&gt;5o-X.  Saigô Training&lt;br /&gt;-----------------------&lt;br /&gt;&lt;br /&gt;5o-XI.  Helping Out the Hermit&lt;br /&gt;------------------------------&lt;br /&gt;&lt;br /&gt;5o-XII.  Nair Sparring&lt;br /&gt;----------------------&lt;br /&gt;&lt;br /&gt;5o-XIII.  Underground Arena&lt;br /&gt;---------------------------&lt;br /&gt;&lt;br /&gt;5o-XIV.  Make a Fighter!&lt;br /&gt;------------------------&lt;br /&gt;&lt;br /&gt;5o-XV.  Police Dispatch Radio Battles&lt;br /&gt;-------------------------------------&lt;br /&gt;&lt;br /&gt;5o-XVI.  Team Encounter Battles&lt;br /&gt;-------------------------------&lt;br /&gt;&lt;br /&gt;5o-XVII.  IF7-R&lt;br /&gt;---------------&lt;br /&gt;&lt;br /&gt;5o-XVIII.  Heat Actions&lt;br /&gt;-----------------------&lt;br /&gt;&lt;br /&gt;----------&lt;br /&gt;6.  EXTRAS&lt;br /&gt;----------&lt;br /&gt;&lt;br /&gt;----------------&lt;br /&gt;6a.  Unlockables&lt;br /&gt;----------------&lt;br /&gt;&lt;br /&gt;6a-I.  Unlockable Items&lt;br /&gt;-----------------------&lt;br /&gt;&lt;br /&gt;6a-II.  Premium Adventure Mode&lt;br /&gt;------------------------------&lt;br /&gt;&lt;br /&gt;6a-III.  Ultimate Fighting Mode&lt;br /&gt;-------------------------------&lt;br /&gt;&lt;br /&gt;6a-IV.  "Extra Contents"&lt;br /&gt;------------------------&lt;br /&gt;&lt;br /&gt;== 6a-IVa.  Versus Modes ==&lt;br /&gt;&lt;br /&gt;== 6a-IVb.  Version Updates (DLC) ==&lt;br /&gt;&lt;br /&gt;-------------&lt;br /&gt;6b.  Trophies&lt;br /&gt;-------------&lt;br /&gt;&lt;br /&gt;---------------------&lt;br /&gt;6c.  Demo Walkthrough&lt;br /&gt;---------------------&lt;br /&gt;&lt;br /&gt;-----------&lt;br /&gt;6d.  Trivia&lt;br /&gt;-----------&lt;br /&gt;&lt;br /&gt;----------------------------------&lt;br /&gt;7.  MAIN STORY CINEMA TRANSLATIONS&lt;br /&gt;----------------------------------&lt;br /&gt;&lt;br /&gt;------------&lt;br /&gt;8.  GLOSSARY&lt;br /&gt;------------&lt;br /&gt;&lt;br /&gt;-----------------&lt;br /&gt;9.  "THANK-YOU"'S&lt;br /&gt;-----------------&lt;br /&gt;&lt;br /&gt;Thanks to DingoEnderZOE2, Bustah_Woolf, samzam2060, ancaryvan, Bruno Malta, and&lt;br /&gt;all the folks at the GameFAQs message boards, to Aaron Webb, Yas Noguchi and the&lt;br /&gt;guys at SEGA of America for delivering what appears to be an awesome version to&lt;br /&gt;the West, Nagoshi, Kuroda, Yokoyama, Kikuchi, Ugaki, Yamadera, Kugimiya, and&lt;br /&gt;everyone else who worked on and supported this great title at SEGA (of Japan)!&lt;br /&gt;  Nihon no minasamani, goanzenwo oinoriitasimasu.  Subetewa koko kara desu node,&lt;br /&gt;  ganbatte kudasai!&lt;br /&gt;Special thanks to my good friend Damon for the times I've been typing busily at&lt;br /&gt;his place to write the guide while playing on his TV, to Mama ThePatrick for&lt;br /&gt;delicious food, my dog Sam (Baekgu) for driving me crazy, and Pat Yap for school-&lt;br /&gt;ing me at fighting games while he has no video game system of his own (wth dude,&lt;br /&gt;seriously), and to Nakayama Take-san, thanks for keepin' your rad store open.&lt;br /&gt;And as usual, thanks to Serge Gainsbourg, Busdriver, Gil Scott-Heron, DJ Krush&lt;br /&gt;nujabes (R.I.P.), Mingus, and, of course, EDAN THE HUMBLE MAGNIFICENT for keeping&lt;br /&gt;my ears happy during the writing of this-here document.&lt;br /&gt;&lt;/pre&gt;&lt;br /&gt;&lt;/font&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6314933556274400185-5588921016506825814?l=kamuro-cho.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://kamuro-cho.blogspot.com/feeds/5588921016506825814/comments/default' title='コメントの投稿'/><link rel='replies' type='text/html' href='http://kamuro-cho.blogspot.com/2011/03/4-yakuza-4-faq-v07.html#comment-form' title='0 件のコメント'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6314933556274400185/posts/default/5588921016506825814'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6314933556274400185/posts/default/5588921016506825814'/><link rel='alternate' type='text/html' href='http://kamuro-cho.blogspot.com/2011/03/4-yakuza-4-faq-v07.html' title='龍が如く4　伝説を継ぐもの Yakuza 4 FAQ v.0.7'/><author><name>ThePatrick</name><uri>http://www.blogger.com/profile/06072870255668235424</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='29' height='32' src='http://1.bp.blogspot.com/_vBgrn9lBgdE/SZxfURo9YoI/AAAAAAAAAAU/CF9sIU4khNk/S220/dorkikiryu3.JPG'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6314933556274400185.post-7549135483544653017</id><published>2009-02-19T03:28:00.014+09:00</published><updated>2009-03-29T15:04:22.474+09:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='FAQ'/><category scheme='http://www.blogger.com/atom/ns#' term='攻略'/><category scheme='http://www.blogger.com/atom/ns#' term='龍が如く3'/><category scheme='http://www.blogger.com/atom/ns#' term='Yakuza 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Ryuu ga Gotoku 3'/><category scheme='http://www.blogger.com/atom/ns#' term='Ryu ga Gotoku 3'/><title type='text'>龍が如く3 Ryuu ga Gotoku 3 FAQ v. 0.8</title><content type='html'>&lt;pre&gt;&lt;br /&gt;&lt;font size="2" face="Courier"&gt;&lt;br /&gt;                                     RYUU&lt;br /&gt;                                      GA &lt;br /&gt;                                   GOTOKU 3&lt;br /&gt;                                      &lt;br /&gt;                               F.A.Q. / Walkthrough&lt;br /&gt;                                      by Patrick Coffman&lt;br /&gt;                                         (ryled@yahoo.com)&lt;br /&gt;                                         (hatoriki_kai on PSN)&lt;br /&gt;                                         (ryled on YouTube)&lt;br /&gt;&lt;br /&gt;Version 0.8--03/28/2009.  Unfinished FAQ.&lt;br /&gt;  Story mode finished, side missions finished, still working on some things,&lt;br /&gt;  then moving to side games...probably starting with Cabaret Club Girls next&lt;br /&gt;  week&lt;br /&gt;&lt;br /&gt;!!!SPOILERS AND ANNOYING RAMBLING WARNING!!!&lt;br /&gt;I tend to ramble.  I also tend to spoil everything.  If you don't want spoilers,&lt;br /&gt;or you just want clear instructions on beating the game, you might want to&lt;br /&gt;check the "Quick Story Walkthrough" section.  For each side mission, I'll also&lt;br /&gt;first ramble about things, then I'll make a list of instructions, so you can&lt;br /&gt;clear them without having to swim through text.&lt;br /&gt;Oh--but, I should note this FAQ is written for the Japanese version, and it's&lt;br /&gt;being written up before any word of a U.S. release.  So, if you want full&lt;br /&gt;translations of cut scenes, they'll be at the very end of the FAQ before the&lt;br /&gt;"thank you's" and glossary.&lt;br /&gt;&lt;br /&gt;NOTE:  This FAQ is based upon the Japanese version of the game and the trans-&lt;br /&gt;  lations are the author's.  They will be different from any official local-&lt;br /&gt;  izations.&lt;br /&gt;  This file contains no Japanese text.  If your operating system doesn't have&lt;br /&gt;  Japanese fonts available, or if you can't stand the weird fonts browsers often&lt;br /&gt;  have when set to Shift_JIS encoding, this would be the FAQ for you.&lt;br /&gt;  Japanese text is Romanized using a slight variation of the Hepburn system.&lt;br /&gt;  Double or "long" vowels will be donated as described in the "How to Pronounce&lt;br /&gt;  Japanese" section.&lt;br /&gt;  SIGNIFICANT NAME CHANGES:&lt;br /&gt;    KAZAMA Shintarou -&gt; U.S. name: Shintaro Fuma&lt;br /&gt;    HANAYA -&gt; U.S. name: Kage&lt;br /&gt;&lt;br /&gt;COPYRIGHT information:  This FAQ is to be hosted only on sites with the author's&lt;br /&gt;consent, such as GameFAQs (www.gamefaqs.com), and IS NOT TO BE SOLD, but&lt;br /&gt;distributed freely.  Full credit to the author must be given for replication of&lt;br /&gt;all or part of this document. The author's expressed written permission is also&lt;br /&gt;needed--just like the NBA!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;TABLE of CONTENTS:&lt;br /&gt;1.  INTRODUCTION&lt;br /&gt;  1a.  How to Use This F.A.Q.&lt;br /&gt;  1b.  A Word from the Author&lt;br /&gt;  1c.  Mini-F.A.Q.&lt;br /&gt;  1d.  How to Pronounce Japanese&lt;br /&gt;2.  The BASICS&lt;br /&gt;  2a.  The Adventure&lt;br /&gt;    2a-I.  Controls&lt;br /&gt;    2a-II.  Display&lt;br /&gt;    2a-III.  Start Menu Options&lt;br /&gt;    2a-IV.  Building Up&lt;br /&gt;    2a-V.  Story Progression&lt;br /&gt;  2b.  Fighting&lt;br /&gt;    2b-I.  Commands&lt;br /&gt;    2b-II.  General Battle Advice&lt;br /&gt;    2b-III.  Strategies for Enemies by Type&lt;br /&gt;    2b-IV.  Chase Battle&lt;br /&gt;3.  STORY WALKTHROUGH&lt;br /&gt;4.  QUICK STORY WALKTHROUGH&lt;br /&gt;5.  APPENDICES&lt;br /&gt;  5a.  Missions&lt;br /&gt;    5a-I.  Overall Mission List&lt;br /&gt;    5a-II.  Kamuro Missions&lt;br /&gt;    5a-III.  Okinawa Missions&lt;br /&gt;    5a-IV.  Hitman Missions&lt;br /&gt;  5b.  Extra Skills &amp; Power-Ups&lt;br /&gt;    5b-I.  Revelations&lt;br /&gt;    5b-II.  Training&lt;br /&gt;  5c.  The Underground Coliseum&lt;br /&gt;  5d.  Romancing the Cabaret Club Girls&lt;br /&gt;  5e.  Grooming the No. 1 Cabaret Club Girl&lt;br /&gt;  5f.  Skill Games &amp; Gambling&lt;br /&gt;  5g.  Haruka's Trust&lt;br /&gt;  5h.  Coin Locker Keys&lt;br /&gt;  5i.  Maps&lt;br /&gt;  5j.  Shops&lt;br /&gt;  5k.  Items&lt;br /&gt;    5k-I.  Weapons&lt;br /&gt;    5k-II.  Armors&lt;br /&gt;    5k-III.  Accessories&lt;br /&gt;    5k-IV.  Effect/Healing Items&lt;br /&gt;  5l.  Main Characters List&lt;br /&gt;  5m.  Completion Lists&lt;br /&gt;6.  EXTRAS&lt;br /&gt;  6a.  Unlockables&lt;br /&gt;    6a-I.  Unlockable Items&lt;br /&gt;    6a-II.  Battle Review Mode&lt;br /&gt;    6a-III.  Adventure Review Mode&lt;br /&gt;  6b.  The Hidden Boss&lt;br /&gt;  6c.  Trophies&lt;br /&gt;  6d.  Demo Walkthrough&lt;br /&gt;  6e.  Trivia&lt;br /&gt;7.  MAIN STORY CINEMA TRANSLATIONS&lt;br /&gt;8.  GLOSSARY&lt;br /&gt;9.  "THANK-YOU"'S&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;----------------&lt;br /&gt;1.  INTRODUCTION&lt;br /&gt;----------------&lt;br /&gt;&lt;br /&gt;---------------------------&lt;br /&gt;1a.  How to Use This F.A.Q.&lt;br /&gt;---------------------------&lt;br /&gt;&lt;br /&gt;Navigating the F.A.Q. should be simple.  Even notepad has the "Find" feature.&lt;br /&gt;I'd suggest using "Find" and typing in the exact text as it appears in the&lt;br /&gt;Table of Contents.  For instance, if it says "8a-1.  The Abyss," then typing&lt;br /&gt;in "8a-1.  The Abyss" would get you there.  Typing in "8a-1." would probably&lt;br /&gt;work, too.  I know F.A.Q.'s can get rather lengthy....&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;---------------------------&lt;br /&gt;1b.  A Word from the Author&lt;br /&gt;---------------------------&lt;br /&gt;&lt;br /&gt;Finally.&lt;br /&gt;  I mean, I liked Kenzan.  I REALLY liked Kenzan.  But, it was a slasher, based&lt;br /&gt;on samurai, rather than a modern-day, grimey, action-flick-esque brawler.  It&lt;br /&gt;was a little weird to see that the next Ryuu ga Gotoku game would be about&lt;br /&gt;Miyamoto Musashi, and you'd be in early Edo Period Japan, and all.&lt;br /&gt;  Not that there was anything wrong with that.  I still say if you have a PS3&lt;br /&gt;and you don't mind playing an import, well, get Kenzan.  That game was amazing.&lt;br /&gt;  But...you know, it'll feel good to get back to the streets of the Kabuki--&lt;br /&gt;er, Kamuro--District.&lt;br /&gt;  For those who've never played a Ryuu ga Gotoku game before, let me just sum up&lt;br /&gt;the experience that awaits.  You'll be playing a guy in an action-RPG setting,&lt;br /&gt;and your main focus will be on laying the smack down on hustlers, thugs, and&lt;br /&gt;Japanese mafiosi.  There will be conspiracy around every turn, secrets at every&lt;br /&gt;corner, and when you get on the streets of Kamuro, you'll really feel like&lt;br /&gt;you're walking around the busy streets of Tokyo at night.&lt;br /&gt;  Except you'll be a tall, beefy badass who doesn't take crap from anyone.&lt;br /&gt;  But, the beauty of this game doesn't lie solely in its brutal combat.  Rather,&lt;br /&gt;it's the story, characters, cinematic presentation, and, most of all, the&lt;br /&gt;dialogue.&lt;br /&gt;  So....  If you're one of those brave enough to import this title and use a&lt;br /&gt;lengthy (sorry!) guide to help you along, well, then, I really hope you enjoy&lt;br /&gt;this game.  If you want the great dialogue to be in English as you play so you&lt;br /&gt;can get the little jokes and great lines here and there?  I'm sorry in advance&lt;br /&gt;that I can't replicate that.  So, go e-mail Sega and tell them to localize this&lt;br /&gt;game and Kenzan!&lt;br /&gt;  As for me, I just can't wait to get back out in Kamuro.  It's gonna feel good&lt;br /&gt;to smack some thugs around again.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;----------------&lt;br /&gt;1c.  Mini-F.A.Q.&lt;br /&gt;----------------&lt;br /&gt;&lt;br /&gt;Q:  How did they make three sequels to that first game?!  No offense, but this&lt;br /&gt;  series is garbage.&lt;br /&gt;A:  Well, no game is going to be anyone's cup of tea or anything, but, this&lt;br /&gt;  series certainly isn't garbage, and it's also one of the best-selling serieses&lt;br /&gt;  out there in Japan at the moment.&lt;br /&gt;    It failed in the U.S. partly because of marketing errors (namely, in the&lt;br /&gt;  way it was perceived by the press, who thought it was a different kind of&lt;br /&gt;  game).&lt;br /&gt;    But, it also failed because of the sluggish battle system with its frustrat-&lt;br /&gt;  ing lock-on system that failed every time an opponent didn't just stand still,&lt;br /&gt;  laborious menu systems, "old-school" interfaces with not many shortcuts and&lt;br /&gt;  such, and many, many things that could simply be missed and never gotten&lt;br /&gt;  again unless someone played through the entire game again.  I mean...there&lt;br /&gt;  were lots of missions you could easily fail.&lt;br /&gt;    Still, I loved the game.  The combat was addictive and brutal, the story was&lt;br /&gt;  amazing, the character designs and cinematic feel just wonderful....  It was&lt;br /&gt;  truly a great game, but I could see why it would be hard for people to get&lt;br /&gt;  into it.  When I first played it, I actually didn't like it very much at all&lt;br /&gt;  until I built Kiryuu up to a certain point!&lt;br /&gt;    However, if you haven't played #2 yet, I'd seriously suggest picking it up&lt;br /&gt;  or renting it, or whatever.  There were huge improvements to the game's&lt;br /&gt;  engine.  And Kenzan improved it even above and beyond that!&lt;br /&gt;    To be honest, Kenzan and this game are the best games I have on the PS3,&lt;br /&gt;  hands down.  I'd say these are seriously great games that could be sleeper&lt;br /&gt;  hits if they were localized and marketed correctly, without any fanboyish&lt;br /&gt;  delusion whatsoever.  Action/adventure games with great stories, cinematic&lt;br /&gt;  presentation, truly humorous moments, and brutal, over-the-top action that&lt;br /&gt;  flows well?  Oh--and that's not even mentioning all the side materials there&lt;br /&gt;  are in these games.&lt;br /&gt;    Seriously, these are great games and it's a shame they'll be missed by many&lt;br /&gt;  because of the failed localization of the first title.&lt;br /&gt;&lt;br /&gt;Q:  Is this game Shenmue?&lt;br /&gt;A:  No....  It's actually quite far from it.&lt;br /&gt;    People still argue this point with me, but, there are actually a very few&lt;br /&gt;  points this game shares with Shenmue.  Namely, they're both *published* by&lt;br /&gt;  Sega--though they're not the same development teams.  They're both adventure&lt;br /&gt;  games set in Japan (tho' Shenmue II was in Hong Kong).  They both involve you&lt;br /&gt;  investigating.  They both have brawling elements.&lt;br /&gt;    Here's the thing.  Have you played both of these serieses??  Shenmue was&lt;br /&gt;  written with a much more family-friendly story.  It did feature the main&lt;br /&gt;  character's father's death in the beginning, but the rest really does feel&lt;br /&gt;  like a cartoon for the "tween" age.&lt;br /&gt;    Shenmue has a huge emphasis on the adventure aspect.  You can pick up many&lt;br /&gt;  items that have nothing to do with anything and just look at them, then put&lt;br /&gt;  them down (remember the orange in the first game?).  There are incidental&lt;br /&gt;  things like the cockroach in the cupboard.  The main story changes slightly&lt;br /&gt;  depending on exactly who you talk to and where.&lt;br /&gt;    In fact, it's much more ike a text adventure presented with beautiful, 3D&lt;br /&gt;  models than an action game.  You'll be talking to people.  A LOT.  Even many&lt;br /&gt;  of the fights are completely Q.T.E.'s (Quick-Time Events), which are basically&lt;br /&gt;  scripted, "Dragon's-Lair"-like scenes.  You wanna go to the next building you&lt;br /&gt;  have to go to in order for the plot to advance?  Well, first, you gotta have&lt;br /&gt;  someone point it out, otherwise Ryo can't even interact with it at all.  You&lt;br /&gt;  wanna find someone based on a partial telephone number?  Well, you have to&lt;br /&gt;  find the appropriate person to interview before you can even have Ryo realize&lt;br /&gt;  that you can look in a phone book.&lt;br /&gt;    Rather than all that, although there are many side games and such in the&lt;br /&gt;  Ryu ga Gotoku series, there's much, much more of an emphasis on the actual&lt;br /&gt;  fighting in the story.  Much more action.  Much, much more action.  It's also&lt;br /&gt;  very brutal, and there's really ugly, ugly language in these games, as well as&lt;br /&gt;  a lot of adult situations and entertainment that you wouldn't find in&lt;br /&gt;  Shenmue.&lt;br /&gt;    So, no; this game is actually quite different from Shenmue.&lt;br /&gt;&lt;br /&gt;Q:  Is this a GTA4 ripoff?&lt;br /&gt;A:  No.  You won't be driving around.  You won't be able to kill everyone you&lt;br /&gt;  see.  You won't have to keep track of what gangs will shoot at you when you&lt;br /&gt;  go to certain parts of town or worrying about a "wanted" level.&lt;br /&gt;    Most importantly, you won't be trying to build a gang empire.  That's one of&lt;br /&gt;  the biggest misconceptions about this series.  You're not a guy who wants to&lt;br /&gt;  get recruited by the mob, build up his rank, and then topple everything and&lt;br /&gt;  get the city under his control.  This limits your freedom a lot, because you&lt;br /&gt;  won't be freely running around, messing up everything in town, committing&lt;br /&gt;  crime here and there for money and respect.&lt;br /&gt;    Instead, you play a jaded, disenfranchised tough guy in a dark, twisted&lt;br /&gt;  world of government conspiracies and mob wars, trying to fight for what's&lt;br /&gt;  right and protect those who need it.  You're much more like a film noir pulp&lt;br /&gt;  detective or action movie hero than anything else.&lt;br /&gt;    And that means this isn't a sandbox game.  There is a world, but, it's much&lt;br /&gt;  more like Hyrule in a Legend of Zelda game, or one of the many worlds present-&lt;br /&gt;  ted in the various and sundry "JRPG's" out there.  Sure, things will change&lt;br /&gt;  depending on the main story or on if you do little side things to help people&lt;br /&gt;  who need it, but, that's about it.  You can't go around blowing up everything&lt;br /&gt;  and killing whoever you want, so...it's not a sandbox game.&lt;br /&gt;&lt;br /&gt;Q:  So, if this does well...will we finally see it?  Will Shenmue 3 finally come&lt;br /&gt;  out??&lt;br /&gt;A:  No.&lt;br /&gt;    First of all, the reason there hasn't been another Shenmue is certainly not&lt;br /&gt;  because Sega's just been waiting for a big hit to finally come along so they&lt;br /&gt;  can afford it again.  They're not sitting around, eager to make enough money&lt;br /&gt;  so they can finally make another Shenmue for you.&lt;br /&gt;    Secondly, this game is not related to Shenmue.  When the first game was in&lt;br /&gt;  development, people thought that perhaps some of the design team from Shenmue&lt;br /&gt;  was involved because the characters looked a lot like real people, as they did&lt;br /&gt;  in Shenmue. &lt;br /&gt;    But, it turns out, that's not the case.  Nagoshi himself worked on Suzuki's&lt;br /&gt;  projects such as Virtua Fighter 2, but, he's been making his own games for a&lt;br /&gt;  while now, what with Spike Out and Super Monkey Ball.  He's making his own&lt;br /&gt;  game here; not a Suzuki Yu game.&lt;br /&gt;    Don't get me wrong here.  I know you're all tired of this response on the&lt;br /&gt;  message boards, and I know avid fans of Shenmue will be angry by this, but I&lt;br /&gt;  certainly wouldn't mind a new Shenmue.  I wouldn't mind seeing what was&lt;br /&gt;  supposed to happen in the rest of the story.&lt;br /&gt;    It's just that the Ryuu ga Gotoku series is a completely different series.&lt;br /&gt;  It's much more successful than Shenmue was monetarily (in Japan, anyway).  As&lt;br /&gt;  much as I liked Shenmue, it's a totally different game.  It's like suggesting&lt;br /&gt;  that with the impending success of Street Fighter IV, Capcom can now finally&lt;br /&gt;  make that sequel to Warzard/Red Earth you've wanted all this time, or that&lt;br /&gt;  they'll make a sequel to the brawler The Punisher if Biohazard/Resident Evil&lt;br /&gt;  5 sells well....&lt;br /&gt;&lt;br /&gt;Q:  Are there Trophies?&lt;br /&gt;A:  Yes.  Every PS3 title released after January 1st, 2009 has to have Trophies.&lt;br /&gt;  At least...that's what the word on the street is.&lt;br /&gt;&lt;br /&gt;Q:  Is there an install?  Is it optional?&lt;br /&gt;A:  Mandatory.  It's a whopping 5 gigs, and takes about 16 or 17 minutes.&lt;br /&gt;&lt;br /&gt;Q:  Is there DLC for this title?&lt;br /&gt;A:  Yes, and the game will automatically search for it.  There will be 8&lt;br /&gt;  installments of downloadable content, each reportedly to be made available&lt;br /&gt;  one week after the next, starting March 5th (Japan time).&lt;br /&gt;    These will also be free downloads.  Basically, they just look like you're&lt;br /&gt;  getting system updates, and it'll say "version 1.02" or whatever.  You can&lt;br /&gt;  pick up the items from the guy in a white suit with clown makeup, a false&lt;br /&gt;  nose, and a clown wig, Bob Utsunomiya, but you can only get them once, unlike&lt;br /&gt;  the items from clearing Completion Lists.  All the two-player games will be&lt;br /&gt;  available from the "Extra" option on the main menu.&lt;br /&gt;    At present, this is the list of features and items that are available with&lt;br /&gt;  the downloadable upgrades:&lt;br /&gt;&lt;br /&gt;  *(NOTE:  None of the 2P modes have online play.  There is no online play for&lt;br /&gt;          this game.)&lt;br /&gt;&lt;br /&gt;    MARCH 5TH&lt;br /&gt;    (Normal Items)&lt;br /&gt;    Items Pack 01 - Staminan Royale, Tauliner++, Toughness Emperor, Large &lt;br /&gt;      Collapsible Hammer, and Manly Sarashi&lt;br /&gt;    Billiards 2P Versus Mode - You can play nine ball, eight ball, and rotation&lt;br /&gt;      billiards with another person! The game accommodates two controllers, but&lt;br /&gt;      you can use just one.&lt;br /&gt;    Darts 2P Versus Mode - You can play 301, Cricket, and Count-Up darts with&lt;br /&gt;      another person! The game accommodates two controllers, but you can use&lt;br /&gt;      just one.&lt;br /&gt;    (Clear Game Items)&lt;br /&gt;    S-Items Pack 01 - Black Jack Amulet, Bust Amulet, and Royal Joker&lt;br /&gt;&lt;br /&gt;    MARCH 12TH&lt;br /&gt;    (Normal Items)&lt;br /&gt;    Items Pack 02 - Staminan Royale, Tauliner ++, Toughness Emperor, Collapsible&lt;br /&gt;      Stick, Warring-States-Era Chainmail Shirt&lt;br /&gt;    Answer x Answer 2P Versus Mode - You can now play against someone in &lt;br /&gt;      Answer x Answer at your very own home! This mode uses 2 controllers.&lt;br /&gt;    Bowling 2P Versus Mode - Go head-to-head against another player in 3 or 10&lt;br /&gt;      frames of bowling. This mode can be played with 2 controllers, or just&lt;br /&gt;      with 1.&lt;br /&gt;    (Clear Game Items)&lt;br /&gt;    S-Items Pack 02 - Gauntlet, Old-Fashioned Suspension, Scrap of Magnetic&lt;br /&gt;      Metal&lt;br /&gt;&lt;br /&gt;    MARCH 19TH&lt;br /&gt;    (Normal Items)&lt;br /&gt;    Items Pack 03 - Staminan Royale, Tauliner ++, Toughness Emperor, Red Lion&lt;br /&gt;      Dosu, WAT Armor&lt;br /&gt;    Golf 2P Versus Mode - You can now play a golf tournament with your friend.&lt;br /&gt;      This was designed for two controllers, but you can use just one.&lt;br /&gt;    (Clear Game Items)&lt;br /&gt;    S-Items Pack 03 - 123 Gum, Arashi Youkan, Rock from the Pee Mountains&lt;br /&gt;    Outfit Change: Kiryuu&lt;br /&gt;    Outfit Change: Rikiya&lt;br /&gt;&lt;br /&gt;    MARCH 26TH&lt;br /&gt;    (Normal Items)&lt;br /&gt;    Items Pack 04 - Staminan Royale, Tauliner ++, Toughness emperor, Black&lt;br /&gt;      Shaft, Steel Shinguards&lt;br /&gt;    (Clear Game Items)&lt;br /&gt;    S-Items Pack 04 - Unnamed Sword, Ancient Black Sand Steel, Old-Fashioned&lt;br /&gt;      Bell&lt;br /&gt;    "Ryuu ga Gotoku Quiz" questions added to Answer x Answer - Ryuu ga Gotoku&lt;br /&gt;      series questions are added to the "Answer x Answer" arcade mini-game in&lt;br /&gt;      the game!  If you wanna call yourself a true fan, you'll want to get all&lt;br /&gt;      questions correct!  These questions will also appear in two-player&lt;br /&gt;      "Answer x Answer," so you can prove which player is the true fan!&lt;br /&gt;    Exclusive Game Mode "Survival Onigokko (Tag-Like Game)" - Run from the&lt;br /&gt;      "oni!"  Fulfill the 10 objectives!  At night in the Kamuro District, you&lt;br /&gt;      can play a certain game where you run from the "oni" and try to complete&lt;br /&gt;      the 10 tasks given to you in the time limit.  Your prize varies depending&lt;br /&gt;      on remaining time and on the number of objectives met.  What "oni" will&lt;br /&gt;      chase you?  And, what are these "10 objectives?"  Play the game to find&lt;br /&gt;      out!&lt;br /&gt;&lt;br /&gt;    APRIL 2ND&lt;br /&gt;    (Normal Items)&lt;br /&gt;    Items Pack 05&lt;br /&gt;    (Clear Game Items)&lt;br /&gt;    S-Items Pack 05&lt;br /&gt;    Exclusive Game Mode "All-Star Tournament"&lt;br /&gt;&lt;br /&gt;    APRIL 9TH&lt;br /&gt;    (Normal Items)&lt;br /&gt;    Items Pack 06&lt;br /&gt;    (Clear Game Items)&lt;br /&gt;    S-Items Pack 06&lt;br /&gt;    Exclusive Game Mode "All-Star Tag Tournament"&lt;br /&gt;&lt;br /&gt;    APRIL 16TH&lt;br /&gt;    (Normal Items)&lt;br /&gt;    Items Pack 07&lt;br /&gt;    (Clear Game Items)&lt;br /&gt;    S-Items Pack 07&lt;br /&gt;    Exclusive Game Mode "Survival Battle"&lt;br /&gt;&lt;br /&gt;    APRIL 23RD&lt;br /&gt;    (Normal Items)&lt;br /&gt;    Items Pack 08&lt;br /&gt;    (Clear Game Items)&lt;br /&gt;    S-Items Pack 08&lt;br /&gt;    Outfit Change: Haruka&lt;br /&gt;    ??????&lt;br /&gt;&lt;br /&gt;Q:  I'm trying to complete everything.  Where's "salt?"  "Unknown Syringe?"&lt;br /&gt;  "Rope?" "Bowling Ball?"  "Unknown Liquid?"  "Pliers?"&lt;br /&gt;A:  This is a little annoying, but, these items can only be found in certain&lt;br /&gt;  locations--they can't be bought.&lt;br /&gt;    The pliers are found at the north end of the Kariyushi Arcade in Okinawa.&lt;br /&gt;  They're near a wire rack of what appears to be magazines.&lt;br /&gt;    The rope is in the second floor of the Municipal Market in Okinawa, in the&lt;br /&gt;  corners behind the staircase.  The portable stove is also there.&lt;br /&gt;    In the same floor, you can find pepper, which acts like the salt weapon.&lt;br /&gt;  It's on the ground near the restaurant area right near the top of the stairs,&lt;br /&gt;  and next to it?  It's a jug of liquid you can use for the "unknown liquid,"&lt;br /&gt;  but you can also find that in parking lots and other areas.&lt;br /&gt;    The bowling ball?  You can find this inside Mach Bowl when you're fighting&lt;br /&gt;  for side stories and the like, or you can find them just outside, too.  Thanks&lt;br /&gt;  to Aerith for pointing out that you can find them outside, too...I thought&lt;br /&gt;  their Heat Action might be something you could miss if you didn't do it at&lt;br /&gt;  the right time!&lt;br /&gt;    That only leaves the syringe.  This item is hidden under the stacks of beer&lt;br /&gt;  bottle boxes in the arena during the Street Fight GP tournament.&lt;br /&gt;    Good luck!&lt;br /&gt;&lt;br /&gt;Q:  Now I want to complete the restaurant items...but, what's up with Smile&lt;br /&gt;  Burger, Gelateria Kamuro, Sushiya Gin, and Kyushu Ichibanboshi Ramen?!  Now&lt;br /&gt;  they each have one missing item from their menus, according to the completion&lt;br /&gt;  lists--is this like in #2, where I have to order at a certain time of day?&lt;br /&gt;A:  No; the only place with a varying menu is Pronto, but you can select "Caffe&lt;br /&gt;  Time" or "Bar Time" in the last Chapter.&lt;br /&gt;    This time, there are certain restaurants that will only offer their final&lt;br /&gt;  item if you bring an issue of Tokyo Week 1 in with you.  You can find the&lt;br /&gt;  magazine in most convenience stores.  You just have to have it on your person,&lt;br /&gt;  and wham!--one more item on their menus.&lt;br /&gt;    Kinda silly, I know....&lt;br /&gt;&lt;br /&gt;Q:  Is there anything you can miss this time around?  I don't wanna look at a&lt;br /&gt;  FAQ every two seconds (no offense).&lt;br /&gt;A:  Yes.  This is probably the most annoying thing about this series, though a&lt;br /&gt;  lot of other RPG's make this mistake.&lt;br /&gt;    If you're playing the story mode, there are things you can miss.  There are&lt;br /&gt;  less than in earlier games, but, they're still there!  I think Nagoshi's team&lt;br /&gt;  has been working to streamline some things, and maybe get rid of these, but I&lt;br /&gt;  think they should get rid of them altogether.  It's cool when you have a game&lt;br /&gt;  that only takes like a couple of hours or something to play through, you know,&lt;br /&gt;  but this takes like 50-60 hours or so, depending on how much you want to get&lt;br /&gt;  done.&lt;br /&gt;    Specifically, there are four missions you can miss this time:&lt;br /&gt;    CHAPTER 4, with Haruka:&lt;br /&gt;     A Trip Before Marriage&lt;br /&gt;    CHAPTER 4, after talking with Mack Shinozuka:&lt;br /&gt;     Love Letter In A Bottle (you can also do this one later in Chapter 10&lt;br /&gt;      when you go looking for Ayako, but, those are your only chances)&lt;br /&gt;    CHAPTER 6, while taking Rikiya around:&lt;br /&gt;     A Girl From Back Home&lt;br /&gt;     Garyou Tensei ("Dotting the Eye")&lt;br /&gt;   That's really not a LOT, but, it's still aggravating if you don't do them.&lt;br /&gt;   You'll probably want to do all missions at some point so you can get the&lt;br /&gt;   cool bonus item.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;------------------------------&lt;br /&gt;1d.  How to Pronounce Japanese&lt;br /&gt;------------------------------&lt;br /&gt;&lt;br /&gt;I know many people take Japanese now, and are used to hearing it from their&lt;br /&gt;subtitled DVD's and such, but when I was growing up in America, there were many&lt;br /&gt;people who couldn't say anything right ever.  "Ryuu" (the character from "Street&lt;br /&gt;Fighter") became "RYE-you," and his famous "Shouryuuken" move became all sorts&lt;br /&gt;of things--the "All You Can" is my favorite.&lt;br /&gt;Anyway, enough ranting.  Japanese is a fairly monotone language filled with&lt;br /&gt;polysyllabic words.  Here's how to pronounce the consonants:&lt;br /&gt;&lt;br /&gt;"k" = "k" as in "kite."  The "k" sound is harshly aspirated in Japanese and&lt;br /&gt;  sometimes sounds like a "t" to English speakers because of that.  In other&lt;br /&gt;  words, a strong puff of air comes from the lungs when saying this often.&lt;br /&gt;"g" = "g" as in "good."  This is a voiced "k."  Also,&lt;br /&gt;    = "ng" as in "fang" when it comes in the middle of a word quite often,&lt;br /&gt;  especially in the Tokyo area.&lt;br /&gt;"s" = "s" as in "lapse."  The "s" in Japanese is a rather "hard" "s".  It's&lt;br /&gt;  actually with the tongue pressed up closer to the roof of the mouth than in&lt;br /&gt;  English.&lt;br /&gt;    = "sh" as in "shape."  This occurs before the "i" and "y" sounds.&lt;br /&gt;  TO AVOID CONFUSION I SHALL WRITE IT AS "sh" IN THESE INSTANCES.&lt;br /&gt;"z" = "dz" as in "gadzooks!"  The "d" is slight, so often it will sound just&lt;br /&gt;  like an English "z;" a voiced "s."&lt;br /&gt;    = "j" as in "jam."  This occurs before the "i" and "y" sounds.&lt;br /&gt;  TO AVOID CONFUSION I SHALL WRITE IT AS "j" IN THESE INSTANCES.&lt;br /&gt;"t" = "t" as in "top."  Actually, this "t" is not heavily aspirated, so it&lt;br /&gt;  may sometimes sound like a "k" or a "d" to some English speakers.&lt;br /&gt;    = "ch" as in "chopper."  Again, not seriously aspirated, this appears only&lt;br /&gt;  before the "i" and "y" sounds.&lt;br /&gt;  TO AVOID CONFUSION I SHALL WRITE IT AS "ch" IN THESE INSTANCES.&lt;br /&gt;    = "ts" as in "lets" before a "u."&lt;br /&gt;  TO AVOID CONFUSION I SHALL WRITE IT AS "ts" IN THIS INSTANCE.&lt;br /&gt;"d" = "d" as in "don't."  A voiced "t."&lt;br /&gt;"n" = ... This is difficult.  There are two different sounds written "n" in&lt;br /&gt;  Romanised Japanese.&lt;br /&gt;  "n" at the beginning of a syllable = "n" as in "not."&lt;br /&gt;  "n" by itself is its own syllable; no vowel is needed.  This is a different&lt;br /&gt;     "letter" in the Japanese writing system, and is similar to the French&lt;br /&gt;     "n."  In other words, the tongue doesn't touch the roof of the mouth and&lt;br /&gt;     a nasal sound is produced.&lt;br /&gt;     Before "p," "b," and "m," the lips close and this sound comes out like&lt;br /&gt;     an "m."&lt;br /&gt;  TO AVOID CONFUSION I SHALL WRITE IT AS "n'" IF IT COMES BEFORE A VOWEL AND&lt;br /&gt;  SHOULD BE PRONOUNCED AS THE "FRENCH 'N'."  ALSO, I SHALL WRITE IT AS "m"&lt;br /&gt;  BEFORE LABIAL SOUNDS.&lt;br /&gt;"h" = "h" as in "hat."  This is actually a "hard h;" the tongue is, again,&lt;br /&gt;  raised up agains the roof of the mouth (farther back than the "s") and the&lt;br /&gt;  air almost hisses out.&lt;br /&gt;    = "f" as in....  Well, our "f" is just an approximation.  When the lips&lt;br /&gt;  are pursed for "u," the air puffs out and sounds like an "f."  The lip should&lt;br /&gt;  not touch the teeth, generally.  This occurs only before the "u" sound.&lt;br /&gt;  TO AVOID CONFUSION I SHALL WRITE IT AS "f" IN THIS INSTANCE.&lt;br /&gt;"b" = "b" as in "boy."&lt;br /&gt;"p" = "p" as in "pad."&lt;br /&gt;"m" = "m" as in "map."&lt;br /&gt;"y" = "y" as in "you."  Not that this comes right after other consonants&lt;br /&gt;  frequently and should be pronounced the same but with the other consonant&lt;br /&gt;  attached to its front; NOT AS ANOTHER SYLLABLE.  For example, "kyuu" is&lt;br /&gt;  not "KYE-you" or something like that; it's more like "Q" as in "the letter&lt;br /&gt;  'Q.'"&lt;br /&gt;"r" = ...  Well, unfortunately, this one's a bit tricky.  The tongue generally&lt;br /&gt;  flaps against the raised ridge behind the front teeth on the roof of the mouth&lt;br /&gt;  and sounds like the "tt" in "butter" in the middle of words, and comes fully&lt;br /&gt;  in contact with them at the beginning of words to make more of a conventional&lt;br /&gt;  "l" sound.&lt;br /&gt;"w" = "w" as in "wane."&lt;br /&gt;&lt;br /&gt;There are five vowels in Japanese writing:&lt;br /&gt;&lt;br /&gt;"a" = "a" as in "father."&lt;br /&gt;"i" = "ee" as in "feet."  After a "voiceless" consonant (p, k, etc), the "i"&lt;br /&gt;  sound is muted; almost whispered with no voice.  To many, it sounds like it&lt;br /&gt;  vanishes, but it doesn't completely.&lt;br /&gt;"u" = "oo" as in "loop."  Just like "i," after voiceless consonants the "u"&lt;br /&gt;  sound seems to vanish, but just gets quite muted and becomes almost voiceless.&lt;br /&gt;"e" = "ay" as in "say," sorta.  It's kind of between there and the "e" in "bet."&lt;br /&gt;"o" = "oh" as in "oh, man!"&lt;br /&gt;&lt;br /&gt;Vowels are read each after the other (without the gutteral break in "uh-oh!").&lt;br /&gt;This makes pseudo-diphthongs as such:&lt;br /&gt;&lt;br /&gt;"ai" = "ah + ee."  Sounds similar to "eye."&lt;br /&gt;"au" = "ah + ooh."  Sounds similar to "ow" as in "cow."&lt;br /&gt;"ae" = "ah + eh."  No equivalent.&lt;br /&gt;"ao" = "ah + oh."  No equivalent.&lt;br /&gt;&lt;br /&gt;Also, vowels can be lengthened.  This means you say the vowel twice (again&lt;br /&gt;without a break); making it last longer.  It doesn't mean there's some weird&lt;br /&gt;other sound (such as the difference between long and short vowels in English).&lt;br /&gt;&lt;br /&gt;Here is a list of the ways I will lengthen the vowels:&lt;br /&gt;&lt;br /&gt;"aa" or "a-"&lt;br /&gt;"ii" or "i-"&lt;br /&gt;"uu" or "u-"&lt;br /&gt;"ei" or "e-" or "ee"  Note that "ei" is sometimes pronounced as two "e" sounds&lt;br /&gt;  and sometimes as an "e" + "i."  The difference is negligable and most Japanese&lt;br /&gt;  people wouldn't distinguish it.&lt;br /&gt;"ou" or "o-" or "oh" or "oo"  Again, "ou" is sometimes pronounced as two "o"&lt;br /&gt;  sounds and someitmes as as "o" + "u."  The difference, again, is negligable.&lt;br /&gt;  The reason for "oo" to show up is because of the way the word would be written&lt;br /&gt;  in Japanese script, usually using the word "big" ("ookii" or "ooi" [rare, but &lt;br /&gt;  used as a prefix often].)&lt;br /&gt;&lt;br /&gt;In other words, it's not "GOW-key."  It's not "GOO-key."  It's "GO-key." (the&lt;br /&gt;"Street Fighter" character Gouki, that is.)&lt;br /&gt;&lt;br /&gt;Consonants can be lengthened, too.  This makes it sound like the word has&lt;br /&gt;stopped and paused for a split second.  Hold your mouth in the position of&lt;br /&gt;the consonant.  Sometimes it makes it sound a bit more stressed; like the&lt;br /&gt;muscles were more tense than usual in the mouth.  This takes a bit of practice&lt;br /&gt;sometimes.  Most consonants can do this, and they will be written twice.&lt;br /&gt;&lt;br /&gt;Here is a listing of all the syllables that occur in modern Japanese:&lt;br /&gt;&lt;br /&gt;a  ka  sa  ta  na  ha  ma  ya  ra  wa    ga  za  da  ba  pa  n(or "m")&lt;br /&gt;i  ki  shi chi ni  hi  mi      ri        gi  ji  ji  bi  pi&lt;br /&gt;u  ku  su  tsu nu  fu  mu  yu  ru        gu  zu  zu  bu  pu&lt;br /&gt;e  ke  se  te  ne  he  me      re        ge  ze  de  be  pe&lt;br /&gt;o  ko  so  to  no  ho  mo  yo  ro  wo*   go  zo  do  bo  po&lt;br /&gt;&lt;br /&gt;   kya sha cha nya hya mya     rya       gya ja  ja  bya pya&lt;br /&gt;   kyu shu chu nyu hyu myu     ryu       gyu ju  ju  byu pyu&lt;br /&gt;   kyo sho cho nyo hyo myo     ryo       gyo jo  jo  byo pyo&lt;br /&gt;&lt;br /&gt;*--This is really pronounced the same as "o" except by some pre-WWII people.&lt;br /&gt;   It's listed here because it's usually used as a "particle word."&lt;br /&gt;&lt;br /&gt;"Stressing" syllables should usually only occur with elongated vowels and&lt;br /&gt;syllables starting with a stopped (doubled) consonant.  There are some words&lt;br /&gt;that have clear "stress," but many words have none at all.&lt;br /&gt;&lt;br /&gt;Lastly, note that I will use an apostrophe to separate sounds that I feel&lt;br /&gt;need to be separated so you can pronounce them correctly.  This will probably&lt;br /&gt;only occur with "n" sounds in the middle of words (that's the nasal, solitary&lt;br /&gt;"n" that is its own syllable) and long vowel patterns.  For example, "Ma'ou"&lt;br /&gt;should be pronounced "ma + oh (long)"--tho' I'll probably forget the apostrophe&lt;br /&gt;sometimes in this instance.  "In'e" should be pronounced "i + n + e;" not "i +&lt;br /&gt;ne."&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--------------&lt;br /&gt;2.  The BASICS&lt;br /&gt;--------------&lt;br /&gt;&lt;br /&gt;------------------&lt;br /&gt;2a.  The Adventure&lt;br /&gt;------------------&lt;br /&gt;&lt;br /&gt;2a-I.  Controls&lt;br /&gt;---------------&lt;br /&gt;&lt;br /&gt;D-Pad:  In battles, use to switch between unarmed or one of the three assigned&lt;br /&gt;  weapons.  You can assign these weapons in the Pause Menu.  Also, pressing&lt;br /&gt;  down will cause you to drop a weapon if you've picked one up during a battle.&lt;br /&gt;  Also, pressing down during a battle while unarmed will cause Kiryuu to light&lt;br /&gt;  up a cigarette as a stylistic way to make the enemies look stupid.&lt;br /&gt;Left Analog Stick:  Use to walk or run.  You can also use this to move the&lt;br /&gt;  cursor in menus.&lt;br /&gt;Right Analog Stick:  Use to move the camera.&lt;br /&gt;Start:  Use to pause the game and bring up the Pause Menu.&lt;br /&gt;Select:  Use to pause the game and bring up the Quit Menu.&lt;br /&gt;Square:  Use for weak attacks.  Rapidly tap this to help Kiryuu get up when&lt;br /&gt;  knocked down.&lt;br /&gt;Triangle:  Use for heavy attacks.  Rapidly tap this to help Kiryuu get up when&lt;br /&gt;  knocked down.&lt;br /&gt;  Also, this is the button for Heat Actions, when you're in Heat Mode and when&lt;br /&gt;  a Heat Action is available (you'll see a prompt at the top of the screen).&lt;br /&gt;Confirm Button (Circle on a Japanese PS3, X on a U.S. PS3):  Use to confirm&lt;br /&gt;  selections in menus, talk to people, or to examine items.  Press while talking&lt;br /&gt;  to someone to speed up their text.&lt;br /&gt;  Press during a conversation with R1 held down to skip the entire conversation!&lt;br /&gt;Cancel Button (X on a Japanese PS3, Circle on a U.S. PS3):  Use to back out of&lt;br /&gt;  menus.  Press while talking to someone to speed up their text.&lt;br /&gt;Circle Button:  Use to grapple people or pick up objects in battle.  Rapidly&lt;br /&gt;  tap this to help Kiryuu get up when knocked down.&lt;br /&gt;X Button:  Use to sway (sidestep).  If you don't hold a direction on the Left&lt;br /&gt;  Analog Stick, Kiryuu will just step backwards.  If you want to move to the&lt;br /&gt;  side or in front of you, hold down the R1 button to "shift" (lock-on and then&lt;br /&gt;  strafe), and then hit X while holding a direction on the Left Analog.&lt;br /&gt;  Rapidly tap this to help Kiryuu get up when knocked down.&lt;br /&gt;  Rapidly tap this when grappled to break the grapple, when prompted.&lt;br /&gt;L1:  Press and hold to guard.&lt;br /&gt;L2:  Use to set the camera behind Kiryuu.&lt;br /&gt;L3 (press the Left Analog Stick in):  Toggles the on-screen mini-map between a&lt;br /&gt;  wider view, a closer view, or no mini-map at all.&lt;br /&gt;R1:  Hold this to target the nearest enemy.  Kiryuu can only sway backward or&lt;br /&gt;  to the side with this button held down; otherwise, he'll sway forward.&lt;br /&gt;  During a conversation, hold this button and press the Confirm Button to skip&lt;br /&gt;  all dialogue!&lt;br /&gt;R2:  Use to taunt, which will build Heat Gauge.&lt;br /&gt;R3 (press the Right Analog Stick in):  Use to set the camera behind Kiryuu&lt;br /&gt;  during battle, or during adventure mode, to enter First-Person View (with&lt;br /&gt;  the cell phone camera).  In this mode, you can view Revelations to get more&lt;br /&gt;  Heat Actions, but passing the reticle over a thug or street punk who's waiting&lt;br /&gt;  to fight you will cause him to run over quickly to start the fight.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2a-II.  Display&lt;br /&gt;---------------&lt;br /&gt;&lt;br /&gt;There are three bars in the upper, left-hand corner of the screen.  The thick,&lt;br /&gt;orange bar is your health.  The thin, yellow bar above it is your experience,&lt;br /&gt;and the blue bar beneath it is your Heat Gauge.&lt;br /&gt;  In battle, in the lower, right-hand corner, you'll see your enemy's health.&lt;br /&gt;The game displays the health of the enemy you are hitting.  If it's a blue&lt;br /&gt;gauge, that's probably the gauge of an obstacle you can break.  If there is&lt;br /&gt;another person such as an ally there, their health will appear in the lower&lt;br /&gt;right-hand corner, too, but it shouldn't be too hard to distinguish the two as&lt;br /&gt;the guy you're hitting's gauge will deplete when you hit him.  Also, on the&lt;br /&gt;battle screen, the D-Pad looking thing below your health refers to that--the&lt;br /&gt;D-Pad.  Down will usually be to disarm yourself, while the other three will&lt;br /&gt;switch weapons to the one displayed in that slot.&lt;br /&gt;  Depending on your settings, you will probably see a mini-map in the lower,&lt;br /&gt;right-hand corner of your screen.  Usually, the next important point of interest&lt;br /&gt;to advance the plot is shown with a red dot, while sub-plots are shown with&lt;br /&gt;green ones.  If they're too far away to be displayed, a little arrow will&lt;br /&gt;appear at the edge of the map pointing in their direction.&lt;br /&gt;  Lastly, you should be aware that when in Chase Battle, there will be two&lt;br /&gt;gauges at the bottom of the screen--one for you, and one for the enemy.  These&lt;br /&gt;are for the characters' endurance.  Above that is a meter showing how far the&lt;br /&gt;chaser is from the chasee, by marking them with little running figures.  You'll&lt;br /&gt;get the hang of it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2a-III.  Start Menu Options&lt;br /&gt;---------------------------&lt;br /&gt;&lt;br /&gt;First of all, you should be able to see, but your money, health, experience,&lt;br /&gt;and the map are displayed on this screen.  The text under the map also tells&lt;br /&gt;you where to go for your next objective.&lt;br /&gt;&lt;br /&gt;ITEMS.  Select this to manage the items you are carrying around.  You can use&lt;br /&gt;  items, such as healing items, by selecting them and hitting the "confirm"&lt;br /&gt;  button.  Similarly, you can equip armor and accessories, and you can set what&lt;br /&gt;  weapons you want in your quick selection on the D-Pad.  Obviously, the one in&lt;br /&gt;  the middle is the one you'll hit up for.  The ones on the left and right are&lt;br /&gt;  the ones you will select with left or right.  The box with the red frame is&lt;br /&gt;  your armor, and the two yellow ones to the right are accessories.&lt;br /&gt;  You can unequip something you've equipped with Triangle.  You can move items&lt;br /&gt;  around in your inventory by selecting it with Square, and then putting the&lt;br /&gt;  cursor on the desired spot, then hitting Square again.&lt;br /&gt;  The R1 button will make you go to your "Important Items" (or "Story Items").&lt;br /&gt;  There's not too much to do wih them, though.&lt;br /&gt;MAP.  Pressing the "confirm" button or L2 or R2 will zoom in.  You can then&lt;br /&gt;  move the cursor around, and the names of streets and important locations will&lt;br /&gt;  be revealed to you.&lt;br /&gt;  Pressing Triangle will bring up a list of places of inerest.  The place will&lt;br /&gt;  light up on the map.&lt;br /&gt;ABILITIES IMPROVEMENT.  The yellow bar is your stock of experience.  Once you&lt;br /&gt;  have enough to build up one of the different attributes, pass the cursor over&lt;br /&gt;  it and spend your stock until you level up.  The effects of each new level&lt;br /&gt;  are listed below.  you can press left or right to toggle through the various&lt;br /&gt;  improvements you get with each level.&lt;br /&gt;  Here is the order the attributes are listed in:&lt;br /&gt;    Mind&lt;br /&gt;    Technique&lt;br /&gt;    Body&lt;br /&gt;    Mastery (it's the "Goku" kanji; really means like 'ultimate' or 'extreme')&lt;br /&gt;  Also, from this screen, if you hit Triangle, you can view lists of various&lt;br /&gt;  upgrades and basic techniques you have acquired.&lt;br /&gt;CELL PHONE.  This is where you can view your e-mails.&lt;br /&gt;CHARACTERS.&lt;br /&gt;SUB STORIES.  These are your side stories, also often called "missions."&lt;br /&gt;COMPLETION LISTS.&lt;br /&gt;SETTINGS.  You can change the various optional settings here, such as the way&lt;br /&gt;  the camera moves, whether or not you can skip events (which you do with the&lt;br /&gt;  "START" button), whether or not to have subtitles, the brightness level, and&lt;br /&gt;  what font text is displayed in.&lt;br /&gt;    Camera Control (Horizontal) - Normal / Reverse (default: Reverse)&lt;br /&gt;    First-Person View (Vertical) - Normal / Reverse (default: Reverse)&lt;br /&gt;    First-Person View (Horizontal) - Normal / Reverse (default: Reverse)&lt;br /&gt;    Mini-Map Display - Surroundings / Straight Ahead (default: Surroundings)&lt;br /&gt;    Subtitles - Off / On (default: On)&lt;br /&gt;    Event Skip - Off / On (default: Off)&lt;br /&gt;    Brightness&lt;br /&gt;    Font - Auto / Mincho / Gothic (default: Auto)&lt;br /&gt;&lt;br /&gt;Sorry a few of those sound weird....  The mini-map one toggles between an over-&lt;br /&gt;head view and more of a street-level view.  The "Event Skip" one is fairly im-&lt;br /&gt;portant, because if you have it on, you can skip cut scenes by pressing the&lt;br /&gt;Start Button.  The Font one...on auto, it changes depending on the dialogue,&lt;br /&gt;presumably.  Otherwise, you can set it to one or the other.  Gothic is usually a&lt;br /&gt;little easier to read--especially if you're like me and you still lack an HDTV.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2a-IV.  Building Up&lt;br /&gt;-------------------&lt;br /&gt;&lt;br /&gt;This is really an action-RPG-esque title.  As such, you'll have to upgrade&lt;br /&gt;Kiryuu an awful lot if you want him to really hand it to the enemy.  You'll do&lt;br /&gt;so by learning techniques from having Revelations around town at certain points&lt;br /&gt;of the story, by training with the various masters around Okinawa and Tokyo,&lt;br /&gt;and simply by using experience points.&lt;br /&gt;  As you fight, order items at restaurants, and do side missions, you'll be re-&lt;br /&gt;warded with experience.  That's the little yellow bar above your health meter.&lt;br /&gt;After you fill up the bar, it becomes a "stock" level of experience.  You can&lt;br /&gt;assign this from the pause menu to one of four attributes, and when you have&lt;br /&gt;enough stock to gain a new level in one of the attributes, you can level it up&lt;br /&gt;and get new abilities and status effects.&lt;br /&gt;  The four attributes are:  Mind, Technique, Body, and Mastery.  The "Mastery"&lt;br /&gt;one literally means "extreme" or "ultimate," but, it's a little hard to make&lt;br /&gt;"extreme" or "ultimate" into nouns without things even sounding more awkward&lt;br /&gt;than they already are.&lt;br /&gt;  Mind is all about your status effects concerning the Heat Gauge.  Technique is&lt;br /&gt;(obviously) techniques.  Body is your health and defensive properties, and&lt;br /&gt;Mastery effects your Heat Moves.&lt;br /&gt;  Here is what you get for leveling each attribute up:&lt;br /&gt;&lt;br /&gt;MIND&lt;br /&gt;Level 2&lt;br /&gt;  Heat Gauge Maximum Increase&lt;br /&gt;  Status of the Red Phoenix (Suzaku no Kii)&lt;br /&gt;    When your health gauge is low, you automatically, gradually build Heat&lt;br /&gt;    Energy.&lt;br /&gt;Level 3&lt;br /&gt;  Heat Gauge Maximum Increase&lt;br /&gt;  Understanding of Iron-Body (Goutai no Kokoroe)&lt;br /&gt;    When it Heat Mode, it's a bit harder for enemies to knock you down.&lt;br /&gt;Level 4&lt;br /&gt;  Heat Gauge Maximum Increase&lt;br /&gt;  Status of the White Tiger (Byakko no Kii)&lt;br /&gt;    Taunting a nearby enemy builds Heat Energy.&lt;br /&gt;Level 5&lt;br /&gt;  Heat Gauge Maximum Increase&lt;br /&gt;  Knowledge of the Thunder God (Raijin no Kokoroe)&lt;br /&gt;    When running in Heat Mode, you won't stop when attacks hit you.&lt;br /&gt;Level 6&lt;br /&gt;  Heat Gauge Maximum Increase&lt;br /&gt;  Status of the Dark Warrior (Genbu no Kii)&lt;br /&gt;    Guarding enemy attacks builds Heat Energy.&lt;br /&gt;Level 7&lt;br /&gt;  Heat Gauge Maximum Increase&lt;br /&gt;  True Understanding of the Iron Body (Shin Goutai no Kokoroe)&lt;br /&gt;    It's almost impossible for enemies to knock you down when you're in Heat&lt;br /&gt;    Mode, unless they throw you.&lt;br /&gt;Level 8&lt;br /&gt;  Heat Gauge Maximum Increase&lt;br /&gt;  Status of the Blue Dragon (Seiryuu no Kii)&lt;br /&gt;    You cannot die while you're in Heat Mode.  Of course, unless you have the&lt;br /&gt;    Seal of the Fighting God equipped (which gives you infinite Heat), you'll&lt;br /&gt;    lose Heat Energy when opponents hit you, so, it's still very possible to be&lt;br /&gt;    killed.&lt;br /&gt;Level 9&lt;br /&gt;  Heat Gauge Maximum Increase&lt;br /&gt;  Understanding of the Wind God (Fuujin no Kokoroe)&lt;br /&gt;    When not in Heat Mode, your sidestep's range is increased.  This does not&lt;br /&gt;    apply if you are holding a weapon.&lt;br /&gt;Level 10&lt;br /&gt;  Heat Gauge Maximum Increase&lt;br /&gt;  Status of the Yellow Dragon (Ouryuu no Kii)&lt;br /&gt;    Charge Heat Energy by holding down the R2 button near an enemy.&lt;br /&gt;&lt;br /&gt;TECHNIQUE&lt;br /&gt;Level 2&lt;br /&gt;  Komaki-Style Cat Flip (Komaki-Ryuu Nekozori)&lt;br /&gt;    When you're about to hit the ground from being knocked down, hit the X&lt;br /&gt;    button to land on your feet.&lt;br /&gt;Level 3&lt;br /&gt;  Rising Kick&lt;br /&gt;    When you're on the ground after being knocked down, hit Square to sweep&lt;br /&gt;    enemies.&lt;br /&gt;  Speed Up 1&lt;br /&gt;    This speeds your attack strings up.&lt;br /&gt;Level 4&lt;br /&gt;  Flashing Spirit Palm of the Lotus House (Renka Senkishou)&lt;br /&gt;    Hold Triangle longer than the amount of time for the Charge Kick, then&lt;br /&gt;    release.&lt;br /&gt;Level 5&lt;br /&gt;  Double Finish Blow&lt;br /&gt;    Hit Triangle after a Finish Blow (a Triangle at the end of a weak attack&lt;br /&gt;    string)&lt;br /&gt;Level 6&lt;br /&gt;  Komaki-Style Punishing Strike (Komaki-Ryuu Sabakiuchi)&lt;br /&gt;    During a Sway, hit Triangle.&lt;br /&gt;  Speed Up 2&lt;br /&gt;    Speeds your attack strings up even more.&lt;br /&gt;Level 7&lt;br /&gt;  Down Reversal&lt;br /&gt;    When you're about to hit the ground from being knocked down, hit the Tri-&lt;br /&gt;    angle button to land on your feet and retaliate with a gut punch.&lt;br /&gt;Level 8&lt;br /&gt;  Bound Hold&lt;br /&gt;    Formerly called the "Finish Hold," this basically adds grapples to Finish&lt;br /&gt;    Blows.  After a weak attack string has been ended with a Triangle, when in&lt;br /&gt;    Heat Mode, hit Circle.  It costs some Heat Energy.&lt;br /&gt;Level 9&lt;br /&gt;  Kawachi-Style Breaking Throw (Kawachi-Ryuu Tokinage)&lt;br /&gt;    When grappled, tap Circle repeatedly to reverse and throw the opponent.&lt;br /&gt;  Speed Up 3&lt;br /&gt;    Speeds your attack strings up even more.&lt;br /&gt;Level 10&lt;br /&gt;  Cancel Sway&lt;br /&gt;    When you're not in Heat Mode, you get the ability to cancel weak attack&lt;br /&gt;    strings into sways (sidesteps) with X or with a directional input and X&lt;br /&gt;    while locked on.&lt;br /&gt;&lt;br /&gt;BODY&lt;br /&gt;Level 2&lt;br /&gt;  Health Gauge Maximum Increase&lt;br /&gt;Level 3&lt;br /&gt;  Health Gauge Maximum Increase&lt;br /&gt;  Escape Grade 1&lt;br /&gt;    Less tapping of the X button is needed to escape grabs.&lt;br /&gt;Level 4&lt;br /&gt;  Health Gauge Maximum Increase&lt;br /&gt;  Quick Stand 1&lt;br /&gt;    When you're on the ground after being knocked down, less tapping of the&lt;br /&gt;    buttons is needed to make Kiryuu stand up.&lt;br /&gt;Level 5&lt;br /&gt;  Health Gauge Maximum Increase&lt;br /&gt;  Reguard&lt;br /&gt;    After an opponent's heavy attack breaks your guard, releasing the L1 button&lt;br /&gt;    and then pressing it again will make you able to guard again.&lt;br /&gt;Level 6&lt;br /&gt;  Health Gauge Maximum Increase&lt;br /&gt;  Throw Power Increase&lt;br /&gt;    Less tapping of Circle is needed to throw heavy enemies when you're grap-&lt;br /&gt;    pling them.&lt;br /&gt;Level 7&lt;br /&gt;  Health Gauge Maximum Increase&lt;br /&gt;  Quick Stand 2&lt;br /&gt;    When you're on the ground after being knocked down, even less tapping of the&lt;br /&gt;    buttons is needed to make Kiryuu stand up.&lt;br /&gt;Level 8&lt;br /&gt;  Health Gauge Maximum Increase&lt;br /&gt;  Escape Grade 2&lt;br /&gt;    Less tapping of the X button is needed to escape grabs.&lt;br /&gt;Level 9&lt;br /&gt;  Health Gauge Maximum Increase&lt;br /&gt;  Grappling and Throwing Power Upgrade (Nagemakikomi Iryoku Kyouka)&lt;br /&gt;    Throw attacks do more damage.&lt;br /&gt;Level 10&lt;br /&gt;  Health Gauge Maximum Increase&lt;br /&gt;&lt;br /&gt;MASTERY&lt;br /&gt;Level 2&lt;br /&gt;  Pursuit Mastery (Oiuchi no Kiwami)&lt;br /&gt;    When in Heat Mode near a fallen enemy, press Triangle when prompted to do a&lt;br /&gt;    more powerful pursuit attack.&lt;br /&gt;Level 3&lt;br /&gt;  Flattening Throw Mastery (Nagetsubushi no Kiwami)&lt;br /&gt;    When in Heat Mode, grappling a foe near a fallen foe, hit Triangle when&lt;br /&gt;    prompted to toss the grappled opponent on top of the fallen one.&lt;br /&gt;Level 4&lt;br /&gt;  Swing Mastery (Suingu no Kiwami)&lt;br /&gt;    When in Heat Mode, while grappling a fallen foe by their ankle, drag them&lt;br /&gt;    near a hazard such as a wall or post, and hit Triangle when prompted.&lt;br /&gt;  Red Gauge Addition 1&lt;br /&gt;    When your Heat Gauge reaches its maximum section, you'll enter Red Heat&lt;br /&gt;    Mode--which you'll need to do the more powerful Heat Moves.&lt;br /&gt;Level 5&lt;br /&gt;  Faint-Hearted Mastery (Monooji no Kiwami)&lt;br /&gt;    When an opponent armed with a weapon shakes in fear and you're in Heat&lt;br /&gt;    Mode, get close and hit Triangle when prompted.&lt;br /&gt;Level 6&lt;br /&gt;  Two-Headed Mastery (Soutou no Kiwami)&lt;br /&gt;    When in Red Heat Mode, while grappling an enemy, drag them near another&lt;br /&gt;    enemy and hit Triangle when prompted.&lt;br /&gt;  Overall Heat Move Improvement 1 (Han'you Heat Action Kyouka 1)&lt;br /&gt;    When doing Environment Heat Actions against walls or tables or objects,&lt;br /&gt;    or when doing the Pursuit Masery Heat Actions, hit the button prompted on&lt;br /&gt;    the screen for an additional hit.  NOTE:  Although it's not listed in the&lt;br /&gt;    upgrade's in-game description, this extra hit also applies to all the Giant&lt;br /&gt;    Swing variations where you hit the guy into something such as a post or&lt;br /&gt;    car.&lt;br /&gt;Level 7&lt;br /&gt;  Komaki-Style Unarmed Reversal (Komaki-Ryuu Mutegaeshi)&lt;br /&gt;    A Heat Move that reverses all unarmed enemy attacks while Kiryuu is unarmed.&lt;br /&gt;    So long as you're not locked on and in Heat Mode, you should be prompted to&lt;br /&gt;    hit Triangle to reverse enemies from the front, behind, or at either side of&lt;br /&gt;    Kiryuu.&lt;br /&gt;  Red Gauge Addition 2&lt;br /&gt;    Makes the second-to-the-last bar of Heat Gauge also activate Red Heat Mode.&lt;br /&gt;Level 8&lt;br /&gt;  Komaki-Style Harquebus Muffler (Komaki-Ryuu Hinawafuuji)&lt;br /&gt;    A Heat Move where you can hit Triangle when in Heat Mode near an enemy who&lt;br /&gt;    is brandishing a firearm.&lt;br /&gt;Level 9&lt;br /&gt;  Mounted Punches (Oikomi no Kiwami)&lt;br /&gt;    When your Health Gauge is low enough that it is flashing red, the usual&lt;br /&gt;    unarmed Pursuit Mastery Heat Action is changed to mounted punches.&lt;br /&gt;  Overall Heat Move Improvement 2 (Han'you Heat Action Kyouka 2)&lt;br /&gt;    This adds an extra attack (with the correct button press prompted on-screen)&lt;br /&gt;    to some of the Environment Heat Actions and Pursuit Mastery Heat Action.&lt;br /&gt;    Note that each successful additional hit takes more Heat Energy.&lt;br /&gt;Level 10&lt;br /&gt;  Ultimate Mastery (Kyuukyoku no Kiwami)&lt;br /&gt;    Kiryuu does a Bruce-Lee-esque slow-motion hand gesture, then backhand slaps&lt;br /&gt;    the opponent to death in a powerful, single hit.  Use this Heat Action in&lt;br /&gt;    Red Heat Mode in front of a dizzied opponent (except those dizzied by the&lt;br /&gt;    Flowing Catch Circle reversal--that's the set-up for a different Heat&lt;br /&gt;    Action).&lt;br /&gt;  Red Gauge Addition 3&lt;br /&gt;    The third-to-the-last bar of Heat Gauge will now also activate Red Heat.&lt;br /&gt;  &lt;br /&gt;&lt;br /&gt;  As for the extra techniques learned by sparring with the masters, there are&lt;br /&gt;three different masters you can learn from:  Komaki Soutarou in Tokyo, Yonashi&lt;br /&gt;Shouji in Okinawa, and Mack Shinozuka, who appears in different places depending&lt;br /&gt;on the point you're at in the story.  For more information, please see the&lt;br /&gt;"Extra Skills &amp; Power-Ups" section.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2a-V.  Story Progression&lt;br /&gt;------------------------&lt;br /&gt;&lt;br /&gt;-------------&lt;br /&gt;2b.  Fighting&lt;br /&gt;-------------&lt;br /&gt;&lt;br /&gt;2b-I.  Commands&lt;br /&gt;---------------&lt;br /&gt;&lt;br /&gt;LEGEND (I don't think you can configure the controls, but just in case, I'll &lt;br /&gt;  list the defaults)&lt;br /&gt;Square = Weak attack button.&lt;br /&gt;Triangle = Heavy attack button.&lt;br /&gt;X = Sway button. &lt;br /&gt;Circle = Grapple button.&lt;br /&gt;L1 = Guard button.&lt;br /&gt;R1 = Shift / Lock-On button.&lt;br /&gt;R2 = Taunt button.&lt;br /&gt;, = Then....  In other words, "Square, Triangle" means you hit square, and then&lt;br /&gt;  after that, you hit triangle (you don't press them together)&lt;br /&gt;+ = Together.  In other words, "Towards + X" means you press towards the &lt;br /&gt;  opponent and hit X; you don't a direction, let go of the stick, then hit the &lt;br /&gt;  button.&lt;br /&gt;Hold = Keep the button held down for a duration of time.&lt;br /&gt;Hold long = Keep the button held down for a longer period of time than just &lt;br /&gt;  "hold."&lt;br /&gt;Forward = Press the left analog stick in the direction Kiryuu faces.&lt;br /&gt;Back = Press the left analog stick away from the direction Kiryuu faces.&lt;br /&gt;Left = Press the left analog stick to the left from the way Kiryuu's facing.&lt;br /&gt;Right = Press the left analog stick to the right from the way Kiryuu's facing.&lt;br /&gt;(Back) = Press the left analog stick in a direction other than the one Kiryuu&lt;br /&gt;  faces.&lt;br /&gt;(Free) = Don't forgot *not* to lock on; don't press R1.&lt;br /&gt;(Lock) = Must be "locked on"; while holding R1.&lt;br /&gt;(Behind) = When behind an enemy.  Sidestep when they attack or while paralyzed.&lt;br /&gt;(Goku) = When prompted; while the "goku" kanji flashes.&lt;br /&gt;(Heat Move) = Move can only be done in Heat Mode.&lt;br /&gt;(Red Heat Move) = Move can only be done in Red Heat Mode.&lt;br /&gt;(Wall) = Near an environmental hazard such as a wall, bench, river, etc.&lt;br /&gt;(Down) = While Kiryuu's lying on the ground.&lt;br /&gt;(Falling) = While Kiryuu's flying through the air from being knocked down.&lt;br /&gt;Front = While the enemy is facing Kiryuu.&lt;br /&gt;Behind = While the enemy is facing away from Kiryuu.&lt;br /&gt;Light = Effects light enemies.&lt;br /&gt;Medium = Effects medium enemies.&lt;br /&gt;Heavy = Effects heavy enemies.&lt;br /&gt;Heat bonus = Increases your Heat Energy.&lt;br /&gt;High Heat bonus = Increases your Heat Energy noticeably.&lt;br /&gt;Heat cost = Costs Heat Energy.&lt;br /&gt;High Heat cost = Costs a large amount of Heat energy.&lt;br /&gt;Guard Break = Enemies who guard this move are temporarily stunned.&lt;br /&gt;Knockdown = Enemies who get hit by this will be floored.&lt;br /&gt;Bounce = Bounces the enemy, allowing an extra hit.  Usually, you can only get in&lt;br /&gt;  a Blow Kick (Triangle).&lt;br /&gt;Dizzy = Makes enemy stand still a moment, seeing stars.&lt;br /&gt;Collapse = Enemy slowly collapses to the floor.&lt;br /&gt;Burn = Enemy becomes set on fire, taking extra damage.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;UNARMED ATTACKS&lt;br /&gt;---------------&lt;br /&gt;&lt;br /&gt;Move:  EQUIP&lt;br /&gt;Commands:&lt;br /&gt;   D-Pad Up&lt;br /&gt;   D-Pad Left&lt;br /&gt;   D-Pad Right&lt;br /&gt;Readies whichever weapon you've set to those directions from the Pause Menu.&lt;br /&gt;&lt;br /&gt;Move:  TIME FOR A CIGARETTE (YOYUU NO TABAKO)&lt;br /&gt;Commands:&lt;br /&gt;   D-Pad Down&lt;br /&gt;Kiryuu ridicules the enemy by lighting up a cigarette, showing he has that&lt;br /&gt;much time where he won't even need fear an attack from them.&lt;br /&gt;&lt;br /&gt;Move:  CIGARETTE MASTERY (TABAKO NO KIWAMI) (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;   D-Pad Down, (Goku) Triangle&lt;br /&gt;You'll be prompted after he's sucked enough smoke into his lungs.  Kiryuu spits&lt;br /&gt;the cigarette into the enemy's eye and then punches him with a wild hook, right&lt;br /&gt;in the face.&lt;br /&gt;NOTE:  If you were interrupted while smoking, but the cigarette's still in&lt;br /&gt;Kiryuu's mouth, hit the D-Pad Down again and you should get the (Goku) prompt&lt;br /&gt;right away.&lt;br /&gt;&lt;br /&gt;Move:  LEAD JAB (RUSH COMBO's first hit)&lt;br /&gt;Commands:&lt;br /&gt;  Square&lt;br /&gt;Your average jab to the face.  Not too much to say here.&lt;br /&gt;&lt;br /&gt;Move:  STRAIGHT BACK KICK&lt;br /&gt;Commands:&lt;br /&gt;  Square, (Free) (Back) + Square, (Free) (Back) + Square&lt;br /&gt;  Square, Square, (Free) (Back) + Square, (Free) (Back) + Square&lt;br /&gt;  Square, Square, Square, (Free) (Back) + Square, (Free) (Back) + Square&lt;br /&gt;  Square, Square, Square, Square, (Free) (Back) + Square, (Free) (Back) + Square&lt;br /&gt;  (Free) (Back) + Square, (Free) (Back) + Square&lt;br /&gt;  (Free) (Back) + Square, Square, (Free) (Back) + Square, (Free) (Back) + Square&lt;br /&gt;  (Free) (Back) + Square, Square, Square, (Free) (Back) + Square, &lt;br /&gt;     (Free) (Back) + Square&lt;br /&gt;  (Free) (Back) + Square, Square, Square, Square,&lt;br /&gt;     (Free) (Back) + Square, (Free) (Back) + Square&lt;br /&gt;This is the follow-up move to the back-turning moves, turning Kiryuu around&lt;br /&gt;again.&lt;br /&gt;&lt;br /&gt;Move:  SOK KLAB&lt;br /&gt;Commands:&lt;br /&gt;  Square, (Free) (Back) + Square&lt;br /&gt;  (Free) (Back) + Square&lt;br /&gt;Kiryuu spins towards the enemy with a turning, backwards-striking elbow.&lt;br /&gt;This move starts the jab strings, too, but note that hitting back plus Square&lt;br /&gt;again will just make Kiryuu do the Straight Back Kick move.&lt;br /&gt;&lt;br /&gt;Move:  SLAM BLOW&lt;br /&gt;Commands:&lt;br /&gt;  Square, Triangle&lt;br /&gt;  Square, (Free) (Back) + Triangle&lt;br /&gt;  Square, (Free) (Back) + Square, Triangle&lt;br /&gt;  Square, (Free) (Back) + Square, (Free) (Back) + Triangle&lt;br /&gt;  (Free) (Back) + Square, Triangle&lt;br /&gt;  (Free) (Back) + Square, (Free) (Back) + Triangle&lt;br /&gt;Guard break.  Light, medium knockdown.&lt;br /&gt;&lt;br /&gt;Move:  SLAM UPPERCUT&lt;br /&gt;Commands:&lt;br /&gt;  Square, Triangle, Triangle&lt;br /&gt;  Square, (Free) (Back) + Triangle, Triangle&lt;br /&gt;  Square, (Free) (Back) + Square, Triangle, Triangle&lt;br /&gt;  Square, (Free) (Back) + Square, (Free) (Back) + Triangle, Triangle&lt;br /&gt;  (Free) (Back) + Square, Triangle, Triangle&lt;br /&gt;  (Free) (Back) + Square, (Free) (Back) + Triangle, Triangle&lt;br /&gt;Guard break.  Light, medium knockdown.&lt;br /&gt;Learn at Technique level 5.&lt;br /&gt;Continue holding Triangle after move hits opponent (not blocked) for "Lingering&lt;br /&gt;Mind" (Zanshin), which will charge Heat Energy.&lt;br /&gt;&lt;br /&gt;Move:  FLAPJACK (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  Square, Triangle, Circle&lt;br /&gt;  Square, (Free) (Back) + Triangle, Circle&lt;br /&gt;  Square, (Free) (Back) + Square, Triangle, Circle&lt;br /&gt;  Square, (Free) (Back) + Square, (Free) (Back) + Triangle, Circle&lt;br /&gt;  (Free) (Back) + Square, Triangle, Circle&lt;br /&gt;  (Free) (Back) + Square, (Free) (Back) + Triangle, Circle&lt;br /&gt;Only works on light and medium foes.  Though this is not a "super" move, it&lt;br /&gt;still needs you to be in Heat Mode, and costs Heat.&lt;br /&gt;Learn at Skill level 8.&lt;br /&gt;&lt;br /&gt;Move:  CROSS RIGHT UPPERCUT (RUSH COMBO's second hit)&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square&lt;br /&gt;  (Free) (Back) + Square, Square&lt;br /&gt;A little more damaging than just a jab.&lt;br /&gt;&lt;br /&gt;Move:  SPINNING BACKFIST&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, (Free) (Back) + Square&lt;br /&gt;  (Free) (Back) + Square, Square, (Free) (Back) + Square&lt;br /&gt;Kiryuu spins around and swings his arm in a wild punch.&lt;br /&gt;&lt;br /&gt;Move:  BODY BLOW&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, Triangle&lt;br /&gt;  Square, (Free) (Back) + Square, Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, (Free) (Back) + Square, Triangle&lt;br /&gt;Light, medium collapse.&lt;br /&gt;&lt;br /&gt;Move:  TURNING BODY SIDE KICK&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, (Free) (Back) + Triangle&lt;br /&gt;  Square, Square, (Free) (Back) + Square, (Free) (Back) + Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, (Free) (Back) + Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, (Free) (Back) + Square, (Free) (Back) + &lt;br /&gt;    Triangle&lt;br /&gt;Light, medium collapse.&lt;br /&gt;&lt;br /&gt;Move:  QUICK KNEE&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, Triangle, Triangle&lt;br /&gt;  Square, Square, (Free) (Back) + Triangle, Triangle&lt;br /&gt;  Square, (Free) (Back) + Square, Triangle, Triangle&lt;br /&gt;  Square, (Free) (Back) + Square, (Free) (Back) + Triangle, Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, Triangle, Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, (Free) (Back) + Triangle, Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, (Free) (Back) + Square, Triangle, Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, (Free) (Back) + Square, (Free) (Back) +&lt;br /&gt;    Triangle, Triangle&lt;br /&gt;Light, medium knockdown.&lt;br /&gt;Learn at Technique level 5.&lt;br /&gt;&lt;br /&gt;Move:  BACKBREAKER TO POWERSLAM (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, Triangle, Triangle&lt;br /&gt;  Square, Square, (Free) (Back) + Triangle, Circle&lt;br /&gt;  Square, (Free) (Back) + Square, Triangle, Circle&lt;br /&gt;  Square, (Free) (Back) + Square, (Free) (Back) + Triangle, Circle&lt;br /&gt;  (Free) (Back) + Square, Square, Triangle, Circle&lt;br /&gt;  (Free) (Back) + Square, Square, (Free) (Back) + Triangle, Circle&lt;br /&gt;  (Free) (Back) + Square, Square, (Free) (Back) + Square, Triangle, Circle&lt;br /&gt;  (Free) (Back) + Square, Square, (Free) (Back) + Square, (Free) (Back) +&lt;br /&gt;    Triangle, Circle&lt;br /&gt;Only works on light and medium foes.  Though this is not a "super" move, it&lt;br /&gt;still needs you to be in Heat Mode, and costs Heat.&lt;br /&gt;Learn at Skill level 8.&lt;br /&gt;&lt;br /&gt;Move:  OVERHEAD HOOK (RUSH COMBO's third hit)&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, Square&lt;br /&gt;  (Free) (Back) + Square, Square, Square&lt;br /&gt;The third move in Kiryuu's basic string.&lt;br /&gt;&lt;br /&gt;Move:  BACK KICK&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, Square, (Free) (Back) + Square&lt;br /&gt;  (Free) (Back) + Square, Square, Square, (Free) (Back) + Square&lt;br /&gt;Kiryuu turns around, throwing out a straight kick.&lt;br /&gt;&lt;br /&gt;Move:  UPPERCUT&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, Square, Triangle&lt;br /&gt;  Square, Square, Square, (Free) (Back) + Triangle&lt;br /&gt;  Square, Square, Square, (Free) (Back) + Square, Triangle&lt;br /&gt;  Square, Square, Square, (Free) (Back) + Square, (Free) (Back) + Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, (Free) (Back) + Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, (Free) (Back) + Square, Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, (Free) (Back) + Square, (Free) (Back)&lt;br /&gt;    + Triangle&lt;br /&gt;Light, medium knockdown.&lt;br /&gt;Continue holding Triangle after move hits opponent (not blocked) for "Lingering&lt;br /&gt;Mind" (Zanshin), which will charge Heat Energy.&lt;br /&gt;&lt;br /&gt;Move:  HAMMER HOOK&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, Square, Triangle, Triangle&lt;br /&gt;  Square, Square, Square, (Free) (Back) + Triangle, Triangle&lt;br /&gt;  Square, Square, Square, (Free) (Back) + Square, Triangle, Triangle&lt;br /&gt;  Square, Square, Square, (Free) (Back) + Square, (Free) (Back) + Triangle,&lt;br /&gt;    Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, Triangle, Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, (Free) (Back) + Triangle, Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, (Free) (Back) + Square, Triangle,&lt;br /&gt;    Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, (Free) (Back) + Square, (Free) (Back)&lt;br /&gt;    + Triangle, Triangle&lt;br /&gt;Guard break.  Light, medium bounce.&lt;br /&gt;Continue holding Triangle after move hits opponent (not blocked) for "Lingering&lt;br /&gt;Mind" (Zanshin), which will charge Heat Energy...but for noticeably less than&lt;br /&gt;other "Lingering Mind" charges.&lt;br /&gt;NOTE:  This move is unique in that you can use the Lingering Mind charge for the&lt;br /&gt;  Uppercut (the first Triangle), then follow it with the Hammer Hook, giving you&lt;br /&gt;  two chances to charge Heat Energy.&lt;br /&gt;Learn at Technique level 5.&lt;br /&gt;&lt;br /&gt;Move:  MINI GIANT SWING&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, Square, Triangle, Cirle&lt;br /&gt;  Square, Square, Square, (Free) (Back) + Triangle, Circle&lt;br /&gt;  Square, Square, Square, (Free) (Back) + Square, Triangle, Circle&lt;br /&gt;  Square, Square, Square, (Free) (Back) + Square, (Free) (Back) + Triangle,&lt;br /&gt;    Circle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, Triangle, Circle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, (Free) (Back) + Triangle, Circle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, (Free) (Back) + Square, Triangle,&lt;br /&gt;    Circle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, (Free) (Back) + Square, (Free) (Back)&lt;br /&gt;    + Triangle, Circle&lt;br /&gt;Only works on light and medium foes.  Though this is not a "super" move, it&lt;br /&gt;still needs you to be in Heat Mode, and costs Heat.&lt;br /&gt;Learn at Skill level 8.&lt;br /&gt;&lt;br /&gt;Move:  ROUNDHOUSE KICK (RUSH COMBO's fourth hit)&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, Square, Square&lt;br /&gt;  (Free) (Back) + Square, Square, Square, Square&lt;br /&gt;The fourth in Kiryuu's basic string.&lt;br /&gt;&lt;br /&gt;Move:  SPINNING BACK KICK&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, Square, Square, (Free) (Back) + Square&lt;br /&gt;  (Free) (Back) + Square, Square, Square, Square, (Free) (Back) + Square&lt;br /&gt;Kiryuu turns around, kicking opponents.&lt;br /&gt;&lt;br /&gt;Move:  FINISH KICK&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, Square, Square, Triangle&lt;br /&gt;  Square, Square, Square, (Free) (Back) + Square, Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, Square, Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, (Free) (Back) + Square, Triangle&lt;br /&gt;Kiryuu turns his hips and throws out a second kick.  Light, medium knockdown.&lt;br /&gt;Continue holding Triangle after move hits opponent (not blocked) for "Lingering&lt;br /&gt;Mind" (Zanshin), which will charge Heat Energy.&lt;br /&gt;&lt;br /&gt;Move:  JUMPING OVERHEAD SPIN KICK&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, Square, Square, Triangle, Triangle&lt;br /&gt;  Square, Square, Square, (Free) (Back) + Square, Triangle, Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, Square, Triangle, Triangle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, (Free) (Back) + Square, Triangle,&lt;br /&gt;    Triangle&lt;br /&gt;Light, medium bounce.&lt;br /&gt;Learn at Technique level 5.&lt;br /&gt;&lt;br /&gt;Move:  POWERBOMB (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, Square, Square, Triangle, Circle&lt;br /&gt;  Square, Square, Square, (Free) (Back) + Square, Triangle, Circle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, Square, Triangle, Circle&lt;br /&gt;  (Free) (Back) + Square, Square, Square, (Free) (Back) + Square, Triangle,&lt;br /&gt;    Circle&lt;br /&gt;Only works on light and medium foes.  Though this is not a "super" move, it&lt;br /&gt;still needs you to be in Heat Mode, and costs Heat.&lt;br /&gt;Learn at Skill level 8.&lt;br /&gt;&lt;br /&gt;Move:  BLOW KICK&lt;br /&gt;Commands:&lt;br /&gt;  (Free) Triangle&lt;br /&gt;Almost like he's kicking a ball or something.&lt;br /&gt;Hits Bound enemies.&lt;br /&gt;Knocks nearby items towards enemy.&lt;br /&gt;&lt;br /&gt;Move:  BRAWLING KICK ("KENKA KICK")&lt;br /&gt;Commands:&lt;br /&gt;  (Lock) Triangle&lt;br /&gt;A front kick.&lt;br /&gt;Knocks nearby items towards enemy.&lt;br /&gt;&lt;br /&gt;Move:  CHARGE KICK&lt;br /&gt;Commands:&lt;br /&gt;  Hold Triangle, release&lt;br /&gt;Kiryuu crouches, avoiding many high attacks, then releases a powerful kick.&lt;br /&gt;Guard break.  Light, medium knockdown.&lt;br /&gt;&lt;br /&gt;Move:  FLASHING ENERGY PALM OF THE LOTUS HOUSE (RENKA SENKISHOU)&lt;br /&gt;Commands:&lt;br /&gt;  Hold Triangle long, release&lt;br /&gt;Kiryuu crouches for the Charge Kick, then as you keep charging, shifts back and&lt;br /&gt;turns his shoulders a' la the beginning of a hadouken from Street Fighter II,&lt;br /&gt;then steps forward, throwing a long-ranged punch to the stomach.&lt;br /&gt;Light, medium collapse.  High Heat bonus.&lt;br /&gt;Once "True" version is learned from the IF7 game, Kiryuu can charge Heat Energy&lt;br /&gt;while charging the palm strike.  If Understanding of the Iron Body is learned&lt;br /&gt;at Mind Level 3 and the "True" version is learned, Kiryuu will continue to&lt;br /&gt;charge, even if he gets hit.&lt;br /&gt;Learn at Technique level 4.&lt;br /&gt;&lt;br /&gt;Move:  TURN KICK&lt;br /&gt;Commands:&lt;br /&gt;  (Lock) Back + Triangle&lt;br /&gt;Kiryuu attacks behind him, but stays facing forward.&lt;br /&gt;&lt;br /&gt;Move:  DROP KICK&lt;br /&gt;Commands:&lt;br /&gt;  Run Triangle&lt;br /&gt;Avoids sweeps and low attacks.  Kiryuu lies on the ground after the move.&lt;br /&gt;Guard break.  Light, medium knockdown.&lt;br /&gt;&lt;br /&gt;Move:  FORWARD CROUCH DASH&lt;br /&gt;Commands:&lt;br /&gt;  (Lock) Forward + X&lt;br /&gt;Swaying forward; avoids many attacks.&lt;br /&gt;&lt;br /&gt;Move:  FORWARD DIVING ROLL&lt;br /&gt;Commands:&lt;br /&gt;  X, Forward + X&lt;br /&gt;  (Lock) Forward + X, Forward + X&lt;br /&gt;  (Lock) Left + X, Forward + X&lt;br /&gt;  (Lock) Right + X, Forward + X&lt;br /&gt;  (Lock) Back + X, Forward + X&lt;br /&gt;Kiryuu dives towards the opponent and rolls, avoiding most attacks.&lt;br /&gt;Learn from Komaki training.&lt;br /&gt;&lt;br /&gt;Move:  FORWARD ROLL MASTERY ("ZENTEN NO KIWAMI") (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  X, Forward + X, (Goku) Triangle&lt;br /&gt;  (Lock) Forward + X, Forward + X, (Goku) Triangle&lt;br /&gt;  (Lock) Left + X, Forward + X, (Goku) Triangle&lt;br /&gt;  (Lock) Right + X, Forward + X, (Goku) Triangle&lt;br /&gt;  (Lock) Back + X, Forward + X, (Goku) Triangle&lt;br /&gt;Kiryuu spears the opponent's gut, then does an arching, leaping kick to their&lt;br /&gt;head.&lt;br /&gt;Learn from Revelation.&lt;br /&gt;&lt;br /&gt;Move:  SHOULDER CHARGE&lt;br /&gt;Commands:&lt;br /&gt;  (Lock) Forward + X, Triangle&lt;br /&gt;Learn at Technique level 6.&lt;br /&gt;Hits Bound enemies.&lt;br /&gt;&lt;br /&gt;Move:  SIDESTEP&lt;br /&gt;Commands:&lt;br /&gt;  (Lock) Left + X&lt;br /&gt;  (Lock) Right + X&lt;br /&gt;Kiryuu moves to the side, avoiding most attacks.&lt;br /&gt;&lt;br /&gt;Move:  SIDE ROLL&lt;br /&gt;Commands:&lt;br /&gt;  X, Left + X&lt;br /&gt;  X, Right + X&lt;br /&gt;  (Lock) Forward + X, Left + X&lt;br /&gt;  (Lock) Forward + X, Right + X&lt;br /&gt;  (Lock) Left + X, Left + X&lt;br /&gt;  (Lock) Left + X, Right + X&lt;br /&gt;  (Lock) Right + X, Left + X&lt;br /&gt;  (Lock) Right + X, Right + X&lt;br /&gt;  (Lock) Back + X, Left + X&lt;br /&gt;  (Lock) Back + X, Right + X&lt;br /&gt;Kiryuu rolls to avoid most attacks.&lt;br /&gt;Learn from Komaki training.&lt;br /&gt;&lt;br /&gt;Move:  LEFT CROSS HOOK&lt;br /&gt;Commands:&lt;br /&gt;  (Lock) Left + X, Triangle&lt;br /&gt;Learn at Technique level 6.&lt;br /&gt;&lt;br /&gt;Move:  RIGHT CROSS HOOK&lt;br /&gt;Commands:&lt;br /&gt;  (Lock) Right + X, Triangle&lt;br /&gt;Learn at Technique Level 6&lt;br /&gt;&lt;br /&gt;Move:  SWAY BACK&lt;br /&gt;Commands:&lt;br /&gt;  X&lt;br /&gt;  (Lock) Back + X&lt;br /&gt;Kiryuu steps backwards, avoiding most attacks.&lt;br /&gt;&lt;br /&gt;Move:  HOP BACK&lt;br /&gt;Commands:&lt;br /&gt;  X, X&lt;br /&gt;  (Lock) Forward + X, (Neutral) X&lt;br /&gt;  (Lock) Forward + X, Back + X&lt;br /&gt;  (Lock) Left + X, (Neutral) X&lt;br /&gt;  (Lock) Left + X, Back + X&lt;br /&gt;  (Lock) Back + X, (Neutral) X&lt;br /&gt;  (Lock) Back + X, Back + X&lt;br /&gt;Kiryuu steps backwards, avoiding most attacks.&lt;br /&gt;Learn from Komaki training.&lt;br /&gt;&lt;br /&gt;Move:  RETREATING FORWARD KICK&lt;br /&gt;Commands:&lt;br /&gt;  X, Triangle&lt;br /&gt;  (Lock) X, Triangle&lt;br /&gt;  (Lock) Back + X, Triangle&lt;br /&gt;Learn at Technique level 6.&lt;br /&gt;&lt;br /&gt;Move:  CANCEL SWAY&lt;br /&gt;Commands:&lt;br /&gt;  (Not in Heat Mode) During weak attack rush string, X&lt;br /&gt;  (Not in Heat Mode) During weak attack rush string, (Lock) (Direction) + X&lt;br /&gt;Cancels into one of the "(Lock) (Direction) + X" moves.  The double sway and&lt;br /&gt;attack during sway moves can all be done off of this.&lt;br /&gt;This technique may only be done when NOT in Heat Mode.&lt;br /&gt;Learn at Skill Level 10.&lt;br /&gt;&lt;br /&gt;Move:  RISING KICK&lt;br /&gt;Commands:&lt;br /&gt;  (Down) Square&lt;br /&gt;A sweeping kick.&lt;br /&gt;Light knockdown.&lt;br /&gt;Knocks objects towards enemy.&lt;br /&gt;Learn at Technique level 3.&lt;br /&gt;&lt;br /&gt;Move:  KOMAKI-STYLE CAT FLIP ("KOMAKIRYUU NEKOGAERI")&lt;br /&gt;Commands:&lt;br /&gt;  (Falling) X&lt;br /&gt;Kiryuu lands on his feet.&lt;br /&gt;Learn at Technique Level 2.&lt;br /&gt;&lt;br /&gt;Move:  STOMP&lt;br /&gt;Commands:&lt;br /&gt;  Triangle near downed enemy*&lt;br /&gt;Kiryuu stomps on the enemy.&lt;br /&gt;*-If in Heat Mode after Pursuit Mastery ("Oiuchi no Kiwami") has been learned,&lt;br /&gt;move will not work.&lt;br /&gt;&lt;br /&gt;Move:  ULTIMATE PURSUIT (Heat move)&lt;br /&gt;Commands:&lt;br /&gt;  (Goku) Triangle near downed enemy&lt;br /&gt;Kiryuu stomps on the enemy's face.  Additional attacks may follow with future&lt;br /&gt;power-ups.&lt;br /&gt;Heat cost.&lt;br /&gt;Learn at Mastery level 2.&lt;br /&gt;&lt;br /&gt;Move:  MOUNTED PUNCHES ("OIKOMI NO KIWAMI")&lt;br /&gt;Commands:&lt;br /&gt;  With Health Gauge low enough to be flashing red, near downed enemy, (Goku)&lt;br /&gt;    Triangle, tap Square&lt;br /&gt;Kiryuu mounts the foe and starts slugging away.&lt;br /&gt;Learn at Mastery level 9.&lt;br /&gt;&lt;br /&gt;Move:  KOMAKI-STYLE TIGER KILLER ("KOMAKI-RYUU TORAOTOSHI")&lt;br /&gt;Commands:&lt;br /&gt;  (Lock) Triangle as enemy attack is coming towards Kiryuu&lt;br /&gt;Small, medium knockdown.&lt;br /&gt;High heat gain.&lt;br /&gt;Learn by Komaki training.&lt;br /&gt;&lt;br /&gt;Move:  KOMAKI-STYLE FLOWING CATCH ("KOMAKI-RYUU UKENAGESHI")&lt;br /&gt;Commands:&lt;br /&gt;  (Lock) Triangle as enemy punch attack is coming towards Kiryuu&lt;br /&gt;Dizzies most enemies.&lt;br /&gt;Heat gain.&lt;br /&gt;Learn by Komaki training.&lt;br /&gt;(NOTE:  won't work on armed attacks--not even brass knuckles ones)&lt;br /&gt;&lt;br /&gt;Move:  TAUNT&lt;br /&gt;Commands:&lt;br /&gt;  R2&lt;br /&gt;Kiryuu taunts.&lt;br /&gt;Heat bonus after Mind level 4.&lt;br /&gt;&lt;br /&gt;Move:  STATUS OF THE YELLOW DRAGON ("OURYUU NO KII")&lt;br /&gt;Commands:&lt;br /&gt;  Hold R2&lt;br /&gt;Kiryuu charges his Heat Energy.&lt;br /&gt;Learn at Minf level 10.&lt;br /&gt;&lt;br /&gt;Move:  GUARD&lt;br /&gt;Commands:&lt;br /&gt;  L1&lt;br /&gt;Guards all but low attacks, weapon attacks, or throw attacks.&lt;br /&gt;Heat gain after Status of the Dark Warrior has been learned at Mind level 6.&lt;br /&gt;After Dragon God Protection has been learned from IF7, guards all weapons except&lt;br /&gt;for bullets when in Heat Mode.&lt;br /&gt;&lt;br /&gt;Move:  KOMAKI-STYLE PARRYING REVERSAL ("KOMAKI-RYUU HAJIKIGAESHI")&lt;br /&gt;Commands:&lt;br /&gt;  L1, Triangle after successful block&lt;br /&gt;Heat gain.&lt;br /&gt;Learn by Komaki training.&lt;br /&gt;&lt;br /&gt;Move:  SPECIAL PURSUIT&lt;br /&gt;Commands:&lt;br /&gt;  Tap R2 within time limit to get to Heat Mode, then hit Triangle&lt;br /&gt;This only occurs with bosses and boss-like characters and usually happens once&lt;br /&gt;you've gotten them down to a certain amount of health or hit them a certain&lt;br /&gt;number of times.&lt;br /&gt;There are three different moves out of this, which are chosen by hitting one of&lt;br /&gt;the three buttons on screen.  Two of them must be learned by Revelation.&lt;br /&gt;&lt;br /&gt;Move:  KOMAKI-STYLE UNARMED REVERSAL ("KOMAKI-RYUU MUTEGAESHI") (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  (Free) (Goku) Triangle as enemy attack is coming towards Kiryuu&lt;br /&gt;Only works on unarmed enemies.  Works on attacks from all directions.&lt;br /&gt;Learn at Mastery level 7.&lt;br /&gt;&lt;br /&gt;Move:  KOMAKI-STYLE SWORDLESS REBIRTH ("KOMAKI-RYUU MUTOU TENSEI") (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  (Goku) Triangle as enemy armed with a sword attacks Kiryuu&lt;br /&gt;Learn by Komaki training. &lt;br /&gt;&lt;br /&gt;Move:  SELF-DESTRUCTION MASTERY ("JIBAKU NO KIWAMI") (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  (Goku) Triangle as enemy armed with a heavy- or sign-type weapon attacks&lt;br /&gt;    Kiryuu&lt;br /&gt;Learn by Revelation.&lt;br /&gt;&lt;br /&gt;Move:  LEAPING MASTERY ("CHOUYAKU NO KIWAMI") (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  When facing an enemy standing on the other side of a railing, (Goku) Triangle&lt;br /&gt;Learn by Revelation.&lt;br /&gt;&lt;br /&gt;Move:  KOMAKI-STYLE HARQUEBUS MUFFLER ("KOMAKI-RYUU HINAWAFUUJI") (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  Near opponent wielding a pistol, shotgun, or machine gun, (Goku) Triangle&lt;br /&gt;Learn at Mastery level 8.&lt;br /&gt;&lt;br /&gt;Move:  FAINT-HEARTED MASTERY (MONOOJI NO KIWAMI) (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  Near frightened, armed opponent, (Goku) Triangle&lt;br /&gt;Kiryuu grapples the foe and knees their arm.&lt;br /&gt;Heat cost.&lt;br /&gt;Learn by Revelation.&lt;br /&gt;(NOTE:  When opponents are the last one left in the battle, they usually either&lt;br /&gt; become scared or enraged.  They do need to be standing, however--cowering foes&lt;br /&gt;  are considered on the ground)&lt;br /&gt;&lt;br /&gt;Move:  KOMAKI-STYLE DRAGON KING MASTERY (KOMAKI-RYUU OURYUU NO KIWAMI)&lt;br /&gt;  (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  In front of an enemy dizzied by the Flowing Catch, (Goku) Triangle&lt;br /&gt;Heat cost.&lt;br /&gt;Learn by Komaki training.&lt;br /&gt;&lt;br /&gt;Move:  ULTIMATE MASTERY (KYUUKYOKU NO KIWAMI) (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  In front of a dizzy enemy, (Goku) Triangle&lt;br /&gt;Heat cost.&lt;br /&gt;Learn at Mastery level 10.&lt;br /&gt;(NOTE:  Cannot be an enemy dizzied by the Flowing Catch move.  Other was to&lt;br /&gt; dizzy foes include hitting them with a 2x4 or knocking them down with a combo,&lt;br /&gt; making them roll around, holding their heads, and then picking them up with the&lt;br /&gt; Propping Back Up move).&lt;br /&gt;&lt;br /&gt;Move:  SURRISE MASTERY (KYOUGAKU NO KIWAMI) (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  Running, facing 4 or more enemies, (Goku) Triangle&lt;br /&gt;  Then, follow online prompts.&lt;br /&gt;Heat cost.&lt;br /&gt;Learn by Revelation with the Lady Handing Out Tissues.&lt;br /&gt;&lt;br /&gt;Move:  TURNOVER MASTER (GYAKUTEN NO KIWAMI) (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  When knocked down, near enemy (Goku) Triangle&lt;br /&gt;Kiryuu kicks the opponent's knees, rolls over on top of them, and punches them.&lt;br /&gt;Heat cost.&lt;br /&gt;Learn by Revelation.&lt;br /&gt;&lt;br /&gt;Move: DRUNKEN IRON MOUNTAIN MASTERY (SUITETSUZAN NO KIWAMI) (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  When drunk, (Lock) (Goku) Triangle&lt;br /&gt;Learn by Revelation.&lt;br /&gt;&lt;br /&gt;Move:  POLE DANCE MASTERY (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  Drunk, running towards opponent, (Goku) Triangle&lt;br /&gt;A flashy, lucha-libre-style hurricane rana.&lt;br /&gt;Learn by Revelation.&lt;br /&gt;&lt;br /&gt;Move:  STATUS OF ASURA (SHUURA NO KII) (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  With Health bar low enough to flash red, in Heat Mode, L3+R3&lt;br /&gt;Sacrifices Heat Energy to heal Kiryuu.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GRAPPLES&lt;br /&gt;--------&lt;br /&gt;&lt;br /&gt;Move:  GRAPPLE&lt;br /&gt;Commands:&lt;br /&gt;  Circle&lt;br /&gt;Note that different Heat Actions occur depending on whether you grabbed the&lt;br /&gt;opponent by their front or their back.&lt;br /&gt;&lt;br /&gt;Move:  PULL&lt;br /&gt;Commands:&lt;br /&gt;  Circle, directional input&lt;br /&gt;Use to pull the opponent in the desired direction.&lt;br /&gt;&lt;br /&gt;Move:  ESCAPE&lt;br /&gt;Commands:&lt;br /&gt;  Tap X repeatedly when grappled&lt;br /&gt;Self-explanatory.  Some unique characters will initiate grapples that require&lt;br /&gt;other inputs to escape; follow the prompts on the screen.&lt;br /&gt;&lt;br /&gt;Move:  KAWACHI-STYLE BREAKING THROW ("KAWACHI-RYUU TOKINAGE")&lt;br /&gt;Commands:&lt;br /&gt;  Tap Circle repeatedly when grappled&lt;br /&gt;This is basically a reversal of a throw attempt; Kiryuu will throw the opponent&lt;br /&gt;when they try to grab him.&lt;br /&gt;Learn at Skill level 9.&lt;br /&gt;&lt;br /&gt;Move:  BACK KNUCKLE&lt;br /&gt;Commands:&lt;br /&gt;  Triangle when grappled from the front&lt;br /&gt;Oddly, Kiryuu has the ability to spin and punch behind him when an opponent is&lt;br /&gt;trying to grab him.&lt;br /&gt;&lt;br /&gt;Move:  FRONT KICK&lt;br /&gt;Commands:&lt;br /&gt;  Square when grappled from behind&lt;br /&gt;Kiryuu can also kick in front of him when grappled.&lt;br /&gt;&lt;br /&gt;Move:  GRAPPLE BREAKING MASTERY (KAIBAKU NO KIWAMI) (Red Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  When grappled by an enemy, (Goku) Triangle&lt;br /&gt;High Heat Cost.&lt;br /&gt;From the front, Kiryuu gets 'em in a headlock, breaks their neck, and then&lt;br /&gt;piledrives them.  From the back, he breaks their elbow, then does a seoinage.&lt;br /&gt;Learn by Revelation with the High School Girl Harrassed by Drunks.&lt;br /&gt;&lt;br /&gt;Move:  HOLD BLOWS&lt;br /&gt;Commands:&lt;br /&gt;  Circle, Square, Square, Square&lt;br /&gt;Heat bonus.  Knockdown.  If you stop after one of the first two hits, you'll&lt;br /&gt;end up still holding the enemy.&lt;br /&gt;&lt;br /&gt;Move:  HOLD TURN BLOW&lt;br /&gt;Commands:&lt;br /&gt;  Circle, (Back) + Square&lt;br /&gt;Kiryuu kicks behind him while holding the opponent.&lt;br /&gt;&lt;br /&gt;Move:  HOLD FINISH&lt;br /&gt;Commands:&lt;br /&gt;  Circle, Triangle&lt;br /&gt;Kiryuu delivers a roundhouse kick.  Good for scattering enemies and knocking&lt;br /&gt;down heavy enemies.&lt;br /&gt;Heat bonus.  Knockdown.&lt;br /&gt;&lt;br /&gt;Move:  IPPONZEOI&lt;br /&gt;Commands:&lt;br /&gt;  Front Circle, Circle&lt;br /&gt;Need to tap button repeatedly versus medium, heavy enemies.&lt;br /&gt;&lt;br /&gt;Move:  REVERSE KUBINAGE&lt;br /&gt;Commands:&lt;br /&gt;  Behind Circle, Circle&lt;br /&gt;Need to tap button repeatedly versus medium, heavy enemies.&lt;br /&gt;&lt;br /&gt;Move:  HERCULEAN STRENGTH MASTERY ("GOURIKI NO KIWAMI") (Red Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  Circle, (Goku) Triangle at Red Heat&lt;br /&gt;Learn from IF7.&lt;br /&gt;&lt;br /&gt;Move:  TWO-HEADED MASTERY ("SOUTOU NO KIWAMI") (Red Heat move)&lt;br /&gt;Commands:&lt;br /&gt;  Circle, (Goku) Triangle near other opponent&lt;br /&gt;Kiryuu rams the two opponent's heads together like a vaudevillian.&lt;br /&gt;High Heat cost.&lt;br /&gt;Learn at Mastery level 6.&lt;br /&gt;&lt;br /&gt;Move:  ENVIRONMENT HEAT ACTION (Heat move)&lt;br /&gt;Commands:&lt;br /&gt;  Circle, (Goku) Wall Triangle&lt;br /&gt;Kiryuu performs one of several Heat Actions depending on environmental hazard.&lt;br /&gt;Some have special follow-ups.  See the completion lists section of the FAQ.&lt;br /&gt;Heat cost.&lt;br /&gt;&lt;br /&gt;Move:  KOMAKI-STYLE SKULL SMASHER ("KOMAKI-RYUU HACHIKUZUSHI") (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  Circle, (Goku) Triangle near waist-high object&lt;br /&gt;Learn from Komaki training.&lt;br /&gt;&lt;br /&gt;Move:  FLATTENING THROW ("NAGETSUBUSHI NO KIWAMI") (Heat move)&lt;br /&gt;Commands:&lt;br /&gt;  Circle, (Goku) near fallen enemy Triangle&lt;br /&gt;Kiryuu performs one of two throws, tossing the opponent onto the fallen one.&lt;br /&gt;Heat cost.&lt;br /&gt;Learn at Mastery level 3.&lt;br /&gt;&lt;br /&gt;Move:  PROP BACK UP ("HIKIOKOSHI")&lt;br /&gt;Commands:&lt;br /&gt;  Circle near fallen enemy's head&lt;br /&gt;Sets 'em back on their feet.  Note that if they were rolling around on the&lt;br /&gt;ground after a combo, they will be dizzy once propped up.&lt;br /&gt;&lt;br /&gt;Move:  FOOT GRAB ("ASHITSUKAMI")&lt;br /&gt;Commands:&lt;br /&gt;  Near fallen enemy's feet Circle&lt;br /&gt;Kiryuu grabs opponent's foot.&lt;br /&gt;&lt;br /&gt;Move:  DRAG&lt;br /&gt;Commands:&lt;br /&gt;  Near fallen enemy's feet Circle, directional input&lt;br /&gt;Kiryuu drags the opponent around by their foot.&lt;br /&gt;&lt;br /&gt;Move:  DRAGGING LEG SWEEP&lt;br /&gt;Commands:&lt;br /&gt;  Near fallen enemy's feet Circle, Triangle&lt;br /&gt;Kiryuu kicks the opponent while holding their leg, knocking them back.  This is&lt;br /&gt;a nice alternative to using Heat energy when in Heat Mode near a fallen enemy;&lt;br /&gt;Kiryuu cannot perform a normal Stomp in that instance.&lt;br /&gt;Downs surrounding enemies.&lt;br /&gt;&lt;br /&gt;Move:  DRAGGING BACK KICK&lt;br /&gt;Commands:&lt;br /&gt;  Near fallen enemy's feet Circle, Back + Square&lt;br /&gt;Kiryuu kicks behind him in a fashion similar to when he's doing a normal&lt;br /&gt;grapple.&lt;br /&gt;&lt;br /&gt;Move:  MODIFIED FLAPJACK&lt;br /&gt;Commands:&lt;br /&gt;  Near fallen enemy's feet Circle, Circle&lt;br /&gt;Similar to the Flapjack that comes from Square, Square, Triangle, Circle.&lt;br /&gt;&lt;br /&gt;Move:  GIANT SWING (Heat move)&lt;br /&gt;Commands:&lt;br /&gt;  Near fallen enemy's feet Circle, (Goku) Triangle&lt;br /&gt;There are actually several different moves that are available here, depending&lt;br /&gt;on location, usually involving swinging them into different objects.  See the&lt;br /&gt;completion lists section for details.&lt;br /&gt;Learn at Mastery level 4.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ARMED STYLES&lt;br /&gt;------------&lt;br /&gt;There are two types of weapon in this game:  "Equipped," which are part of your&lt;br /&gt;inventory, must be assigned to a slot on the Start Button menu, and can be&lt;br /&gt;retained after battle, and "Found," which are picked up during a fight and can-&lt;br /&gt;not be retained after battle.&lt;br /&gt;  There are also several different types of weapon.  For brevity's sake, I will&lt;br /&gt;not give each different type of weapon its own command list here, but I will&lt;br /&gt;explain a few things by listing the weapon type for unique properties.&lt;br /&gt;  Also, note that all attacks and successful guards using weapons will take&lt;br /&gt;away 1 point of endurance--even Heat Actions.  The only exceptions are special&lt;br /&gt;weapons with infinite endurance.&lt;br /&gt;&lt;br /&gt;Move:  SWITCH EQUIPMENT&lt;br /&gt;Commands:&lt;br /&gt;  D-Pad Up, Left, or Right&lt;br /&gt;Switches to another readied weapon.  Note that weapons such as the Nunchaku and&lt;br /&gt;Hammer types will damage enemies when stowed or drawn.&lt;br /&gt;&lt;br /&gt;Move:  STOW WEAPON&lt;br /&gt;Commands:&lt;br /&gt;  With Equipped weapon readied, D-Pad Down&lt;br /&gt;Puts the weapon away.  Note that weapons such as the Nunchaku and Hammer types&lt;br /&gt;will damage enemies when stowed or drawn.&lt;br /&gt;&lt;br /&gt;Move:  DROP WEAPON&lt;br /&gt;Commands:&lt;br /&gt;  With Found weapon readied, D-Pad Down&lt;br /&gt;Drops weapon without attacking.  Note that fragile weapons such as the Unknown&lt;br /&gt;Syringe will break when you drop them, even though they weren't used for an&lt;br /&gt;attack.&lt;br /&gt;&lt;br /&gt;Move:  BASIC ATTACK STRING&lt;br /&gt;Commands:&lt;br /&gt;  Square, Square, Square&lt;br /&gt;Almost all weapons only have 3 attacks in their string.  The heavy and sign&lt;br /&gt;types will usually knock enemies down at the end of the string.  The staff type&lt;br /&gt;weapons have longer strings because of techniques Kiryuu learned from Old Lady&lt;br /&gt;White, the White Lotus Master.&lt;br /&gt;&lt;br /&gt;Move:  POWER ATTACK&lt;br /&gt;Commands:&lt;br /&gt;  Triangle&lt;br /&gt;With Knife-type weapons, you can continue holding the Triangle button to charge&lt;br /&gt;energy with "Lingering Mind (Zanshin)."&lt;br /&gt;&lt;br /&gt;Move:  CHARGED POWER ATTACK&lt;br /&gt;Commands:&lt;br /&gt;  Hold Triangle&lt;br /&gt;Not all weapons have this.  Mostly two-handed weapons such as sign and heavy&lt;br /&gt;weapons do.  Swords do, also.&lt;br /&gt;&lt;br /&gt;Move:  FIRE WEAPON&lt;br /&gt;Commands:&lt;br /&gt;  Triangle&lt;br /&gt;This is only for spray or gun type weapons.  It uses up the green bar of ammun-&lt;br /&gt;ition.&lt;br /&gt;&lt;br /&gt;Move:  SPECIAL ATTACK&lt;br /&gt;Commands:&lt;br /&gt;  With Equipped weapon readied, Circle&lt;br /&gt;Sometimes this costs more than 1 endurance, so be careful.  There are various&lt;br /&gt;effects depending on the weapon.&lt;br /&gt;&lt;br /&gt;Move:  THROW WEAPON&lt;br /&gt;Commands:&lt;br /&gt;  With Found weapon readied, Circle&lt;br /&gt;Throws the weapon at an enemy.  This will activate bomb type weapons.&lt;br /&gt;&lt;br /&gt;Move:  SWAY&lt;br /&gt;Commands:&lt;br /&gt;  X&lt;br /&gt;  (Lock) Back + X&lt;br /&gt;Steps backward, avoiding most attacks.&lt;br /&gt;&lt;br /&gt;Move:  HELMET-SPLITTER&lt;br /&gt;Commands:&lt;br /&gt;  X, Triangle&lt;br /&gt;  (Lock) Back + X, Triangle&lt;br /&gt;This is only for sword weapons.&lt;br /&gt;&lt;br /&gt;Move:  SIDESTEP&lt;br /&gt;Commands:&lt;br /&gt;  (Lock) Left + X&lt;br /&gt;  (Lock) Right + X&lt;br /&gt;Avoids most attacks.&lt;br /&gt;&lt;br /&gt;Move:  HILT STRIKE LEFT&lt;br /&gt;Commands:&lt;br /&gt;  (Lock) Right + X, Triangle&lt;br /&gt;This is only for sword weapons.&lt;br /&gt;&lt;br /&gt;Move:  HILT STRIKE RIGHT&lt;br /&gt;Commands:&lt;br /&gt;  (Lock) Left + X, Triangle&lt;br /&gt;This is only for sword weapons.&lt;br /&gt;&lt;br /&gt;Move:  CHARGING HILT STRIKE&lt;br /&gt;Commands:&lt;br /&gt;  (Lock) Forward + X, Triangle&lt;br /&gt;This is only for sword weapons.&lt;br /&gt;&lt;br /&gt;Move:  WEAPON HEAT ACTION (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  (Goku) Triangle&lt;br /&gt;Firearms, bombs, sprays, knuckles, the rope, and bowling balls can't use this.&lt;br /&gt;&lt;br /&gt;Move:  WEAPON PURSUIT ATTACK&lt;br /&gt;Commands:&lt;br /&gt;  Near a fallen foe, Triangle&lt;br /&gt;Heavy weapons don't have this.&lt;br /&gt;&lt;br /&gt;Move:  WEAPON PURSUIT MASTERY (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  (Goku) Triangle near fallen foe&lt;br /&gt;There are different ones for whether the opponent is face-up or face-down.&lt;br /&gt;Knuckles only have this type.&lt;br /&gt;&lt;br /&gt;Move:  SECRET SWORD - ENSNARING KITE SLASHES ("HIKEN - MAKI TONBIGIRI")&lt;br /&gt;  (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  (Goku) Triangle when enemy attacks with a sword-type weapon&lt;br /&gt;This is only for sword weapons.&lt;br /&gt;Learn from reading Musashi books.&lt;br /&gt;&lt;br /&gt;Move:  SECRET SWORD - WILD BULL ("HIKEN - AREUSHI") (Red Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  Far from an enemy, lock-on with R2, (Goku) Triangle&lt;br /&gt;This is only for sword weapons.&lt;br /&gt;Learn from reading Musashi books.&lt;br /&gt;&lt;br /&gt;Move:  SURE-KILL SWORDS - DANCING CAT ("HISSATSUKEN - ODORINEKO") (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  Far from an enemy, lock-on with R2, (Goku) Triangle&lt;br /&gt;This is only for kali stick weapons.&lt;br /&gt;Learn from reading Musashi books.&lt;br /&gt;&lt;br /&gt;Move:  SURE-KILL SWORDS - TWIN HEAVENS ("HISSATSUKEN - NITEN") (Red Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  (Goku) Triangle&lt;br /&gt;Only for kali stick weapons.&lt;br /&gt;Learn from reading Musashi books.&lt;br /&gt;&lt;br /&gt;Move:  POWERFUL SWORD - MAKING FLIES CRY ("GOUKEN - HAENAKASE") (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  Wall Triangle&lt;br /&gt;Only for hammer weapons.&lt;br /&gt;Learn from reading Musashi books.&lt;br /&gt;&lt;br /&gt;Move:  COMBINED KODACHI - ILLUSORY WOLF ("KUMIKODACHI - GENROU") (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  Running towards a group of 4 or more enemies, (Goku) Triangle&lt;br /&gt;Only for knife weapons.&lt;br /&gt;Learn from reading Musashi books.&lt;br /&gt;&lt;br /&gt;Move:  STABBING WITH A KNIFE MASTERY (WALL) ("DOSU SASHI NO KIWAMI - KABE)&lt;br /&gt;  (Heat Move)&lt;br /&gt;Commands:&lt;br /&gt;  Wall (Goku) Triangle&lt;br /&gt;Only for knife weapons.&lt;br /&gt;&lt;br /&gt;Move:  STABBING WITH A KNIFE MASTERY (TABLE) ("DOSU SASHI NO KIWAMI - DAI)&lt;br /&gt;  (Heat Move)&lt;br /&gt;  Near a table or other waist-high object (Goku) Triangle&lt;br /&gt;Only for knife weapons.&lt;br /&gt;&lt;br /&gt;Move:  BOWLING MASTERY (Heat Move)&lt;br /&gt;  Far from the enemy, lock-on with R2, (Goku) Triangle&lt;br /&gt;This is only for bowling balls.&lt;br /&gt;&lt;br /&gt;Move:  ROPE MASTERY (Heat Move)&lt;br /&gt;  Behind enemy, while enemy is attacking, (Goku) Triangle&lt;br /&gt;This is only for rope weapons.&lt;br /&gt;A good way to do this is to sidestep an enemy's attack.  Still, it's hard to&lt;br /&gt;time it so that you get the button prompt, because attacking usually turns them&lt;br /&gt;back towards you.  Try and time it correctly!&lt;br /&gt;&lt;br /&gt;Move:  PLIERS MASTERY (REVERSE) (Heat Move)&lt;br /&gt;  As enemy attacks Kiryuu, (Goku) Triangle&lt;br /&gt;Only for pliers.&lt;br /&gt;&lt;br /&gt;Here is a quick run-down of the various weapon types:&lt;br /&gt;&lt;br /&gt;ONE-HANDED TYPE - 3-hit normal string, usually can't charge Triangle.&lt;br /&gt;  Umbrellas, Bowling Balls, Salt, Syringes, Portable Stoves, Mystery Liquids,&lt;br /&gt;  and Pliers have their own, unique Heat Actions.  Pliers have an additional&lt;br /&gt;  one, too, that's a reversal.&lt;br /&gt;GUN TYPE - Lacks heat action, 3-hit normal string, Triangle to fire weapon.&lt;br /&gt;SPRAY TYPE - Lacks heat action, 3-hit normal string, Triangle to fire weapon.&lt;br /&gt;BOMB TYPE - Lacks heat action, 3-hit normal string, Circle to throw (and&lt;br /&gt;  activate).&lt;br /&gt;KNIFE TYPE - 3-hit normal string, usually fast, can use Zanshin (hold Triangle&lt;br /&gt;  after Triangle attack to charge Heat).  Knives have three Heat Actions:  the&lt;br /&gt;  normal one, one near a wall, and one near a waist-level object.  A special&lt;br /&gt;  Heat Action can be learned by reading books purchased at Kamiyama's and the&lt;br /&gt;  weapons shops.&lt;br /&gt;STUN GUN TYPE - like knives, but have only one Heat Action, lacking the two&lt;br /&gt;  additional ones other Knives have.&lt;br /&gt;BAT TYPE - Includes longer poles.  Chargeable Triangle attack.  Golf clubs are&lt;br /&gt;  similar, but have their own Heat Action.&lt;br /&gt;SWORD TYPE - 3-hit normal string, chargeable Triangle attack.  Can use Triangle&lt;br /&gt;  attack during sidesteps.  Additional special Heat Acitons can be learned by&lt;br /&gt;  reading books purchased at Kamiyama's and the weapons shops.&lt;br /&gt;SPEAR TYPE - 3-hit normal string, chargeable Triangle attack.&lt;br /&gt;STAFF TYPE - Long normal string, chargeable Triangle attack.&lt;br /&gt;HAMMER TYPE - slow, 3-hit normal string, chargeable Triangle attack.  Special&lt;br /&gt;  pursuit Heat Action in addition to normal Heat Action.  Special Heat Action&lt;br /&gt;  against a wall can be learned by reading books from Kamiyama's.&lt;br /&gt;SIGN TYPE - 3-hit basic string, chargeable Triangle attack.&lt;br /&gt;MEDIUM TYPE - similar to signs but with a different Heat Action.&lt;br /&gt;HEAVY TYPE - Huge things such as bicycles.  3-hit basic string, chargeable&lt;br /&gt;  Triangle attack.&lt;br /&gt;KNUCKLES TYPE - fast string, slow Triangle, Circle for special attack combo.&lt;br /&gt;  Only have a pursuit-style Heat Action.&lt;br /&gt;NUNCHAKU TYPE - long string, chargeable Triangle, Circle for special attack&lt;br /&gt;  combo.&lt;br /&gt;KALI STICKS TYPE - long string, chargeable Triangle, Circle for special attack&lt;br /&gt;  combo, two additional special Heat Actions learned by reading books from&lt;br /&gt;  Kamiyama and the weapons dealers.&lt;br /&gt;ROPE TYPE - Seemingly useless, it can doesn't change Kiryuu's basic attacks.  It&lt;br /&gt;  can be thrown with Circle.  Unique Heat Action--reversal behind an opponent.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2b-II.  General Battle Advice&lt;br /&gt;-----------------------------&lt;br /&gt;&lt;br /&gt;I always refer to the games in this series as action-RPG's with brawling as the&lt;br /&gt;combat system.&lt;br /&gt;  As you can gather from that, there's a lot of fighting in this game.&lt;br /&gt;  The basic premise is simple.  Beat people up before they beat you.  Use quick&lt;br /&gt;attacks to get in on them, try and counter their attacks, and throw them when&lt;br /&gt;they're standing around guarding.  Make sure you get your Heat Actions in--not&lt;br /&gt;only does it really mess an enemy up, but it gives you more experience.&lt;br /&gt;  Here are some pointers.&lt;br /&gt;&lt;br /&gt;GUARDING.  It's imperative that you understand the basics of guarding.  You can&lt;br /&gt;  pretty much only guard from the front, so, make sure you turn towards an&lt;br /&gt;  enemy to guard.  Remember that if you haven't learned to guard weapons yet,&lt;br /&gt;  you'll get hit--but, to that end,  you can always pick up a weapon and use it&lt;br /&gt;  to defend against all but bomb blasts and bullets.&lt;br /&gt;    Also, you'll want to get reguard early.  Lots of enemies (particularly in&lt;br /&gt;  the underground arena) will break your guard with their attacks, which will&lt;br /&gt;  leave you open to another attack--unless you've learned reguard.  Get in the&lt;br /&gt;  habit after that of seeing when your guard is broken, letting go of the&lt;br /&gt;  button, and then hitting it again.&lt;br /&gt;&lt;br /&gt;SHIFTING.  Despite how it may sometimes seem, you actually do have a lock-on in&lt;br /&gt;  this title.&lt;br /&gt;    The thing is...you have to learn when to use it, and when not to use it.&lt;br /&gt;  The slightest motion by enemies will cause you to lose your hard lock--they'll&lt;br /&gt;  often not look like they're doing a shifting attack or sidestepping, but they&lt;br /&gt;  are.  This makes people sometimes think that Kiryuu is nuts and likes to&lt;br /&gt;  attack in all sorts of directions, when the problem is that the game is think-&lt;br /&gt;  ing about the enemy's motion as if it has the property to make Kiryuu lose his&lt;br /&gt;  lock, but, there's not too much of a sign that it's happening.&lt;br /&gt;    When this happens, you'll want to let go of lock and try to go free at it,&lt;br /&gt;  usually in a string of weak attacks.  That's because weak attack strings can&lt;br /&gt;  pretty much go any direction and don't leave you standing around, open to&lt;br /&gt;  attack if they miss.&lt;br /&gt;    However, if you want to turn away from an enemy, you'll note that locking&lt;br /&gt;  onto nothing doesn't help.  Kiryuu will turn towards the enemy as you move him&lt;br /&gt;  about while he's strafing/shifting, even if you wanted him to look away.&lt;br /&gt;    So, what do you do?  You have to learn to Sway.  Say you're fighting an&lt;br /&gt;  enemy and he uses his move's properties to get behind you (which will inevit-&lt;br /&gt;  ably happen from time to time, as it does in all brawlers).  You can still&lt;br /&gt;  avoid his attacks if you're clever enough by shifting as he attacks, avoiding&lt;br /&gt;  it.  For instance, a good player will often be going after one quarry so that&lt;br /&gt;  he can eliminate him first and not get distracted (such as a guy with bombs,&lt;br /&gt;  or something).  Guys will dash in behind him and do all sorts of moves to&lt;br /&gt;  hit him, so, the player will use cancel sways or just wait until he sees&lt;br /&gt;  attacks coming, and then dash forward to avoid the attack, or dash and then&lt;br /&gt;  roll, which is even better.&lt;br /&gt;&lt;br /&gt;THROWS.  If you're surrounded by people, as you usually are, you will definitely&lt;br /&gt;  want to grapple a guy, if you can.  Note that "sumo-wrestler" like enemies and&lt;br /&gt;  other big guys will automatically break your grapple--no matter what you do&lt;br /&gt;  (*muttered expletives*).  But, if you can find a light or medium guy, grab&lt;br /&gt;  onto 'em and you have a few options.&lt;br /&gt;    First of all, you should get used to just hitting the Circle button once,&lt;br /&gt;  then starting your throw or attack.  Why?  Becuase if you hit it more than&lt;br /&gt;  once, you'll have a problem when you grab big and medium dudes, who need you&lt;br /&gt;  to furiously tap the Circle button within a short time to successfully throw&lt;br /&gt;  them.&lt;br /&gt;    Really, you have to be careful with too much tapping of the Circle button.&lt;br /&gt;    First of all, if you need Heat Energy, you can do the three-hit hold combo&lt;br /&gt;  with the Square button.  That gives a lot of Heat--and another good thing&lt;br /&gt;  about it is that you can just do the first one or two hits and then pause and&lt;br /&gt;  start again, if you want to drag the guy to a certain location or something.&lt;br /&gt;    If the enemies are closing in behind you--or even in front of you, you may&lt;br /&gt;  want to initiate the throw.  When your throw is successful, enemies won't be&lt;br /&gt;  able to guard against the thrown enemy, and you'll get a nice Heat boost.&lt;br /&gt;    The enemy will also be on the ground, which is nice, and all enemies near&lt;br /&gt;  where you threw him will be at least knocked back a little.&lt;br /&gt;    If your "Goku" kanji prompt isn't flashing, that means you can use the&lt;br /&gt;  Triangle button to kick the guy back.  All enemies get knocked down by this&lt;br /&gt;  attack--except for enemies you can't even grapple in the first place.  It&lt;br /&gt;  knocks the guy back and usually clears out the people right behind him, plus&lt;br /&gt;  it gives you a nice Heat boost.  Also, you don't have to struggle with big&lt;br /&gt;  guys to do this like you do with throws--you just do it, so, it's a lot fast-&lt;br /&gt;  er and leaves you less open to interference.&lt;br /&gt;    A very nice routine for beating most people in the game besides sumo wrest-&lt;br /&gt;  lers and other such throw-breaking people is to grab someone, throw them&lt;br /&gt;  down or kick them, step on them or prop them back up, and repeat until they&lt;br /&gt;  die.  This is the old standby and, while it's not as effective as it was in&lt;br /&gt;  the first two games, it's still pretty good.&lt;br /&gt;&lt;br /&gt;THE BEAUTIFUL PICK-ME-UP.  So, a guy is on the ground in front of you.  What a&lt;br /&gt;  pity, huh?&lt;br /&gt;    You have a few options.  You can step on him and get that Heat boost (or use&lt;br /&gt;  a pursuit-style Heat Action for damage and experience), which will force all&lt;br /&gt;  characters to stand up.&lt;br /&gt;    Or, if you wanna go all-out, you can get in the habit of either grabbing&lt;br /&gt;  their feet or going for their head and picking them back up with the Circle&lt;br /&gt;  button.&lt;br /&gt;    Enemies that can be grabbed by the leg are plentiful and you'll be able to&lt;br /&gt;  flapjack them to death with Circle, if you want.  You can do that to nail&lt;br /&gt;  bystanders, too--all of which helps you accumulate some Heat, damage enemies,&lt;br /&gt;  and keep folks around you off your back.&lt;br /&gt;    You can also kick them with Triangle, unless you're in Heat Mode--but, you&lt;br /&gt;  can also use the Heat Actions such as the Giant Swing, if you'd like.  That'll&lt;br /&gt;  hurt and give you experience.&lt;br /&gt;    But...what about the many enemies who can just kick you away when you grab&lt;br /&gt;  their feet?  What then?&lt;br /&gt;    Propping them back up by going to their head's side is awesome.  If they&lt;br /&gt;  landed on their back, which is most often the case anyway, you'll end up&lt;br /&gt;  standing behind them--where they can't block!  Seriously, only very fast&lt;br /&gt;  opponents with the right A.I. such as martial artists will spin around and&lt;br /&gt;  guard at this point.&lt;br /&gt;    If you're very fast with the Square buttons, you can actually get in a&lt;br /&gt;  pretty nice combo from behind.  Near a wall, and you'll get a wall stun, which&lt;br /&gt;  will help you combo them even more.&lt;br /&gt;    Of course, if they're grabbing their heads and rolling around on the&lt;br /&gt;  ground, you should know that when you pick them up, they'll be dizzied.  That&lt;br /&gt;  means you can use the Ultimate Mastery on them, if you have that.  Not a very&lt;br /&gt;  nice move to eat.&lt;br /&gt;&lt;br /&gt;THE BOUND SYSTEM.  You may have read this a few times in this FAQ, but there's&lt;br /&gt;  actually a pretty slick addition to the fighting system in the game this time&lt;br /&gt;  around--and they call it "Bound."&lt;br /&gt;    The basic idea is that when you hit against the ground, they bounce a&lt;br /&gt;  little bit, or when you splat them against walls, they're stunned and fall&lt;br /&gt;  back.&lt;br /&gt;    You know what?  I call it "juggling."  If you play fighters, or even if you&lt;br /&gt;  played Spikeout, you know all about juggles and damaging combos you can get&lt;br /&gt;  that way.&lt;br /&gt;    Most enemies that aren't so huge get bound by the Hammer Hook move, which is&lt;br /&gt;  done by Square x 3, Triangle, Triangle.  You'll notice them bounce a little.&lt;br /&gt;  You can actually tack on two more hits this way--first, a "free" Triangle (not&lt;br /&gt;  one done while holding R1!).  Then, you can do another one, or if you're&lt;br /&gt;  stylish, you can lock on, sway towards them, and hit Triangle to shoulder&lt;br /&gt;  charge.&lt;br /&gt;    Those are actually attacks enemies cannot defend against.  It may not sound&lt;br /&gt;  like a lot, but, when you combine that with getting them to bounce into a&lt;br /&gt;  wall?  You have the potential of hitting them with a quick combo.  Usually,&lt;br /&gt;  you can only do something like the Body Blow followed by the Quick Knee&lt;br /&gt;  (Square x 2, Triangle x 2).  But, that's enough to cause a lot of damage.&lt;br /&gt;    Keep in mind that you can hit big guys against walls with Tiger Killer&lt;br /&gt;  reversals (the Triangle reversal), and a few other things.  You'll really&lt;br /&gt;  want to rely on actual combos, especially if you want to play in the arena or&lt;br /&gt;  at a higher difficulty level.&lt;br /&gt;&lt;br /&gt;REVERSALS.  Reversals are very, very powerful.  As a matter of fact, I think&lt;br /&gt;  that they're more powerful in this game than they've ever been--unless you&lt;br /&gt;  take into consideration using the Brawling God Amulet in the second game,&lt;br /&gt;  using the Flowing Catch (Circle reversal), and then immediately doing the&lt;br /&gt;  Ultimate Mastery.  Bosses would go down in just a few hits.&lt;br /&gt;    The change to the Parrying Reversal was great.  Now, it's more like a "Zero&lt;br /&gt;  Counter" in Street Fighter--except that it doesn't take Heat Energy.  In fact,&lt;br /&gt;  it gives you back some!  For those who have no idea what I'm talking about,&lt;br /&gt;  you can basically stand there, guarding, and wait for an enemy to attack, then&lt;br /&gt;  easily just hit Triangle after their attack lands on your blocking arms and&lt;br /&gt;  hit them.  You have a pretty decent window, and it has pretty strong power--in&lt;br /&gt;  fact, it can interrupt most combos!&lt;br /&gt;    The Tiger Killer (the Triangle reversal) is still great.  It gives a LOT of&lt;br /&gt;  Heat energy and it knocks all enemies down.  What's so great about that?&lt;br /&gt;  Well, spend some time fighting tons of sumo-wrestler types and see if you&lt;br /&gt;  wouldn't like them to just fall the heck down once in a while.  It also splats&lt;br /&gt;  them against walls, which is nice because then you can sometimes follow it&lt;br /&gt;  with a nice combo the opponent can't escape.  It's a little squirrelly with&lt;br /&gt;  that, like Spikeout was, but understanding comboing is really the key to&lt;br /&gt;  messing people up in the arena and on higher difficulty levels.&lt;br /&gt;    The Circle reversal, the Flowing Catch, may work only on punches, but it's&lt;br /&gt;  still a great move.  It has a larger window of opportunity than the Tiger&lt;br /&gt;  Killer does, it gives a lot of Heat energy, and it leaves the guy standing--&lt;br /&gt;  and sometimes dizzied.  I've even seen big guys get dizzied by it, tho' I've&lt;br /&gt;  usually had to have softened them up with one or two beforehand.  If this&lt;br /&gt;  happens, and your attacks quickly strike, you can sometimes start them as if&lt;br /&gt;  they were bound and being juggled.&lt;br /&gt;    Also, after the Flowing Catch, I should note you can do the Dragon King&lt;br /&gt;  Mastery Heat Action.  It may not be the Ultimate Mastery, but, it's still&lt;br /&gt;  certainly nothing to sneeze at.&lt;br /&gt;&lt;br /&gt;HAMMER HOOK.  This is probably my main go-to move.  Unless a guy is really&lt;br /&gt;  reverse-happy, like aikido experts in the arena, it's really a great move to&lt;br /&gt;  just throw out there.  First of all, the second hit is a guard breaker and&lt;br /&gt;  hits most enemies (for some reason), even on higher AI's.  Secondly, it bounds&lt;br /&gt;  smaller foes, who are plentiful enough to make it so you can grab them and&lt;br /&gt;  slam them into the big guys.  It also does decent damage, and builds pretty&lt;br /&gt;  good Heat.&lt;br /&gt;    On top of all that--guess what?  It's a very safe move.  Unless someone is&lt;br /&gt;  dancing around like a fly and completely avoids the derned thing, all enemies&lt;br /&gt;  will generally be far enough away that they can't immediately retaliate.  If&lt;br /&gt;  they guard or if they stand far away and they DO start to retaliate?  You&lt;br /&gt;  usually have enough time to react, which is good because you should be going&lt;br /&gt;  for reversals!&lt;br /&gt;&lt;br /&gt;WHY YOU CAN'T HIT THAT GUY.  OK.  You picked up a weapon.  You've been waiting&lt;br /&gt;  to use its Heat Action.  But...you never get the "Goku" prompt.&lt;br /&gt;    How come?  Because one of the things about this series is that the fighting&lt;br /&gt;  has always been more like a wrestling game like Def Jam than Final Fight, or&lt;br /&gt;  any other traditional brawler.  That might not sound like such a big deal,&lt;br /&gt;  but it is.&lt;br /&gt;    See, in order for moves to work right, the opponent needs to be in the right&lt;br /&gt;  status.  Unfortunately, that means that they can't be attacking, and they&lt;br /&gt;  can't be reeling from attacks, in order for you to do an attack that would&lt;br /&gt;  normally need them to just be standing there.&lt;br /&gt;    It's a different style than frenetic, dodging, shooting games like Devil May&lt;br /&gt;  Cry or God of War or something, but, it is what it is, and it can sometimes&lt;br /&gt;  make you gnash your teeth a little in frustration.  Trust me.  I've been&lt;br /&gt;  there, too.  But, just so you know, your game isn't broken--you just need the&lt;br /&gt;  guy to recover from his attack pose, or something.&lt;br /&gt;&lt;br /&gt;TO HEAT ACTION OR NOT TO HEAT ACTION.  That is the ... well, I put a period, so,&lt;br /&gt;  I guess it's a statement (apparently).&lt;br /&gt;    Now, you may feel like you should fire off a Heat Action every time you get&lt;br /&gt;  into Heat Mode and happen to grapple a guy, or one of the weaklings comes at&lt;br /&gt;  you and you can do the unarmed reversal.&lt;br /&gt;    I'd say, unless you have the War God Seal, it's probably a little better to&lt;br /&gt;  refrain most of the time.&lt;br /&gt;    As you build Kiryuu up, you will get more and more status effects that apply&lt;br /&gt;  to Heat Mode.  These will usually include things like, oh, the enemy's ability&lt;br /&gt;  to knock you down or not.  You may note that you just kinda stumble in Heat&lt;br /&gt;  Mode, while you get knocked down when not in Heat Mode...and, you don't want&lt;br /&gt;  to spend all your time on the floor, right?&lt;br /&gt;    Still, you should also know that you get experience bonuses for using Heat&lt;br /&gt;  Moves.  You'll normally not notice it too much--the bonus for trash enemies&lt;br /&gt;  isn't so great.  But, when you're fighting a boss?  If you know a way to get&lt;br /&gt;  Heat Actions in easily against him, by all means, it behooves you to do so if&lt;br /&gt;  you want a lot of experience.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2b-III.  Strategies for Enemies by Type&lt;br /&gt;---------------------------------------&lt;br /&gt;&lt;br /&gt;SMALL ENEMIES.  By "small," I don't mean like the children at the Morninglory.&lt;br /&gt;  I just mean your average nobody enemy, who gets effected by things more than&lt;br /&gt;  others.&lt;br /&gt;    Small enemies are easy to throw.  They get knocked down by Charge Kicks.&lt;br /&gt;  They crumple to the floor from a gut punch.  They bound from your Hammer Hook.&lt;br /&gt;    These are the guys you should be using to build your Heat Meter.  They're&lt;br /&gt;  not worth very much, so, if there's a bigger fish around, by all means, fry&lt;br /&gt;  it with Heat Actions for experience boosts.&lt;br /&gt;    What's annoying about small enemies is that their attacks are usually weird&lt;br /&gt;  and reach far.  Awkward overheads, for instance, have them dash in, do a hook,&lt;br /&gt;  and avoid high attacks like quick attack strings while being hard to reverse,&lt;br /&gt;  because you have to time it with the punch coming to you rather than to them&lt;br /&gt;  moving around like a jackass.&lt;br /&gt;    They also use weapons the most.&lt;br /&gt;&lt;br /&gt;MEDIUM ENEMIES.  These guys stagger when hit with Triangle attacks.  They seem&lt;br /&gt;  a lot like small enemies, with bruiser attacks like the one where they rush&lt;br /&gt;  towards you and do a headbutt, avoiding most attacks in the process, but&lt;br /&gt;  when you try to throw 'em, you'll have to tap Circle a lot.&lt;br /&gt;    There are a few different types of medium enemy, but most will ignore&lt;br /&gt;  weapons (unlike small guys) and prefer to grab you instead.  Be ready to tap&lt;br /&gt;  X to break their hold, as when they grab you, you lose Heat energy (not to&lt;br /&gt;  mention, you can get thrown down).  If you have the Kawachi Breaking Throw,&lt;br /&gt;  tap Circle quickly so you can teach them a lesson instead.&lt;br /&gt;    Despite that, you'll actually probably want to counter these guys with&lt;br /&gt;  grapples fairly often.  They usually break foot grabs, but, if you grab 'em&lt;br /&gt;  when they're standing, you can usually just throw your foot into their chest&lt;br /&gt;  with Triangle and send 'em flying.&lt;br /&gt;&lt;br /&gt;BIG GUYS.  Most of the time, these guys do dohyou-iri-like stamping and other&lt;br /&gt;  such things that make them look like rikishi (sumo wrestlers).&lt;br /&gt;    They're also ready to dash in and knock you down, absorbing hits or just&lt;br /&gt;  ducking right under them.  In a very annoying fashion.&lt;br /&gt;    Thankfully, they don't instant-throw you like they did in Kenzan so much,&lt;br /&gt;  so, you don't have to fear that.  You do have to fear their attacks, still,&lt;br /&gt;  though.  You can't just throw caution to the wind and jam on attacks in these&lt;br /&gt;  guys' faces--they'll find many ways of going right through your attacks--even&lt;br /&gt;  the Hammer Hook!  So, you'll probably want to just do the first Finish Blow&lt;br /&gt;  of a combo, and guard when they retaliate.&lt;br /&gt;    I should also note that you can't grapple them.  They'll always break your&lt;br /&gt;  grapple.  In Kenzan!, you could grab them from behind--which was nice.  But,&lt;br /&gt;  you can't even do that anymore.  Guess the sport of sumo did evolve in those&lt;br /&gt;  400 years?&lt;br /&gt;    Instead, once you get reversals, go for 'em!  Triangle reversal these guys&lt;br /&gt;  to the floor.&lt;br /&gt;    The best strategy against them is just to hit 'em with a Blow Kick (Triangle&lt;br /&gt;  while not locked on).  It's fast enough that they can't retaliate--even if&lt;br /&gt;  they can just stand there and block forever.  Then, when they do start movin',&lt;br /&gt;  you'll probably wanna reverse them with Triangle.&lt;br /&gt;    Or, you could just say an expletive and go grab whatever the heck is lying&lt;br /&gt;  around and ram it into their face over and over.&lt;br /&gt;&lt;br /&gt;SPECIALISTS.  This is my lump category for boxers, martial artists, and wrest-&lt;br /&gt;  lers.  Why did I lump them together?  Because they all seem to share a lot of&lt;br /&gt;  their strategy.&lt;br /&gt;    Once you start to go off on these guys with a nice attack string, they&lt;br /&gt;  usually know just what to do and do some sort of attack that will just jump&lt;br /&gt;  right through the last hit--even if they were guarding up to that point.&lt;br /&gt;    Here's what you do.  Just do some weak attacks, and maybe end the combos&lt;br /&gt;  with one Triangle--like the Uppercut.  Wait to see what they do, and dash to&lt;br /&gt;  keep the pressure on them.  If they try to counter, well, get your own&lt;br /&gt;  counter ready.  A good thing to do with boxers, who usually do a ducking&lt;br /&gt;  attack, is to pause slightly and then reverse their punch with Circle--that&lt;br /&gt;  really gets to 'em.&lt;br /&gt;    The other guys, you'll usually hear a chime, and they'll start some attack&lt;br /&gt;  with a red or yellow aura about them.  They just take hits without any kind of&lt;br /&gt;  reaction during this time, so, you don't want to attack them because they'll&lt;br /&gt;  interrupt you.  But, the premise is still the same...just, your reaction will&lt;br /&gt;  depend on what attack they do.  If you can time it well, the Tiger Killer is&lt;br /&gt;  your friend.&lt;br /&gt;    The martial artists...well, the aikido guys will love to grab your attack&lt;br /&gt;  and force you to go through a slow, painful reversal.  What do you do?  Well,&lt;br /&gt;  you just keep weakly attacking them, until you notice them get into a differ-&lt;br /&gt;  ent posture, usually raising their hands up a bit.  At the end of that, you&lt;br /&gt;  can hit them--or you can just try to grab them (and sometimes automatically&lt;br /&gt;  have your grab broken) just to stop them from being in "reversal land."&lt;br /&gt;&lt;br /&gt;GUN/BOMB GUYS.  I can't stress this enough.  You want to kill these guys.&lt;br /&gt;    Fast.&lt;br /&gt;    Guys with knives, stun guns, and swords are pretty annoying, and you will&lt;br /&gt;  want to take them out so you can have a normal time fighting, but, gun guys&lt;br /&gt;  and bomb throwers are worse.  Bombs do damage no matter what, so long as&lt;br /&gt;  you're standing near them, and they can even stun you--which they can just do&lt;br /&gt;  over and over ad infinitum, should they so choose!  But, gun guys are even&lt;br /&gt;  worse in my opinion.&lt;br /&gt;    Why?  Because they just stand far away from the action, slowly creep around,&lt;br /&gt;  and t
